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Tactile Virtual Reality Market by Product Type (Haptic Controllers, Haptic Gloves, Haptic Suits), Application (Education & Training, Gaming, Healthcare) - Global Forecast 2025-2030

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    Report

  • 195 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 5460158
UP TO OFF until Jan 01st 2026
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The Tactile Virtual Reality Market grew from USD 582.86 million in 2024 to USD 712.01 million in 2025. It is expected to continue growing at a CAGR of 21.35%, reaching USD 1.86 billion by 2030.

Establishing the Foundation for Understanding How Tactile Virtual Reality Is Reshaping Immersive Human-Machine Interactions

The dawn of tactile virtual reality marks a profound shift in human-machine interaction, blending the realms of sight, sound, and touch into seamless immersive experiences. By introducing tactile feedback mechanisms into virtual environments, industries across gaming, healthcare, education, manufacturing, and defense are discovering new dimensions of engagement and precision. This report establishes the foundational context for understanding how haptic technologies are redefining immersion by enabling users to perceive textures, resistances, and motions in digital spaces as convincingly as in the physical world.

Against the backdrop of rapid technological change, stakeholders must navigate an ecosystem shaped by hardware innovation, software integration, and evolving user expectations. This introduction outlines the methodologies employed and delineates the scope of the analysis, establishing a structured framework that underpins the subsequent examination of market forces and strategic imperatives. It encapsulates the underlying drivers, from miniaturized actuators to advanced material science, that coalesce to fuel the adoption of tactile VR across both consumer and enterprise segments.

Revealing the Technological Convergence and Connectivity Breakthroughs That Are Catalyzing a Paradigm Shift in Tactile Virtual Reality Experiences

The landscape of tactile virtual reality has experienced transformative shifts as emergent technologies converge to elevate realism and accessibility. Recent advances in actuator miniaturization, ultrasonic arrays for contactless feedback, and machine learning-driven gesture recognition have collectively broadened the scope of immersive applications. This convergence has dissolved the barriers between simulation and lived experience, enabling professionals in healthcare to rehearse complex surgical procedures with unprecedented dexterity and gamers to feel the recoil of virtual weapons or the texture of a digital surface.

Concurrently, the proliferation of cloud-based XR platforms and 5G connectivity has untethered users from stationary workstations, fostering a mobile paradigm that extends tactile VR into remote training, field operations, and social entertainment. The integration of haptic feedback with spatial computing frameworks has also yielded breakthroughs in collaborative virtual environments, where geographically dispersed teams can interact and manipulate shared digital assets as if co-located.

These dynamics have been further accelerated by cross-industry partnerships and open-source initiatives, which have democratized access to development tools and facilitated the standardization of APIs. As a result, device interoperability and content portability have emerged as critical enablers of scalable deployment, empowering developers to craft cohesive experiences that span multiple hardware platforms and use cases.

Looking ahead, the next wave of transformation is likely to be driven by advances in soft robotics and electroactive polymers that promise to render haptic feedback more lifelike, while concurrent developments in AI-driven procedural content generation will spur the creation of dynamically adaptive tactile environments. Together, these innovations foreshadow a future in which the boundary between the virtual and the tangible becomes ever more porous.

Analyzing the Disruptive Consequences of Newly Implemented United States Tariff Policies on Global Tactile Virtual Reality Supply Chains

The imposition of new tariffs by the United States in 2025 has introduced a layer of complexity into global supply chains for tactile VR components. Heightened duties on imported sensors, actuators, and specialized materials have increased production costs for hardware manufacturers while incentivizing strategic realignments of sourcing and assembly operations. Companies reliant on precision actuators from Asia have initiated contingency plans to diversify supplier bases, shift manufacturing inland, and renegotiate contracts to offset margin compression.

These adjustments, however, are not without trade-offs. Repatriation of assembly facilities to North America has required substantial capital expenditure and has tightened lead times during the transition phase. Meanwhile, manufacturers continue to explore nearshoring options in Mexico and Eastern Europe to balance cost efficiencies with regulatory compliance. In parallel, several industry consortia have lobbied for tariff exemptions on components critical to medical simulation and defense training, citing national security and public health imperatives.

On the demand side, rising prices for end-user devices have placed pressure on OEMs to optimize bill of materials and amplify software-based differentiation. Software providers have responded by decoupling tactile functionality into modular service tiers, enabling customers to pay for specific haptic features rather than full hardware upgrades. Subscription-based models for haptic software suites have gained traction as a means to preserve recurring revenue streams while mitigating sticker shock at the point of sale.

As businesses adapt to this new tariff environment, strategic alliances between component fabricators and systems integrators are becoming more common, designed to secure preferential pricing and shared investments in localized production capacity. These collaborative efforts underscore a broader trend toward vertical integration, aimed at safeguarding supply chain resilience and controlling costs in an era of geopolitical uncertainty.

Unveiling Critical Product and Application Segmentations That Will Guide Strategic Positioning in the Tactile Virtual Reality Sector

When examining product typologies within tactile virtual reality, the market is categorized into haptic controllers, haptic gloves, haptic suits, mid-air haptics, and wearable devices. Haptic controllers, which encompass game controllers and VR wands, remain the most widely adopted interface for both consumer and enterprise applications due to their ergonomic form factors and familiar user paradigms. Yet, data gloves and exoskeleton gloves under the haptic gloves segment are rapidly gaining traction as they deliver granular tactile fidelity, enabling users to manipulate virtual objects with finger-level precision. Meanwhile, haptic suits, divided into full-body suits and partial suits, are carving out niche applications in high-end simulation training scenarios, where simultaneous feedback across multiple body zones is essential.

Mid-air haptics, powered by air jet systems and ultrasonic arrays, are unlocking touchless interaction paradigms that resonate strongly in hygiene-sensitive environments, such as healthcare and food processing. These solutions allow users to perceive tactile cues without direct contact, fostering broader acceptance among risk-averse operators. Wearable devices, including haptic belts and vests, are penetrating sectors like military training and immersive entertainment, providing localized feedback that enriches spatial awareness and situational immersion.

Turning to application domains, the landscape spans education and training, gaming, healthcare, industrial and manufacturing, and military and defense. In corporate training, higher education, and K-12 settings, tactile VR is transforming experiential learning by simulating real-world scenarios-ranging from hazardous chemical handling to interactive history lessons-in safe virtual spaces. Console gaming, mobile gaming, and PC gaming continue to drive consumer demand, as developers embed nuanced force feedback into controllers to heighten emotional engagement.

Healthcare applications, such as rehabilitation, surgical training, and telemedicine, are arguably among the most transformative, leveraging haptic cues to guide patients through motor therapy exercises or to rehearse complex procedures with risk-free precision. In industrial design and prototyping, quality control, and remote maintenance, tactile feedback enhances CAD model evaluation, accelerates defect detection, and facilitates hands-on equipment troubleshooting from remote locations. Finally, command and control simulations, drone operations, and immersive combat training in the military and defense sector rely on haptic realism to instill muscle memory and decision-making acuity under stress.

By synthesizing these segmentation insights, stakeholders can pinpoint high-value subsegments and tailor product development roadmaps, marketing strategies, and partnership models to align with the unique requirements of each use case.

Examining How Regional Investment Patterns and Policy Initiatives Are Shaping Divergent Growth Trajectories in Tactile Virtual Reality Adoption

A regional lens reveals pronounced variations in adoption rates and technology maturation across geographies. In the Americas, the United States leads in research and development, supported by substantial defense and healthcare investments, while Canada and Brazil demonstrate growing interest in industrial training and education applications. Private-public collaborations in North America have accelerated the integration of tactile VR into academic and vocational institutions, laying the groundwork for future workforce readiness initiatives.

Across Europe, the Middle East, and Africa, Western Europe commands a mature market fueled by strong consumer gaming uptake and well-established industrial manufacturing hubs. Germany, the United Kingdom, and France are notable for extensive pilot programs in automotive prototyping and medical simulation. In contrast, select Middle Eastern nations are positioning themselves as regional innovation centers by funding smart city initiatives that incorporate tactile VR into urban planning and citizen engagement. In Africa, the nascent adoption wave is gaining momentum through international development programs that introduce affordable haptic solutions into vocational training curricula.

Within Asia-Pacific, East Asia remains the epicenter of hardware innovation, with South Korea, Japan, and China driving mass-market production of haptic actuators and wearable devices. Concurrently, India and Southeast Asian economies are emerging as software development hubs, crafting localized content for education, healthcare, and mobile gaming markets. Government incentives in the form of research grants and export subsidies have been instrumental in fostering domestic ecosystems, propelling the region toward leadership in both component manufacturing and software innovation.

The interplay between regulatory frameworks, R&D investment, and industrial strategy has produced a triadic regional mosaic, each with its own competitive advantages and adoption hurdles. Understanding these distinctions is critical for companies seeking to calibrate entry strategies, form strategic alliances, and navigate region-specific certification and compliance requirements.

Highlighting Diverse Competitive Strategies Employed by Key Companies to Advance Proprietary Haptic Technologies and Ecosystem Integration

The competitive arena is populated by a diverse array of companies spanning pure-play haptic specialists, multi-modal hardware integrators, and software-centric innovators. Leading technology providers continue to invest heavily in proprietary actuator designs and firmware optimization to achieve finer resolution feedback and lower latency. Strategic mergers and acquisitions have emerged as a prominent growth vector, enabling established players to broaden their end-to-end offerings and accelerate time to market for next-generation solutions.

Partnerships between component manufacturers and platform developers have also gained traction, fostering co-development of standardized interfaces that streamline integration across disparate device families. Meanwhile, software vendors are carving out niches by offering predictive haptic rendering engines that leverage AI to dynamically adjust feedback profiles based on user behavior and environmental variables.

Furthermore, venture-backed startups are making strides in specialized segments, such as soft exoskeletons for rehabilitation and mid-air haptics for public kiosks, challenging incumbents to innovate or risk obsolescence. To maintain competitive edge, many established corporations have launched in-house incubators and innovation labs, providing capital and technical guidance to emergent teams focused on breakthrough material science and microfluidic haptic actuators.

Collectively, these corporate strategies underscore a dual imperative: to continuously refine core haptic competencies while diversifying into adjacent software and services. Mastery of this balance will determine which organizations emerge as market leaders in the rapidly evolving tactile virtual reality ecosystem.

Outlining Strategic Partnerships Procurement Frameworks and Workforce Initiatives to Future-Proof and Unlock Growth in the Tactile Virtual Reality Industry

Industry leaders can capitalize on market momentum by forging deeper collaborations across the value chain, from raw material suppliers to application developers. Establishing joint innovation consortia will enable stakeholders to share R&D costs, establish open standards for interoperability, and accelerate the commercialization of advanced haptic materials. By participating in cross‐industry pilot programs, organizations can pilot next-generation tactile solutions in controlled environments, gather user feedback, and iteratively refine product roadmaps.

To mitigate tariff-driven supply chain risks, companies should examine dual sourcing models and develop agile procurement frameworks that allow rapid supplier substitution. Leveraging digital twins for supply chain simulation will provide scenario planning capabilities, enabling executives to anticipate disruptions and optimize inventory buffers without inflating carrying costs.

On the go-to-market front, tiered licensing structures that decouple software modules from hardware purchases can lower adoption barriers, particularly in cost-sensitive segments such as K-12 education and small-scale manufacturing. Tailored service packages, including remote haptic tuning and integration support, can create recurring revenue streams and strengthen customer retention.

Finally, investing in workforce development-through accredited training programs and certification pathways-will ensure that operators, developers, and integrators possess the specialized skill sets required to design, deploy, and maintain complex tactile VR solutions. Cultivating a talent pipeline aligned with emerging industry standards will become a key differentiator as the ecosystem matures.

Detailing the Multi-Pronged Research Approach Incorporating Secondary Sources Primary Executive Interviews and Quantitative Data Validation

This research employs a hybrid methodology combining extensive secondary research with targeted primary interviews to ensure both breadth and depth of analysis. Secondary sources include industry publications, patent databases, regulatory filings, and corporate financial reports, systematically reviewed to extract trends and map competitive landscapes. In addition, trade journal articles and conference proceedings have been scrutinized for emerging technology disclosures and pilot program outcomes.

Primary research comprised structured interviews with C-level executives, R&D directors, and lead engineers from device manufacturers, software developers, and end-user organizations. These dialogues provided qualitative insights into product roadmaps, adoption barriers, and strategic priorities. Moreover, the study incorporated feedback from academic researchers specializing in haptic perception and tactile materials science to validate the technical feasibility and maturity of next-generation solutions.

Quantitative data were triangulated through regional trade statistics and customs data to assess import-export flows, while financial modeling was underpinned by company-reported capital expenditure and procurement budgets. A rigorous validation process, including cross-reference checks and expert workshop sessions, was applied to ensure the accuracy and reliability of the findings. This multi-pronged approach underlies the report’s comprehensive perspective on the dynamic tactile VR market.

Summarizing How Technological Advancements Regulatory Actions and Strategic Imperatives Will Shape the Next Phase of Growth in Tactile Virtual Reality

The tactile virtual reality market stands at an inflection point where technological maturity, evolving user expectations, and macroeconomic factors converge to shape its future trajectory. As haptic interfaces become more sophisticated and cost-effective, adoption will accelerate across both legacy sectors and emerging use cases, from remote maintenance to therapeutic rehabilitation. However, the industry must remain vigilant in managing supply chain complexities and ensuring interoperability standards to maintain momentum.

Looking forward, innovations in soft robotics, electroactive polymers, and AI-driven feedback optimization will drive the next wave of imperceptible haptic realism, unlocking applications yet to be imagined. Strategic alliances, regulatory advocacy, and talent development will be essential to overcoming potential hurdles and transforming pilot successes into large-scale deployments.

Ultimately, organizations that embrace an integrated approach-co-innovating with partners, diversifying revenue models, and investing in human capital-will be best positioned to harness the full potential of tactile virtual reality. The insights and recommendations within this report provide a roadmap for actionable strategies, equipping decision-makers with the knowledge to navigate uncertainties and achieve sustainable growth in this dynamic ecosystem.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Product Type
    • Haptic Controllers
      • Game Controller
      • Vr Wand
    • Haptic Gloves
      • Data Glove
      • Exoskeleton Glove
    • Haptic Suits
      • Full-Body Suit
      • Partial Suit
    • Mid-Air Haptics
      • Air Jet System
      • Ultrasonic Array
    • Wearable Devices
      • Belt
      • Vest
  • Application
    • Education & Training
      • Corporate Training
      • Higher Education
      • K-12
    • Gaming
      • Console Gaming
      • Mobile Gaming
      • Pc Gaming
    • Healthcare
      • Rehabilitation
      • Surgical Training
      • Telemedicine
    • Industrial & Manufacturing
      • Design & Prototyping
      • Quality Control
      • Remote Maintenance
    • Military & Defense
      • Command & Control
      • Drone Operations
      • Simulation
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • UltraLeap Ltd
  • HaptX Inc.
  • SenseGlove B.V.
  • bHaptics Inc.
  • Manus VR B.V.
  • TESLASUIT Technologies Ltd
  • Dexta Robotics Limited
  • Neosensory Inc.
  • Noitom International Co., Ltd.
  • GoTouch VR Inc

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of haptic gloves with multi-sensory VR platforms for realistic touch experiences
5.2. Development of mid-air ultrasonic haptic feedback to deliver tactile sensations without wearables
5.3. Use of soft robotics in VR suits to simulate precise pressure and texture across the user’s body
5.4. Adoption of AI-driven adaptive haptic feedback to personalize tactile responses in virtual training
5.5. Standardization initiatives for interoperability between haptic hardware and VR content ecosystems
5.6. Implementation of low-latency wireless haptic devices to enhance untethered VR immersion
5.7. Advancements in microfluidic actuators for high-fidelity temperature and tactile feedback in VR
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Tactile Virtual Reality Market, by Product Type
8.1. Introduction
8.2. Haptic Controllers
8.2.1. Game Controller
8.2.2. Vr Wand
8.3. Haptic Gloves
8.3.1. Data Glove
8.3.2. Exoskeleton Glove
8.4. Haptic Suits
8.4.1. Full-Body Suit
8.4.2. Partial Suit
8.5. Mid-Air Haptics
8.5.1. Air Jet System
8.5.2. Ultrasonic Array
8.6. Wearable Devices
8.6.1. Belt
8.6.2. Vest
9. Tactile Virtual Reality Market, by Application
9.1. Introduction
9.2. Education & Training
9.2.1. Corporate Training
9.2.2. Higher Education
9.2.3. K-12
9.3. Gaming
9.3.1. Console Gaming
9.3.2. Mobile Gaming
9.3.3. Pc Gaming
9.4. Healthcare
9.4.1. Rehabilitation
9.4.2. Surgical Training
9.4.3. Telemedicine
9.5. Industrial & Manufacturing
9.5.1. Design & Prototyping
9.5.2. Quality Control
9.5.3. Remote Maintenance
9.6. Military & Defense
9.6.1. Command & Control
9.6.2. Drone Operations
9.6.3. Simulation
10. Americas Tactile Virtual Reality Market
10.1. Introduction
10.2. United States
10.3. Canada
10.4. Mexico
10.5. Brazil
10.6. Argentina
11. Europe, Middle East & Africa Tactile Virtual Reality Market
11.1. Introduction
11.2. United Kingdom
11.3. Germany
11.4. France
11.5. Russia
11.6. Italy
11.7. Spain
11.8. United Arab Emirates
11.9. Saudi Arabia
11.10. South Africa
11.11. Denmark
11.12. Netherlands
11.13. Qatar
11.14. Finland
11.15. Sweden
11.16. Nigeria
11.17. Egypt
11.18. Turkey
11.19. Israel
11.20. Norway
11.21. Poland
11.22. Switzerland
12. Asia-Pacific Tactile Virtual Reality Market
12.1. Introduction
12.2. China
12.3. India
12.4. Japan
12.5. Australia
12.6. South Korea
12.7. Indonesia
12.8. Thailand
12.9. Philippines
12.10. Malaysia
12.11. Singapore
12.12. Vietnam
12.13. Taiwan
13. Competitive Landscape
13.1. Market Share Analysis, 2024
13.2. FPNV Positioning Matrix, 2024
13.3. Competitive Analysis
13.3.1. UltraLeap Ltd
13.3.2. HaptX Inc.
13.3.3. SenseGlove B.V.
13.3.4. bHaptics Inc.
13.3.5. Manus VR B.V.
13.3.6. TESLASUIT Technologies Ltd
13.3.7. Dexta Robotics Limited
13.3.8. Neosensory Inc.
13.3.9. Noitom International Co., Ltd.
13.3.10. GoTouch VR Inc
14. ResearchAI
15. ResearchStatistics
16. ResearchContacts
17. ResearchArticles
18. Appendix
List of Figures
FIGURE 1. TACTILE VIRTUAL REALITY MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 8. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 10. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 12. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. TACTILE VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 18. TACTILE VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 19. TACTILE VIRTUAL REALITY MARKET: RESEARCHAI
FIGURE 20. TACTILE VIRTUAL REALITY MARKET: RESEARCHSTATISTICS
FIGURE 21. TACTILE VIRTUAL REALITY MARKET: RESEARCHCONTACTS
FIGURE 22. TACTILE VIRTUAL REALITY MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. TACTILE VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAME CONTROLLER, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAME CONTROLLER, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VR WAND, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VR WAND, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DATA GLOVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DATA GLOVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EXOSKELETON GLOVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EXOSKELETON GLOVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY FULL-BODY SUIT, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY FULL-BODY SUIT, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PARTIAL SUIT, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PARTIAL SUIT, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY AIR JET SYSTEM, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY AIR JET SYSTEM, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ULTRASONIC ARRAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ULTRASONIC ARRAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY BELT, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY BELT, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VEST, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VEST, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY K-12, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY K-12, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PC GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PC GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REHABILITATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REHABILITATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SURGICAL TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SURGICAL TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TELEMEDICINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TELEMEDICINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & PROTOTYPING, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & PROTOTYPING, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY QUALITY CONTROL, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY QUALITY CONTROL, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REMOTE MAINTENANCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REMOTE MAINTENANCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMMAND & CONTROL, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMMAND & CONTROL, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DRONE OPERATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DRONE OPERATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 103. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 104. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 105. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 106. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 107. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 108. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 109. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 110. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 129. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 130. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 131. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 132. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 133. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 134. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 135. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 136. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 137. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 138. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 155. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 156. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 157. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 158. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 159. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 160. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 161. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 162. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 163. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 164. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 165. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 166. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 167. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 168. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 169. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 170. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 171. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 172. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 173. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 174. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 175. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 176. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 177. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 178. CANADA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 179. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 180. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 181. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 182. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 183. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 184. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 185. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 186. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 187. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 188. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 189. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 190. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 191. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 192. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 193. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 194. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 195. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 196. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 197. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 198. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 199. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 200. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 201. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 202. MEXICO TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 203. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 204. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 205. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 206. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 207. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 208. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 209. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 210. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 211. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 212. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 213. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 214. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 215. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 216. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 217. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 218. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 219. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 220. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 221. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 222. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 223. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 224. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 225. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 226. BRAZIL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 227. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 228. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 229. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 230. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 231. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 232. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 233. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 234. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 235. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 236. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 237. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 238. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 239. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 240. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 241. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 242. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 243. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 244. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 245. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 246. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 247. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 248. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 249. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 250. ARGENTINA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 251. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 252. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 277. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 278. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 279. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 280. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 281. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 282. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 283. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 284. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 285. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 286. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 287. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 288. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 289. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 290. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 291. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 292. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 293. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 294. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 295. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
TABLE 296. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2025-2030 (USD MILLION)
TABLE 297. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2024 (USD MILLION)
TABLE 298. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2025-2030 (USD MILLION)
TABLE 299. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2024 (USD MILLION)
TABLE 300. UNITED KINGDOM TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2025-2030 (USD MILLION)
TABLE 301. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 302. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 303. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2024 (USD MILLION)
TABLE 304. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2025-2030 (USD MILLION)
TABLE 305. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2024 (USD MILLION)
TABLE 306. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2025-2030 (USD MILLION)
TABLE 307. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2024 (USD MILLION)
TABLE 308. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2025-2030 (USD MILLION)
TABLE 309. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2024 (USD MILLION)
TABLE 310. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2025-2030 (USD MILLION)
TABLE 311. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2024 (USD MILLION)
TABLE 312. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2025-2030 (USD MILLION)
TABLE 313. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 314. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 315. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2024 (USD MILLION)
TABLE 316. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2025-2030 (USD MILLION)
TABLE 317. GERMANY TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MI

Samples

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Companies Mentioned

The companies profiled in this Tactile Virtual Reality market report include:
  • UltraLeap Ltd
  • HaptX Inc.
  • SenseGlove B.V.
  • bHaptics Inc.
  • Manus VR B.V.
  • TESLASUIT Technologies Ltd
  • Dexta Robotics Limited
  • Neosensory Inc.
  • Noitom International Co., Ltd.
  • GoTouch VR Inc

Table Information