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Tactile Virtual Reality Market - Global Forecast 2026-2032

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  • 194 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5460158
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The Tactile Virtual Reality Market grew from USD 712.01 million in 2025 to USD 870.78 million in 2026. It is expected to continue growing at a CAGR of 22.45%, reaching USD 2.94 billion by 2032.

An authoritative introduction to how tactile virtual reality is maturing into integrated sensory platforms that reshape product design, developer tools, and user interaction expectations

Tactile virtual reality is emerging as a pivotal technology layer that bridges immersive visual experiences with convincing physical feedback, transforming how people interact with digital environments. As hardware capabilities evolve and software ecosystems mature, stakeholders across entertainment, education, healthcare, and industrial sectors are converging around solutions that provide nuanced, localized haptic sensations rather than generic vibrations. This shift is reshaping product roadmaps, developer toolchains, and user expectations, and it is prompting organizations to rethink human-machine interaction paradigms.

Early adopters have demonstrated that effective tactile VR requires tight integration of sensors, actuators, and real-time haptics engines, which has driven cross-disciplinary collaboration between materials scientists, embedded systems engineers, and interaction designers. Consequently, supply chain considerations and integration complexity now factor heavily into procurement and strategic planning. Concurrently, a growing focus on standards and interoperability aims to reduce friction for developers and enterprises, enabling richer content pipelines and broader ecosystem adoption.

Given the pace of innovation, decision-makers must balance investment in proprietary differentiation against the benefits of platform compatibility. In doing so, they will need clear roadmaps that align technical feasibility with user value, regulatory compliance, and production scalability. This introduction establishes the foundation for understanding how tactile virtual reality is transitioning from experimental proof-of-concept to commercially viable product families that will influence multiple verticals.

How converging hardware miniaturization, software rendering advances, and interoperability priorities are driving a bifurcation between enterprise-grade realism and mass-market accessibility

The landscape for tactile virtual reality is undergoing transformative shifts driven by technological convergence, developer tool maturation, and evolving end-user expectations. Advances in actuator miniaturization and low-latency wireless systems are making wearable and mid-air haptic solutions more practical for sustained consumer and enterprise use. At the same time, software advances in haptics rendering and physics-based feedback models are enabling developers to map complex tactile signatures to virtual objects, which elevates the perceived realism of simulated environments.

As interoperability initiatives gain traction, ecosystem participants are increasingly prioritizing open APIs and cross-device compatibility to accelerate content creation and to lower adoption barriers. This trend is prompting specialist hardware vendors to adopt modular designs, while platform providers emphasize software toolkits that reduce time-to-market for immersive applications. Meanwhile, vertical-specific adaptations are proliferating: training simulators embed precise force-feedback for industrial and medical use cases, while entertainment-focused products emphasize convenience, affordability, and consumer ergonomics.

These shifts are producing a bifurcation in the market: solutions optimized for high-fidelity enterprise simulation and those engineered for mass-market accessibility. Consequently, strategic focus has moved toward creating tiered product portfolios, developing scalable software frameworks, and investing in content partnerships that demonstrate tangible value propositions across use cases. As a result, organizations that align their R&D and go-to-market strategies with these structural shifts stand to capture the most durable advantages.

Assessment of how the 2025 tariff policy changes have reshaped supply chain strategies, procurement choices, and product design priorities across the tactile virtual reality ecosystem

Policy shifts implemented in 2025 around United States tariffs have generated a cumulative impact across the tactile virtual reality value chain, affecting components sourcing, manufacturing decisions, and total landed costs in ways that require strategic recalibration. When tariffs raise the cost of critical imported components, original equipment manufacturers face immediate choices: absorb costs and compress margins, pass increases to customers with potential demand elasticity consequences, or re-shore and diversify supply to mitigate exposure. Each response carries trade-offs in time, capital expenditure, and operational complexity.

In response, many firms have prioritized supplier diversification and nearshoring to maintain production continuity and to reduce exposure to tariff volatility. This shift has encouraged closer partnerships with regional contract manufacturers and increased vertical integration of sensitive subcomponents. At the same time, tariffs have intensified incentives to invest in alternative materials and modular designs that reduce the number of tariff-exposed parts. These design-for-supply strategies support both resilience and future-proofing by enabling quicker substitutions in sourcing without complete redesigns.

Moreover, procurement and legal teams are adopting more proactive compliance frameworks to navigate preferential trade agreements and tariff classification nuances. Strategic buyers are leveraging tariff engineering, tariff classification reviews, and long-term supplier contracts to stabilize cost structures. The cumulative effect of these responses is a more deliberate approach to supply chain architecture, where risk management and operational agility are now core criteria in technology roadmaps and investment decisions.

In-depth segmentation insights that map product type variants and application subdomains to technology trade-offs, regulatory needs, and vertical-specific value drivers

Segmentation insights reveal distinct technology trajectories and user needs that define competitive positioning and innovation priorities. Based on product type, haptic controllers are diversifying between game controllers and VR wands, which emphasize ergonomic input and latency-optimized feedback for interactive entertainment and simulation. Haptic gloves split into data gloves and exoskeleton gloves, where data gloves prioritize high-resolution tactile cues and finger tracking while exoskeleton variants focus on force feedback for realistic resistance and training scenarios. Haptic suits divide along full-body suits and partial suits, enabling immersive whole-body feedback for advanced simulations or more targeted wearables for localized sensations. Mid-air haptics has bifurcated into air jet systems and ultrasonic arrays, each offering distinct trade-offs between localized sensation fidelity and non-contact interaction. Wearable devices also segment into belt and vest configurations, which serve different use paradigms: belts often target unobtrusive directional cues while vests provide chest or torso-level immersion for gaming and training.

From an application standpoint, education and training incorporates corporate training, higher education, and K-12 deployments, each requiring different durability, safety, and content management features. Gaming spans console gaming, mobile gaming, and PC gaming, which have unique performance constraints and distribution channels that influence accessory design. Healthcare applications include rehabilitation, surgical training, and telemedicine, where regulatory considerations, clinical validation, and user safety dominate development cycles. Industrial and manufacturing use cases encompass design and prototyping, quality control, and remote maintenance, emphasizing precision, repeatability, and integration with CAD and remote collaboration tools. Military and defense applications address command and control, drone operations, and simulation, where reliability, security, and scenario fidelity are paramount.

Cross-cutting trends emerge when these product and application segments intersect: high-fidelity force feedback from exoskeleton gloves aligns closely with surgical training, while compact haptic belts are well-suited to mobile gaming and certain telepresence scenarios. In addition, mid-air haptics technologies are attracting interest for public interactive exhibits and sterile medical settings because they eliminate direct contact. These segmentation-driven insights inform prioritization of R&D investments, partner ecosystems, and certification pathways aligned to the specific constraints and value drivers of each segment.

Regional strategic dynamics across the Americas, Europe Middle East & Africa, and Asia-Pacific that determine production, regulatory compliance, and go-to-market prioritization

Regional dynamics vary markedly and will influence go-to-market strategies, partnerships, and regulatory planning. In the Americas, consumer and enterprise adoption is being driven by mature entertainment ecosystems, robust developer communities, and significant private investment in startups and hardware firms. This environment supports rapid prototyping and commercialization, while procurement cycles in enterprise sectors increasingly favor integrated solutions with post-sale service guarantees. Meanwhile, supply chain hubs in the region are responding to strategic nearshoring trends, which reduce lead times and enhance responsiveness for North American customers.

The Europe, Middle East & Africa region presents a heterogeneous landscape where advanced engineering centers and strong academic research networks are fostering specialized enterprise deployments, particularly in healthcare and industrial simulation. Regulatory frameworks and data protection standards in parts of Europe necessitate careful product certification and privacy-by-design approaches, which in turn shape firmware and software development practices. Additionally, infrastructure gaps in some markets demand creative distribution and support models to ensure consistent user experience across diverse geographies.

Asia-Pacific remains a critical production and innovation hub, combining large-scale manufacturing capabilities with rapidly growing consumer markets and significant investments in immersive content. Regional ecosystems cultivate dense supplier networks and technological clusters that accelerate component innovation and cost optimization. At the same time, local market preferences and platform partnerships influence product form factors and pricing strategies. Strategic players frequently leverage regional partnerships to balance cost efficiency with speed-to-market, while also tailoring features to meet local regulatory and cultural dynamics.

Strategic company behaviors and alliance patterns that determine technology leadership, ecosystem development, and vertical specialization across tactile virtual reality players

Company strategies within the tactile virtual reality space are coalescing around complementary approaches to technology leadership, ecosystem development, and vertical specialization. Some firms are investing heavily in proprietary actuator technologies and system-level integration to secure performance differentiation that appeals to enterprise customers requiring high fidelity and reliability. Other companies concentrate on modular hardware and open software APIs to foster third-party development and to lower adoption friction among content creators and peripherals manufacturers. Both approaches require distinct organizational capabilities: the former demands deep engineering and manufacturing control, while the latter relies on partnership management and developer relations.

Strategic alliances and acquisition activity have become common as firms seek to assemble the capabilities needed to serve end-to-end customer requirements. Companies that combine haptics expertise with software middleware, analytics, and cloud-based deployment tools are positioning themselves to offer turnkey solutions for training and simulation markets. In contrast, those focusing on consumer peripherals emphasize cost-effective manufacturing, licensing partnerships with gaming platforms, and retail distribution channels to maximize reach. Across the board, successful companies are investing in certification, safety testing, and developer education to reduce adoption friction and to create defensible go-to-market advantages.

Leadership in this sector increasingly hinges on the ability to demonstrate measurable outcomes for buyers-be it reduced training time, improved rehabilitation results, or enhanced user engagement-coupled with clear roadmaps for interoperability and long-term support. Firms that transparently align product roadmaps with these buyer metrics and that prioritize scalable manufacturing practices will likely consolidate their positions in key verticals.

Actionable strategic playbook recommending modular design, supply resilience, developer enablement, and outcome validation to drive adoption and mitigate policy risks

Industry leaders should adopt a multi-dimensional strategy that balances technological differentiation with supply chain resilience and ecosystem openness. First, prioritize modular design principles to enable rapid substitution of tariff-exposed components and to facilitate localized manufacturing partnerships. By designing for modularity, organizations can reduce time-to-adapt when policy or supply conditions change, while also simplifying certification workflows for different regional markets. Next, invest in developer toolkits and reference implementations that lower integration costs for content creators and enterprise integrators, thereby broadening the addressable market and accelerating adoption.

Simultaneously, implement a procurement strategy that combines nearshoring, strategic inventory buffers, and long-term supplier agreements to stabilize production under tariff volatility. This should be coupled with targeted R&D spending on alternative materials and actuator technologies that reduce dependency on constrained components. In parallel, establish outcome-oriented validation frameworks for vertical partners-particularly in healthcare and defense-to demonstrate quantifiable benefits and to shorten procurement cycles. Finally, cultivate strategic partnerships with platform providers, academic institutions, and standards bodies to shape interoperability standards and to ensure that product roadmaps align with emerging protocol requirements.

Taken together, these actions create a resilient, growth-oriented posture that enables organizations to capture value across both enterprise and consumer segments while mitigating macroeconomic and regulatory risks.

Comprehensive research methodology combining primary interviews, technical document analysis, supply chain mapping, and expert validation to ensure rigorous and actionable insights

The research approach combines qualitative and quantitative techniques to ensure robust, validated findings that inform strategic decisions. Primary research included structured interviews with hardware engineers, software developers, procurement executives, and end users across key verticals to capture firsthand perspectives on performance requirements, integration challenges, and regulatory constraints. These interviews provided contextual insights that guided hypothesis formation and helped prioritize technology attributes that matter most to buyers and developers.

Secondary research encompassed a comprehensive review of technical literature, patent filings, product release notes, and regulatory guidance to map technological trajectories and to identify shifts in component availability and standards activity. Data triangulation methodologies were employed to cross-validate claims from primary interviews with documented evidence, reducing reliance on any single source. In addition, supply chain mapping and scenario analysis were used to evaluate exposure to tariffs and to assess the practical implications of supplier substitutions and nearshoring strategies.

To ensure methodological rigor, findings were subjected to peer review by domain experts and underwent sensitivity checks to identify assumptions that materially influence strategic recommendations. Limitations and potential biases are acknowledged, and the research highlights areas where continuous monitoring is advised-particularly around policy developments, component lead times, and standardization efforts that could rapidly alter the competitive landscape.

Conclusion synthesizing how modular design, ecosystem enablement, and supply resilience jointly determine which organizations will capture value in tactile virtual reality going forward

Tactile virtual reality is at a pivotal juncture where technological maturity, ecosystem collaboration, and strategic supply choices converge to define competitive outcomes. The industry is transitioning from early experimentation toward pragmatic, use-case-driven deployments that prioritize measurable outcomes, interoperability, and manufacturability. This evolution elevates the importance of modular designs, developer enablement, and resilient supply chains that can navigate tariff-related disruptions and shifting procurement dynamics.

Looking ahead, organizations that align R&D, procurement, and go-to-market strategies with vertical-specific value drivers will be best positioned to capitalize on demand from training, healthcare, industrial, and entertainment segments. Strategic partnerships, transparent validation frameworks, and investments in developer tools will accelerate adoption, while thoughtful regional strategies will ensure operational flexibility and compliance. Ultimately, the winners will be those who deliver demonstrable value to end users through reliable, high-fidelity tactile experiences delivered at scale.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Tactile Virtual Reality Market, by Product Type
8.1. Haptic Controllers
8.1.1. Game Controller
8.1.2. Vr Wand
8.2. Haptic Gloves
8.2.1. Data Glove
8.2.2. Exoskeleton Glove
8.3. Haptic Suits
8.3.1. Full-Body Suit
8.3.2. Partial Suit
8.4. Mid-Air Haptics
8.4.1. Air Jet System
8.4.2. Ultrasonic Array
8.5. Wearable Devices
8.5.1. Belt
8.5.2. Vest
9. Tactile Virtual Reality Market, by Component
9.1. Hardware
9.1.1. Actuators
9.1.2. Control Electronics
9.1.3. Sensors
9.1.4. Power Systems
9.1.5. Mechanical & Wearable Structures
9.2. Software
9.2.1. Haptic Rendering Engines
9.2.2. SDKs & APIs
9.2.3. Middleware & Tools
9.2.4. Content & Applications
9.3. Services
9.3.1. Design & Consulting
9.3.2. Integration & Deployment
9.3.3. Training & Support
9.3.4. Managed Services
10. Tactile Virtual Reality Market, by Application
10.1. Gaming & Entertainment
10.2. Training & Simulation
10.3. Healthcare & Rehabilitation
10.4. Education & Research
10.5. Social & Collaboration
10.6. Retail & Marketing
11. Tactile Virtual Reality Market, by Application
11.1. Education & Training
11.1.1. Corporate Training
11.1.2. Higher Education
11.1.3. K-12
11.2. Gaming
11.2.1. Console Gaming
11.2.2. Mobile Gaming
11.2.3. Pc Gaming
11.3. Healthcare
11.3.1. Rehabilitation
11.3.2. Surgical Training
11.3.3. Telemedicine
11.4. Industrial & Manufacturing
11.4.1. Design & Prototyping
11.4.2. Quality Control
11.4.3. Remote Maintenance
11.5. Military & Defense
11.5.1. Command & Control
11.5.2. Drone Operations
11.5.3. Simulation
12. Tactile Virtual Reality Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Tactile Virtual Reality Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Tactile Virtual Reality Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. United States Tactile Virtual Reality Market
16. China Tactile Virtual Reality Market
17. Competitive Landscape
17.1. Market Concentration Analysis, 2025
17.1.1. Concentration Ratio (CR)
17.1.2. Herfindahl Hirschman Index (HHI)
17.2. Recent Developments & Impact Analysis, 2025
17.3. Product Portfolio Analysis, 2025
17.4. Benchmarking Analysis, 2025
17.5. Apple Inc.
17.6. bHaptics Inc.
17.7. ByteDance Ltd.
17.8. Dexta Robotics Limited
17.9. GoTouch VR Inc
17.10. HaptX Inc.
17.11. HTC Corporation
17.12. Immersion Corporation
17.13. Manus VR B.V.
17.14. Meta Platforms, Inc.
17.15. Neosensory Inc.
17.16. Noitom International Co., Ltd.
17.17. Samsung Electronics Co., Ltd.
17.18. SenseGlove B.V.
17.19. Sony Group Corporation
17.20. SUBPAC Inc.
17.21. TESLASUIT Technologies Ltd
17.22. UltraLeap Ltd
17.23. Valve Corporation
17.24. Woojer Ltd.
List of Figures
FIGURE 1. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL TACTILE VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL TACTILE VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. UNITED STATES TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 12. CHINA TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAME CONTROLLER, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAME CONTROLLER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAME CONTROLLER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VR WAND, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VR WAND, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VR WAND, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DATA GLOVE, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DATA GLOVE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DATA GLOVE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EXOSKELETON GLOVE, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EXOSKELETON GLOVE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EXOSKELETON GLOVE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY FULL-BODY SUIT, BY REGION, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY FULL-BODY SUIT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY FULL-BODY SUIT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PARTIAL SUIT, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PARTIAL SUIT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PARTIAL SUIT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY AIR JET SYSTEM, BY REGION, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY AIR JET SYSTEM, BY GROUP, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY AIR JET SYSTEM, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ULTRASONIC ARRAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ULTRASONIC ARRAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ULTRASONIC ARRAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY BELT, BY REGION, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY BELT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY BELT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VEST, BY REGION, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VEST, BY GROUP, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY VEST, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ACTUATORS, BY REGION, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ACTUATORS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY ACTUATORS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONTROL ELECTRONICS, BY REGION, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONTROL ELECTRONICS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONTROL ELECTRONICS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY POWER SYSTEMS, BY REGION, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY POWER SYSTEMS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY POWER SYSTEMS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MECHANICAL & WEARABLE STRUCTURES, BY REGION, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MECHANICAL & WEARABLE STRUCTURES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MECHANICAL & WEARABLE STRUCTURES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC RENDERING ENGINES, BY REGION, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC RENDERING ENGINES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC RENDERING ENGINES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 80. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SDKS & APIS, BY REGION, 2018-2032 (USD MILLION)
TABLE 81. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SDKS & APIS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 82. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SDKS & APIS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 83. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MIDDLEWARE & TOOLS, BY REGION, 2018-2032 (USD MILLION)
TABLE 84. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MIDDLEWARE & TOOLS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 85. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MIDDLEWARE & TOOLS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONTENT & APPLICATIONS, BY REGION, 2018-2032 (USD MILLION)
TABLE 87. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONTENT & APPLICATIONS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 88. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONTENT & APPLICATIONS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 90. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 91. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 93. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & CONSULTING, BY REGION, 2018-2032 (USD MILLION)
TABLE 94. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & CONSULTING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & CONSULTING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 96. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INTEGRATION & DEPLOYMENT, BY REGION, 2018-2032 (USD MILLION)
TABLE 97. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INTEGRATION & DEPLOYMENT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 98. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INTEGRATION & DEPLOYMENT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 99. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TRAINING & SUPPORT, BY REGION, 2018-2032 (USD MILLION)
TABLE 100. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TRAINING & SUPPORT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 101. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TRAINING & SUPPORT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 102. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MANAGED SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 103. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MANAGED SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 104. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MANAGED SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 105. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 106. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 108. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 109. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 110. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 111. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 112. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & REHABILITATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 113. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & REHABILITATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 114. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & REHABILITATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 115. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & RESEARCH, BY REGION, 2018-2032 (USD MILLION)
TABLE 116. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & RESEARCH, BY GROUP, 2018-2032 (USD MILLION)
TABLE 117. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & RESEARCH, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 118. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOCIAL & COLLABORATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 119. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOCIAL & COLLABORATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 120. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SOCIAL & COLLABORATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 121. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY RETAIL & MARKETING, BY REGION, 2018-2032 (USD MILLION)
TABLE 122. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY RETAIL & MARKETING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 123. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY RETAIL & MARKETING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 124. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 125. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 126. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 127. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 128. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 129. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 130. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CORPORATE TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 131. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CORPORATE TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 132. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 133. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HIGHER EDUCATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 134. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HIGHER EDUCATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 135. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY K-12, BY REGION, 2018-2032 (USD MILLION)
TABLE 136. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY K-12, BY GROUP, 2018-2032 (USD MILLION)
TABLE 137. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY K-12, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 138. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2032 (USD MILLION)
TABLE 139. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 140. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 141. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 142. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2032 (USD MILLION)
TABLE 143. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONSOLE GAMING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 144. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY CONSOLE GAMING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 145. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2032 (USD MILLION)
TABLE 146. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MOBILE GAMING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 147. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MOBILE GAMING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 148. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PC GAMING, BY REGION, 2018-2032 (USD MILLION)
TABLE 149. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PC GAMING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 150. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY PC GAMING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 151. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 152. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 153. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 154. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 155. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REHABILITATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 156. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REHABILITATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 157. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REHABILITATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 158. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SURGICAL TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 159. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SURGICAL TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 160. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SURGICAL TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 161. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TELEMEDICINE, BY REGION, 2018-2032 (USD MILLION)
TABLE 162. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TELEMEDICINE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 163. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY TELEMEDICINE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 164. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY REGION, 2018-2032 (USD MILLION)
TABLE 165. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 166. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 167. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 168. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & PROTOTYPING, BY REGION, 2018-2032 (USD MILLION)
TABLE 169. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & PROTOTYPING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 170. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DESIGN & PROTOTYPING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 171. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY QUALITY CONTROL, BY REGION, 2018-2032 (USD MILLION)
TABLE 172. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY QUALITY CONTROL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 173. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY QUALITY CONTROL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 174. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REMOTE MAINTENANCE, BY REGION, 2018-2032 (USD MILLION)
TABLE 175. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REMOTE MAINTENANCE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 176. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REMOTE MAINTENANCE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 177. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, BY REGION, 2018-2032 (USD MILLION)
TABLE 178. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 179. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 180. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 181. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMMAND & CONTROL, BY REGION, 2018-2032 (USD MILLION)
TABLE 182. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMMAND & CONTROL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 183. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY COMMAND & CONTROL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 184. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DRONE OPERATIONS, BY REGION, 2018-2032 (USD MILLION)
TABLE 185. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DRONE OPERATIONS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 186. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY DRONE OPERATIONS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 187. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SIMULATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 188. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 189. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 190. GLOBAL TACTILE VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 191. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 192. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 193. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 194. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 195. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 196. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 197. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 198. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 199. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 200. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 201. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 202. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 203. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 204. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 205. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 206. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 207. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 208. AMERICAS TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 209. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 210. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 211. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 212. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 213. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 214. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 215. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 216. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 217. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 218. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 219. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 220. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 221. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 222. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 223. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 224. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 225. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 226. NORTH AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 227. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 228. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 229. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 230. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 231. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 232. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 233. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 234. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 235. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 236. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 237. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 238. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 239. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 240. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 241. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 242. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 243. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 244. LATIN AMERICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 245. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 246. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 247. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 248. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 249. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 250. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 251. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 252. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 263. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 264. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 265. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 266. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 267. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 268. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 269. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 270. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 271. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 272. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 273. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 274. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 275. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 276. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 277. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 278. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 279. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 280. EUROPE TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 281. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 282. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 283. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 284. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 285. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 286. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 287. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 288. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 289. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 290. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 291. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 292. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 293. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 294. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2032 (USD MILLION)
TABLE 295. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY GAMING, 2018-2032 (USD MILLION)
TABLE 296. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2018-2032 (USD MILLION)
TABLE 297. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, 2018-2032 (USD MILLION)
TABLE 298. MIDDLE EAST TACTILE VIRTUAL REALITY MARKET SIZE, BY MILITARY & DEFENSE, 2018-2032 (USD MILLION)
TABLE 299. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 300. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 301. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC CONTROLLERS, 2018-2032 (USD MILLION)
TABLE 302. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC GLOVES, 2018-2032 (USD MILLION)
TABLE 303. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HAPTIC SUITS, 2018-2032 (USD MILLION)
TABLE 304. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY MID-AIR HAPTICS, 2018-2032 (USD MILLION)
TABLE 305. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY WEARABLE DEVICES, 2018-2032 (USD MILLION)
TABLE 306. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 307. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 308. AFRICA TACTILE VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 309. AFRICA TACTILE VIRTUAL RE

Companies Mentioned

The key companies profiled in this Tactile Virtual Reality market report include:
  • Apple Inc.
  • bHaptics Inc.
  • ByteDance Ltd.
  • Dexta Robotics Limited
  • GoTouch VR Inc
  • HaptX Inc.
  • HTC Corporation
  • Immersion Corporation
  • Manus VR B.V.
  • Meta Platforms, Inc.
  • Neosensory Inc.
  • Noitom International Co., Ltd.
  • Samsung Electronics Co., Ltd.
  • SenseGlove B.V.
  • Sony Group Corporation
  • SUBPAC Inc.
  • TESLASUIT Technologies Ltd
  • UltraLeap Ltd
  • Valve Corporation
  • Woojer Ltd.

Table Information