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Online Smartphone & Tablet Games Market by Operating System, Game Type - Global Forecast 2025-2030

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    Report

  • 197 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5716265
UP TO OFF until Dec 31st 2024
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The Online Smartphone & Tablet Games Market grew from USD 47.41 billion in 2023 to USD 54.98 billion in 2024. It is expected to continue growing at a CAGR of 16.38%, reaching USD 137.11 billion by 2030.

The online smartphone and tablet games market encompasses digital games that are designed for and played on mobile devices, including smartphones and tablets. This sector is crucial due to the ubiquity and increasing processing power of these devices, which makes gaming more accessible and enjoyable for a broad audience. The application of these games spans entertainment, education, and even healthcare (like gamified therapy), serving diverse consumer segments from children to adults, and catering to both casual gamers and more competitive enthusiasts. The end-use scope extends to in-game purchases, advertising revenues, and subscription models. Growth in this market is significantly influenced by the rapid adoption of mobile internet, advancements in technology such as AR and VR, and a growing consumer preference for flexible gaming solutions over traditional console-based alternatives. Recent trends indicate potential opportunities in emerging markets with rising smartphone penetration, as well as innovation in cloud gaming, which could circumvent device hardware limitations. However, the market faces challenges such as intense competition, platform fragmentation, cybersecurity threats, and high player churn rates, which can impede profitability and user retention. Further, regulatory pressures and the need for continual content innovation present significant hurdles. Recommendations include focusing on personalization and localizing content for varied markets to optimize player engagement and invest in robust security measures and data analytics to understand player behavior for retention. Areas ripe for innovation include AI-driven game personalization, immersive AR experiences, and cross-platform gaming capabilities. Insights suggest this market is dynamic and fast-paced, requiring businesses to stay agile to adapt to changing consumer preferences and technological advancements. Achieving a competitive edge will rely on a deep understanding of user needs and strategic partnerships within the mobile ecosystem.

Understanding Market Dynamics in the Online Smartphone & Tablet Games Market

The Online Smartphone & Tablet Games Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Rise in penetration of smartphones and tablets across the globe
    • Increase in adoption of games among the youth and awareness toward interactive entertainment system
    • Upsurge in immersive and competitive gaming on mobile devices and tablets
  • Market Restraints
    • Multiplayer cloud gaming server allocation issues
  • Market Opportunities
    • Transformation of online smartphone and tablet games by using 5G technology
    • Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
  • Market Challenges
    • Security and privacy issues associated with use of online smartphone & tablet games

Exploring Porter’s Five Forces for the Online Smartphone & Tablet Games Market

Porter’s Five Forces framework further strengthens the insights of the Online Smartphone & Tablet Games Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Online Smartphone & Tablet Games Market

External macro-environmental factors deeply influence the performance of the Online Smartphone & Tablet Games Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Online Smartphone & Tablet Games Market

The Online Smartphone & Tablet Games Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Online Smartphone & Tablet Games Market

The Online Smartphone & Tablet Games Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Online Smartphone & Tablet Games Market

The Online Smartphone & Tablet Games Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Online Smartphone & Tablet Games Market, highlighting leading vendors and their innovative profiles. These include Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., Machine Zone Inc., NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., The Walt Disney Company, Vivendi SE, and Warner Bros Discovery Inc..

Market Segmentation & Coverage

This research report categorizes the Online Smartphone & Tablet Games Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Operating System
    • Android
    • iOS
  • Game Type
    • Casual
    • Massive Multiplayer Online Games
    • Social
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Online Smartphone & Tablet Games Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in penetration of smartphones and tablets across the globe
5.1.1.2. Increase in adoption of games among the youth and awareness toward interactive entertainment system
5.1.1.3. Upsurge in immersive and competitive gaming on mobile devices and tablets
5.1.2. Restraints
5.1.2.1. Multiplayer cloud gaming server allocation issues
5.1.3. Opportunities
5.1.3.1. Transformation of online smartphone and tablet games by using 5G technology
5.1.3.2. Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
5.1.4. Challenges
5.1.4.1. Security and privacy issues associated with use of online smartphone & tablet games
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Online Smartphone & Tablet Games Market, by Operating System
6.1. Introduction
6.2. Android
6.3. iOS
7. Online Smartphone & Tablet Games Market, by Game Type
7.1. Introduction
7.2. Casual
7.3. Massive Multiplayer Online Games
7.4. Social
8. Americas Online Smartphone & Tablet Games Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Online Smartphone & Tablet Games Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Online Smartphone & Tablet Games Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.2. Market Share Analysis, By Key Player
11.3. Competitive Scenario Analysis, By Key Player
12. Competitive Portfolio
12.1. Key Company Profiles
12.1.1. Com2uS Holdings Corp.
12.1.2. CyberAgent Inc.
12.1.3. Electronic Arts Inc.
12.1.4. Machine Zone Inc.
12.1.5. NCSoft Corp.
12.1.6. Netmarble Corp.
12.1.7. NEXON America Inc.
12.1.8. Nintendo Co. Ltd.
12.1.9. Rovio Entertainment Oyj
12.1.10. Sony Group Corp.
12.1.11. Square Enix Holdings Co. Ltd.
12.1.12. Supercell Oy
12.1.13. Take Two Interactive Software Inc.
12.1.14. The Walt Disney Company
12.1.15. Vivendi SE
12.1.16. Warner Bros Discovery Inc.
12.2. Key Product Portfolio
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
List of Figures
FIGURE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET RESEARCH PROCESS
FIGURE 2. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2023 VS 2030
FIGURE 3. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET DYNAMICS
FIGURE 7. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2030 (%)
FIGURE 8. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 10. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 12. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 14. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 20. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023
List of Tables
TABLE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 7. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 9. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY MASSIVE MULTIPLAYER ONLINE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY SOCIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 13. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 14. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 15. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 16. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 17. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 18. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 19. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 20. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 21. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 22. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 23. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 24. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 25. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 26. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 27. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 28. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 29. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 30. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 31. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 32. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 33. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 34. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 35. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 36. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 37. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 38. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 39. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 40. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 41. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 42. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 43. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 44. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 45. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 46. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 47. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 48. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 49. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 50. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 51. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 52. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 53. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 54. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 55. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 56. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 57. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 58. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 59. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 60. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 61. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 62. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 63. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 64. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 65. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 66. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 67. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 68. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 69. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 70. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 71. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 72. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 73. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 74. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 75. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 76. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 77. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 78. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 79. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 80. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 81. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 82. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 83. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 84. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 85. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 86. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 87. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 88. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 89. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 90. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 91. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 92. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 93. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 94. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 95. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 96. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
TABLE 97. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 98. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023
TABLE 99. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023
TABLE 100. ONLINE SMARTPHONE & TABLET GAMES MARKET LICENSE & PRICING

Companies Mentioned

The leading players in the Online Smartphone & Tablet Games Market, which are profiled in this report, include:
  • Com2uS Holdings Corp.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • Machine Zone Inc.
  • NCSoft Corp.
  • Netmarble Corp.
  • NEXON America Inc.
  • Nintendo Co. Ltd.
  • Rovio Entertainment Oyj
  • Sony Group Corp.
  • Square Enix Holdings Co. Ltd.
  • Supercell Oy
  • Take Two Interactive Software Inc.
  • The Walt Disney Company
  • Vivendi SE
  • Warner Bros Discovery Inc.

Methodology

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