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Mobile Gaming Market Report: Trends, Forecast and Competitive Analysis to 2031

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    Report

  • 150 Pages
  • September 2025
  • Region: Global
  • Lucintel
  • ID: 6167776
The global mobile gaming market is expected to grow with a CAGR of 10.2% from 2025 to 2031. The major drivers for this market are the rising smartphone penetration, the growing popularity of casual & hyper-casual games, and the increasing in-app purchases & monetization models.

The future of the global mobile gaming market looks promising with opportunities in the app store, cloud gaming platform, and web-based markets.
  • Within the platform category, android is expected to witness the highest growth over the forecast period.
  • Within the distribution channel category, app store is expected to witness the highest growth.
  • In terms of region, APAC is expected to witness the highest growth over the forecast period.

Emerging Trends in the Mobile Gaming Market

The mobile gaming industry is continuously evolving, as influenced by technological advancements, changes in player trends, and innovative business models. The emerging trends indicate a shift towards more integrated, visually engaging, and individualized gaming experiences. The industry is making greater use of data and emerging technologies to improve engagement, expand its audience, and build new types of entertainment.
  • Hyper-casual and Hybrid-casual Games: Hyper-casual games provide basic, hooky gameplay with minimal barriers to entry, usually heavily monetized by way of advertising. Hybrid-casual games combine the accessible mechanics with deeper progression systems and in-app purchases. The trend caters to the need for fast, fun diversions while offering doors for longer-term engagement and monetization. Their influence is broadening the appeal for mobile gaming, drawing in casual players who may not touch more complicated titles.
  • Cross-Play Across Platforms and Cloud Gaming: The expanding capability to play games natively across many devices, from mobile, PC, and console, to cloud gaming services that stream games onto mobile devices, is a dominant trend. It eliminates hardware constraints and gives players more flexibility. The effect is better accessibility and convenience so that players can resume their games wherever they left off. It also creates bigger, more cohesive player bases for each platform, increasing social interaction.
  • Integration of Artificial Intelligence and Machine Learning: AI and ML are being increasingly used in mobile game development for purposes ranging from more intelligent non-player characters NPCs and dynamic gameplay environments to user personalization and optimal monetization techniques. The effect is more engaging and customized gameplay, whereby games respond to individual player patterns. It is also possible to develop games more efficiently and run targeted advertising, maximizing overall player retention and revenue.
  • Improved Social Features and Mobile Esports: Mobile games are increasingly adding strong social features, such as chat in-game, guilds, and co-op multiplayer modes, in order to build community and increase engagement. At the same time, mobile esports are quickly evolving into a global professional competition with big tournaments and prize pools. The result is higher player stickiness and loyalty as games become communities. Mobile esports generate large viewership and sponsorships, professionalizing mobile gaming as a competitive sport.
  • Blockchain Gaming and NFTs: The advent of blockchain in games, especially via non-fungible tokens NFTs for in-game goods and play-to-earn systems, is a budding but increasing phenomenon. This provides customers with real ownership of digital goods and the chance to make real-world value. The effect is the possibility of new economic systems inside games, giving the customer digital ownership and new avenues of monetization. This trend continues to develop, but it's a major change in the design of games and player motivation.
These trends are very much rewriting the formula for the mobile gaming business by fueling innovation, varying the experience of games, and broadening its audience. They are making the mobile gaming business a more networked, personalized, and economically vibrant business that is constantly evolving with technology and changing player needs.

Recent Developments in the Mobile Gaming Market

The mobile gaming market has seen tremendous revolutions, from basic casual games to sophisticated, high-fidelity games challenging console gaming. These changes are mainly triggered by mobile technology improvements at incredible speeds, ubiquitous internet access, and creative business models. The market's growth is noted for higher investment, strategic alliances, and greater emphasis on player experience and retention.
  • Sophisticated Mobile Hardware and Graphics: The latest advancements in smartphone technology, such as faster processors, better graphics processing units GPUs, and high-refresh-rate screens, have made mobile games capable of rendering console-like visuals and intricate gameplay mechanics. The effect is a richer and better-looking gaming experience on phones. This enables developers to craft advanced games, drawing in hardcore PC and console gamers as well as converging the differences between gaming platforms.
  • Move Towards Live Service and Long-Term Interaction: A significant trend is the industry's shift towards live service models, where games are regularly updated with fresh content, events, and features after launch. This motivates long-term play and recurring revenue streams through in-app purchases. The result is higher player retention and the move away from one-time purchases to continuous monetization. This model creates thriving game communities and a constant flow of revenue for developers.
  • Evolution of Hybrid Monetization Models: The market has witnessed a rush of hybrid monetization models, blending free-to-play availability with some combination of in-app purchases IAP, subscriptions, and rewarded ads. This offers several sources of revenue and allows for accommodating a variety of player preferences. The result is maximized revenue capture without loss of accessibility to a wide population. It offers players the ability to play games without initial expenditure, while providing methods for more immersive interaction and personalization through purchases.
  • Mergers and Strategic Takeovers: There has been a significant pattern of acquisitions and mergers within the mobile gaming market, with big companies taking over smaller studios and intellectual properties. The motive is to consolidate portfolios, eliminate competition, and win market share. The effect is a more consolidated market with fewer but bigger players holding sway. This tends to result in more investment in acquired games and extend the global reach of successful franchises.
  • Emergence of Regulatory Scrutiny and Privacy Changes: Recent trends have been rising regulatory scrutiny on in-app purchases, loot boxes, and data privacy, especially in Western countries. Such changes as Apple's App Tracking Transparency ATT have influenced user acquisition and ad strategies. The effect is increased focus on ethical monetization strategies and strong data protection controls. This compels developers to get creative with user acquisition and retention as well as adhere to changing privacy rules.
These trends are deeply affecting the mobile games industry by improving game quality, increasing revenue streams, and concentrating industry influence. They are breaking new ground in mobile technology, making games more engaging and immersive, and challenging business and monetization models to adapt to a more sophisticated and regulated world.

Strategic Growth Opportunities in the Mobile Gaming Market

The mobile gaming market is full of strategic growth opportunities among different applications, fueled by increasingly large global audiences and technological developments at a rapid pace. Such opportunities range from new content creation to sophisticated monetization strategies and expansion into new geographical regions. Companies that tactically explore and exploit these application-specific opportunities hold the key to high levels of success in this highly competitive yet lucrative market.
  • Hyper-casual to Mid-core Progression: A major growth potential exists in creating methods to transform hyper-casual players into mid-core players. This means creating games with easy entry points that progress toward more complex mechanics, encouraging longer play and increased monetization. The effect is to maximize player lifetime value by providing a straightforward progression funnel for users. This approach expands the popularity of games yet maintains an engaged user base, closing the gap between casual and hardcore gaming.
  • Leveraging Cross-Platform and Cloud Gaming Technologies: Taking advantage of cross-platform play and cloud gaming apps is a high-value area of growth. This makes it easier for developers to produce games that can be played perfectly on smartphones, tablets, PCs, and consoles, expanding the possible audience. The effect is greater accessibility and user convenience, drawing in players who appreciate flexibility. It also creates opportunities for new monetization strategies, like subscription services for cloud gaming, and enhances brand ecosystems overall.
  • In-Game Advertising and Brand Partnerships Integration: Strategic expansion is possible through sophisticated in-game advertising platforms and collaborations with non-gaming companies for in-game placements. This goes beyond the usual banner ads to cover playable ads, rewarded videos, and sponsored virtual items. The effect is diversified revenue streams complementing in-app purchases. This offers extra monetization opportunities while presenting brands with special options for reaching a highly interactive audience within the gaming ecosystem.
  • Regionalized Content and Regional Market Penetration: With a focus on creating content that is uniquely localized for emerging markets, such as language, cultural nuances, and local payments, lies tremendous growth. Markets such as India, Southeast Asia, and Latin America are seeing huge mobile gaming uptake. The effect is tapping huge, untapped player bases and taking large shares of the market in fast-growing territories. Localization builds relevance and greater connection with varied audiences, resulting in higher downloads and revenue.
  • Mobile Esports and Competitive Gaming Ecosystems: Investment and production of mobile games with high competitive potential for esports uses is a significant growth area. This means building strong multiplayer modes, having competitive leagues, and establishing a professional esports ecosystem. The effect is heightened player engagement, community formation, and high viewership. Mobile esports create substantial revenues from sponsorships, media rights, and in-game purchases connected to competitive gameplay, raising the profile of mobile gaming.
These growth opportunities of a strategic nature are profoundly influencing the mobile games market by propelling innovation within various fields of application. Through their emphasis on player development, technological innovation, diversified monetization strategies, international expansion, and competitive gaming, companies can tap into emerging sources of revenue, reach wider demographics, and establish themselves in this fast-moving and changing industry.

Mobile Gaming Market Drivers and Challenges

The mobile gaming industry is shaped by a rich interplay of a wide range of technological, economic, and regulatory forces driving its growth and posing critical challenges. Recognizing these dynamics is essential for players to better navigate the space, adjust to changes, and leverage the vast opportunity in this international industry. The balance of these forces determines market direction and competitive fierceness.

The factors responsible for driving the mobile gaming market include:

  • 1. Ubiquitous Smartphone Penetration: The universal use of smartphones across the globe, even among developing economies, has leveled the playing field for access to gaming. Almost every phone owner can now be a gamer, exponentially increasing the size of the market. The consequence is that there is constantly increasing potential to draw from for developers as a player base, making new users continually flow into the ecosystem. This ubiquity creates a sustained appetite for new and captivating mobile games.
  • 2. Mobile Technology Advancements: Ongoing enhancements in the hardware of mobile devices, such as faster processors, enhanced graphics capabilities, increased storage, and better battery life, support more advanced and richer gaming experiences. This supports console-level games on mobile. The implication is that developers can design graphically intense and rich games, driving the limits of what can be achieved on a mobile platform. This increases player satisfaction and supports a broader demographic.
  • 3. Improved Internet Access and 5G Deployment: The rollout of high-speed internet, particularly the current deployment of 5G networks, greatly enhances online multiplayer experiences, decreases latency, and allows for cloud gaming. This ensures smooth gameplay for high-demand games. The implication is a greater and more stable gaming environment, especially for competitive and real-time multiplayer games. This connectivity allows for higher game downloads and quicker content updates, enhancing general user experience.
  • 4. Free-to-Play Monetization Model: The dominance of the free-to-play F2P model backed by in-app purchases IAPs, subscriptions, and in-game ads has reduced players' entry point. This promotes mass adoption and enables diversified revenue streams. The connotation is that games get opened to a large population at no initial cost, while reaping enormous revenue from a limited portion of highly active players in the form of microtransactions. This model is extremely profitable.
  • 5. Intensive Social Integration and Community Functions: Current mobile games increasingly build social functions such as multiplayer, chat functionality inside games, guilds, and social media integration. This creates community and invites collaboration between players. The implication is higher player retention and word-of-mouth-based viral growth. Social functions make games more enjoyable and addictive since players can interact with their friends and engage in joint activities, which increases the overall fun factor.

Challenges in the mobile gaming market are:

  • 1. Intense Market Saturation and Discoverability: The mobile gaming market is highly saturated with millions of games, making it extremely difficult for new titles to gain visibility and for developers to stand out. User acquisition costs are rising rapidly. The implication is significant marketing challenges and a fierce battle for player attention. Developers must invest heavily in user acquisition and robust marketing strategies to achieve discoverability, which can be a major barrier for smaller studios.
  • 2. User Engagement and Retention: Whereas acquiring users is problematic, keeping players long-term is no easy task with the large number of other games out there. Players tend to churn rapidly if not regularly entertained. The implication here is the necessity of constant content updates, live events, and creative retention processes. Developers constantly have to innovate and give new content so that players remain interested, which entails huge ongoing resources.
  • 3. Changing Regulatory and Privacy Environment: The mobile gaming segment experiences growing regulatory scrutiny over monetization, mainly loot boxes and in-app purchases. Further, changing data privacy laws such as GDPR and platform policies such as Apple's ATT affect advertising and data collection. The implication is heightened compliance expenses and necessity of dynamic monetization and marketing approaches. Constant watchfulness and legal know-how are needed to navigate these regulatory challenges.
In short, the mobile gaming industry is fueled by mass adoption of smartphones, ongoing technological innovation, strong internet connectivity, and the highly successful free-to-play model in combination with good social features. But it struggles with the intense market saturation, maintaining the users in a competitive market, and a growingly complex regulatory and privacy environment. The joint effect of these drivers and challenges is a market that requires never-ending innovation, strategic investment in user interaction, and nimble responsiveness to regulatory shifts to maintain its historic growth and transcend its very nature complexities.

List of Mobile Gaming Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies mobile gaming companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base.

Some of the mobile gaming companies profiled in this report include:

  • Tencent Holdings Limited
  • Apple
  • Google
  • NetEase
  • Activision Blizzard
  • Electronic Arts
  • Nintendo
  • Take-Two Interactive Software
  • Roblox Corporation
  • Supercell

Mobile Gaming Market by Segment

The study includes a forecast for the global mobile gaming market by platform, device, game genre, distribution channel, and region.

Platform [Value from 2019 to 2031]:

  • Android
  • iOS
  • Hybrid/Cross-Platform
  • Progressive Web Apps

Device [Value from 2019 to 2031]:

  • Smartphones
  • Tablets

Region [Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia-Pacific
  • The Rest of the World

Country Wise Outlook for the Mobile Gaming Market

The mobile gaming industry is the leading player in the global entertainment economy, consistently transforming with new technology and changing user trends. Its exponential growth is driven by the global proliferation of smartphones, greater internet connectivity, and creative monetization techniques. It has made gaming a mainstream pastime accessible to billions across the globe. Current trends suggest a movement towards more immersive, social, and long-term player-focused engagement across various geographic markets.
  • United States: The American mobile gaming industry remains a significant source of revenue with high consumer spend on in-app purchases. Recent trends indicate a robust performance by hybrid-casual games, combining easy mechanics and deeper monetization. Mobile esports are growing rapidly, with titles such as PUBG Mobile and Call of Duty: Mobile featuring huge tournaments. Developers are emphasizing live operations and content updates to enhance player retention and lifetime value, with substantial growth in cross-platform play.
  • China: China is still the world's biggest mobile gaming market in terms of player base and revenue, although it has experienced some regulatory changes. Local gaming behemoths Tencent and NetEase hold sway, with a focus on social-focused titles and competitive esports aspects. Innovation in game design and monetization strategies continues to be emphasized. Despite previous regulatory challenges, the market is strong, with a huge and active user base generating considerable in-app purchase revenues.
  • Germany: The German mobile gaming market is slowly expanding, and more players are indulging in casual and mid-core titles. There is high demand for high-quality visuals and immersive gameplay experiences. Subscriptions such as Apple Arcade and Google Play Pass are on the rise, providing ad-free gaming. Data privacy rules are an important aspect for developers in this market, affecting user acquisition and monetization.
  • India: India is witnessing explosive mobile gaming growth, fueled by cheap smartphones and internet penetration. It has emerged as the globe's second-largest market for mobile gaming downloads. Free-to-play and hyper-casual games are especially favored. Localized content and regional language support are paramount. The growth of mobile esports and streaming also adds to higher engagement and monetization potential in this fast-growing market.
  • Japan: As an established mobile gaming market, Japan keeps high on its agenda unique and exceptional gaming experiences. Role-playing games RPGs and gauche-based designs are extremely popular, with a considerable focus on character collection and story. The market is high ARPU, fueled by passionate players. Developers tend to prioritize solid intellectual properties and rich gameplay systems in order to maintain their strongly committed audience.

Features of this Global Mobile Gaming Market Report

  • Market Size Estimates: Mobile gaming market size estimation in terms of value ($B).
  • Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.
  • Segmentation Analysis: Mobile gaming market size by various segments, such as by platform, device, game genre, distribution channel, and region in terms of value ($B).
  • Regional Analysis: Mobile gaming market breakdown by North America, Europe, Asia-Pacific, and Rest of the World.
  • Growth Opportunities: Analysis of growth opportunities in different platforms, devices, game genre, distribution channels, and regions for the mobile gaming market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape of the mobile gaming market.
  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

This report answers the following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the mobile gaming market by platform (android, iOS, hybrid/cross-platform, and progressive web apps), device (smartphones and tablets), game genre (action & adventure, puzzle, role-playing, strategy & simulation, sports & racing, and others), distribution channel (app stores, cloud gaming platforms, and web-based), and region (North America, Europe, Asia-Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary
2. Market Overview
2.1 Background and Classifications
2.2 Supply Chain
3. Market Trends & Forecast Analysis
3.1 Macroeconomic Trends and Forecasts
3.2 Industry Drivers and Challenges
3.3 PESTLE Analysis
3.4 Patent Analysis
3.5 Regulatory Environment
3.6 Global Mobile Gaming Market Trends and Forecast
4. Global Mobile Gaming Market by Platform
4.1 Overview
4.2 Attractiveness Analysis by Platform
4.3 Android: Trends and Forecast (2019-2031)
4.4 iOS: Trends and Forecast (2019-2031)
4.5 Hybrid/Cross-Platform: Trends and Forecast (2019-2031)
4.6 Progressive Web Apps: Trends and Forecast (2019-2031)
5. Global Mobile Gaming Market by Device
5.1 Overview
5.2 Attractiveness Analysis by Device
5.3 Smartphones: Trends and Forecast (2019-2031)
5.4 Tablets: Trends and Forecast (2019-2031)
6. Global Mobile Gaming Market by Game Genre
6.1 Overview
6.2 Attractiveness Analysis by Game Genre
6.3 Action & Adventure: Trends and Forecast (2019-2031)
6.4 Puzzle: Trends and Forecast (2019-2031)
6.5 Role-Playing: Trends and Forecast (2019-2031)
6.6 Strategy & Simulation: Trends and Forecast (2019-2031)
6.7 Sports & Racing: Trends and Forecast (2019-2031)
6.8 Others: Trends and Forecast (2019-2031)
7. Global Mobile Gaming Market by Distribution Channel
7.1 Overview
7.2 Attractiveness Analysis by Distribution Channel
7.3 App Stores: Trends and Forecast (2019-2031)
7.4 Cloud Gaming Platforms: Trends and Forecast (2019-2031)
7.5 Web-Based: Trends and Forecast (2019-2031)
8. Regional Analysis
8.1 Overview
8.2 Global Mobile Gaming Market by Region
9. North American Mobile Gaming Market
9.1 Overview
9.2 North American Mobile Gaming Market by Platform
9.3 North American Mobile Gaming Market by Distribution Channel
9.4 United States Mobile Gaming Market
9.5 Mexican Mobile Gaming Market
9.6 Canadian Mobile Gaming Market
10. European Mobile Gaming Market
10.1 Overview
10.2 European Mobile Gaming Market by Platform
10.3 European Mobile Gaming Market by Distribution Channel
10.4 German Mobile Gaming Market
10.5 French Mobile Gaming Market
10.6 Spanish Mobile Gaming Market
10.7 Italian Mobile Gaming Market
10.8 United Kingdom Mobile Gaming Market
11. APAC Mobile Gaming Market
11.1 Overview
11.2 APAC Mobile Gaming Market by Platform
11.3 APAC Mobile Gaming Market by Distribution Channel
11.4 Japanese Mobile Gaming Market
11.5 Indian Mobile Gaming Market
11.6 Chinese Mobile Gaming Market
11.7 South Korean Mobile Gaming Market
11.8 Indonesian Mobile Gaming Market
12. RoW Mobile Gaming Market
12.1 Overview
12.2 RoW Mobile Gaming Market by Platform
12.3 RoW Mobile Gaming Market by Distribution Channel
12.4 Middle Eastern Mobile Gaming Market
12.5 South American Mobile Gaming Market
12.6 African Mobile Gaming Market
13. Competitor Analysis
13.1 Product Portfolio Analysis
13.2 Operational Integration
13.3 Porter’s Five Forces Analysis
  • Competitive Rivalry
  • Bargaining Power of Buyers
  • Bargaining Power of Suppliers
  • Threat of Substitutes
  • Threat of New Entrants
13.4 Market Share Analysis
14. Opportunities & Strategic Analysis
14.1 Value Chain Analysis
14.2 Growth Opportunity Analysis
14.2.1 Growth Opportunities by Platform
14.2.2 Growth Opportunities by Device
14.2.3 Growth Opportunities by Game Genre
14.2.4 Growth Opportunities by Distribution Channel
14.3 Emerging Trends in the Global Mobile Gaming Market
14.4 Strategic Analysis
14.4.1 New Product Development
14.4.2 Certification and Licensing
14.4.3 Mergers, Acquisitions, Agreements, Collaborations, and Joint Ventures
15. Company Profiles of the Leading Players Across the Value Chain
15.1 Competitive Analysis
15.2 Tencent Holdings Limited
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.3 Apple
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.4 Google
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.5 NetEase
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.6 Activision Blizzard
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.7 Electronic Arts
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.8 Nintendo
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.9 Take-Two Interactive Software
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.10 Roblox Corporation
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
15.11 Supercell
  • Company Overview
  • Mobile Gaming Business Overview
  • New Product Development
  • Merger, Acquisition, and Collaboration
  • Certification and Licensing
16. Appendix
16.1 List of Figures
16.2 List of Tables
16.3 Research Methodology
16.4 Disclaimer
16.5 Copyright
16.6 Abbreviations and Technical Units
16.7 About Us
16.8 Contact Us
List of Figures
Chapter 1
Figure 1.1: Trends and Forecast for the Global Mobile Gaming Market
Chapter 2
Figure 2.1: Usage of Mobile Gaming Market
Figure 2.2: Classification of the Global Mobile Gaming Market
Figure 2.3: Supply Chain of the Global Mobile Gaming Market
Figure 2.4: Driver and Challenges of the Mobile Gaming Market
Chapter 3
Figure 3.1: Trends of the Global GDP Growth Rate
Figure 3.2: Trends of the Global Population Growth Rate
Figure 3.3: Trends of the Global Inflation Rate
Figure 3.4: Trends of the Global Unemployment Rate
Figure 3.5: Trends of the Regional GDP Growth Rate
Figure 3.6: Trends of the Regional Population Growth Rate
Figure 3.7: Trends of the Regional Inflation Rate
Figure 3.8: Trends of the Regional Unemployment Rate
Figure 3.9: Trends of Regional Per Capita Income
Figure 3.10: Forecast for the Global GDP Growth Rate
Figure 3.11: Forecast for the Global Population Growth Rate
Figure 3.12: Forecast for the Global Inflation Rate
Figure 3.13: Forecast for the Global Unemployment Rate
Figure 3.14: Forecast for the Regional GDP Growth Rate
Figure 3.15: Forecast for the Regional Population Growth Rate
Figure 3.16: Forecast for the Regional Inflation Rate
Figure 3.17: Forecast for the Regional Unemployment Rate
Figure 3.18: Forecast for Regional Per Capita Income
Chapter 4
Figure 4.1: Global Mobile Gaming Market by Platform in 2019, 2024, and 2031
Figure 4.2: Trends of the Global Mobile Gaming Market ($B) by Platform
Figure 4.3: Forecast for the Global Mobile Gaming Market ($B) by Platform
Figure 4.4: Trends and Forecast for Android in the Global Mobile Gaming Market (2019-2031)
Figure 4.5: Trends and Forecast for iOS in the Global Mobile Gaming Market (2019-2031)
Figure 4.6: Trends and Forecast for Hybrid/Cross-Platform in the Global Mobile Gaming Market (2019-2031)
Figure 4.7: Trends and Forecast for Progressive Web Apps in the Global Mobile Gaming Market (2019-2031)
Chapter 5
Figure 5.1: Global Mobile Gaming Market by Device in 2019, 2024, and 2031
Figure 5.2: Trends of the Global Mobile Gaming Market ($B) by Device
Figure 5.3: Forecast for the Global Mobile Gaming Market ($B) by Device
Figure 5.4: Trends and Forecast for Smartphones in the Global Mobile Gaming Market (2019-2031)
Figure 5.5: Trends and Forecast for Tablets in the Global Mobile Gaming Market (2019-2031)
Chapter 6
Figure 6.1: Global Mobile Gaming Market by Game Genre in 2019, 2024, and 2031
Figure 6.2: Trends of the Global Mobile Gaming Market ($B) by Game Genre
Figure 6.3: Forecast for the Global Mobile Gaming Market ($B) by Game Genre
Figure 6.4: Trends and Forecast for Action & Adventure in the Global Mobile Gaming Market (2019-2031)
Figure 6.5: Trends and Forecast for Puzzle in the Global Mobile Gaming Market (2019-2031)
Figure 6.6: Trends and Forecast for Role-Playing in the Global Mobile Gaming Market (2019-2031)
Figure 6.7: Trends and Forecast for Strategy & Simulation in the Global Mobile Gaming Market (2019-2031)
Figure 6.8: Trends and Forecast for Sports & Racing in the Global Mobile Gaming Market (2019-2031)
Figure 6.9: Trends and Forecast for Others in the Global Mobile Gaming Market (2019-2031)
Chapter 7
Figure 7.1: Global Mobile Gaming Market by Distribution Channel in 2019, 2024, and 2031
Figure 7.2: Trends of the Global Mobile Gaming Market ($B) by Distribution Channel
Figure 7.3: Forecast for the Global Mobile Gaming Market ($B) by Distribution Channel
Figure 7.4: Trends and Forecast for App Stores in the Global Mobile Gaming Market (2019-2031)
Figure 7.5: Trends and Forecast for Cloud Gaming Platforms in the Global Mobile Gaming Market (2019-2031)
Figure 7.6: Trends and Forecast for Web-Based in the Global Mobile Gaming Market (2019-2031)
Chapter 8
Figure 8.1: Trends of the Global Mobile Gaming Market ($B) by Region (2019-2024)
Figure 8.2: Forecast for the Global Mobile Gaming Market ($B) by Region (2025-2031)
Chapter 9
Figure 9.1: Trends and Forecast for the North American Mobile Gaming Market (2019-2031)
Figure 9.2: North American Mobile Gaming Market by Platform in 2019, 2024, and 2031
Figure 9.3: Trends of the North American Mobile Gaming Market ($B) by Platform (2019-2024)
Figure 9.4: Forecast for the North American Mobile Gaming Market ($B) by Platform (2025-2031)
Figure 9.5: North American Mobile Gaming Market by Device in 2019, 2024, and 2031
Figure 9.6: Trends of the North American Mobile Gaming Market ($B) by Device (2019-2024)
Figure 9.7: Forecast for the North American Mobile Gaming Market ($B) by Device (2025-2031)
Figure 9.8: North American Mobile Gaming Market by Game Genre in 2019, 2024, and 2031
Figure 9.9: Trends of the North American Mobile Gaming Market ($B) by Game Genre (2019-2024)
Figure 9.10: Forecast for the North American Mobile Gaming Market ($B) by Game Genre (2025-2031)
Figure 9.11: North American Mobile Gaming Market by Distribution Channel in 2019, 2024, and 2031
Figure 9.12: Trends of the North American Mobile Gaming Market ($B) by Distribution Channel (2019-2024)
Figure 9.13: Forecast for the North American Mobile Gaming Market ($B) by Distribution Channel (2025-2031)
Figure 9.14: Trends and Forecast for the United States Mobile Gaming Market ($B) (2019-2031)
Figure 9.15: Trends and Forecast for the Mexican Mobile Gaming Market ($B) (2019-2031)
Figure 9.16: Trends and Forecast for the Canadian Mobile Gaming Market ($B) (2019-2031)
Chapter 10
Figure 10.1: Trends and Forecast for the European Mobile Gaming Market (2019-2031)
Figure 10.2: European Mobile Gaming Market by Platform in 2019, 2024, and 2031
Figure 10.3: Trends of the European Mobile Gaming Market ($B) by Platform (2019-2024)
Figure 10.4: Forecast for the European Mobile Gaming Market ($B) by Platform (2025-2031)
Figure 10.5: European Mobile Gaming Market by Device in 2019, 2024, and 2031
Figure 10.6: Trends of the European Mobile Gaming Market ($B) by Device (2019-2024)
Figure 10.7: Forecast for the European Mobile Gaming Market ($B) by Device (2025-2031)
Figure 10.8: European Mobile Gaming Market by Game Genre in 2019, 2024, and 2031
Figure 10.9: Trends of the European Mobile Gaming Market ($B) by Game Genre (2019-2024)
Figure 10.10: Forecast for the European Mobile Gaming Market ($B) by Game Genre (2025-2031)
Figure 10.11: European Mobile Gaming Market by Distribution Channel in 2019, 2024, and 2031
Figure 10.12: Trends of the European Mobile Gaming Market ($B) by Distribution Channel (2019-2024)
Figure 10.13: Forecast for the European Mobile Gaming Market ($B) by Distribution Channel (2025-2031)
Figure 10.14: Trends and Forecast for the German Mobile Gaming Market ($B) (2019-2031)
Figure 10.15: Trends and Forecast for the French Mobile Gaming Market ($B) (2019-2031)
Figure 10.16: Trends and Forecast for the Spanish Mobile Gaming Market ($B) (2019-2031)
Figure 10.17: Trends and Forecast for the Italian Mobile Gaming Market ($B) (2019-2031)
Figure 10.18: Trends and Forecast for the United Kingdom Mobile Gaming Market ($B) (2019-2031)
Chapter 11
Figure 11.1: Trends and Forecast for the APAC Mobile Gaming Market (2019-2031)
Figure 11.2: APAC Mobile Gaming Market by Platform in 2019, 2024, and 2031
Figure 11.3: Trends of the APAC Mobile Gaming Market ($B) by Platform (2019-2024)
Figure 11.4: Forecast for the APAC Mobile Gaming Market ($B) by Platform (2025-2031)
Figure 11.5: APAC Mobile Gaming Market by Device in 2019, 2024, and 2031
Figure 11.6: Trends of the APAC Mobile Gaming Market ($B) by Device (2019-2024)
Figure 11.7: Forecast for the APAC Mobile Gaming Market ($B) by Device (2025-2031)
Figure 11.8: APAC Mobile Gaming Market by Game Genre in 2019, 2024, and 2031
Figure 11.9: Trends of the APAC Mobile Gaming Market ($B) by Game Genre (2019-2024)
Figure 11.10: Forecast for the APAC Mobile Gaming Market ($B) by Game Genre (2025-2031)
Figure 11.11: APAC Mobile Gaming Market by Distribution Channel in 2019, 2024, and 2031
Figure 11.12: Trends of the APAC Mobile Gaming Market ($B) by Distribution Channel (2019-2024)
Figure 11.13: Forecast for the APAC Mobile Gaming Market ($B) by Distribution Channel (2025-2031)
Figure 11.14: Trends and Forecast for the Japanese Mobile Gaming Market ($B) (2019-2031)
Figure 11.15: Trends and Forecast for the Indian Mobile Gaming Market ($B) (2019-2031)
Figure 11.16: Trends and Forecast for the Chinese Mobile Gaming Market ($B) (2019-2031)
Figure 11.17: Trends and Forecast for the South Korean Mobile Gaming Market ($B) (2019-2031)
Figure 11.18: Trends and Forecast for the Indonesian Mobile Gaming Market ($B) (2019-2031)
Chapter 12
Figure 12.1: Trends and Forecast for the RoW Mobile Gaming Market (2019-2031)
Figure 12.2: RoW Mobile Gaming Market by Platform in 2019, 2024, and 2031
Figure 12.3: Trends of the RoW Mobile Gaming Market ($B) by Platform (2019-2024)
Figure 12.4: Forecast for the RoW Mobile Gaming Market ($B) by Platform (2025-2031)
Figure 12.5: RoW Mobile Gaming Market by Device in 2019, 2024, and 2031
Figure 12.6: Trends of the RoW Mobile Gaming Market ($B) by Device (2019-2024)
Figure 12.7: Forecast for the RoW Mobile Gaming Market ($B) by Device (2025-2031)
Figure 12.8: RoW Mobile Gaming Market by Game Genre in 2019, 2024, and 2031
Figure 12.9: Trends of the RoW Mobile Gaming Market ($B) by Game Genre (2019-2024)
Figure 12.10: Forecast for the RoW Mobile Gaming Market ($B) by Game Genre (2025-2031)
Figure 12.11: RoW Mobile Gaming Market by Distribution Channel in 2019, 2024, and 2031
Figure 12.12: Trends of the RoW Mobile Gaming Market ($B) by Distribution Channel (2019-2024)
Figure 12.13: Forecast for the RoW Mobile Gaming Market ($B) by Distribution Channel (2025-2031)
Figure 12.14: Trends and Forecast for the Middle Eastern Mobile Gaming Market ($B) (2019-2031)
Figure 12.15: Trends and Forecast for the South American Mobile Gaming Market ($B) (2019-2031)
Figure 12.16: Trends and Forecast for the African Mobile Gaming Market ($B) (2019-2031)
Chapter 13
Figure 13.1: Porter’s Five Forces Analysis of the Global Mobile Gaming Market
Figure 13.2: Market Share (%) of Top Players in the Global Mobile Gaming Market (2024)
Chapter 14
Figure 14.1: Growth Opportunities for the Global Mobile Gaming Market by Platform
Figure 14.2: Growth Opportunities for the Global Mobile Gaming Market by Device
Figure 14.3: Growth Opportunities for the Global Mobile Gaming Market by Game Genre
Figure 14.4: Growth Opportunities for the Global Mobile Gaming Market by Distribution Channel
Figure 14.5: Growth Opportunities for the Global Mobile Gaming Market by Region
Figure 14.6: Emerging Trends in the Global Mobile Gaming Market
List of Tables
Chapter 1
Table 1.1: Growth Rate (%, 2023-2024) and CAGR (%, 2025-2031) of the Mobile Gaming Market by Platform, Device, Game Genre, and Distribution Channel
Table 1.2: Attractiveness Analysis for the Mobile Gaming Market by Region
Table 1.3: Global Mobile Gaming Market Parameters and Attributes
Chapter 3
Table 3.1: Trends of the Global Mobile Gaming Market (2019-2024)
Table 3.2: Forecast for the Global Mobile Gaming Market (2025-2031)
Chapter 4
Table 4.1: Attractiveness Analysis for the Global Mobile Gaming Market by Platform
Table 4.2: Market Size and CAGR of Various Platform in the Global Mobile Gaming Market (2019-2024)
Table 4.3: Market Size and CAGR of Various Platform in the Global Mobile Gaming Market (2025-2031)
Table 4.4: Trends of Android in the Global Mobile Gaming Market (2019-2024)
Table 4.5: Forecast for Android in the Global Mobile Gaming Market (2025-2031)
Table 4.6: Trends of iOS in the Global Mobile Gaming Market (2019-2024)
Table 4.7: Forecast for iOS in the Global Mobile Gaming Market (2025-2031)
Table 4.8: Trends of Hybrid/Cross-Platform in the Global Mobile Gaming Market (2019-2024)
Table 4.9: Forecast for Hybrid/Cross-Platform in the Global Mobile Gaming Market (2025-2031)
Table 4.10: Trends of Progressive Web Apps in the Global Mobile Gaming Market (2019-2024)
Table 4.11: Forecast for Progressive Web Apps in the Global Mobile Gaming Market (2025-2031)
Chapter 5
Table 5.1: Attractiveness Analysis for the Global Mobile Gaming Market by Device
Table 5.2: Market Size and CAGR of Various Device in the Global Mobile Gaming Market (2019-2024)
Table 5.3: Market Size and CAGR of Various Device in the Global Mobile Gaming Market (2025-2031)
Table 5.4: Trends of Smartphones in the Global Mobile Gaming Market (2019-2024)
Table 5.5: Forecast for Smartphones in the Global Mobile Gaming Market (2025-2031)
Table 5.6: Trends of Tablets in the Global Mobile Gaming Market (2019-2024)
Table 5.7: Forecast for Tablets in the Global Mobile Gaming Market (2025-2031)
Chapter 6
Table 6.1: Attractiveness Analysis for the Global Mobile Gaming Market by Game Genre
Table 6.2: Market Size and CAGR of Various Game Genre in the Global Mobile Gaming Market (2019-2024)
Table 6.3: Market Size and CAGR of Various Game Genre in the Global Mobile Gaming Market (2025-2031)
Table 6.4: Trends of Action & Adventure in the Global Mobile Gaming Market (2019-2024)
Table 6.5: Forecast for Action & Adventure in the Global Mobile Gaming Market (2025-2031)
Table 6.6: Trends of Puzzle in the Global Mobile Gaming Market (2019-2024)
Table 6.7: Forecast for Puzzle in the Global Mobile Gaming Market (2025-2031)
Table 6.8: Trends of Role-Playing in the Global Mobile Gaming Market (2019-2024)
Table 6.9: Forecast for Role-Playing in the Global Mobile Gaming Market (2025-2031)
Table 6.10: Trends of Strategy & Simulation in the Global Mobile Gaming Market (2019-2024)
Table 6.11: Forecast for Strategy & Simulation in the Global Mobile Gaming Market (2025-2031)
Table 6.12: Trends of Sports & Racing in the Global Mobile Gaming Market (2019-2024)
Table 6.13: Forecast for Sports & Racing in the Global Mobile Gaming Market (2025-2031)
Table 6.14: Trends of Others in the Global Mobile Gaming Market (2019-2024)
Table 6.15: Forecast for Others in the Global Mobile Gaming Market (2025-2031)
Chapter 7
Table 7.1: Attractiveness Analysis for the Global Mobile Gaming Market by Distribution Channel
Table 7.2: Market Size and CAGR of Various Distribution Channel in the Global Mobile Gaming Market (2019-2024)
Table 7.3: Market Size and CAGR of Various Distribution Channel in the Global Mobile Gaming Market (2025-2031)
Table 7.4: Trends of App Stores in the Global Mobile Gaming Market (2019-2024)
Table 7.5: Forecast for App Stores in the Global Mobile Gaming Market (2025-2031)
Table 7.6: Trends of Cloud Gaming Platforms in the Global Mobile Gaming Market (2019-2024)
Table 7.7: Forecast for Cloud Gaming Platforms in the Global Mobile Gaming Market (2025-2031)
Table 7.8: Trends of Web-Based in the Global Mobile Gaming Market (2019-2024)
Table 7.9: Forecast for Web-Based in the Global Mobile Gaming Market (2025-2031)
Chapter 8
Table 8.1: Market Size and CAGR of Various Regions in the Global Mobile Gaming Market (2019-2024)
Table 8.2: Market Size and CAGR of Various Regions in the Global Mobile Gaming Market (2025-2031)
Chapter 9
Table 9.1: Trends of the North American Mobile Gaming Market (2019-2024)
Table 9.2: Forecast for the North American Mobile Gaming Market (2025-2031)
Table 9.3: Market Size and CAGR of Various Platform in the North American Mobile Gaming Market (2019-2024)
Table 9.4: Market Size and CAGR of Various Platform in the North American Mobile Gaming Market (2025-2031)
Table 9.5: Market Size and CAGR of Various Device in the North American Mobile Gaming Market (2019-2024)
Table 9.6: Market Size and CAGR of Various Device in the North American Mobile Gaming Market (2025-2031)
Table 9.7: Market Size and CAGR of Various Game Genre in the North American Mobile Gaming Market (2019-2024)
Table 9.8: Market Size and CAGR of Various Game Genre in the North American Mobile Gaming Market (2025-2031)
Table 9.9: Market Size and CAGR of Various Distribution Channel in the North American Mobile Gaming Market (2019-2024)
Table 9.10: Market Size and CAGR of Various Distribution Channel in the North American Mobile Gaming Market (2025-2031)
Table 9.11: Trends and Forecast for the United States Mobile Gaming Market (2019-2031)
Table 9.12: Trends and Forecast for the Mexican Mobile Gaming Market (2019-2031)
Table 9.13: Trends and Forecast for the Canadian Mobile Gaming Market (2019-2031)
Chapter 10
Table 10.1: Trends of the European Mobile Gaming Market (2019-2024)
Table 10.2: Forecast for the European Mobile Gaming Market (2025-2031)
Table 10.3: Market Size and CAGR of Various Platform in the European Mobile Gaming Market (2019-2024)
Table 10.4: Market Size and CAGR of Various Platform in the European Mobile Gaming Market (2025-2031)
Table 10.5: Market Size and CAGR of Various Device in the European Mobile Gaming Market (2019-2024)
Table 10.6: Market Size and CAGR of Various Device in the European Mobile Gaming Market (2025-2031)
Table 10.7: Market Size and CAGR of Various Game Genre in the European Mobile Gaming Market (2019-2024)
Table 10.8: Market Size and CAGR of Various Game Genre in the European Mobile Gaming Market (2025-2031)
Table 10.9: Market Size and CAGR of Various Distribution Channel in the European Mobile Gaming Market (2019-2024)
Table 10.10: Market Size and CAGR of Various Distribution Channel in the European Mobile Gaming Market (2025-2031
Table 10.11: Trends and Forecast for the German Mobile Gaming Market (2019-2031)
Table 10.12: Trends and Forecast for the French Mobile Gaming Market (2019-2031)
Table 10.13: Trends and Forecast for the Spanish Mobile Gaming Market (2019-2031)
Table 10.14: Trends and Forecast for the Italian Mobile Gaming Market (2019-2031)
Table 10.15: Trends and Forecast for the United Kingdom Mobile Gaming Market (2019-2031)
Chapter 11
Table 11.1: Trends of the APAC Mobile Gaming Market (2019-2024)
Table 11.2: Forecast for the APAC Mobile Gaming Market (2025-2031)
Table 11.3: Market Size and CAGR of Various Platform in the APAC Mobile Gaming Market (2019-2024)
Table 11.4: Market Size and CAGR of Various Platform in the APAC Mobile Gaming Market (2025-2031)
Table 11.5: Market Size and CAGR of Various Device in the APAC Mobile Gaming Market (2019-2024)
Table 11.6: Market Size and CAGR of Various Device in the APAC Mobile Gaming Market (2025-2031)
Table 11.7: Market Size and CAGR of Various Game Genre in the APAC Mobile Gaming Market (2019-2024)
Table 11.8: Market Size and CAGR of Various Game Genre in the APAC Mobile Gaming Market (2025-2031)
Table 11.9: Market Size and CAGR of Various Distribution Channel in the APAC Mobile Gaming Market (2019-2024)
Table 11.10: Market Size and CAGR of Various Distribution Channel in the APAC Mobile Gaming Market (2025-2031
Table 11.11: Trends and Forecast for the Japanese Mobile Gaming Market (2019-2031)
Table 11.12: Trends and Forecast for the Indian Mobile Gaming Market (2019-2031)
Table 11.13: Trends and Forecast for the Chinese Mobile Gaming Market (2019-2031)
Table 11.14: Trends and Forecast for the South Korean Mobile Gaming Market (2019-2031)
Table 11.15: Trends and Forecast for the Indonesian Mobile Gaming Market (2019-2031)
Chapter 12
Table 12.1: Trends of the RoW Mobile Gaming Market (2019-2024)
Table 12.2: Forecast for the RoW Mobile Gaming Market (2025-2031)
Table 12.3: Market Size and CAGR of Various Platform in the RoW Mobile Gaming Market (2019-2024)
Table 12.4: Market Size and CAGR of Various Platform in the RoW Mobile Gaming Market (2025-2031)
Table 12.5: Market Size and CAGR of Various Device in the RoW Mobile Gaming Market (2019-2024)
Table 12.6: Market Size and CAGR of Various Device in the RoW Mobile Gaming Market (2025-2031)
Table 12.7: Market Size and CAGR of Various Game Genre in the RoW Mobile Gaming Market (2019-2024)
Table 12.8: Market Size and CAGR of Various Game Genre in the RoW Mobile Gaming Market (2025-2031)
Table 12.9: Market Size and CAGR of Various Distribution Channel in the RoW Mobile Gaming Market (2019-2024)
Table 12.10: Market Size and CAGR of Various Distribution Channel in the RoW Mobile Gaming Market (2025-2031
Table 12.11: Trends and Forecast for the Middle Eastern Mobile Gaming Market (2019-2031)
Table 12.12: Trends and Forecast for the South American Mobile Gaming Market (2019-2031)
Table 12.13: Trends and Forecast for the African Mobile Gaming Market (2019-2031)
Chapter 13
Table 13.1: Product Mapping of Mobile Gaming Suppliers Based on Segments
Table 13.2: Operational Integration of Mobile Gaming Manufacturers
Table 13.3: Rankings of Suppliers Based on Mobile Gaming Revenue
Chapter 14
Table 14.1: New Product Launches by Major Mobile Gaming Producers (2019-2024)
Table 14.2: Certification Acquired by Major Competitor in the Global Mobile Gaming Market

Companies Mentioned

The companies profiled in this Mobile Gaming market report include:
  • Tencent Holdings Limited
  • Apple
  • Google
  • NetEase
  • Activision Blizzard
  • Electronic Arts
  • Nintendo
  • Take-Two Interactive Software
  • Roblox Corporation
  • Supercell

Methodology

The analyst has been in the business of market research and management consulting since 2000 and has published over 600 market intelligence reports in various markets/applications and served over 1,000 clients worldwide. Each study is a culmination of four months of full-time effort performed by the analyst team. The analysts used the following sources for the creation and completion of this valuable report:

  • In-depth interviews of the major players in the market
  • Detailed secondary research from competitors’ financial statements and published data
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of professionals, who have analyzed and tracked the market over the years.

Extensive research and interviews are conducted in the supply chain of the market to estimate market share, market size, trends, drivers, challenges and forecasts.

Thus, the analyst compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. The analyst then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process.

 

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