+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Global Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Forecast 2024-2030

  • PDF Icon

    Report

  • 191 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5847181
UP TO OFF until Dec 31st 2024
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Blockchain Gaming Market size was estimated at USD 8.10 billion in 2023, USD 12.48 billion in 2024, and is expected to grow at a CAGR of 54.47% to reach USD 170.01 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Blockchain Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Blockchain Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Blockchain Gaming Market, highlighting leading vendors and their innovative profiles. These include AlwaysGeeky Games Inc., Animoca Brands, Chain Games, Cubix, Dapper labs, Double Jump.tokyo Inc., Enjinstarter, G.JIT JAPAN, Gala Games, Horizon Blockchain, Illuvium, Immutable, Iskra (BVI) Corp., LeewayHertz, Lucid Sight, Mythical Games, Opensea, Planet IX, Planetarium by Nine Corporation, Proground Inc., Rokosoft, Sara Technologies Inc., Sky Mavis, Sorare, SAS, Splinterlands, The Abyss, Thought Farm Pty Ltd., Venly, Webllisto, and Xaya by Autonomous Worlds Ltd.

Market Segmentation & Coverage

This research report categorizes the Blockchain Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Autonomous
    • Ownership-driven
    • Traditional Video
  • Architecture
    • Hybrid
    • Layered
    • Monolithic
  • Genre
    • Action
    • Adventure
    • Arcade
    • Sports
    • Strategy
  • Platform
    • Binance Coin
    • Electro-Optical System (EOS)
    • Ethereum
  • Age Group
    • Above 50
    • Age 10-20
    • Age 21-35
    • Age 36-50
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the Blockchain Gaming Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Blockchain Gaming Market?
  3. What are the technology trends and regulatory frameworks in the Blockchain Gaming Market?
  4. What is the market share of the leading vendors in the Blockchain Gaming Market?
  5. Which modes and strategic moves are suitable for entering the Blockchain Gaming Market?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

With the purchase of this report at the Multi-user License or greater level, you will have access to one hour with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This will need to be used within three months of purchase.

This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Blockchain Gaming Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Proliferation of online gaming platforms and applications
5.1.1.2. Growing demand for games with enhanced security and transparency features
5.1.1.3. Introduction of digital currency as rewards to players
5.1.2. Restraints
5.1.2.1. Technical barriers associated with blockchain gaming
5.1.3. Opportunities
5.1.3.1. Integration of blockchain gaming with DeFi
5.1.3.2. Ongoing advancements to enhance immersive gaming experience
5.1.4. Challenges
5.1.4.1. Data privacy and security concerns
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Blockchain Gaming Market, by Type
6.1. Introduction
6.2. Autonomous
6.3. Ownership-driven
6.4. Traditional Video
7. Blockchain Gaming Market, by Architecture
7.1. Introduction
7.2. Hybrid
7.3. Layered
7.4. Monolithic
8. Blockchain Gaming Market, by Genre
8.1. Introduction
8.2. Action
8.3. Adventure
8.4. Arcade
8.5. Sports
8.6. Strategy
9. Blockchain Gaming Market, by Platform
9.1. Introduction
9.2. Binance Coin
9.3. Electro-Optical System (EOS)
9.4. Ethereum
10. Blockchain Gaming Market, by Age Group
10.1. Introduction
10.2. Above 50
10.3. Age 10-20
10.4. Age 21-35
10.5. Age 36-50
11. Americas Blockchain Gaming Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Blockchain Gaming Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Blockchain Gaming Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.2. Market Share Analysis, By Key Player
14.3. Competitive Scenario Analysis, By Key Player
15. Competitive Portfolio
15.1. Key Company Profiles
15.1.1. AlwaysGeeky Games Inc.
15.1.2. Animoca Brands
15.1.3. Chain Games
15.1.4. Cubix
15.1.5. Dapper labs
15.1.6. Double Jump.tokyo Inc.
15.1.7. Enjinstarter
15.1.8. G.JIT JAPAN
15.1.9. Gala Games
15.1.10. Horizon Blockchain
15.1.11. Illuvium
15.1.12. Immutable
15.1.13. Iskra (BVI) Corp.
15.1.14. LeewayHertz
15.1.15. Lucid Sight
15.1.16. Mythical Games
15.1.17. Opensea
15.1.18. Planet IX
15.1.19. Planetarium by Nine Corporation
15.1.20. Proground Inc.
15.1.21. Rokosoft
15.1.22. Sara Technologies Inc.
15.1.23. Sky Mavis
15.1.24. Sorare, SAS
15.1.25. Splinterlands
15.1.26. The Abyss
15.1.27. Thought Farm Pty Ltd.
15.1.28. Venly
15.1.29. Webllisto
15.1.30. Xaya by Autonomous Worlds Ltd.
15.2. Key Product Portfolio
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing
List of Figures
FIGURE 1. BLOCKCHAIN GAMING MARKET RESEARCH PROCESS
FIGURE 2. BLOCKCHAIN GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. BLOCKCHAIN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. BLOCKCHAIN GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. BLOCKCHAIN GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. BLOCKCHAIN GAMING MARKET DYNAMICS
FIGURE 7. BLOCKCHAIN GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 8. BLOCKCHAIN GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. BLOCKCHAIN GAMING MARKET SIZE, BY ARCHITECTURE, 2023 VS 2030 (%)
FIGURE 10. BLOCKCHAIN GAMING MARKET SIZE, BY ARCHITECTURE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. BLOCKCHAIN GAMING MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
FIGURE 12. BLOCKCHAIN GAMING MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. BLOCKCHAIN GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
FIGURE 14. BLOCKCHAIN GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. BLOCKCHAIN GAMING MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
FIGURE 16. BLOCKCHAIN GAMING MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS BLOCKCHAIN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. AMERICAS BLOCKCHAIN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES BLOCKCHAIN GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 20. UNITED STATES BLOCKCHAIN GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC BLOCKCHAIN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC BLOCKCHAIN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA BLOCKCHAIN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA BLOCKCHAIN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. BLOCKCHAIN GAMING MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 26. BLOCKCHAIN GAMING MARKET SHARE, BY KEY PLAYER, 2023

Companies Mentioned

  • AlwaysGeeky Games Inc.
  • Animoca Brands
  • Chain Games
  • Cubix
  • Dapper labs
  • Double Jump.tokyo Inc.
  • Enjinstarter
  • G.JIT JAPAN
  • Gala Games
  • Horizon Blockchain
  • Illuvium
  • Immutable
  • Iskra (BVI) Corp.
  • LeewayHertz
  • Lucid Sight
  • Mythical Games
  • Opensea
  • Planet IX
  • Planetarium by Nine Corporation
  • Proground Inc.
  • Rokosoft
  • Sara Technologies Inc.
  • Sky Mavis
  • Sorare, SAS
  • Splinterlands
  • The Abyss
  • Thought Farm Pty Ltd.
  • Venly
  • Webllisto
  • Xaya by Autonomous Worlds Ltd.

Methodology

Loading
LOADING...

Table Information