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Global 3D Audio Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2018 To 2026

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    Report

  • August 2018
  • Region: Global
  • Acute Market Reports
  • ID: 4620329
3D Audio Market (Product Type – Speakers (Wired and Wireless), Headphones (Wired and Wireless), Microphone (Wired and Wireless); End-use – Personal and Commercial; Sales Channel – Offline Channels and Online Channels) – Growth, Future Prospects and Competitive Analysis, 2018 – 2026, the global 3D audio market was valued at US$ 3.45 Bn in 2017 and will be growing at a CAGR of 17.2% during the forecast period from 2018 to 2026.

Market Insights
3D audio refers to a group of sound effects manipulating the sound produced by stereo speakers, speaker-arrays, surround-sound speakers or headphones. It involves the virtual placement of sound sources anywhere in three-dimensional space, including above, below or behind the listener. The purpose of 3D audio is to enable the listener enjoy an audio experience that mimics real life.

One of the most prominent factors aiding the 3D audio market growth is the fact that, consumer acceptance pertaining to 3D audio has increased significantly in recent years. Rising consumer awareness about this new technology has further helped the market to flourish. Moreover, rising disposable income across developing countries such as India, China and Brazil among others is another prominent factor aiding the adoption of 3D audio products globally. With technological advancements, there has been a dip in the product price. This factor has further influenced the market growth positively. The adoption of 3D audio has been on the high in the gaming industry and it has been observed that game developing companies have been upgrading their sound engines from 2D audio to 3D audio. However, the market growth may be impacted by the absence of any standard or universal format. This factor might hinder its wide scale penetration in the coming years.

Asia Pacific was the largest market for 3D audio in 2017. The region witnessing advancements in the movie industry is an important factor contributing to the market growth. Moreover, increasing demand for portable 3D media devices such as speakers and headphones is expected to positively influence the market growth in Asia Pacific. In 2017, China stood as the largest market for 3D audio. In the coming years, India is expected to be an important market considering the ongoing cinema industry evolution in the country. Therefore, the market growth in the country is expected to be significant during the forecast period. These factors in combination expected to drive the 3D audio market growth in the region.

Some of the major players operating in the market include Auro Technologies, Inc., 3D Sound Labs, dearVR, Comhear, Inc., Dolby Labs, Core Sound LLC, DTS, Inc. (Xperi Corporation), Hooke Audio, Sennheiser Electronic GmbH & Co., Dysonics, ISONO Sound, VisiSonics Corporation and Waves Audio Ltd.

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Table of Contents

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted
Chapter 2 Executive Summary
2.1 Market Snapshot: Global 3D Audio Market
2.2 Global 3D Audio Market, By Product Type, 2017
2.3 Global 3D Audio Market, By End-use, 2017
2.4 Global 3D Audio Market, By Sales Channel, 2017
2.5 Global 3D Audio Market, By Geography, 2017
Chapter 3 Market Dynamics
3.1 Market Overview
3.1.1 Global 3D Audio Market Value, 2016 – 2026, (US$ Bn)
3.2 Market Drivers
3.3 Market Growth Inhibitors
3.3.1 Impact Analysis of Drivers and Restraints
3.4 Key Market Trends and Future Outlook
3.5 Attractive Investment Proposition, By Geography
3.6 Competitive Analysis
3.6.1 Market Positioning of Key Vendors
3.6.2 Key Strategies Adopted by the Leading Players
Chapter 4 Global 3D Audio Market Analysis, By Product Type, 2016 – 2026
4.1 Market Analysis
4.2 Speakers
4.2.1 Wired
4.2.2 Wireless
4.3 Headphones
4.3.1 Wired
4.3.2 Wireless
4.4 Microphones
4.4.1 Wired
4.4.2 Wireless
Chapter 5 Global 3D Audio Market Analysis, By End-use, 2016 – 2026
5.1 Market Analysis
5.2 Personal
5.3 Commercial
Chapter 6 Global 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
6.1 Market Analysis
6.2 Offline
6.3 Online
Chapter 7 North America 3D Audio Market Analysis, 2016 – 2026
7.1 Overview
7.2 North America 3D Audio Market Analysis, By Product Type, 2016 – 2026
7.2.1 Market Analysis
7.3 North America 3D Audio Market Analysis, By End-use, 2016 – 2026
7.3.1 Market Analysis
7.4 North America 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
7.4.1 Market Analysis
7.5 North America 3D Audio Market Analysis, By Country, 2016 – 2026
7.5.1 U.S.
7.5.2 Canada
Chapter 8 Europe 3D Audio Market Analysis, 2016 – 2026
8.1 Overview
8.2 Europe 3D Audio Market Analysis, By Product Type, 2016 – 2026
8.2.1 Market Analysis
8.3 Europe 3D Audio Market Analysis, By End-use, 2016 – 2026
8.3.1 Market Analysis
8.4 Europe 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
8.4.1 Market Analysis
8.5 Europe 3D Audio Market Analysis, By Country/Region, 2016 – 2026
8.5.1 U.K.
8.5.2 Germany
8.5.3 France
8.5.4 Rest of Europe
Chapter 9 Asia Pacific 3D Audio Market Analysis, 2016 – 2026
9.1 Overview
9.2 Asia Pacific 3D Audio Market Analysis, By Product Type, 2016 – 2026
9.2.1 Market Analysis
9.3 Asia Pacific 3D Audio Market Analysis, By End-use, 2016 – 2026
9.3.1 Market Analysis
9.4 Asia Pacific 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
9.4.1 Market Analysis
9.5 Asia Pacific 3D Audio Market Analysis, By Country/Region, 2016 – 2026
9.5.1 China
9.5.2 India
9.5.3 Japan
9.5.4 Rest of Asia Pacific
Chapter 10 Asia Pacific 3D Audio Market Analysis, 2016 – 2026
10.1 Overview
10.2 Asia Pacific 3D Audio Market Analysis, By Product Type, 2016 – 2026
10.2.1 Market Analysis
10.3 Asia Pacific 3D Audio Market Analysis, By End-use, 2016 – 2026
10.3.1 Market Analysis
10.4 Asia Pacific 3D Audio Market Analysis, By Sales Channel, 2016 – 2026
10.4.1 Market Analysis
10.5 Asia Pacific 3D Audio Market Analysis, By Region, 2016 – 2026
10.5.1 Latin America
10.5.2 Middle East & Africa
Chapter 11 Company Profiles
11.1 Auro Technologies, Inc.
11.2 3D Sound Labs
11.3 dearVR
11.4 Comhear, Inc.
11.5 Dolby Labs
11.6 Core Sound LLC
11.7 DTS, Inc.
11.8 Hooke Audio
11.9 VisiSonics Corporation
11.10 Waves Audio Ltd.
11.11 Dysonics
11.12 ISONO Sound
List of Figures:
Figure. 1 Global 3D Audio: Market Segmentation
Figure. 2 Global 3D Audio Market: Research Methodology
Figure. 3 Top-Down and Bottom Up Approach
Figure. 4 Global 3D Audio Market, By Product Type, 2017 (US$ Bn)
Figure. 5 Global 3D Audio Market, By End-use, 2017 (US$ Bn)
Figure. 6 Global 3D Audio Market, By Sales Channel, 2017 (US$ Bn)
Figure. 8 Global 3D Audio Market, By Geography, 2017 (US$ Bn)
Figure. 9 Global 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 10 Attractive Investment Proposition, by Geography
Figure. 11 Market Positioning of Key 3D Audio Players, 2017
Figure. 12 Global 3D Audio Market Value Contribution, By Product Type, 2017 & 2026 (%)
Figure. 13 Global 3D Audio Speakers Market Value, 2016 – 2026, (US$ Bn)
Figure. 14 Global 3D Audio Wired Speakers Market Value, 2016 – 2026, (US$ Bn)
Figure. 15 Global 3D Audio Wireless Speakers Market Value, 2016 – 2026, (US$ Bn)
Figure. 16 Global 3D Audio Headphones Market Value, 2016 – 2026, (US$ Bn)
Figure. 17 Global 3D Audio Wired Headphones Market Value, 2016 – 2026, (US$ Bn)
Figure. 18 Global 3D Audio Wireless Headphones Market Value, 2016 – 2026, (US$ Bn)
Figure. 19 Global 3D Audio Microphones Market Value, 2016 – 2026, (US$ Bn)
Figure. 20 Global 3D Audio Wired Microphones Market Value, 2016 – 2026, (US$ Bn)
Figure. 21 Global 3D Audio Wireless Microphones Market Value, 2016 – 2026, (US$ Bn)
Figure. 22 Global 3D Audio Market Value Contribution, By End-use, 2017 & 2026 (%)
Figure. 23 Global Personal 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 24 Global Commercial 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 25 Global 3D Audio Market Value Contribution, By Sales Channel, 2017 & 2026 (%)
Figure. 26 Global Offline 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 27 Global Online 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 28 North America 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 29 Europe 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 30 Asia Pacific 3D Audio Market Value, 2016 – 2026, (US$ Bn)
Figure. 31 RoW 3D Audio Market Value, 2016 – 2026, (US$ Bn)
List of Tables:
Table 1 Market Snapshot: Global 3D Audio Market
Table 2 Impact Indicators
Table 3 Impact Analysis of Drivers and Restraints
Table 4 North America 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
Table 5 North America 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
Table 6 North America 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
Table 7 North America 3D Audio Market Value, By Country, 2016 – 2026 (US$ Bn)
Table 8 Europe 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
Table 9 Europe 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
Table 10 Europe 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
Table 11 Europe 3D Audio Market Value, By Country/Region, 2016 – 2026 (US$ Bn)
Table 12 Asia Pacific 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
Table 13 Asia Pacific 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
Table 14 Asia Pacific 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
Table 15 Asia Pacific 3D Audio Market Value, By Country/Region, 2016 – 2026 (US$ Bn)
Table 16 RoW 3D Audio Market Value, By Product Type, 2016 – 2026 (US$ Bn)
Table 17 RoW 3D Audio Market Value, By End-use, 2016 – 2026 (US$ Bn)
Table 18 RoW 3D Audio Market Value, By Sales Channel, 2016 – 2026 (US$ Bn)
Table 19 RoW 3D Audio Market Value, By Country/Region, 2016 – 2026 (US$ Bn)
Table 20 Auro Technologies, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 21 3D Sound Labs: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 22 dearVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 23 Comhear, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 24 Dolby Labs: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 25 Core Sound LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 26 DTS, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 27 Hooke Audio: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 28 Sennheiser Electronic GmbH & Co.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 29 VisiSonics Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 30 Waves Audio Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 31 Dysonics: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 32 ISONO Sound: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)

Companies Mentioned

  • Auro Technologies, Inc.

  • 3D Sound Labs

  • dearVR

  • Comhear, Inc.

  • Dolby Labs

  • Core Sound LLC

  • DTS, Inc.

  • Hooke Audio

  • VisiSonics Corporation

  • Waves Audio Ltd.

  • Dysonics

  • ISONO Sound