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Visual Effects Market - Global Forecast 2026-2032

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    Report

  • 183 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5613086
1h Free Analyst Time
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The visual effects market is rapidly transforming as creative ambitions expand and new production technologies redefine workflows. Senior leaders must navigate shifting operational models, evolving talent needs, and growing project complexity in both established and emerging geographies.

Market Snapshot: Visual Effects Market Size and Growth

The global visual effects market advanced from USD 12.01 billion in 2025 to USD 13.23 billion in 2026, with a compound annual growth rate (CAGR) of 10.33% projected to bring total value to USD 23.90 billion by 2032. This upward momentum is driven by innovation in collaborative technology, mounting demand for immersive visual experiences, and broader content creation across a range of sectors.

Scope & Segmentation of the Visual Effects Market

  • Component Types: Includes essential hardware such as graphics cards and motion capture devices, a spectrum of software options from animation tools to rendering engines, and a suite of services for consultation, technical support, and training.
  • Technology Areas: Covers a variety of specialized capabilities, including animation, compositing, matte painting, modelling, chroma key, simulation FX, bullet time techniques, and advanced virtual cinematography.
  • Applications: Spans film production, television, gaming, advertising campaigns, architectural visualization, and applications in medical visualization requiring accuracy and regulatory awareness.
  • End Users: Incorporates stakeholders from architecture and design firms, entertainment companies, healthcare institutions, and the marketing and advertising field, each with divergent content validation and turnaround priorities.
  • Deployment Models: Encompasses cloud-based resources, traditional on-premises solutions, and hybrid configurations to support distributed or flexible teams.
  • Geographic Regions: Major adoption is seen in the Americas, Europe, Middle East and Africa, and Asia-Pacific, where regional trends shape technology adoption rates and influence project delivery models.

The shift from single-studio production control to networks of specialized vendors encourages scalability and supports more complex projects. Studios are increasingly adopting real-time workflows, leveraging hybrid compute infrastructures, and utilizing open standards to enhance efficiency. Regional variations also drive differences in technology adoption speed and skillset development, presenting both localized opportunities and cross-border challenges.

Key Takeaways: Strategic Insights for Senior Decision-Makers

  • Agile studios are moving toward modular, cloud-enabled production toolchains, requiring ongoing evaluation of legacy systems and capital expenditures.
  • The proliferation of remote collaboration is expanding access to global talent, but it also requires effective retention methods, rigorous training programs, and adaptive leadership strategies.
  • Immersive and interactive content production is accelerating, merging traditional linear processes with real-time workflows to satisfy evolving client and audience expectations.
  • Procurement processes are becoming more sophisticated, factoring regulatory considerations, technology refresh rates, and the complexities of global supply logistics.
  • Each application segment necessitates distinct approaches: advertising focuses on speed and flexible deliverables, architecture demands high-fidelity visualization, and medical uses stress thorough validation and compliance alignment.

Tariff Impact on Procurement and Operational Planning

Recent adjustments to tariff policies, especially within the United States, have complicated procurement and supply chain strategies for visual effects studios. Decision-makers are actively diversifying their supplier pool, reassessing contractual agreements, and planning for extended lead times to reduce exposure to disruptions. Both software licensing and hardware procurement are subject to stricter oversight, requiring a balanced approach to manage costs and ensure regulatory compliance. Increased scrutiny is being given to asset reuse, automation of workflows, and scenario-driven investment planning, making operational agility and discipline critical in this changing environment.

Methodology & Data Sources

The report draws on structured interviews with industry practitioners, detailed technical evaluations, and careful analysis of published studies and industry documentation. This triangulated approach ensures each trend and recommendation is validated by multiple independent perspectives, creating a sound foundation for decision-making.

Why This Report Matters

  • Supports benchmarking across technology investments, talent acquisition models, and procurement strategies relevant to the world’s most competitive studios and vendors.
  • Highlights practical priorities for building resilient operations, strengthening workforce development, and anticipating supply risk in an evolving sector.
  • Offers detailed, region-focused insights to guide both global expansion strategies and responsive, local operational planning.

Conclusion

Aligning creative objectives with modular technology, robust talent pipelines, and flexible sourcing enables organizations to adapt effectively. Sustained modernization and operational rigor will underpin ongoing excellence in visual effects delivery.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Visual Effects Market, by Component
8.1. Hardware
8.1.1. Graphics Cards
8.1.2. Motion Capture Devices
8.2. Services
8.2.1. Consultation Services
8.2.2. Technical Support
8.2.3. Training Services
8.3. Software
8.3.1. Animation Tools
8.3.2. Rendering Engines
9. Visual Effects Market, by Technology
9.1. Animation
9.2. Bullet Time
9.3. Chroma Key
9.4. Compositing
9.5. Computer-Generated Imagery
9.6. Digital Compositing
9.7. Matte painting
9.8. Modelling
9.9. Motion Control Photography
9.10. Simulation FX
9.11. Virtual Cinematography
10. Visual Effects Market, by Application
10.1. Advertising
10.2. Architecture
10.3. Film
10.4. Games
10.5. Medical
10.6. Television
11. Visual Effects Market, by End User
11.1. Architecture & Design
11.2. Entertainment Industry
11.3. Healthcare
11.4. Marketing & Advertising
12. Visual Effects Market, by Deployment
12.1. Cloud-Based
12.2. On-Premises
13. Visual Effects Market, by Region
13.1. Americas
13.1.1. North America
13.1.2. Latin America
13.2. Europe, Middle East & Africa
13.2.1. Europe
13.2.2. Middle East
13.2.3. Africa
13.3. Asia-Pacific
14. Visual Effects Market, by Group
14.1. ASEAN
14.2. GCC
14.3. European Union
14.4. BRICS
14.5. G7
14.6. NATO
15. Visual Effects Market, by Country
15.1. United States
15.2. Canada
15.3. Mexico
15.4. Brazil
15.5. United Kingdom
15.6. Germany
15.7. France
15.8. Russia
15.9. Italy
15.10. Spain
15.11. China
15.12. India
15.13. Japan
15.14. Australia
15.15. South Korea
16. United States Visual Effects Market
17. China Visual Effects Market
18. Competitive Landscape
18.1. Market Concentration Analysis, 2025
18.1.1. Concentration Ratio (CR)
18.1.2. Herfindahl Hirschman Index (HHI)
18.2. Recent Developments & Impact Analysis, 2025
18.3. Product Portfolio Analysis, 2025
18.4. Benchmarking Analysis, 2025
18.5. 3DAR LTDA
18.6. Adobe Inc.
18.7. Animal Logic by Netflix
18.8. Covalent
18.9. Digital Domain Holdings Ltd.
18.10. Eastman Kodak Company
18.11. FuseFX
18.12. Nvidia Corporation
18.13. Red Chillies Entertainments Private Limited
18.14. Weta FX
18.15. Zoic Studios
List of Figures
FIGURE 1. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 12. UNITED STATES VISUAL EFFECTS MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 13. CHINA VISUAL EFFECTS MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GRAPHICS CARDS, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GRAPHICS CARDS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GRAPHICS CARDS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CAPTURE DEVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CAPTURE DEVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CAPTURE DEVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CONSULTATION SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CONSULTATION SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CONSULTATION SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNICAL SUPPORT, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNICAL SUPPORT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNICAL SUPPORT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TRAINING SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TRAINING SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION TOOLS, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION TOOLS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION TOOLS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL VISUAL EFFECTS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL VISUAL EFFECTS MARKET SIZE, BY RENDERING ENGINES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL VISUAL EFFECTS MARKET SIZE, BY RENDERING ENGINES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL VISUAL EFFECTS MARKET SIZE, BY BULLET TIME, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL VISUAL EFFECTS MARKET SIZE, BY BULLET TIME, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL VISUAL EFFECTS MARKET SIZE, BY BULLET TIME, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CHROMA KEY, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CHROMA KEY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CHROMA KEY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY REGION, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPUTER-GENERATED IMAGERY, BY REGION, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPUTER-GENERATED IMAGERY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPUTER-GENERATED IMAGERY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL COMPOSITING, BY REGION, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL COMPOSITING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL COMPOSITING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY REGION, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MODELLING, BY REGION, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MODELLING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MODELLING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CONTROL PHOTOGRAPHY, BY REGION, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CONTROL PHOTOGRAPHY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CONTROL PHOTOGRAPHY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SIMULATION FX, BY REGION, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SIMULATION FX, BY GROUP, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SIMULATION FX, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL VISUAL EFFECTS MARKET SIZE, BY VIRTUAL CINEMATOGRAPHY, BY REGION, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL VISUAL EFFECTS MARKET SIZE, BY VIRTUAL CINEMATOGRAPHY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL VISUAL EFFECTS MARKET SIZE, BY VIRTUAL CINEMATOGRAPHY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE, BY REGION, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL VISUAL EFFECTS MARKET SIZE, BY FILM, BY REGION, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL VISUAL EFFECTS MARKET SIZE, BY FILM, BY GROUP, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL VISUAL EFFECTS MARKET SIZE, BY FILM, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 80. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 81. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 82. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 83. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MEDICAL, BY REGION, 2018-2032 (USD MILLION)
TABLE 84. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MEDICAL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 85. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MEDICAL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TELEVISION, BY REGION, 2018-2032 (USD MILLION)
TABLE 87. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TELEVISION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 88. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TELEVISION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 90. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE & DESIGN, BY REGION, 2018-2032 (USD MILLION)
TABLE 91. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE & DESIGN, BY GROUP, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE & DESIGN, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 93. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ENTERTAINMENT INDUSTRY, BY REGION, 2018-2032 (USD MILLION)
TABLE 94. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ENTERTAINMENT INDUSTRY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ENTERTAINMENT INDUSTRY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 96. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 97. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HEALTHCARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 98. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 99. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MARKETING & ADVERTISING, BY REGION, 2018-2032 (USD MILLION)
TABLE 100. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MARKETING & ADVERTISING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 101. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MARKETING & ADVERTISING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 102. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 103. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CLOUD-BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 104. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CLOUD-BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 105. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CLOUD-BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 106. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ON-PREMISES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 108. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ON-PREMISES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 109. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 110. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 111. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 112. AMERICAS VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 113. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 114. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 115. AMERICAS VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 116. AMERICAS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 117. AMERICAS VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 118. AMERICAS VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 119. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 120. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 121. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 122. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 123. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 124. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 125. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 126. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 127. NORTH AMERICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 128. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 129. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 130. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 131. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 132. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 133. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 134. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 135. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 136. LATIN AMERICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 137. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 138. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 139. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 140. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 141. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 142. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 143. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 144. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 145. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 146. EUROPE VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 147. EUROPE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 148. EUROPE VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 149. EUROPE VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 150. EUROPE VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 151. EUROPE VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 152. EUROPE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 153. EUROPE VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 154. EUROPE VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 155. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 156. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 157. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 158. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 159. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 160. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 161. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 162. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 163. MIDDLE EAST VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 164. AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 165. AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 166. AFRICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 167. AFRICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 168. AFRICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 169. AFRICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 170. AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 171. AFRICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 172. AFRICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 173. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 174. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 175. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 176. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 177. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 178. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 179. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 180. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 181. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 182. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 183. ASEAN VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 184. ASEAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 185. ASEAN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 186. ASEAN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 187. ASEAN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 188. ASEAN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 189. ASEAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 190. ASEAN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 191. ASEAN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 192. GCC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 193. GCC VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 194. GCC VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 195. GCC VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 196. GCC VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 197. GCC VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 198. GCC VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 199. GCC VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 200. GCC VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 201. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 202. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 203. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 204. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 205. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 206. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 207. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 208. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 209. EUROPEAN UNION VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 210. BRICS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 211. BRICS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 212. BRICS VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 213. BRICS VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 214. BRICS VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 215. BRICS VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 216. BRICS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 217. BRICS VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 218. BRICS VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 219. G7 VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 220. G7 VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 221. G7 VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 222. G7 VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 223. G7 VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 224. G7 VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 225. G7 VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 226. G7 VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 227. G7 VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 228. NATO VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 229. NATO VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 230. NATO VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 231. NATO VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 232. NATO VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 233. NATO VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 234. NATO VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 235. NATO VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 236. NATO VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 237. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 238. UNITED STATES VISUAL EFFECTS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 239. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 240. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 241. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 242. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 243. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 244. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 245. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 246. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)
TABLE 247. CHINA VISUAL EFFECTS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 248. CHINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 249. CHINA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 250. CHINA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 251. CHINA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 252. CHINA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 253. CHINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 254. CHINA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 255. CHINA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this Visual Effects market report include:
  • 3DAR LTDA
  • Adobe Inc.
  • Animal Logic by Netflix
  • Covalent
  • Digital Domain Holdings Ltd.
  • Eastman Kodak Company
  • FuseFX
  • Nvidia Corporation
  • Red Chillies Entertainments Private Limited
  • Weta FX
  • Zoic Studios

Table Information