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Traditional Toys and Games in Australia

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    Report

  • 24 Pages
  • June 2025
  • Region: Australia
  • Euromonitor International
  • ID: 1868747
In 2024, traditional toys and games experienced growth primarily from model vehicles and construction toys, driven by adult collectors and innovative products such as Lego. The demand for collectibles was also fuelled by kidults desiring nostalgia and a break from digital connectivity. Strategies are being influenced by the increasing prevalence of e-commerce and technological integration, necessitating manufacturers to adjust to digital platforms and emerging trends.

The Traditional Toys and Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market
  • Pinpoint growth sectors and identify factors driving change
  • Understand the competitive environment, the market’s major players and leading brands
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Kidults, collectibles and construction major drivers of traditional toys and games
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Lego and Hot Wheels help drive sales of traditional toys and games
  • CHART 2 Analyst Insight
  • Pokémon and McDonald’s partnership appeals to kidults
  • Funko leverages blind box trend with Bitty Pop! figurine collections
  • CHART 3 Funko introduces Bitty Pop! collections featuring miniatures of popular figurines
  • Minecraft promotion by Woolworths boosts brand visibility and drives sales
  • CHART 4 Minecraft Cubeez Launches in Partnership with Woolworths
  • WHAT’S NEXT?
  • Construction toys to lead growth while plush will perform the strongest
  • Tech toys and AI to increasingly shape future demand
  • Government ban may drive children towards traditional toys
COMPETITIVE LANDSCAPE
  • LEGO Group leads amid greater concentration; Barbie film boost fades
  • Pop Mart's in-house IP and celebrity endorsement drive popularity with younger demographic
CHANNELS
  • Retail offline remains dominant as Australians appreciate being able to physical see toys first
  • Lego continues to expand distribution and adopts various marketing strategies for visibility
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 McDonald’s Partners with Pokémon
  • CHART 7 Funko Introduces Bitty Pop! 4-pack Collection
  • CHART 8 Analyst Insight
  • CHART 9 Nintendo Announces Partnership with Sea Life Sydney Aquarium
  • CHART 10 Real GDP Growth and Inflation 2019-2029
  • CHART 11 PEST Analysis in Australia 2024
  • CHART 12 Key Insights on Consumers in Australia 2024
  • CHART 13 Consumer Landscape in Australia 2024
TOYS AND GAMES IN AUSTRALIA
EXECUTIVE SUMMARY
  • Kidults and video games drive overall growth in 2024
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games drives sales and growth overall
  • McDonald’s leverages nostalgia with Pokémon Happy Meals to target kidults
  • Funko leverages blind boxes to drive collectability and repeat purchases
  • WHAT’S NEXT?
  • Video games anticipated to continue driving growth of toys and games
  • Affordability and social media to drive growth of traditional toys and games
  • Online sales will continue to dominate but potential social media ban might reduce marketing access to younger consumers
COMPETITIVE LANDSCAPE
  • Microsoft and Electronic Arts lead overall, driven by growth in digital games
  • Pop Mart expands, driven by Labubu popularity and repeat custom
  • Kadokawa and Sony alliance to enhance games’ global footprint
  • Pokémon taps nostalgia trend with new mobile application
  • Nintendo and Sea Life partnership leverages brand strengths to enhance engagement
CHANNELS
  • Kmart broadens toy offerings while e-commerce growth is gradual
  • EB Games uses subscriptions to retain customers amid retail challenges
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources