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Europe Action Figures Market Size, Share & Trends Analysis Report By Distribution Channel (Offline, and Online), by End-user, By Type (Superheroes, Anime Characters, Movie Characters, and Others), By Country and Growth Forecast, 2023 - 2030

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    Report

  • January 2024
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5935796
The Europe Action Figures Market would witness market growth of 8.1% CAGR during the forecast period (2023-2030). In the year 2020, the Europe market's volume surged to 83,727.9 thousand units, showcasing a growth of 9.4% (2019-2022).

Action figures have become canvases for artistic expression, with customizers and artists transforming mass-produced figures into unique art pieces. This intersection of toy customization and artistic creativity has created a subculture of custom action figures celebrated for their ingenuity and craftsmanship. In addition, the action figures market is continually shaped by prevailing trends that mirror broader societal shifts, technological advancements, and evolving consumer preferences. A nuanced understanding of these trends provides valuable insights into the present dynamics of the market. One of the prominent trends in the action figures market is the diversification of themes and genres. While superhero figures continue to dominate, there is a notable expansion into genres like horror, science fiction, and even niche categories that cater to specific fandoms. This diversification ensures that the market remains inclusive and appeals to a broader audience.

Additionally, action figures play a pivotal role in marketing and branding initiatives. They serve as tangible representations of a brand's narrative, creating a tangible connection with consumers. Customized action figures featuring mascots or brand ambassadors enhance brand visibility and engagement. Action figures find applications in educational settings as visual aids and interactive tools. Particularly in subjects like history, science, and literature, action figures can make learning more engaging and accessible for students of various ages.

Rising disposable income in Europe generally increases consumer spending on non-essential items like collectibles and entertainment products. Action figures, often associated with popular franchises, characters, or media properties, become more accessible to consumers with higher disposable income. Hence, with the growing disposable incomes and e-commerce sector in Europe, there will be increased demand for action figures in the region.

The Germany market dominated the Europe Action Figures Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $1,013.9 Million by 2030. The UK market is exhibiting a CAGR of 7.1% during (2023 - 2030). Additionally, The France market would experience a CAGR of 8.9% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on End-user, the market is segmented into 9 - 15 Years, up to 8 Years, and 15 Years & Above. Based on Type, the market is segmented into Superheroes, Anime Characters, Movie Characters, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Hasbro, Inc.
  • LEGO Group (KIRKBI A/S)
  • Playmates Toys Ltd. (Playmates Holdings Ltd.)
  • JAKKS Pacific, Inc.
  • Mattel, Inc.
  • Bandai Namco Holdings Inc.
  • Diamond Select Toys
  • Good Smile Company, Inc.
  • Spin Master Corp.
  • McFarlane Toys

Market Report Segmentation

By Distribution Channel (Volume, Thousand Units, USD Billion, 2019-2030)
  • Offline
  • Online
By End-user (Volume, Thousand Units, USD Billion, 2019-2030)
  • 9 - 15 Years
  • Up to 8 Years
  • 15 Years & Above
By Type (Volume, Thousand Units, USD Billion, 2019-2030)
  • Superheroes
  • Anime Characters
  • Movie Characters
  • Others
By Country (Volume, Thousand Units, USD Billion, 2019-2030)
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Action Figures Market, by Distribution Channel
1.4.2 Europe Action Figures Market, by End-user
1.4.3 Europe Action Figures Market, by Type
1.4.4 Europe Action Figures Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Opportunities
3.2.3 Market Restraints
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Europe Action Figures Market by Distribution Channel
4.1 Europe Offline Market by Country
4.2 Europe Online Market by Country
Chapter 5. Europe Action Figures Market by End-user
5.1 Europe 9 - 15 Years Market by Country
5.2 Europe Up to 8 Years Market by Country
5.3 Europe 15 Years & Above Market by Country
Chapter 6. Europe Action Figures Market by Type
6.1 Europe Superheroes Market by Country
6.2 Europe Anime Characters Market by Country
6.3 Europe Movie Characters Market by Country
6.4 Europe Others Market by Country
Chapter 7. Europe Action Figures Market by Country
7.1 Germany Action Figures Market
7.1.1 Germany Action Figures Market by Distribution Channel
7.1.2 Germany Action Figures Market by End-user
7.1.3 Germany Action Figures Market by Type
7.2 UK Action Figures Market
7.2.1 UK Action Figures Market by Distribution Channel
7.2.2 UK Action Figures Market by End-user
7.2.3 UK Action Figures Market by Type
7.3 France Action Figures Market
7.3.1 France Action Figures Market by Distribution Channel
7.3.2 France Action Figures Market by End-user
7.3.3 France Action Figures Market by Type
7.4 Russia Action Figures Market
7.4.1 Russia Action Figures Market by Distribution Channel
7.4.2 Russia Action Figures Market by End-user
7.4.3 Russia Action Figures Market by Type
7.5 Spain Action Figures Market
7.5.1 Spain Action Figures Market by Distribution Channel
7.5.2 Spain Action Figures Market by End-user
7.5.3 Spain Action Figures Market by Type
7.6 Italy Action Figures Market
7.6.1 Italy Action Figures Market by Distribution Channel
7.6.2 Italy Action Figures Market by End-user
7.6.3 Italy Action Figures Market by Type
7.7 Rest of Europe Action Figures Market
7.7.1 Rest of Europe Action Figures Market by Distribution Channel
7.7.2 Rest of Europe Action Figures Market by End-user
7.7.3 Rest of Europe Action Figures Market by Type
Chapter 8. Company Profiles
8.1 Hasbro, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 SWOT Analysis
8.2 LEGO Group (KIRKBI A/S)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 SWOT Analysis
8.3 JAKKS Pacific, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 SWOT Analysis
8.4 Mattel, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 SWOT Analysis
8.5 Bandai Namco Holdings, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.6 Playmates Toys Limited (Playmates Holdings Ltd.)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 SWOT Analysis
8.7 Spin Master Corp.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional & Segmental Analysis
8.7.4 SWOT Analysis
8.8 Diamond Select Toys
8.8.1 Company Overview
8.8.2 SWOT Analysis
8.9 Good Smile Company, Inc.
8.9.1 Company Overview
8.9.2 SWOT Analysis
8.10. McFarlane Toys
8.10.1 Company Overview
8.10.2 SWOT Analysis

Companies Mentioned

  • Hasbro, Inc.
  • LEGO Group (KIRKBI A/S)
  • Playmates Toys Ltd. (Playmates Holdings Ltd.)
  • JAKKS Pacific, Inc.
  • Mattel, Inc.
  • Bandai Namco Holdings Inc.
  • Diamond Select Toys
  • Good Smile Company, Inc.
  • Spin Master Corp.
  • McFarlane Toys

Methodology

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