Global Gamification in Education Market to Reach $14.3 Billion by 2030
The global market for Gamification in Education estimated at US$2.2 Billion in the year 2022, is projected to reach a revised size of US$14.3 Billion by 2030, growing at a CAGR of 26.3% over the analysis period 2022-2030. Software, one of the segments analyzed in the report, is projected to record 27.1% CAGR and reach US$11.8 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Services segment is readjusted to a revised 23% CAGR for the next 8-year period.The U.S. Market is Estimated at $603.3 Million, While China is Forecast to Grow at 35.3% CAGR
The Gamification in Education market in the U.S. is estimated at US$603.3 Million in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$4.2 Billion by the year 2030 trailing a CAGR of 35.3% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 18.1% and 22.5% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 20.4% CAGR.Select Competitors (Total 42 Featured) -
- Bluerabbit
- Bunchball
- Ck-12
- Classcraft Studios
- Cognizant
- D2L Corporation
- Fundamentor
- Kahoot!
- Kuato Studios
- MPS Interactive Systems
- NIIT Ltd
- Recurrence Inc
- Top Hat
What's New?
- Special coverage on Russia-Ukraine war; global inflation; easing of zero-Covid policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.
- Global competitiveness and key competitor percentage market shares
- Market presence across multiple geographies - Strong/Active/Niche/Trivial
- Online interactive peer-to-peer collaborative bespoke updates
- Access to digital archives and Research Platform
- Complimentary updates for one year
Table of Contents
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Bluerabbit
- Bunchball
- Ck-12
- Classcraft Studios
- Cognizant
- D2L Corporation
- Fundamentor
- Kahoot!
- Kuato Studios
- MPS Interactive Systems
- NIIT Ltd
- Recurrence Inc
- Top Hat
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 93 |
Published | May 2024 |
Forecast Period | 2022 - 2030 |
Estimated Market Value ( USD | $ 2.2 Billion |
Forecasted Market Value ( USD | $ 14.3 Billion |
Compound Annual Growth Rate | 26.4% |
Regions Covered | Global |