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Traditional Toys and Games in Japan

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    Report

  • 22 Pages
  • June 2025
  • Region: Japan
  • Euromonitor International
  • ID: 1855494
Traditional toys and games in Japan saw steady growth in 2024, driven by inflation and the subsequent increase in prices and spending. Action figures and accessories, and games and puzzles were dynamic, due to the popularity of franchises like Beyblade and Pokémon. The kidult trend, which sees brands targeting adults as well as children, was a significant growth driver. The category is highly concentrated, with leading players capitalising on e-commerce and strong intellectual property.

The Traditional Toys and Games in Japan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Franchises such as Beyblade and Pokémon drive growth among kidults
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Beyblade X and card games drive growth in traditional toys and games
  • Sales of One Piece Card Game surge thanks to enduring popularity of the franchise
  • CHART 2 One Piece Card Game Emerged as a Top-Selling Brand in 2024
  • CHART 3 Analyst Insight
  • Capsule toy vending machine stores continue to expand
  • CHART 4 C-Pla Shibuya Opens Expanded Store with 600 New Capsule Machines in 2024
  • WHAT’S NEXT?
  • Games and puzzles set to remain the largest category, and see modest growth
  • Traditional toys and games will remain important; Gundam series to impact sales
  • The need to refresh established brands to sustain sales
COMPETITIVE LANDSCAPE
  • Beyblade X launch drives greater concentration in action figures and accessories
  • BANDAI NAMCO expands plush sales with Sunrise Inc acquisition
  • Disney Lorcana card games demonstrate strong performance with dual appeal
  • Sumikkogurashi IP drives sales with live-streaming function for younger consumers
  • CHART 5 Sumikkogurashi PC: Live-Streaming Feature Boosts Sales in 2024
CHANNELS
  • Retail e-commerce gains share from offline channels in traditional toys and games
  • Traditional toys and games stores still serve an important purpose
  • Manufacturers embrace direct-to-consumer sales via their own e-commerce sites
COUNTRY REPORTS DISCLAIMER
  • CHART 6 Key Trends 2024
  • CHART 7 One Piece Card Game Sales Surge in 2024, Fuelled by Nostalgia and Anime Tie-ins
  • CHART 8 Analyst Insight
  • CHART 9 Palworld Becomes a Breakout Hit on Steam in 2024
  • CHART 10 Sumikkogurashi PC Remains Top Seller in Japan in 2024
  • CHART 11 Real GDP Growth and Inflation 2019-2029
  • CHART 12 PEST Analysis in Japan 2024
  • CHART 13 Key Insights on Consumers in Japan 2024
  • CHART 14 Consumer Landscape in Japan 2024
TOYS AND GAMES IN JAPAN
EXECUTIVE SUMMARY
  • Even inflation cannot stop growth for traditional toys and games, due to spending by kidults
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Traditional toys and games shows growth, while video games declines
  • One Piece Card Game benefits from the kidult trend and popularity of the related comic
  • Palworld's success on Steam faces controversy due to similarity with Pokémon
  • WHAT’S NEXT?
  • Video games will continue to lead toys and games, despite anticipation of modest growth
  • Pokémon Trading Card Game app launch expected to also boost sales of its physical game
  • Switch 2 launch in 2025 anticipated to perform well
  • Gundam likely to drive growth in traditional toys and games, but mobile games may face headwinds in video games
COMPETITIVE LANDSCAPE
  • PlayStation loses its lead to Nintendo amid the changing preferences of gamers
  • China-based games developers' marketing tactics drive success for mobile games
  • IP partnerships impact brand rankings, with Sumikkogurashi PC performing well
CHANNELS
  • Retail e-commerce is the leading sales channel and exhibits strong growth
  • Offline retail continues to have its place, particularly for sales of traditional toys and games
  • Toymakers prioritise direct-to-consumer for closer consumer contact
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources