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Results for tag: "Game Based Learning"

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Game-based Learning Global Market Report 2024 - Product Thumbnail Image

Game-based Learning Global Market Report 2024

  • Report
  • February 2024
  • 200 Pages
  • Global
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Global K-12 Game-based Learning Market 2023-2027 - Product Thumbnail Image

Global K-12 Game-based Learning Market 2023-2027

  • Report
  • June 2023
  • 164 Pages
  • Global
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Gamification Global Market Report 2024 - Product Thumbnail Image

Gamification Global Market Report 2024

  • Report
  • December 2023
  • 200 Pages
  • Global
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Edutainment Global Market Report 2024 - Product Thumbnail Image

Edutainment Global Market Report 2024

  • Report
  • February 2024
  • 200 Pages
  • Global
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Global Education Apps Market 2024-2028 - Product Thumbnail Image

Global Education Apps Market 2024-2028

  • Report
  • March 2024
  • 159 Pages
  • Global
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Game Based Learning (GBL) is a form of professional development and training that uses interactive, digital games to engage learners and teach them new skills. GBL is designed to be an engaging and immersive experience, allowing learners to explore and interact with the content in a way that is more engaging than traditional methods. GBL can be used to teach a variety of topics, from basic skills to complex concepts. It can also be used to reinforce existing knowledge and skills. GBL is becoming increasingly popular in the professional development and training market, as it provides an engaging and effective way to learn. It is also becoming more accessible, with many companies offering GBL solutions that can be used on a variety of devices. Some companies in the GBL market include Kineo, PlayGen, and Filament Games. Show Less Read more