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Licensed Merchandise - Global Strategic Business Report

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    Report

  • 234 Pages
  • June 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5140579
The global market for Licensed Merchandise was estimated at US$377.0 Billion in 2024 and is projected to reach US$489.8 Billion by 2030, growing at a CAGR of 4.5% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Licensed Merchandise market.

Global Licensed Merchandise Market - Key Trends & Drivers Summarized

Why Is the Licensed Merchandise Market Experiencing Rapid Growth?

The licensed merchandise market is experiencing rapid growth as brands, entertainment companies, and sports franchises increasingly leverage their intellectual property (IP) to create a wide range of consumer products. Licensed merchandise, which includes apparel, accessories, toys, and home goods, allows companies to extend their brand presence and connect with fans and consumers on a deeper level. The rise of global fandoms, fueled by the popularity of movies, TV shows, sports teams, and video games, is driving demand for branded products that allow consumers to express their loyalty and identity. As brands continue to explore new licensing opportunities, the market for licensed merchandise is expected to expand significantly.

How Are Technological Advancements Impacting the Licensed Merchandise Market?

Technological advancements are playing a significant role in shaping the licensed merchandise market, particularly in the areas of product design, production, and distribution. The use of digital printing and on-demand manufacturing technologies allows brands to quickly and cost-effectively produce limited-edition and customized merchandise, catering to niche markets and consumer preferences. Additionally, the rise of e-commerce and direct-to-consumer (DTC) platforms is enabling brands to reach a global audience, providing greater access to licensed merchandise. Social media and digital marketing are also enhancing brand engagement, allowing companies to promote licensed products more effectively and connect with fans in real-time. These technological innovations are driving the growth and diversification of the licensed merchandise market.

What Trends Are Driving the Adoption of Licensed Merchandise?

Several key trends are driving the adoption of licensed merchandise, including the growing influence of pop culture and entertainment, the rise of digital and social media, and the increasing demand for personalization and exclusivity. Pop culture phenomena, such as blockbuster movies, popular TV series, and major sporting events, are fueling demand for licensed products that allow fans to express their enthusiasm and connect with their favorite franchises. The trend towards personalization is also influencing the market, with consumers seeking unique and customized products that reflect their individual tastes and interests. Additionally, the rise of social media influencers and the trend towards limited-edition releases are creating new opportunities for licensed merchandise, as brands look to tap into the power of digital engagement and exclusivity.

What Factors Are Driving the Growth of the Licensed Merchandise Market?

The growth in the licensed merchandise market is driven by several factors, including the expanding influence of global brands and franchises, the increasing demand for branded and personalized products, and the rise of e-commerce and digital marketing. The popularity of entertainment properties, such as movies, TV shows, and video games, is a significant driver, as these franchises have large and dedicated fan bases that are eager to purchase related merchandise. Additionally, the growth of the sports industry and the increasing commercialization of sports teams and events are contributing to the demand for licensed merchandise. The shift towards online shopping and the use of social media for brand promotion are further fueling market growth, as they provide brands with new channels to reach consumers and drive sales.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Entertainment segment, which is expected to reach US$248.5 Billion by 2030 with a CAGR of a 5.3%. The Fashion segment is also set to grow at 3.4% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $98.6 Billion in 2024, and China, forecasted to grow at an impressive 6.9% CAGR to reach $107.2 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Licensed Merchandise Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Licensed Merchandise Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Licensed Merchandise Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Adidas AG, bioWORLD, Cartoon Network, Inc., Columbia Sportswear Company, DreamWorks Animation LLC and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 21 companies featured in this Licensed Merchandise market report include:

  • Adidas AG
  • bioWORLD
  • Cartoon Network, Inc.
  • Columbia Sportswear Company
  • DreamWorks Animation LLC
  • Entertainment One Ltd.
  • Everlast Worldwide, Inc.
  • Fanatics, Inc.
  • Fox Consumer Products, Inc
  • G-III Apparel Group Ltd.
  • Hanesbrands, Inc.
  • Hasbro, Inc.
  • Knights Apparel, Inc.
  • Mattel, Inc.
  • NBC Universal Media LLC
  • Nike, Inc.
  • Prada SpA
  • Puma SE
  • Ralph Lauren Corporation
  • Reebok International Ltd.
  • Sanrio Co., Ltd.
  • The Walt Disney Company
  • Under Armour, Inc.
  • Warner Bros. Consumer Products

This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
  • Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • Tariff Impact on Global Supply Chain Patterns
  • Licensed Merchandise - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • Global Economic Update
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Advancements in Software Asset Management Propel Adoption of License Management Solutions
  • Rising Focus on Reducing Software Audits and Compliance Risks Drives Adoption
  • Growing Application of License Management in Enterprise IT Strengthens Market Demand
  • Technological Innovations in Automated License Tracking and Reporting Enhance Market Reach
  • Expanding Use of License Management in SaaS and Subscription Models Generates New Opportunities
  • Shift Towards Cloud-Based Applications Expands Addressable Market for License Management
  • Increasing Adoption of License Management in Small and Medium-Sized Businesses Accelerates Market Expansion
  • Rising Importance of Real-Time Monitoring and License Allocation Strengthens Demand
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 2: World Historic Review for Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 3: World 15-Year Perspective for Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Corporate Trademarks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 5: World Historic Review for Corporate Trademarks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 6: World 15-Year Perspective for Corporate Trademarks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for Fashion by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 8: World Historic Review for Fashion by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 9: World 15-Year Perspective for Fashion by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 11: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 12: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 13: World Recent Past, Current & Future Analysis for Other Categories by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 14: World Historic Review for Other Categories by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 15: World 15-Year Perspective for Other Categories by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 16: World Recent Past, Current & Future Analysis for Other Product Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 17: World Historic Review for Other Product Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 18: World 15-Year Perspective for Other Product Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 19: World Recent Past, Current & Future Analysis for Apparel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 20: World Historic Review for Apparel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 21: World 15-Year Perspective for Apparel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 22: World Recent Past, Current & Future Analysis for Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 23: World Historic Review for Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 24: World 15-Year Perspective for Toys by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 25: World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 26: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 27: World 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 28: World Recent Past, Current & Future Analysis for Home Décor by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 29: World Historic Review for Home Décor by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 30: World 15-Year Perspective for Home Décor by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 31: World Licensed Merchandise Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 32: World Recent Past, Current & Future Analysis for Licensed Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World Historic Review for Licensed Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: World 15-Year Perspective for Licensed Merchandise by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Adidas AG
  • bioWORLD
  • Cartoon Network, Inc.
  • Columbia Sportswear Company
  • DreamWorks Animation LLC
  • Entertainment One Ltd.
  • Everlast Worldwide, Inc.
  • Fanatics, Inc.
  • Fox Consumer Products, Inc
  • G-III Apparel Group Ltd.
  • Hanesbrands, Inc.
  • Hasbro, Inc.
  • Knights Apparel, Inc.
  • Mattel, Inc.
  • NBC Universal Media LLC
  • Nike, Inc.
  • Prada SpA
  • Puma SE
  • Ralph Lauren Corporation
  • Reebok International Ltd.
  • Sanrio Co., Ltd.
  • The Walt Disney Company
  • Under Armour, Inc.
  • Warner Bros. Consumer Products

Table Information