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Virtual Reality Glove Global Market Report 2025

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    Report

  • 250 Pages
  • November 2025
  • Region: Global
  • The Business Research Company
  • ID: 6190427
The virtual reality glove market size has grown exponentially in recent years. It will grow from $5.13 billion in 2024 to $6.3 billion in 2025 at a compound annual growth rate (CAGR) of 22.9%. The growth in the historic period was driven by increasing demand for immersive experiences, rising adoption in healthcare applications, technological advancements in haptics, growing use in industrial training, and greater focus on user interaction and gesture recognition.

The virtual reality glove market size is expected to see exponential growth in the next few years. It will grow to $14.2 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth in the forecast period is driven by increasing integration of artificial intelligence, miniaturization of sensors, expanding applications in gaming and entertainment, and wider adoption of wireless connectivity technologies. Key trends in the forecast period include advancements in haptic feedback technology, integration with augmented and mixed reality, innovation in ergonomic and lightweight designs, development of AI-driven gesture recognition, and progress in cloud-based computing for VR data processing.

The increasing digital transformation is expected to drive the growth of the virtual reality glove market. Digital transformation involves the integration of digital technologies across all business functions to enhance operations, customer experiences, and overall value creation. This transformation is driven by the rising demand for improved customer experiences, prompting businesses to adopt tools such as AI, cloud, and analytics to offer faster, more personalized, and convenient services that boost customer satisfaction and loyalty. Digital transformation also fuels the demand for virtual reality gloves, as companies implement immersive technologies to improve remote collaboration, enabling users to interact naturally with virtual environments using hand movements and touch. For instance, in November 2023, the Central Digital and Data Office, a UK-based government agency, revealed that digital transformation in the government could save over $1.17 billion (£1 billion) by eliminating paper-related costs. By 2025, a competitive digital remuneration framework could save $122.12 million (£101 million) annually, reducing attrition rates and dependence on costly labor. As a result, the ongoing digital transformation is driving the growth of the virtual reality glove market.

The increasing industrial activities are expected to contribute to the growth of the virtual reality glove market. Industrial activities involve large-scale production and processing of goods using machines, equipment, and human labor in factories or industrial facilities. These activities are rising due to the growing global demand for manufactured goods, as economic growth and urbanization lead to higher consumption across industries such as construction, automotive, and electronics. Virtual reality gloves offer significant benefits in industrial activities by enabling workers to simulate complex tasks in a virtual environment, providing safe and effective training while reducing the risk of equipment damage and personal injury. For example, in September 2024, a report by the National Association of Manufacturers (NAM), a US-based advocacy group, noted that value-added output in manufacturing increased from an annual rate of $2.881 trillion in the first quarter to $2.91 trillion in the second quarter of 2024. Manufacturing accounted for 10% of the total value-added output in the U.S. economy during this period. Additionally, real value-added output in manufacturing rose from $2.337 trillion annually in the first quarter to $2.384 trillion in the second quarter. As a result, the rise in industrial activities is fueling the growth of the virtual reality glove market.

Leading companies in the virtual reality glove market are focusing on developing innovative approaches, such as integrating haptic feedback, to gain a competitive edge. Haptic feedback integration allows virtual reality gloves to simulate realistic touch sensations, improving user interaction and immersion in virtual environments. For example, in June 2025, UdexReal, a China-based technology company, introduced the UDCap virtual reality gloves, which offer advanced haptic feedback, wireless connectivity, and an ergonomic design for extended use. These gloves provide precise motion tracking and tactile responses, delivering a more immersive and natural experience for users. This innovation meets the growing consumer demand for enhanced interactivity and realism in virtual reality applications.

Major players in the virtual reality glove market are Noitom International Co. Ltd., Synertial Limited, Manus Prime Mocap B.V., Dexta Robotics Co. Ltd., HaptX Inc., Simulanis Solutions Private Limited, SenseGlove B.V., bHaptics Inc., BeBop Sensors Inc., CyberGlove Systems LLC, Neurodigital Technologies S.L., CaptoGlove Inc., AjnaLens Private Limited, AI Silk Technologies Private Limited, Teslasuit Inc., TouchDIVER Co. Ltd., WEART Technologies Pvt. Ltd., Gloveone Inc., Virdyn Technologies Private Limited, and Udexreal Technologies Private Limited.

North America was the largest region in the virtual reality glove market in 2024. The regions covered in virtual reality glove report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the information technology sector, particularly in hardware manufacturing, data infrastructure, and software deployment. Higher duties on imported semiconductors, circuit boards, and networking equipment have raised production and operational costs for tech firms, cloud service providers, and data centers. Companies relying on globally sourced components for laptops, servers, and consumer electronics are facing longer lead times and increased pricing pressures. In parallel, tariffs on specialized software tools and retaliatory measures from key international markets have disrupted global IT supply chains and reduced overseas demand for U.S.-developed technologies. To navigate these challenges, the sector is accelerating investments in domestic chip fabrication, diversifying supplier bases, and adopting AI-driven automation to enhance operational resilience and cost efficiency.

The virtual reality glove market research report is one of a series of new reports that provides virtual reality glove market statistics, including the virtual reality glove industry global market size, regional shares, competitors with the virtual reality glove market share, detailed virtual reality glove market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality glove industry. This virtual reality glove market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

A virtual reality (VR) glove is a wearable device equipped with sensors that track hand and finger movements, enabling users to interact naturally with virtual environments. Its purpose is to deliver immersive tactile feedback and precise gesture control, enhancing experiences in gaming, training simulations, remote operations, and virtual collaboration.

The primary product types of virtual reality gloves include haptic gloves, motion capture gloves, gaming gloves, and others. Haptic gloves are wearable devices that provide tactile feedback and force resistance to simulate the sense of touch and interaction with virtual objects. These gloves are available in both wired and wireless configurations. They are used across various applications, including gaming, healthcare, education and training, industrial sectors, and others, serving a diverse range of end-users from consumers to commercial and industrial users.

The countries covered in the virtual reality glove market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality glove market consists of revenues earned by entities by providing services such as virtual reality (VR) application development, training programs, maintenance, and integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality glove market also includes sales of exoskeleton VR gloves, data-tracking gloves, force feedback gloves, touch-sensitive VR gloves, and sensor. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Virtual Reality Glove Market Characteristics3. Virtual Reality Glove Market Trends and Strategies
4. Virtual Reality Glove Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, and Covid and Recovery on the Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Virtual Reality Glove Growth Analysis and Strategic Analysis Framework
5.1. Global Virtual Reality Glove PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Virtual Reality Glove Market Growth Rate Analysis
5.4. Global Virtual Reality Glove Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Virtual Reality Glove Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Virtual Reality Glove Total Addressable Market (TAM)
6. Virtual Reality Glove Market Segmentation
6.1. Global Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Haptic Gloves
  • Motion Capture Gloves
  • Gaming Gloves
  • Other Product Types
6.2. Global Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wired
  • Wireless
6.3. Global Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Healthcare
  • Education and Training
  • Industrial
  • Other Applications
6.4. Global Virtual Reality Glove Market, Segmentation by End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer
  • Commercial
  • Industrial
  • Other End-Users
6.5. Global Virtual Reality Glove Market, Sub-Segmentation of Haptic Gloves, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Force Feedback Gloves
  • Vibrotactile Gloves
  • Vibrotactile Gloves
6.6. Global Virtual Reality Glove Market, Sub-Segmentation of Motion Capture Gloves, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Optical Motion Capture Gloves
  • Magnetic Motion Capture Gloves
  • Inertial Motion Capture Gloves
6.7. Global Virtual Reality Glove Market, Sub-Segmentation of Gaming Gloves, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Gaming Gloves
  • Augmented Reality (AR) Gaming Gloves
  • Mixed Reality Gaming Gloves
6.8. Global Virtual Reality Glove Market, Sub-Segmentation of Other Product Types, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Rehabilitation Gloves
  • Industrial Gloves
  • Training and Simulation Gloves
7. Virtual Reality Glove Market Regional and Country Analysis
7.1. Global Virtual Reality Glove Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Virtual Reality Glove Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Virtual Reality Glove Market
8.1. Asia-Pacific Virtual Reality Glove Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Virtual Reality Glove Market
9.1. China Virtual Reality Glove Market Overview
9.2. China Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Virtual Reality Glove Market
10.1. India Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Virtual Reality Glove Market
11.1. Japan Virtual Reality Glove Market Overview
11.2. Japan Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Virtual Reality Glove Market
12.1. Australia Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Virtual Reality Glove Market
13.1. Indonesia Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Virtual Reality Glove Market
14.1. South Korea Virtual Reality Glove Market Overview
14.2. South Korea Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Virtual Reality Glove Market
15.1. Western Europe Virtual Reality Glove Market Overview
15.2. Western Europe Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Virtual Reality Glove Market
16.1. UK Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Virtual Reality Glove Market
17.1. Germany Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Virtual Reality Glove Market
18.1. France Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Virtual Reality Glove Market
19.1. Italy Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Virtual Reality Glove Market
20.1. Spain Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Virtual Reality Glove Market
21.1. Eastern Europe Virtual Reality Glove Market Overview
21.2. Eastern Europe Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Virtual Reality Glove Market
22.1. Russia Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Virtual Reality Glove Market
23.1. North America Virtual Reality Glove Market Overview
23.2. North America Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Virtual Reality Glove Market
24.1. USA Virtual Reality Glove Market Overview
24.2. USA Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Virtual Reality Glove Market
25.1. Canada Virtual Reality Glove Market Overview
25.2. Canada Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Virtual Reality Glove Market
26.1. South America Virtual Reality Glove Market Overview
26.2. South America Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Virtual Reality Glove Market
27.1. Brazil Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Virtual Reality Glove Market
28.1. Middle East Virtual Reality Glove Market Overview
28.2. Middle East Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Virtual Reality Glove Market
29.1. Africa Virtual Reality Glove Market Overview
29.2. Africa Virtual Reality Glove Market, Segmentation by Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Virtual Reality Glove Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Virtual Reality Glove Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Virtual Reality Glove Market Competitive Landscape and Company Profiles
30.1. Virtual Reality Glove Market Competitive Landscape
30.2. Virtual Reality Glove Market Company Profiles
30.2.1. Noitom International Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Synertial Limited Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Manus Prime Mocap B.V. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Dexta Robotics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. HaptX Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Virtual Reality Glove Market Other Major and Innovative Companies
31.1. Simulanis Solutions Private Limited
31.2. SenseGlove B.V.
31.3. bHaptics Inc.
31.4. BeBop Sensors Inc.
31.5. CyberGlove Systems LLC
31.6. Neurodigital Technologies S.L.
31.7. CaptoGlove Inc.
31.8. AjnaLens Private Limited
31.9. AI Silk Technologies Private Limited
31.10. Teslasuit Inc.
31.11. TouchDIVER Co. Ltd.
31.12. WEART Technologies Pvt. Ltd.
31.13. Gloveone Inc.
31.14. Virdyn Technologies Private Limited
31.15. Udexreal Technologies Private Limited
32. Global Virtual Reality Glove Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Virtual Reality Glove Market34. Recent Developments in the Virtual Reality Glove Market
35. Virtual Reality Glove Market High Potential Countries, Segments and Strategies
35.1 Virtual Reality Glove Market in 2029 - Countries Offering Most New Opportunities
35.2 Virtual Reality Glove Market in 2029 - Segments Offering Most New Opportunities
35.3 Virtual Reality Glove Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Virtual Reality Glove Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality glove market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for virtual reality glove? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality glove market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:

1) By Product Type: Haptic Gloves; Motion Capture Gloves; Gaming Gloves; Other Product Types
2) By Technology: Wired; Wireless
3) By Application: Gaming; Healthcare; Education and Training; Industrial; Other Applications
4) By End-User: Consumer; Commercial; Industrial; Other End-Users

Subsegments:

1) By Haptic Gloves: Force Feedback Gloves; Vibrotactile Gloves; Exoskeleton Gloves
2) By Motion Capture Gloves: Optical Motion Capture Gloves; Magnetic Motion Capture Gloves; Inertial Motion Capture Gloves
3) By Gaming Gloves: Virtual Reality (VR) Gaming Gloves; Augmented Reality (AR) Gaming Gloves; Mixed Reality Gaming Gloves
4) By Other Product Types: Rehabilitation Gloves; Industrial Gloves; Training and Simulation Gloves

Companies Mentioned: Noitom International Co. Ltd.; Synertial Limited; Manus Prime Mocap B.V.; Dexta Robotics Co. Ltd.; HaptX Inc.; Simulanis Solutions Private Limited; SenseGlove B.V.; bHaptics Inc.; BeBop Sensors Inc.; CyberGlove Systems LLC; Neurodigital Technologies S.L.; CaptoGlove Inc.; AjnaLens Private Limited; AI Silk Technologies Private Limited; Teslasuit Inc.; TouchDIVER Co. Ltd.; WEART Technologies Pvt. Ltd.; Gloveone Inc.; Virdyn Technologies Private Limited; Udexreal Technologies Private Limited.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The companies featured in this Virtual Reality Glove market report include:
  • Noitom International Co. Ltd.
  • Synertial Limited
  • Manus Prime Mocap B.V.
  • Dexta Robotics Co. Ltd.
  • HaptX Inc.
  • Simulanis Solutions Private Limited
  • SenseGlove B.V.
  • bHaptics Inc.
  • BeBop Sensors Inc.
  • CyberGlove Systems LLC
  • Neurodigital Technologies S.L.
  • CaptoGlove Inc.
  • AjnaLens Private Limited
  • AI Silk Technologies Private Limited
  • Teslasuit Inc.
  • TouchDIVER Co. Ltd.
  • WEART Technologies Pvt. Ltd.
  • Gloveone Inc.
  • Virdyn Technologies Private Limited
  • Udexreal Technologies Private Limited.

Table Information