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Metaverse in Gaming Market - Global Forecast 2025-2032

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    Report

  • 194 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 5847063
UP TO OFF until Jan 01st 2026
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The metaverse in gaming market is evolving rapidly, driven by technological convergence, shifting user demands, and new monetization models. Industry leaders face an increasingly complex landscape where the boundaries between physical and digital experiences blur, shaping how value is created and sustained.

Market Snapshot: Metaverse in Gaming

The metaverse in gaming market grew significantly, with robust year-on-year expansion and a high compound annual growth rate. Factors driving this momentum include the adoption of immersive technologies, a surge in cross-platform gaming, and sophisticated in-game economies powered by blockchain and AI. Geographically, established infrastructure in North America and emerging adoption in Asia-Pacific are reshaping global participation and competition within the ecosystem.

Scope & Segmentation of the Metaverse in Gaming Market

This report offers comprehensive analysis across multiple dimensions critical for strategic decision-making:

  • Monetization Model:
    • Free To Play (Advertising Supported, In-Game Purchases)
    • Pay To Play (Digital Purchase, Retail Purchase)
    • Subscription (Annual, Monthly)
  • Platform Type:
    • Console (Handheld Console, Home Console)
    • Head Mounted Display
    • Mobile
    • PC (Desktop, Laptop)
  • Gaming Mode:
    • Multiplayer (Casual Multiplayer, Co-Op Multiplayer, Massively Multiplayer Online)
    • Single Player (Sandbox, Story Driven)
  • Genre:
    • Action (First Person Shooter, Third Person Shooter)
    • Role Playing (Action Role Playing, Massively Multiplayer Online Role Playing)
    • Simulation (Driving, Sports)
  • Technology:
    • Augmented Reality (Marker Based, Marker Less)
    • Blockchain
    • Virtual Reality (Standalone VR, Tethered VR)
  • End User:
    • Casual Gamers
    • ESports Players
    • Hardcore Gamers
    • VR Enthusiasts
  • Regional Coverage:
    • Americas (including North America and Latin America markets)
    • Europe, Middle East & Africa (across major European economies and emerging growth regions)
    • Asia-Pacific (including key markets such as China, India, Japan, and Southeast Asia)
  • Key Players:
    • Roblox Corporation
    • Epic Games, Inc.
    • Microsoft Corporation
    • Meta Platforms, Inc.
    • Animoca Brands Corporation Limited
    • Sky Mavis Pte. Ltd.
    • Unity Software Inc.
    • NVIDIA Corporation
    • Sony Interactive Entertainment LLC
    • NetEase, Inc.

Key Takeaways: Strategic Insights for Senior Decision-Makers

  • Increasing demand for persistent virtual environments is accelerating new approaches to digital asset portability and user identity management.
  • Blockchain integration is reshaping value exchange and creating user-driven marketplaces that enhance both engagement and monetization opportunities.
  • Cloud-based architectures and edge computing are enabling seamless cross-device experiences, reducing barriers to entry and facilitating wider adoption.
  • AI-powered content generation supports real-time narrative personalization and dynamic world-building, driving retention and player satisfaction.
  • Adapting monetization strategies—combining ad-supported, subscription, and purchase models—remains critical to retain a diverse user base and ensure revenue stability.
  • Market leaders are prioritizing ecosystem partnerships to drive innovation, strengthen platform infrastructure, and cultivate robust developer communities.

Tariff Impact on the Metaverse Gaming Market

Recent United States tariff policies have introduced cost increases for core hardware components. This has led to strategic shifts such as a stronger emphasis on cloud-driven gaming solutions and an expansion of regional supply chain investments. Adjustments in device pricing and manufacturing locations are expected as companies aim to manage supply risks and preserve margin structures.

Methodology & Data Sources

This report utilizes a rigorous, multi-pronged research approach, including executive interviews, end-user surveys, secondary data from industry publications, and validation through expert panels. The combination of qualitative and quantitative frameworks strengthens the credibility and depth of the findings.

Why This Report Matters

  • Equips senior executives with actionable intelligence to exploit emerging opportunities in the metaverse in gaming market.
  • Provides comprehensive segmentation to inform targeted go-to-market initiatives and capital allocation.
  • Delivers insights on technology adoption, ecosystem convergence, and regional strategies to support long-term growth planning.

Conclusion

The metaverse in gaming market presents a landscape of rapid transformation, with converging technologies and new economic models shaping the future of virtual engagement. This report empowers leaders with strategic clarity to harness digital innovation and guide resilient, adaptive market entry or expansion strategies.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Emergence of cross-platform virtual economies enabling seamless asset interoperability across metaverse games
5.2. Adoption of decentralized governance models empowering player-driven decision making in gaming metaverses
5.3. Integration of play-to-earn mechanics with traditional gaming economies to drive player engagement and retention
5.4. Advancements in spatial audio and haptic feedback technologies elevating immersive experiences in virtual worlds
5.5. Partnerships between AAA studios and blockchain platforms to develop scalable metaverse infrastructure for gaming
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Metaverse in Gaming Market, by Monetization Model
8.1. Free To Play
8.1.1. Advertising Supported
8.1.2. In Game Purchases
8.2. Pay To Play
8.2.1. Digital Purchase
8.2.2. Retail Purchase
8.3. Subscription
8.3.1. Annual
8.3.2. Monthly
9. Metaverse in Gaming Market, by Platform Type
9.1. Console
9.1.1. Handheld Console
9.1.2. Home Console
9.2. Head Mounted Display
9.3. Mobile
9.4. PC
9.4.1. Desktop
9.4.2. Laptop
10. Metaverse in Gaming Market, by Gaming Mode
10.1. Multiplayer
10.1.1. Casual Multiplayer
10.1.2. Co Op Multiplayer
10.1.3. Massively Multiplayer Online
10.2. Single Player
10.2.1. Sandbox
10.2.2. Story Driven
11. Metaverse in Gaming Market, by Genre
11.1. Action
11.1.1. First Person Shooter
11.1.2. Third Person Shooter
11.2. Role Playing
11.2.1. Action Role Playing
11.2.2. Massively Multiplayer Online Role Playing
11.3. Simulation
11.3.1. Driving
11.3.2. Sports
12. Metaverse in Gaming Market, by Technology
12.1. Augmented Reality
12.1.1. Marker Based
12.1.2. Marker Less
12.2. Blockchain
12.3. Virtual Reality
12.3.1. Standalone VR
12.3.2. Tethered VR
13. Metaverse in Gaming Market, by End User
13.1. Casual Gamers
13.2. ESports Players
13.3. Hardcore Gamers
13.4. VR Enthusiasts
14. Metaverse in Gaming Market, by Region
14.1. Americas
14.1.1. North America
14.1.2. Latin America
14.2. Europe, Middle East & Africa
14.2.1. Europe
14.2.2. Middle East
14.2.3. Africa
14.3. Asia-Pacific
15. Metaverse in Gaming Market, by Group
15.1. ASEAN
15.2. GCC
15.3. European Union
15.4. BRICS
15.5. G7
15.6. NATO
16. Metaverse in Gaming Market, by Country
16.1. United States
16.2. Canada
16.3. Mexico
16.4. Brazil
16.5. United Kingdom
16.6. Germany
16.7. France
16.8. Russia
16.9. Italy
16.10. Spain
16.11. China
16.12. India
16.13. Japan
16.14. Australia
16.15. South Korea
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Roblox Corporation
17.3.2. Epic Games, Inc.
17.3.3. Microsoft Corporation
17.3.4. Meta Platforms, Inc.
17.3.5. Animoca Brands Corporation Limited
17.3.6. Sky Mavis Pte. Ltd.
17.3.7. Unity Software Inc.
17.3.8. NVIDIA Corporation
17.3.9. Sony Interactive Entertainment LLC
17.3.10. NetEase, Inc.

Companies Mentioned

The companies profiled in this Metaverse in Gaming market report include:
  • Roblox Corporation
  • Epic Games, Inc.
  • Microsoft Corporation
  • Meta Platforms, Inc.
  • Animoca Brands Corporation Limited
  • Sky Mavis Pte. Ltd.
  • Unity Software Inc.
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • NetEase, Inc.

Table Information