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Cloud Gaming: Global Strategic Business Report

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    Report

  • 259 Pages
  • April 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 2228015

Global Cloud Gaming Market to Reach $94.2 Billion by 2030

The global market for Cloud Gaming estimated at US$2.8 Billion in the year 2022, is projected to reach a revised size of US$94.2 Billion by 2030, growing at a CAGR of 55.1% over the analysis period 2022-2030. Gaming Platform Services, one of the segments analyzed in the report, is projected to record 59.9% CAGR and reach US$79.5 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Infrastructure segment is readjusted to a revised 40.7% CAGR for the next 8-year period.

The U.S. Market is Estimated at $858.9 Million, While China is Forecast to Grow at 51% CAGR

The Cloud Gaming market in the U.S. is estimated at US$858.9 Million in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$13.5 Billion by the year 2030 trailing a CAGR of 51% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 48.2% and 45% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 32.6% CAGR.

Select Competitors (Total 13 Featured) -

  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly Inc.
  • Google Inc.
  • IBM Corp.
  • Leap Computing Inc.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corporation
  • PlayGiga
  • Playkey
  • Sony Interactive Entertainment LLC
  • TransGaming Interactive UK Ltd.
  • Ubitus Inc.
  • Utomik Inc.
  • Valve Corporation
  • Zynga Inc.

What's New?

  • Special coverage on Russia-Ukraine war; global inflation; easing of zero-Covid policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.
  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies - Strong/Active/Niche/Trivial
  • Online interactive peer-to-peer collaborative bespoke updates
  • Access to digital archives and Research Platform
  • Complimentary updates for one year

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
  • Lights, Camera & Cloud
  • Recent Market Activity
  • Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
  • Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field
  • Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
  • The Rise of On-Demand Gaming as a Service (GaaS)
  • High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
  • Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
  • Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
  • Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market
  • Developments in Cloud Gaming Architecture to Spur Growth in the Market
  • Developing Cloud Mobile App Ecosystem Lends Traction to Growth
  • The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
  • Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
  • Cloud Gaming Services Enable Piracy Reduction
  • Cloud Gaming & VR Combo Soon to be a Reality
  • Women Emerge as a Key Consumer Cluster for Cloud Games
  • High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth
  • Technical Challenges in Cloud Gaming
  • Latency Issues
  • Data Security
  • Packet Loss
  • Market Outlook
  • Cloud Gaming - Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
  • Amazon Web Services, Inc. (USA)
  • Cirrascale Corporation (USA)
  • GameFly, Inc. (USA)
  • Google, Inc. (USA)
  • Hatch Entertainment Ltd. (Finland)
  • International Business Machines Corporation (USA)
  • Leap Computing, Inc.
  • LiquidSky Software, Inc
  • Microsoft Corporation (USA)
  • NVIDIA Corporation (USA)
  • PlayGiga (Spain)
  • Playkey (USA)
  • Sony Interactive Entertainment LLC (USA)
  • TransGaming Interactive UK Ltd. (UK)
  • Ubitus Inc. (Taiwan)
  • Utomik, Inc. (Netherlands)
  • Valve Corporation (USA)
  • Zynga, Inc. (USA)
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 2: World 8-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2023 & 2030
  • Table 3: World Recent Past, Current & Future Analysis for Gaming Platform Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 4: World 8-Year Perspective for Gaming Platform Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Infrastructure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 6: World 8-Year Perspective for Infrastructure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for Video Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 8: World 8-Year Perspective for Video Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 9: World Recent Past, Current & Future Analysis for File Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 10: World 8-Year Perspective for File Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 12: World 8-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 13: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 14: World 8-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 15: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 16: World 8-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 18: World 8-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 19: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 20: World 8-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 21: World Recent Past, Current & Future Analysis for Avid Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 22: World 8-Year Perspective for Avid Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Casual Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 24: World 8-Year Perspective for Casual Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 25: World Recent Past, Current & Future Analysis for Hardcore Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 26: World 8-Year Perspective for Hardcore Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
  • Table 27: World Cloud Gaming Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
  • Table 28: USA Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 29: USA 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 30: USA Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 31: USA 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 32: USA Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 33: USA 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 34: USA Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 35: USA 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
CANADA
  • Table 36: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 37: Canada 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 38: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 39: Canada 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 40: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 41: Canada 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 42: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 43: Canada 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
JAPAN
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
  • Table 44: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 45: Japan 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 46: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 47: Japan 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 48: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 49: Japan 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 50: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 51: Japan 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
CHINA
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
  • Table 52: China Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 53: China 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 54: China Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 55: China 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 56: China Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 57: China 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 58: China Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 59: China 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
EUROPE
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
  • Table 60: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
  • Table 61: Europe 8-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2023 & 2030
  • Table 62: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 63: Europe 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 64: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 65: Europe 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 66: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 67: Europe 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 68: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 69: Europe 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
FRANCE
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
  • Table 70: France Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 71: France 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 72: France Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 73: France 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 74: France Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 75: France 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 76: France Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 77: France 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
GERMANY
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
  • Table 78: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 79: Germany 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 80: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 81: Germany 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 82: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 83: Germany 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 84: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 85: Germany 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
ITALY
  • Table 86: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 87: Italy 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 88: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 89: Italy 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 90: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 91: Italy 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 92: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 93: Italy 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
UNITED KINGDOM
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
  • Table 94: UK Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 95: UK 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 96: UK Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 97: UK 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 98: UK Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 99: UK 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 100: UK Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 101: UK 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
REST OF EUROPE
  • Table 102: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 103: Rest of Europe 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 104: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 105: Rest of Europe 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 106: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 107: Rest of Europe 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 108: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 109: Rest of Europe 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
ASIA-PACIFIC
  • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
  • Table 110: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 111: Asia-Pacific 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 112: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 113: Asia-Pacific 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 114: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 115: Asia-Pacific 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 116: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 117: Asia-Pacific 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
REST OF WORLD
  • Table 118: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 119: Rest of World 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
  • Table 120: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 121: Rest of World 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
  • Table 122: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 123: Rest of World 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
  • Table 124: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
  • Table 125: Rest of World 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly Inc.
  • Google Inc.
  • IBM Corp.
  • Leap Computing Inc.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corporation
  • PlayGiga
  • Playkey
  • Sony Interactive Entertainment LLC
  • TransGaming Interactive UK Ltd.
  • Ubitus Inc.
  • Utomik Inc.
  • Valve Corporation
  • Zynga Inc.

Table Information