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Digital Gaming Market - Global Forecast to 2030

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    Report

  • 196 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6083303
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The Digital Gaming Market grew from USD 225.30 billion in 2024 to USD 248.61 billion in 2025. It is expected to continue growing at a CAGR of 10.26%, reaching USD 404.88 billion by 2030.

The digital gaming industry has entered a new era defined by rapid technological advancements, evolving consumer preferences, and an increasingly complex global policy environment. From the rise of cloud-based platforms to shifting monetization strategies and emergent cross-device experiences, gaming is no longer confined to consoles or PCs. Stakeholders across the value chain-from developers and publishers to hardware manufacturers and service providers-must navigate an ecosystem that demands agility, innovation, and a deep understanding of regional and demographic nuances. This executive summary provides a concise yet comprehensive overview of the key forces reshaping digital gaming today, equipping decision-makers with the insights needed to capitalize on opportunities and mitigate risks.

Transformative Shifts in the Digital Gaming Landscape

Over the past five years, several transformative shifts have redefined how games are created, distributed, and experienced. The maturation of cloud gaming has enabled instantaneous access to high-fidelity titles via on-demand gaming and subscription services, reducing hardware barriers and expanding reach into emerging markets. Console ecosystems have evolved to emphasize hybrid experiences, with handheld and home consoles offering seamless transitions between living room play and on-the-go immersion. Mobile gaming, driven by smartphones and tablets, continues to dominate user engagement by blending social interactivity with hyper-casual experiences. Meanwhile, gaming desktops and laptops have embraced modular hardware upgrades and VR compatibility, catering to enthusiasts seeking maximum performance.

Parallel to hardware evolution, monetization models have shifted toward recurring revenue streams. Freemium offerings leverage ad-supported mechanics and in-app purchases to build large user bases, while premium games adopt season passes alongside one-time purchase options. Subscription services, available through annual and monthly plans, bundle extensive libraries to foster retention and lifetime value. Underpinning these changes is the proliferation of genre-diverse content-from real-time strategy and narrative adventures to massively multiplayer online role-playing experiences-ensuring that every demographic segment finds tailored engagement.

As these dynamics converge, stakeholders must realign strategies around platform interoperability, flexible pricing, and cross-genre innovation. The resulting landscape rewards companies that embrace open ecosystems, cultivate communities, and anticipate regulatory trends, setting the stage for accelerated growth and unprecedented creative collaboration.

Cumulative Impact of United States Tariffs in 2025

In 2025, newly imposed United States tariffs on imported gaming hardware and peripherals have introduced both challenges and incentives for domestic and international players. By raising duties on consoles, graphics cards, and specialized controllers, these measures aim to bolster local manufacturing but have resulted in elevated costs for consumers and developers. Hardware vendors face pressure to optimize supply chains, either by accelerating reshoring efforts or negotiating tariff-free zones with key partners.

The short-term effect has been an increase in retail prices for consoles and gaming PCs, compelling some consumers to delay purchases or seek refurbished units. However, this environment has also catalyzed innovation in software-driven solutions. Cloud gaming providers are stepping in to offset hardware penalties, emphasizing on-demand access through subscription services that bypass physical device importation altogether. Simultaneously, local assemblers of handheld consoles and peripherals are gaining traction, leveraging tariff exemptions for domestically processed components.

Longer-term, these tariffs may incentivize a geographically diversified production footprint, reducing reliance on single-source manufacturing hubs. Companies poised to navigate this shift will prioritize strategic partnerships, invest in modular hardware designs that are assembled closer to end markets, and explore digital distribution channels to mitigate cost pressures. The cumulative impact underscores the importance of agility, scale, and supply-chain transparency in maintaining competitive advantage under changing trade policies.

Key Segmentation Insights Across Platforms, Genres, and Models

Analyzing the industry through multiple lenses reveals critical segmentation insights. Platform diversification shows that while cloud gaming’s on-demand gaming and subscription services are rapidly capturing budget-conscious consumers, handheld consoles and home consoles maintain strong loyalty among traditionalists. Smartphones deliver hyper-casual titles to a vast demographic, complemented by tablets for immersive puzzle experiences, whereas gaming desktops and gaming laptops continue to cater to performance-driven enthusiasts.

Genre segmentation highlights the appeal of beat ’em up, fighting, and shooter titles within action games, balanced by narrative adventures and survival challenges in the adventure category. Crossword puzzles and trivia games drive casual engagement, while action role-playing, MMORPG, and turn-based RPG offerings attract dedicated communities. Life simulation and vehicle simulation are expanding audiences, as are basketball, motorsport racing, and soccer within sports & racing. Real-time strategy and turn-based strategy both sustain competitive eSports ecosystems.

Revenue model segmentation underlines the prevalence of freemium frameworks supported by ad-supported and in-app purchase mechanics, even as premium titles adopt one-time purchase and season pass structures to monetize engaged fans. Subscription-based ecosystems, driven by monthly and annual tiers, are establishing steady revenue streams and enabling bundled content strategies.

Demographic segmentation reveals that adults, teens, and children each demand tailored experiences, with female-focused, male-focused, and gender-neutral games addressing diverse tastes. Skill-level tiers-beginner, intermediate, and advanced-drive personalization through adaptive difficulty and progressive content unlocks.

Device usage segmentation shows growth in multi-device users who switch seamlessly between console & mobile or PC & mobile environments, while single-device users remain loyal to mobile-only or PC-only ecosystems. Finally, game mode segmentation highlights rising interest in online multiplayer and online co-op experiences, even as offline sandbox and story-driven single-player campaigns retain core fanbases alongside split-screen and local multiplayer options.

Key Regional Insights Shaping Growth Trajectories

Regional dynamics are exerting varied influences across the Americas, Europe, Middle East & Africa, and Asia-Pacific. In the Americas, cloud gaming adoption continues to be propelled by robust broadband infrastructure and strong consumer spending power, particularly in North America, while Latin America demonstrates increasing appetite for affordable mobile and freemium models. The Europe, Middle East & Africa region balances regulatory complexity with a thriving indie development community, leveraging localized content to drive engagement and exploring cross-border subscription alliances. In contrast, Asia-Pacific remains the world’s powerhouse for both mobile and console gaming, with significant investment in esports, live service monetization, and smartphone OEM partnerships.

Each region’s regulatory frameworks, cultural preferences, and technology investments shape the competitive environment. Understanding these nuances is critical for tailoring content offerings, pricing strategies, and distribution partnerships.

Key Company Insights and Competitive Dynamics

The competitive landscape is dominated by a mix of legacy publishers, digital-first pioneers, and emerging studios. Heavyweights like Activision Blizzard, Inc., Electronic Arts Inc., and Ubisoft Entertainment S.A. continue to invest in high-budget franchises and live-service models, while Nintendo Co., Ltd. leverages its iconic IP to maintain cross-generational appeal on dedicated hardware. Microsoft Corporation and Sony Interactive Entertainment Inc. drive platform differentiation through exclusive titles and subscription bundles, and Apple Inc. capitalizes on the App Store ecosystem to expand Apple Arcade and mobile markets.

Meanwhile, Epic Games, Inc. and Supercell Oy are redefining game economies with robust in-game marketplaces and community-driven events. NetEase Interactive Entertainment Pte. Ltd. and Krafton, Inc. are making global inroads with competitive multiplayer titles, and NCSoft Corporation is leveraging its MMORPG expertise to sustain niche communities. CD Projekt S.A. and Square Enix Holdings Co., Ltd. continue to enhance narrative depth and open-world design, whereas Bandai Namco Holdings Inc. and Sega Enterprises, Ltd. blend anime-inspired IP with real-time action.

Emerging players such as GungHo Online Entertainment, Inc., King Digital Entertainment Plc, and Take-Two Interactive Software, Inc. are securing footholds via strategic M&A and live-service expansions, while Capcom U.S.A., Inc., Konami Group Corporation, and Warner Bros. Entertainment Inc. balance retro revivals with modern graphics. Proxima Beta Pte. Ltd., SidePrize LLC, and Tapinator, Inc. are innovating in hyper-casual and niche segments, underscoring how agility and specialized focus can carve profitable niches in an increasingly consolidated market.

Actionable Recommendations for Industry Leaders

To thrive amid ongoing disruption, industry leaders should prioritize four strategic imperatives. First, accelerate platform-agnostic development workflows to ensure that titles can launch concurrently across cloud, console, mobile, and PC environments, maximizing reach and revenue diversification. Second, refine monetization frameworks by blending subscription tiers with dynamic in-game events and seasonal content to enhance retention and lifetime value. Third, strengthen supply-chain resilience and tariff mitigation strategies by diversifying manufacturing partnerships, investing in regional assembly hubs, and exploring digital distribution channels to minimize cost exposure. Finally, deepen engagement through localized content and community management, leveraging demographic and regional insights to tailor marketing campaigns, in-game incentives, and co-creative opportunities with players.

Conclusion: Navigating Disruption to Capture Future Growth

The digital gaming industry stands at the intersection of technological innovation and evolving consumer expectations. Companies that embrace modular development, flexible monetization, and supply-chain agility will lead the next wave of growth. Meanwhile, deep segmentation analysis-spanning devices, genres, models, demographics, and regions-offers a roadmap for hyper-targeted strategies that resonate with diverse audiences. Competitive success will hinge on a balanced investment in blockbuster IP, emerging platforms, and community-driven experiences. By aligning organizational capabilities with market dynamics, stakeholders can convert disruption into opportunity and secure sustainable leadership in an ever-expanding entertainment frontier.

Market Segmentation & Coverage

This research report categorizes the Digital Gaming Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Cloud Gaming
    • On-Demand Gaming
    • Subscription Services
  • Console
    • Handheld Consoles
    • Home Consoles
  • Mobile
    • Smartphones
    • Tablets
  • PC
    • Gaming Desktops
    • Gaming Laptops
  • Action
    • Beat 'Em Up
    • Fighting
    • Shooters
  • Adventure
    • Narrative Adventures
    • Survival
  • Puzzle & Casual
    • Crossword Puzzles
    • Trivia Games
  • Role-Playing
    • Action RPG
    • MMORPG
    • Turn-Based RPG
  • Simulation
    • Life Simulation
    • Vehicle Simulation
  • Sports & Racing
    • Basketball
    • Motorsport Racing
    • Soccer
  • Strategy
    • Real-Time Strategy
    • Turn-Based Strategy
  • Freemium
    • Ad-Supported
    • In-App Purchases
  • Premium
    • One-Time Purchase
    • Season Pass
  • Subscription
    • Annual Subscription
    • Monthly Subscription
  • Age Group
    • Adults
    • Kids
    • Teens
  • Gender
    • Female-Focused Games
    • Gender Neutral Games
    • Male-Focused Games
  • Skill Level
    • Advanced
    • Beginner
    • Intermediate
  • Multi-Device Users
    • Console & Mobile
    • PC & Mobile
  • Single Device Users
    • Mobile Only
    • PC Only
  • Co-Op
    • Online Co-Op
    • Split Screen Co-Op
  • Multiplayer
    • Local Multiplayer
    • Online Multiplayer
  • Single Player
    • Sandbox
    • Story Driven

This research report categorizes the Digital Gaming Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Digital Gaming Market to delves into recent significant developments and analyze trends in each of the following companies:

  • Activision Blizzard, Inc.
  • Apple Inc.
  • BANDAI NAMCO Holdings Inc.
  • CAPCOM U.S.A., INC.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • GungHo Online Entertainment, Inc.
  • King Digital Entertainment Plc
  • KONAMI GROUP CORPORATION
  • KRAFTON, Inc.
  • Microsoft Corporation
  • NCSOFT CORPORATION
  • NetEase Interactive Entertainment Pte. Ltd.
  • Nintendo Co., Ltd.
  • Proxima Beta Pte. Ltd.
  • Sega Enterprises, Ltd.
  • SidePrize LLC
  • Sony Interactive Entertainment Inc.
  • Square Enix Holdings Co., Ltd.
  • Supercell Oy
  • Take-Two Interactive Software, Inc.
  • Tapinator, Inc.
  • UBISOFT ENTERTAINMENT S.A.
  • Warner Bros. Entertainment Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Digital Gaming Market, by Platform Type
8.1. Introduction
8.2. Cloud Gaming
8.2.1. On-Demand Gaming
8.2.2. Subscription Services
8.3. Console
8.3.1. Handheld Consoles
8.3.2. Home Consoles
8.4. Mobile
8.4.1. Smartphones
8.4.2. Tablets
8.5. PC
8.5.1. Gaming Desktops
8.5.2. Gaming Laptops
9. Digital Gaming Market, by Game Genre
9.1. Introduction
9.2. Action
9.2.1. Beat 'Em Up
9.2.2. Fighting
9.2.3. Shooters
9.3. Adventure
9.3.1. Narrative Adventures
9.3.2. Survival
9.4. Puzzle & Casual
9.4.1. Crossword Puzzles
9.4.2. Trivia Games
9.5. Role-Playing
9.5.1. Action RPG
9.5.2. MMORPG
9.5.3. Turn-Based RPG
9.6. Simulation
9.6.1. Life Simulation
9.6.2. Vehicle Simulation
9.7. Sports & Racing
9.7.1. Basketball
9.7.2. Motorsport Racing
9.7.3. Soccer
9.8. Strategy
9.8.1. Real-Time Strategy
9.8.2. Turn-Based Strategy
10. Digital Gaming Market, by Revenue Model
10.1. Introduction
10.2. Freemium
10.2.1. Ad-Supported
10.2.2. In-App Purchases
10.3. Premium
10.3.1. One-Time Purchase
10.3.2. Season Pass
10.4. Subscription
10.4.1. Annual Subscription
10.4.2. Monthly Subscription
11. Digital Gaming Market, by Target Demographics
11.1. Introduction
11.2. Age Group
11.2.1. Adults
11.2.2. Kids
11.2.3. Teens
11.3. Gender
11.3.1. Female-Focused Games
11.3.2. Gender Neutral Games
11.3.3. Male-Focused Games
11.4. Skill Level
11.4.1. Advanced
11.4.2. Beginner
11.4.3. Intermediate
12. Digital Gaming Market, by Device Usage
12.1. Introduction
12.2. Multi-Device Users
12.2.1. Console & Mobile
12.2.2. PC & Mobile
12.3. Single Device Users
12.3.1. Mobile Only
12.3.2. PC Only
13. Digital Gaming Market, by Game Mode
13.1. Introduction
13.2. Co-Op
13.2.1. Online Co-Op
13.2.2. Split Screen Co-Op
13.3. Multiplayer
13.3.1. Local Multiplayer
13.3.2. Online Multiplayer
13.4. Single Player
13.4.1. Sandbox
13.4.2. Story Driven
14. Americas Digital Gaming Market
14.1. Introduction
14.2. Argentina
14.3. Brazil
14.4. Canada
14.5. Mexico
14.6. United States
15. Asia-Pacific Digital Gaming Market
15.1. Introduction
15.2. Australia
15.3. China
15.4. India
15.5. Indonesia
15.6. Japan
15.7. Malaysia
15.8. Philippines
15.9. Singapore
15.10. South Korea
15.11. Taiwan
15.12. Thailand
15.13. Vietnam
16. Europe, Middle East & Africa Digital Gaming Market
16.1. Introduction
16.2. Denmark
16.3. Egypt
16.4. Finland
16.5. France
16.6. Germany
16.7. Israel
16.8. Italy
16.9. Netherlands
16.10. Nigeria
16.11. Norway
16.12. Poland
16.13. Qatar
16.14. Russia
16.15. Saudi Arabia
16.16. South Africa
16.17. Spain
16.18. Sweden
16.19. Switzerland
16.20. Turkey
16.21. United Arab Emirates
16.22. United Kingdom
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Activision Blizzard, Inc.
17.3.2. Apple Inc.
17.3.3. BANDAI NAMCO Holdings Inc.
17.3.4. CAPCOM U.S.A., INC.
17.3.5. CD Projekt S.A.
17.3.6. Electronic Arts Inc.
17.3.7. Epic Games, Inc.
17.3.8. GungHo Online Entertainment, Inc.
17.3.9. King Digital Entertainment Plc
17.3.10. KONAMI GROUP CORPORATION
17.3.11. KRAFTON, Inc.
17.3.12. Microsoft Corporation
17.3.13. NCSOFT CORPORATION
17.3.14. NetEase Interactive Entertainment Pte. Ltd.
17.3.15. Nintendo Co., Ltd.
17.3.16. Proxima Beta Pte. Ltd.
17.3.17. Sega Enterprises, Ltd.
17.3.18. SidePrize LLC
17.3.19. Sony Interactive Entertainment Inc.
17.3.20. Square Enix Holdings Co., Ltd.
17.3.21. Supercell Oy
17.3.22. Take-Two Interactive Software, Inc.
17.3.23. Tapinator, Inc.
17.3.24. UBISOFT ENTERTAINMENT S.A.
17.3.25. Warner Bros. Entertainment Inc.
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. DIGITAL GAMING MARKET MULTI-CURRENCY
FIGURE 2. DIGITAL GAMING MARKET MULTI-LANGUAGE
FIGURE 3. DIGITAL GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL DIGITAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL DIGITAL GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2024 VS 2030 (%)
FIGURE 14. GLOBAL DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2024 VS 2030 (%)
FIGURE 18. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. DIGITAL GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. DIGITAL GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. DIGITAL GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL DIGITAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL DIGITAL GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL DIGITAL GAMING MARKET SIZE, BY ON-DEMAND GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL DIGITAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL DIGITAL GAMING MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL DIGITAL GAMING MARKET SIZE, BY HOME CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL DIGITAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL DIGITAL GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL DIGITAL GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL DIGITAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAMING DESKTOPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAMING LAPTOPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL DIGITAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL DIGITAL GAMING MARKET SIZE, BY BEAT 'EM UP, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL DIGITAL GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL DIGITAL GAMING MARKET SIZE, BY SHOOTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL DIGITAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL DIGITAL GAMING MARKET SIZE, BY NARRATIVE ADVENTURES, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL DIGITAL GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL DIGITAL GAMING MARKET SIZE, BY CROSSWORD PUZZLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL DIGITAL GAMING MARKET SIZE, BY TRIVIA GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL DIGITAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL DIGITAL GAMING MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL DIGITAL GAMING MARKET SIZE, BY TURN-BASED RPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL DIGITAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL DIGITAL GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL DIGITAL GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL DIGITAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL DIGITAL GAMING MARKET SIZE, BY MOTORSPORT RACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL DIGITAL GAMING MARKET SIZE, BY SOCCER, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL DIGITAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL DIGITAL GAMING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL DIGITAL GAMING MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL DIGITAL GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL DIGITAL GAMING MARKET SIZE, BY AD-SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL DIGITAL GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL DIGITAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL DIGITAL GAMING MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL DIGITAL GAMING MARKET SIZE, BY SEASON PASS, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL DIGITAL GAMING MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL DIGITAL GAMING MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL DIGITAL GAMING MARKET SIZE, BY AGE GROUP, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL DIGITAL GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL DIGITAL GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL DIGITAL GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL DIGITAL GAMING MARKET SIZE, BY GENDER, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL DIGITAL GAMING MARKET SIZE, BY FEMALE-FOCUSED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL DIGITAL GAMING MARKET SIZE, BY GENDER NEUTRAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL DIGITAL GAMING MARKET SIZE, BY MALE-FOCUSED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, BY REGION, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL DIGITAL GAMING MARKET SIZE, BY ADVANCED, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL DIGITAL GAMING MARKET SIZE, BY BEGINNER, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL DIGITAL GAMING MARKET SIZE, BY INTERMEDIATE, BY REGION, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL DIGITAL GAMING MARKET SIZE, BY CONSOLE & MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL DIGITAL GAMING MARKET SIZE, BY PC & MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL DIGITAL GAMING MARKET SIZE, BY MOBILE ONLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL DIGITAL GAMING MARKET SIZE, BY PC ONLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL DIGITAL GAMING MARKET SIZE, BY CO-OP, BY REGION, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL DIGITAL GAMING MARKET SIZE, BY ONLINE CO-OP, BY REGION, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL DIGITAL GAMING MARKET SIZE, BY SPLIT SCREEN CO-OP, BY REGION, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 99. GLOBAL DIGITAL GAMING MARKET SIZE, BY LOCAL MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 100. GLOBAL DIGITAL GAMING MARKET SIZE, BY ONLINE MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 101. GLOBAL DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 102. GLOBAL DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 103. GLOBAL DIGITAL GAMING MARKET SIZE, BY SANDBOX, BY REGION, 2018-2030 (USD MILLION)
TABLE 104. GLOBAL DIGITAL GAMING MARKET SIZE, BY STORY DRIVEN, BY REGION, 2018-2030 (USD MILLION)
TABLE 105. GLOBAL DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 106. AMERICAS DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 107. AMERICAS DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 110. AMERICAS DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 111. AMERICAS DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 112. AMERICAS DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 113. AMERICAS DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 114. AMERICAS DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 115. AMERICAS DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 116. AMERICAS DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 117. AMERICAS DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 118. AMERICAS DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 119. AMERICAS DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 120. AMERICAS DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 121. AMERICAS DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 122. AMERICAS DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 123. AMERICAS DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 124. AMERICAS DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 125. AMERICAS DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 126. AMERICAS DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 127. AMERICAS DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 128. AMERICAS DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 129. AMERICAS DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 130. AMERICAS DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 131. AMERICAS DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 132. AMERICAS DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 133. AMERICAS DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 134. AMERICAS DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 135. ARGENTINA DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 136. ARGENTINA DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 137. ARGENTINA DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 138. ARGENTINA DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 139. ARGENTINA DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 140. ARGENTINA DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 141. ARGENTINA DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 142. ARGENTINA DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 143. ARGENTINA DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 144. ARGENTINA DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 145. ARGENTINA DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 146. ARGENTINA DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 147. ARGENTINA DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 148. ARGENTINA DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 149. ARGENTINA DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 150. ARGENTINA DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 151. ARGENTINA DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 152. ARGENTINA DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 153. ARGENTINA DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 154. ARGENTINA DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 155. ARGENTINA DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 156. ARGENTINA DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 157. ARGENTINA DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 158. ARGENTINA DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 159. ARGENTINA DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 160. ARGENTINA DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 161. ARGENTINA DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 162. ARGENTINA DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 163. BRAZIL DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 164. BRAZIL DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 165. BRAZIL DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 166. BRAZIL DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 167. BRAZIL DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 168. BRAZIL DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 169. BRAZIL DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 170. BRAZIL DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 171. BRAZIL DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 172. BRAZIL DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 173. BRAZIL DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 174. BRAZIL DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 175. BRAZIL DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 176. BRAZIL DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 177. BRAZIL DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 178. BRAZIL DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 179. BRAZIL DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 180. BRAZIL DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 181. BRAZIL DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 182. BRAZIL DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 183. BRAZIL DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 184. BRAZIL DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 185. BRAZIL DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 186. BRAZIL DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 187. BRAZIL DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 188. BRAZIL DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 189. BRAZIL DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 190. BRAZIL DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 191. CANADA DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 192. CANADA DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 193. CANADA DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 194. CANADA DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 195. CANADA DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 196. CANADA DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 197. CANADA DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 198. CANADA DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 199. CANADA DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 200. CANADA DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 201. CANADA DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 202. CANADA DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 203. CANADA DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 204. CANADA DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 205. CANADA DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 206. CANADA DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 207. CANADA DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 208. CANADA DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 209. CANADA DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 210. CANADA DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 211. CANADA DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 212. CANADA DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 213. CANADA DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 214. CANADA DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 215. CANADA DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 216. CANADA DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 217. CANADA DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 218. CANADA DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 219. MEXICO DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 220. MEXICO DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 221. MEXICO DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 222. MEXICO DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 223. MEXICO DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 224. MEXICO DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 225. MEXICO DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 226. MEXICO DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 227. MEXICO DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 228. MEXICO DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 229. MEXICO DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 230. MEXICO DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 231. MEXICO DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 232. MEXICO DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 233. MEXICO DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 234. MEXICO DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 235. MEXICO DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 236. MEXICO DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 237. MEXICO DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 238. MEXICO DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 239. MEXICO DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 240. MEXICO DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 241. MEXICO DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 242. MEXICO DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 243. MEXICO DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 244. MEXICO DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 245. MEXICO DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 246. MEXICO DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 247. UNITED STATES DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 248. UNITED STATES DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 249. UNITED STATES DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 250. UNITED STATES DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 251. UNITED STATES DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 252. UNITED STATES DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 253. UNITED STATES DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 254. UNITED STATES DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 255. UNITED STATES DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 256. UNITED STATES DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 257. UNITED STATES DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 258. UNITED STATES DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 259. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 260. UNITED STATES DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 261. UNITED STATES DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 262. UNITED STATES DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 263. UNITED STATES DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 264. UNITED STATES DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 265. UNITED STATES DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 266. UNITED STATES DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 267. UNITED STATES DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 268. UNITED STATES DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 269. UNITED STATES DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 270. UNITED STATES DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 271. UNITED STATES DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 272. UNITED STATES DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 273. UNITED STATES DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 274. UNITED STATES DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 275. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 276. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 277. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 278. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 279. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 280. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 281. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 282. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 283. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 284. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 285. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 286. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 287. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 288. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 289. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 290. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 291. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 292. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 293. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 294. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 295. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 296. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 297. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 298. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 299. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 300. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 301. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 302. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 303. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 304. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 305. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 306. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 307. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 308. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 309. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 310. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 311. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 312. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 313. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 314. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 315. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 316. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 317. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 318. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 319. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 320. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 321. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 322. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 323. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 324. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 325. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 326. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 327. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 328. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 329. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 330. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 331. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 332. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 333. CHINA DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 334. CHINA DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 335. CHINA DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 336. CHINA DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 337. CHINA DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 338. CHINA DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 339. CHINA DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 340. CHINA DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 341. CHINA DIGITAL GAMING MARKET SIZE, BY PUZZLE & CASUAL, 2018-2030 (USD MILLION)
TABLE 342. CHINA DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 343. CHINA DIGITAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 344. CHINA DIGITAL GAMING MARKET SIZE, BY SPORTS & RACING, 2018-2030 (USD MILLION)
TABLE 345. CHINA DIGITAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 346. CHINA DIGITAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 347. CHINA DIGITAL GAMING MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 348. CHINA DIGITAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 349. CHINA DIGITAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 350. CHINA DIGITAL GAMING MARKET SIZE, BY TARGET DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 351. CHINA DIGITAL GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 352. CHINA DIGITAL GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 353. CHINA DIGITAL GAMING MARKET SIZE, BY SKILL LEVEL, 2018-2030 (USD MILLION)
TABLE 354. CHINA DIGITAL GAMING MARKET SIZE, BY DEVICE USAGE, 2018-2030 (USD MILLION)
TABLE 355. CHINA DIGITAL GAMING MARKET SIZE, BY MULTI-DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 356. CHINA DIGITAL GAMING MARKET SIZE, BY SINGLE DEVICE USERS, 2018-2030 (USD MILLION)
TABLE 357. CHINA DIGITAL GAMING MARKET SIZE, BY GAME MODE, 2018-2030 (USD MILLION)
TABLE 358. CHINA DIGITAL GAMING MARKET SIZE, BY CO-OP, 2018-2030 (USD MILLION)
TABLE 359. CHINA DIGITAL GAMING MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
TABLE 360. CHINA DIGITAL GAMING MARKET SIZE, BY SINGLE PLAYER, 2018-2030 (USD MILLION)
TABLE 361. INDIA DIGITAL GAMING MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 362. INDIA DIGITAL GAMING MARKET SIZE, BY CLOUD GAMING, 2018-2030 (USD MILLION)
TABLE 363. INDIA DIGITAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 364. INDIA DIGITAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 365. INDIA DIGITAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 366. INDIA DIGITAL GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 367. INDIA DIGITAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 368. INDIA DIGITAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 369.

Companies Mentioned

  • Activision Blizzard, Inc.
  • Apple Inc.
  • BANDAI NAMCO Holdings Inc.
  • CAPCOM U.S.A., INC.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • GungHo Online Entertainment, Inc.
  • King Digital Entertainment Plc
  • KONAMI GROUP CORPORATION
  • KRAFTON, Inc.
  • Microsoft Corporation
  • NCSOFT CORPORATION
  • NetEase Interactive Entertainment Pte. Ltd.
  • Nintendo Co., Ltd.
  • Proxima Beta Pte. Ltd.
  • Sega Enterprises, Ltd.
  • SidePrize LLC
  • Sony Interactive Entertainment Inc.
  • Square Enix Holdings Co., Ltd.
  • Supercell Oy
  • Take-Two Interactive Software, Inc.
  • Tapinator, Inc.
  • UBISOFT ENTERTAINMENT S.A.
  • Warner Bros. Entertainment Inc.

Methodology

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