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Traditional Toys and Games in Italy

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    Report

  • 24 Pages
  • June 2025
  • Region: Italy
  • Euromonitor International
  • ID: 1855493
In 2024, traditional toys and games in Italy witnessed a marginal decline in value sales. Nevertheless, the growth of construction and games and puzzles was driven by factors such as strategy, nostalgia, and community building. The kidult trend, which sees adults seeking nostalgic experiences, had a significant impact on demand. E-commerce was the leading distribution channel, while the competitive landscape remained fairly concentrated among the leading players.

The Traditional Toys and Games in Italy report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Growth in construction and puzzles and games driven by nostalgia, and community
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Lego uses pop-up shops and partnerships to drive growth
  • Funko Pop! Valentine's release highlights kidult influence on gift choices
  • CHART 2 Valentine’s Day Funko Pop! Surge Highlights Kidult Spending on Collectibles in 2024
  • Nostalgia a strong feature behind collectibles and marketing campaigns
  • CHART 3 Majorette and Bburago Spark Interest with Anniversary Celebrations in 2024
  • Miraculous licensing drives sales, leveraging TV and film tie-ins
  • CHART 4 Miraculous Launch Boosts Playmobil Sales Ahead of Christmas 2024
  • WHAT’S NEXT?
  • Construction to lead overall growth in category impacted by changing demographics
  • Licensing to shape traditional toys and games and influence trends
  • Tech integration and further rise of digitalisation
COMPETITIVE LANDSCAPE
  • LEGO strengthens leadership with seasonal sets and new licensed products
  • Spin Master marks Rubik's Cube anniversary with new products
  • Cranio Creations partners Quercetti to launch Point Art game in 2024
  • Clementoni's AIRO robot wins innovation award for educational gaming
  • CHART 5 Analyst Insight
CHANNELS
  • Rocco Giocattoli expands retail presence and tests new product launches
  • Lucca Comics showcases product launches and brand engagement for games
  • Online channels drive toy sales, influenced by social media trends
COUNTRY REPORTS DISCLAIMER
  • CHART 6 Key Trends 2024
  • CHART 7 Tamagotchi Revival: Rock Glitter Edition Targets Nostalgic Adult Gamers
  • CHART 8 Sylvanian Families Boom as Social Media Fuels Collecting Trend in 2024
  • CHART 9 Analyst Insight
  • CHART 10 Real GDP Growth and Inflation 2019-2029
  • CHART 11 PEST Analysis in Italy 2024
  • CHART 12 Key Insights on Consumers in Italy 2024
  • CHART 13 Consumer Landscape in Italy 2024
TOYS AND GAMES IN ITALY
EXECUTIVE SUMMARY
  • Growth fuelled by video games, kidult trend, collectibles, and e-commerce
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games records fastest growth
  • Tamagotchi relaunch targets nostalgic adults amid kidult trend
  • Collectibles gain popularity, driven by limited editions and social media
  • Moana film drives merchandise sales with Mattel and JAKKS Pacific
  • WHAT’S NEXT?
  • Video games to lead industry growth
  • Cloud gaming and personalisation to shape future gaming experiences
  • Toy affordability improves but inflation still hampers sales growth
COMPETITIVE LANDSCAPE
  • Fila targets adults with Didò variations amid changing market
  • MGA launches Bratz Mean Girls doll line with Paramount Consumer Products
  • Peg Perego reduces workforce amid sales decline, acquisition possible
  • Plaion relaunches vintage console, targeting nostalgia and adult consumers
CHANNELS
  • E-commerce remains dominant distribution channel, although in-store remains important
  • Pop Mart opens first store, targeting kidults with licensed figures
  • TV adverts drive board game popularity, particularly Monopoly, Cluedo and Forza 4
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources