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VR Gaming - Global Strategic Business Report

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    Report

  • 242 Pages
  • July 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5140355
The global market for VR Gaming is estimated at US$10.3 Billion in 2023 and is projected to reach US$58.2 Billion by 2030, growing at a CAGR of 28% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the PC-based VR Gaming segment, which is expected to reach US$14.1 Billion by 2030 with a CAGR of a 21.1%. The Mobile Device-based VR Gaming segment is also set to grow at 33.9% CAGR over the next 7 years.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $3.3 Billion in 2023, and China, forecasted to grow at an impressive 27.3% CAGR to reach $10 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global VR Gaming Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global VR Gaming Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global VR Gaming Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Carl Zeiss AG, Electronic Arts, Inc., Google LLC, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 38 Featured):

  • Carl Zeiss AG
  • Electronic Arts, Inc.
  • Google LLC
  • HTC Corporation
  • Leap Motion, Inc.
  • Newzoo
  • Oculus VR LLC
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • VirZOOM, Inc

MarketGlass Platform

Our reports are enhanced by the MarketGlass platform, which brings together industry experts and influencers to provide high-quality, accurate insights. This unique platform allows us to gather comprehensive data and market perspectives, ensuring you receive the most reliable and detailed analysis available.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • VR Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for VR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 2: World Historic Review for VR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 3: World 16-Year Perspective for VR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2014, 2024 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 5: World Historic Review for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 6: World 16-Year Perspective for PC by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for Mobile Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 8: World Historic Review for Mobile Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 9: World 16-Year Perspective for Mobile Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 11: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 12: World 16-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
  • Table 13: World VR Gaming Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Active Players in United States
  • Table 14: USA Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 15: USA Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 16: USA 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
CANADA
  • Active Players in Canada
  • Table 17: Canada Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 18: Canada Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 19: Canada 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
JAPAN
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
  • Active Players in Japan
  • Table 20: Japan Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 21: Japan Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 22: Japan 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
CHINA
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
  • Active Players in China
  • Table 23: China Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 24: China Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 25: China 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
EUROPE
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 26: Europe Recent Past, Current & Future Analysis for VR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 27: Europe Historic Review for VR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 28: Europe 16-Year Perspective for VR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2014, 2024 & 2030
  • Table 29: Europe Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 30: Europe Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 31: Europe 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
FRANCE
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
  • Active Players in France
  • Table 32: France Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 33: France Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 34: France 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
GERMANY
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
  • Active Players in Germany
  • Table 35: Germany Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 36: Germany Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 37: Germany 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
ITALY
  • Active Players in Italy
  • Table 38: Italy Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 39: Italy Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 40: Italy 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
UNITED KINGDOM
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
  • Active Players in United Kingdom
  • Table 41: UK Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 42: UK Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 43: UK 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
REST OF EUROPE
  • Active Players in Rest of Europe
  • Table 44: Rest of Europe Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 45: Rest of Europe Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 46: Rest of Europe 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
ASIA-PACIFIC
  • VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Active Players in Asia-Pacific
  • Table 47: Asia-Pacific Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 48: Asia-Pacific Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 49: Asia-Pacific 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
REST OF WORLD
  • Active Players in Rest of World
  • Table 50: Rest of World Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 51: Rest of World Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 52: Rest of World 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Carl Zeiss AG
  • Electronic Arts, Inc.
  • Google LLC
  • HTC Corporation
  • Leap Motion, Inc.
  • Newzoo
  • Oculus VR LLC
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • VirZOOM, Inc

Table Information