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Mobile Entertainment Market by Content Type, Monetization Model, Platform Type - Global Forecast to 2030

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    Report

  • 183 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5889940
UP TO OFF until Dec 31st 2025
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The Mobile Entertainment Market grew from USD 111.39 billion in 2024 to USD 124.34 billion in 2025. It is expected to continue growing at a CAGR of 11.09%, reaching USD 209.43 billion by 2030.

Charting the Rise of Mobile Entertainment

The mobile device has evolved from a simple communication tool into a cornerstone of global entertainment consumption. Rising connectivity standards, affordable hardware, and shifting consumer behaviors have propelled mobile entertainment from niche novelty to mainstream necessity. This executive summary explores the dynamic forces reshaping how audiences engage with content on the go. By understanding the technological breakthroughs, regulatory headwinds, and consumer preferences driving this transformation, stakeholders can position themselves to capitalize on emerging opportunities and navigate sector challenges with confidence.

Our analysis underscores the pivotal role of smartphones, tablets, wearables, and foldable devices in democratizing access to digital media. Whether streaming episodic video content during a commute or engaging in immersive audio experiences at home, consumers increasingly rely on mobile platforms to satisfy entertainment needs. As this reliance deepens, industry participants must develop agile strategies that align with evolving content formats, monetization models, and platform capabilities. This introduction sets the stage for deeper investigations into market shifts, tariff implications, segment dynamics, and actionable recommendations designed to inform robust strategic planning.

Unveiling the Forces Redefining the Mobile Entertainment Ecosystem

The mobile entertainment ecosystem is undergoing transformative shifts fueled by advancements in network capabilities and content delivery technologies. The rollout of 5G networks has unlocked new possibilities for high-definition streaming and interactive experiences without the latency constraints that once hindered real-time engagement. At the same time, cloud-based infrastructures now enable AAA-level gaming on devices with limited processing power, effectively democratizing access to premium gameplay. Immersive audio formats driven by spatial computing and AI-enhanced content personalization are also redefining user expectations for music and audiobook consumption.

Equally significant is the rapid integration of augmented reality within social media platforms, blending entertainment with interpersonal communication. Short-form video continues to captivate audiences through dynamic storytelling formats, while live-streaming events extend beyond gaming into realms such as virtual concerts and fitness classes. As a result, content creators and distributors must navigate an environment where engagement is measured not only by time spent but also by the depth of interactive participation. Recognizing and adapting to these forces will be critical for maintaining relevance in an increasingly crowded mobile entertainment landscape.

Assessing the Ripple Effects of US Tariffs on the Mobile Entertainment Industry

The introduction of United States tariffs on select consumer electronics and digital content licensing in 2025 has generated ripple effects across the mobile entertainment supply chain. Device manufacturers faced higher input costs for components such as display panels and chipset modules, prompting a reevaluation of sourcing strategies and cost structures. These adjustments have trickled down to content platforms, where service providers absorbed or passed through incremental expenses to ensure platform performance and user experience remain uninterrupted.

Beyond hardware, tariffs on licensed content have influenced contractual negotiations between streaming services and content owners. Providers have responded by exploring alternative content partnerships and intensifying development of proprietary offerings. This shift toward in-house content creation helps mitigate exposure to fluctuating licensing fees, although it requires significant investment in production capabilities.

Furthermore, the tariff environment has accelerated supply chain diversification, with industry players establishing manufacturing and distribution nodes in regions less affected by U.S. policy changes. As a consequence, organizations with resilient multi-regional supply chains have gained a competitive edge, demonstrating the importance of operational flexibility in countering regulatory disruptions.

Harnessing Market Segments to Drive Strategic Advantage

The mobile entertainment market is dissected across a spectrum of content types, each presenting unique strategic considerations. Within the realm of ebooks and audiobooks, growth is driven by AI-generated audio content, subscription-based eReading services, and a resurgence in traditional audiobook formats. Mobile gaming spans casual hyper-casual and social casino titles, competitive mobile AR esports offerings, and cloud-hosted hardcore AAA experiences that rival console performance. Music streaming services leverage a mix of ad-supported free tiers, premium ad-supported tiers, and subscription plans that cater to individuals and families alike, while immersive audio experiences carve out a premium niche. Social media entertainment integrates augmented reality experiences, live streaming broadcasts, and rapid-fire short-form video that keeps audiences constantly engaged. Video streaming platforms balance ad-supported video on demand, interactive streaming events, transactional rentals, and subscription VoD bundles alongside standalone subscription models.

Monetization models layer additional complexity onto content strategy. Programmatic advertising underpins many free or freemium offerings, while in-app purchases range from cosmetic items to randomized loot boxes. Paid downloads continue to sustain select game titles, and evolving subscription frameworks blend tiers and hybrid models to optimize revenue streams and user stickiness.

Platform type further segments the audience, with foldable devices introducing novel user interfaces, smartphones providing ubiquitous access, tablets offering larger-screen experiences, and wearables delivering context-aware content. Understanding the interplay between content type, monetization approach, and device platform is essential for crafting offerings that resonate with diverse consumer profiles.

Navigating Regional Nuances in Mobile Entertainment Adoption

Regional dynamics shape mobile entertainment uniquely across the globe. In the Americas, a mature ecosystem fosters fierce competition among leading streaming platforms and gaming studios, but consumers demand seamless cross-device experiences and robust data privacy measures. Elsewhere, industry participants find fertile ground by localizing content, investing in regional partnerships, and optimizing service delivery to match diverse network infrastructures.

Within Europe, the Middle East, and Africa, regulatory frameworks and language diversity demand nuanced content strategies. Ad-supported models often gain traction where subscription affordability remains a barrier, while live events and short-form content bridge cultural divides and drive engagement. Emerging markets in this geography spotlight the need for low-latency streaming solutions and flexible payment options tailored to varying economic conditions.

Asia-Pacific stands out for its rapid adoption of mobile gaming and live streaming culture. High mobile penetration rates and strong interest in esports have positioned the region as a global leader in interactive entertainment. Providers that adapt to local preferences, incorporate regional payment systems, and invest in community-driven content creation unlock considerable growth potential.

Examining Leading Players Shaping the Mobile Entertainment Frontier

The competitive landscape features a diverse set of incumbents and disruptors shaping the future of mobile entertainment. Leading consumer electronics firms integrate proprietary ecosystems that seamlessly connect hardware and content services, while major technology platforms leverage deep pockets to bundle gaming, music, and video offerings under unified subscription umbrellas. Pure-play streaming services differentiate through exclusive content deals and immersive audio formats, and mobile game publishers invest heavily in live events, social features, and in-app economies to drive long-term engagement.

Meanwhile, emerging players harness AI-driven personalization engines to deliver hyper-targeted recommendations, and cloud gaming startups push the boundaries of device-agnostic experiences. Collaboration between content creators and distribution platforms has intensified, resulting in co-developed franchises and branded virtual events that span multiple entertainment verticals. This convergence of capabilities underscores the importance of strategic alliances and technological agility in maintaining competitive relevance.

Strategic Imperatives for Industry Trailblazers

Industry leaders must navigate a landscape defined by rapid innovation and shifting consumer expectations. Prioritizing investment in immersive audio technologies and AI-powered content personalization can unlock new levels of user engagement. Simultaneously, diversifying monetization strategies by blending subscription tiers with targeted advertising and in-app purchase offerings will help stabilize revenue streams.

To counteract supply chain vulnerabilities and policy-driven cost pressures, executives should cultivate multi-regional manufacturing and distribution partnerships. Embracing flexible contractual models for content licensing will reduce exposure to external tariff fluctuations, while strategic alliances with hardware manufacturers can optimize device compatibility and performance.

Furthermore, global expansion demands a localized approach. Tailoring content libraries, payment mechanisms, and user interfaces to regional preferences will foster deeper market penetration. Finally, leveraging advanced analytics to understand consumption patterns will inform iterative product development, ensuring that offerings evolve in lockstep with audience needs.

Ensuring Rigor Through Robust Research Methodology

This analysis harnesses a rigorous mixed-methods approach to ensure comprehensive and reliable insights. Secondary research encompassed industry publications, regulatory filings, corporate whitepapers, and academic journals. Data triangulation was achieved by cross-referencing information from these varied sources to validate emerging trends and corroborate key developments.

Primary research included in-depth interviews with senior executives across content platforms, device manufacturers, and service providers, supplemented by surveys of consumer behavior and preferences. This combination of qualitative and quantitative data allowed for a holistic understanding of market dynamics. A structured segmentation framework organized findings by content type, monetization model, and platform category, while regional analysis drew on local market expertise and regulatory context.

Throughout the research process, peer review by subject-matter experts ensured methodological rigor, and ongoing data validation steps maintained analytical integrity. The result is a robust foundation for strategic decision making within the rapidly evolving mobile entertainment domain.

Synthesizing Insights for Future-Focused Decision Making

Mobile entertainment is at an inflection point where technological innovation, regulatory shifts, and consumer demand converge to reshape industry contours. Stakeholders equipped with a clear understanding of transformative forces, tariff impacts, segment complexities, and regional nuances can craft informed strategies that drive sustainable growth. The convergence of hardware advancements, immersive content, and diversified monetization models presents both challenges and opportunities that require nimble leadership and precise execution.

By synthesizing these insights and embracing the recommended strategic imperatives, decision-makers will be well positioned to navigate market volatility and capitalize on emerging revenue streams. As the ecosystem continues to evolve, ongoing research and adaptive planning will remain critical to sustaining competitive advantage in this dynamic environment.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Content Type
    • Ebooks And Audiobooks
      • Ai-Generated Audio Content
      • Audiobooks
      • Ebooks
      • Subscription Ereading
    • Mobile Games
      • Casual Games
        • Hyper-Casual Games
        • Social Casino Games
      • Esports Titles
        • Mobile AR Esports
      • Hardcore Games
        • Cloud-Based AAA Titles
    • Music Streaming
      • Ad-Supported Services
        • Free Tier
        • Premium Ad-Supported Tier
      • Immersive Audio Experiences
      • Subscription Services
        • Family Plans
        • Individual Plans
    • Social Media Entertainment
      • Ar Social Experiences
      • Live Streaming
      • Short-Form Video
    • Video Streaming
      • Ad-Supported VoD
      • Interactive Video Streaming
      • Subscription VoD
        • Bundled SVOD
        • Standalone SVOD
      • Transactional VoD
  • Monetization Model
    • Advertising
      • Programmatic Advertising
    • In-App Purchases
      • Cosmetic Items
      • Loot Boxes
    • Paid Downloads
    • Subscriptions
      • Hybrid Models
  • Platform Type
    • Foldable Devices
    • Smartphones
    • Tablets
    • Wearables
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Sea Limited
  • Electronic Arts Inc.
  • Zynga Inc.
  • Ubisoft Entertainment SA
  • Take-Two Interactive Software, Inc.
  • Com2uS Corp.
  • GungHo Online Entertainment, Inc.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Mobile Entertainment Market, by Content Type
8.1. Introduction
8.2. Ebooks and Audiobooks
8.2.1. Ai-Generated Audio Content
8.2.2. Audiobooks
8.2.3. Ebooks
8.2.4. Subscription Ereading
8.3. Mobile Games
8.3.1. Casual Games
8.3.1.1. Hyper-Casual Games
8.3.1.2. Social Casino Games
8.3.2. Esports Titles
8.3.2.1. Mobile AR Esports
8.3.3. Hardcore Games
8.3.3.1. Cloud-Based AAA Titles
8.4. Music Streaming
8.4.1. Ad-Supported Services
8.4.1.1. Free Tier
8.4.1.2. Premium Ad-Supported Tier
8.4.2. Immersive Audio Experiences
8.4.3. Subscription Services
8.4.3.1. Family Plans
8.4.3.2. Individual Plans
8.5. Social Media Entertainment
8.5.1. Ar Social Experiences
8.5.2. Live Streaming
8.5.3. Short-Form Video
8.6. Video Streaming
8.6.1. Ad-Supported VoD
8.6.2. Interactive Video Streaming
8.6.3. Subscription VoD
8.6.3.1. Bundled SVOD
8.6.3.2. Standalone SVOD
8.6.4. Transactional VoD
9. Mobile Entertainment Market, by Monetization Model
9.1. Introduction
9.2. Advertising
9.2.1. Programmatic Advertising
9.3. in-App Purchases
9.3.1. Cosmetic Items
9.3.2. Loot Boxes
9.4. Paid Downloads
9.5. Subscriptions
9.5.1. Hybrid Models
10. Mobile Entertainment Market, by Platform Type
10.1. Introduction
10.2. Foldable Devices
10.3. Smartphones
10.4. Tablets
10.5. Wearables
11. Americas Mobile Entertainment Market
11.1. Introduction
11.2. United States
11.3. Canada
11.4. Mexico
11.5. Brazil
11.6. Argentina
12. Europe, Middle East & Africa Mobile Entertainment Market
12.1. Introduction
12.2. United Kingdom
12.3. Germany
12.4. France
12.5. Russia
12.6. Italy
12.7. Spain
12.8. United Arab Emirates
12.9. Saudi Arabia
12.10. South Africa
12.11. Denmark
12.12. Netherlands
12.13. Qatar
12.14. Finland
12.15. Sweden
12.16. Nigeria
12.17. Egypt
12.18. Turkey
12.19. Israel
12.20. Norway
12.21. Poland
12.22. Switzerland
13. Asia-Pacific Mobile Entertainment Market
13.1. Introduction
13.2. China
13.3. India
13.4. Japan
13.5. Australia
13.6. South Korea
13.7. Indonesia
13.8. Thailand
13.9. Philippines
13.10. Malaysia
13.11. Singapore
13.12. Vietnam
13.13. Taiwan
14. Competitive Landscape
14.1. Market Share Analysis, 2024
14.2. FPNV Positioning Matrix, 2024
14.3. Competitive Analysis
14.3.1. Tencent Holdings Limited
14.3.2. NetEase, Inc.
14.3.3. Activision Blizzard, Inc.
14.3.4. Sea Limited
14.3.5. Electronic Arts Inc.
14.3.6. Zynga Inc.
14.3.7. Ubisoft Entertainment SA
14.3.8. Take-Two Interactive Software, Inc.
14.3.9. Com2uS Corp.
14.3.10. GungHo Online Entertainment, Inc.
15. ResearchAI
16. ResearchStatistics
17. ResearchContacts
18. ResearchArticles
19. Appendix
List of Figures
FIGURE 1. MOBILE ENTERTAINMENT MARKET MULTI-CURRENCY
FIGURE 2. MOBILE ENTERTAINMENT MARKET MULTI-LANGUAGE
FIGURE 3. MOBILE ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. MOBILE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. MOBILE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. MOBILE ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 68. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 69. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 70. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 85. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 86. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 87. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 88. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 89. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 90. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 91. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 92. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 93. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 94. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 95. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 96. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 97. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 98. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 99. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 100. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 101. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 102. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 103. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 104. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 105. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 106. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 107. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 108. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 109. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 110. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 111. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 112. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 113. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 114. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 115. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 116. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 117. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 118. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 119. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 120. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 121. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 122. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 123. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 124. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 125. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 126. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 127. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 128. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 129. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 130. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 131. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 132. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 133. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 134. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 135. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 136. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 137. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 138. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 139. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 140. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 141. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 142. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 143. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 144. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 145. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 146. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 147. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 148. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 149. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 150. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 151. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 152. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 153. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 154. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 155. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 156. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 157. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 158. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 159. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 160. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 161. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 162. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 163. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 164. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 165. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 166. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 167. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 168. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 169. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 170. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 171. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 172. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 173. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 174. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 175. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 176. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 177. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 178. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 179. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 180. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 181. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 182. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 183. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 184. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 185. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 186. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 187. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 188. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 189. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 190. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 191. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 192. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 193. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 194. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 195. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 196. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 197. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 198. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 199. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 200. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 201. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 202. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 203. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 204. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 205. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 206. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 207. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 208. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 209. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 210. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 211. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 212. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 213. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 214. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 215. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 216. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 217. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 218. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 219. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 220. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 221. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 222. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 223. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 224. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 225. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 226. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 227. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 228. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 229. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 230. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 231. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 232. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 233. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 234. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 235. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 236. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 237. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 238. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 239. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 240. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 241. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 242. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 243. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 244. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 245. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 246. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 247. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 248. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 249. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 250. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 251. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 252. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 253. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 254. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 255. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 256. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 257. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 258. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 259. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 260. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 261. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 262. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 263. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 264. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 265. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 266. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 267. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 268. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 269. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 270. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 271. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 272. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 273. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 274. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 275. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 276. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 277. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 278. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 279. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 280. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 281. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 282. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 283. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 284. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 285. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 286. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 287. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 288. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 289. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 290. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 291. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 292. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 293. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 294. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 295. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 296. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 297. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 298. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 299. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 300. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 301. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 302. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 303. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 304. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 305. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 306. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 307. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 308. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 309. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2030 (USD MILLION)
TABLE 310. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 311. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2030 (USD MILLION)
TABLE 312. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2030 (USD MILLION)
TABLE 313. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2030 (USD MILLION)
TABLE 314. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2030 (USD MILLION)
TABLE 315. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2030 (USD MILLION)
TABLE 316. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 317. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 318. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2030 (USD MILLION)
TABLE 319. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2030 (USD MILLION)
TABLE 320. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 321. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 322. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 323. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 324. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 325. SOUTH AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY

Samples

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Companies Mentioned

The companies profiled in this Mobile Entertainment market report include:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Sea Limited
  • Electronic Arts Inc.
  • Zynga Inc.
  • Ubisoft Entertainment SA
  • Take-Two Interactive Software, Inc.
  • Com2uS Corp.
  • GungHo Online Entertainment, Inc.

Table Information