Global Cloud Gaming Market to Reach $94.2 Billion by 2030
The global market for Cloud Gaming estimated at US$2.8 Billion in the year 2022, is projected to reach a revised size of US$94.2 Billion by 2030, growing at a CAGR of 55.1% over the analysis period 2022-2030. Gaming Platform Services, one of the segments analyzed in the report, is projected to record 59.9% CAGR and reach US$79.5 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Infrastructure segment is readjusted to a revised 40.7% CAGR for the next 8-year period.The U.S. Market is Estimated at $858.9 Million, While China is Forecast to Grow at 51% CAGR
The Cloud Gaming market in the U.S. is estimated at US$858.9 Million in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$13.5 Billion by the year 2030 trailing a CAGR of 51% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 48.2% and 45% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 32.6% CAGR.Select Competitors (Total 13 Featured) -
- Amazon Web Services, Inc.
- Cirrascale Corporation
- GameFly Inc.
- Google Inc.
- IBM Corp.
- Leap Computing Inc.
- LiquidSky Software Inc.
- Microsoft Corp.
- NVIDIA Corporation
- PlayGiga
- Playkey
- Sony Interactive Entertainment LLC
- TransGaming Interactive UK Ltd.
- Ubitus Inc.
- Utomik Inc.
- Valve Corporation
- Zynga Inc.
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Table of Contents
I. METHODOLOGYII. EXECUTIVE SUMMARY3. MARKET TRENDS & DRIVERSIII. MARKET ANALYSISIV. COMPETITION
1. MARKET OVERVIEW
- Influencer Market Insights
- World Market Trajectories
- Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
- Lights, Camera & Cloud
- Recent Market Activity
- Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
- Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field
- Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
- The Rise of On-Demand Gaming as a Service (GaaS)
- High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
- Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
- Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
- Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market
- Developments in Cloud Gaming Architecture to Spur Growth in the Market
- Developing Cloud Mobile App Ecosystem Lends Traction to Growth
- The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
- Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
- Cloud Gaming Services Enable Piracy Reduction
- Cloud Gaming & VR Combo Soon to be a Reality
- Women Emerge as a Key Consumer Cluster for Cloud Games
- High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth
- Technical Challenges in Cloud Gaming
- Latency Issues
- Data Security
- Packet Loss
- Market Outlook
- Cloud Gaming - Global Key Competitors Percentage Market Share in 2022 (E)
- Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
- Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
- Amazon Web Services, Inc. (USA)
- Cirrascale Corporation (USA)
- GameFly, Inc. (USA)
- Google, Inc. (USA)
- Hatch Entertainment Ltd. (Finland)
- International Business Machines Corporation (USA)
- Leap Computing, Inc.
- LiquidSky Software, Inc
- Microsoft Corporation (USA)
- NVIDIA Corporation (USA)
- PlayGiga (Spain)
- Playkey (USA)
- Sony Interactive Entertainment LLC (USA)
- TransGaming Interactive UK Ltd. (UK)
- Ubitus Inc. (Taiwan)
- Utomik, Inc. (Netherlands)
- Valve Corporation (USA)
- Zynga, Inc. (USA)
4. GLOBAL MARKET PERSPECTIVE
- Table 1: World Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 2: World 8-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2023 & 2030
- Table 3: World Recent Past, Current & Future Analysis for Gaming Platform Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 4: World 8-Year Perspective for Gaming Platform Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 5: World Recent Past, Current & Future Analysis for Infrastructure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 6: World 8-Year Perspective for Infrastructure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 7: World Recent Past, Current & Future Analysis for Video Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 8: World 8-Year Perspective for Video Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 9: World Recent Past, Current & Future Analysis for File Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 10: World 8-Year Perspective for File Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 11: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 12: World 8-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 13: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 14: World 8-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 15: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 16: World 8-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 17: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 18: World 8-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 19: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 20: World 8-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 21: World Recent Past, Current & Future Analysis for Avid Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 22: World 8-Year Perspective for Avid Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 23: World Recent Past, Current & Future Analysis for Casual Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 24: World 8-Year Perspective for Casual Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 25: World Recent Past, Current & Future Analysis for Hardcore Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 26: World 8-Year Perspective for Hardcore Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
- Table 27: World Cloud Gaming Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
UNITED STATES
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
- Table 28: USA Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 29: USA 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 30: USA Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 31: USA 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 32: USA Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 33: USA 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 34: USA Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 35: USA 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
CANADA
- Table 36: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 37: Canada 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 38: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 39: Canada 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 40: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 41: Canada 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 42: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 43: Canada 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
JAPAN
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
- Table 44: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 45: Japan 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 46: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 47: Japan 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 48: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 49: Japan 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 50: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 51: Japan 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
CHINA
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
- Table 52: China Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 53: China 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 54: China Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 55: China 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 56: China Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 57: China 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 58: China Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 59: China 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
EUROPE
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
- Table 60: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
- Table 61: Europe 8-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2023 & 2030
- Table 62: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 63: Europe 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 64: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 65: Europe 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 66: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 67: Europe 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 68: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 69: Europe 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
FRANCE
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
- Table 70: France Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 71: France 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 72: France Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 73: France 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 74: France Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 75: France 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 76: France Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 77: France 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
GERMANY
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
- Table 78: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 79: Germany 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 80: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 81: Germany 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 82: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 83: Germany 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 84: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 85: Germany 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
ITALY
- Table 86: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 87: Italy 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 88: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 89: Italy 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 90: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 91: Italy 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 92: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 93: Italy 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
UNITED KINGDOM
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
- Table 94: UK Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 95: UK 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 96: UK Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 97: UK 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 98: UK Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 99: UK 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 100: UK Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 101: UK 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
REST OF EUROPE
- Table 102: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 103: Rest of Europe 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 104: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 105: Rest of Europe 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 106: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 107: Rest of Europe 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 108: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 109: Rest of Europe 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
ASIA-PACIFIC
- Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
- Table 110: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 111: Asia-Pacific 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 112: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 113: Asia-Pacific 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 114: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 115: Asia-Pacific 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 116: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 117: Asia-Pacific 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
REST OF WORLD
- Table 118: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 119: Rest of World 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
- Table 120: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 121: Rest of World 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
- Table 122: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 123: Rest of World 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
- Table 124: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
- Table 125: Rest of World 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Amazon Web Services, Inc.
- Cirrascale Corporation
- GameFly Inc.
- Google Inc.
- IBM Corp.
- Leap Computing Inc.
- LiquidSky Software Inc.
- Microsoft Corp.
- NVIDIA Corporation
- PlayGiga
- Playkey
- Sony Interactive Entertainment LLC
- TransGaming Interactive UK Ltd.
- Ubitus Inc.
- Utomik Inc.
- Valve Corporation
- Zynga Inc.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 259 |
Published | April 2024 |
Forecast Period | 2020 - 2027 |
Estimated Market Value ( USD | $ 1.2 Billion |
Forecasted Market Value ( USD | $ 24.2 Billion |
Compound Annual Growth Rate | 53.6% |
Regions Covered | Global |