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Video Games in Australia

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    Report

  • 24 Pages
  • June 2025
  • Region: Australia
  • Euromonitor International
  • ID: 1868754
In 2024, video games in Australia recorded strong current value growth, despite a drop in hardware sales due to cost-of-living pressures. Notable trends included AI personalisation for improved gaming experiences and strategic partnerships to leverage franchise appeal. Subscription services also played a role in growth by providing cost-effective access to multiple games. The landscape shifted towards greater fragmentation, while e-commerce strengthened its dominance of distribution.

The Video Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market
  • Pinpoint growth sectors and identify factors driving change
  • Understand the competitive environment, the market’s major players and leading brands
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Strong performance driven by increasing interest in digital content
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games software growth is driven by digital social interaction
  • CHART 2 Analyst Insight
  • Black Shark AI and Microsoft create realistic immersion for flight simulator
CHART 3 Microsoft Flight Simulator Incorporates Latest in Generative AI
  • Roblox and PUBG partnerships boost engagement through exclusive content
CHART 4 Roblox Collaborates with Singer Charli XCX
  • Sega explores subscription gaming service, intensifying competition and increasing player loyalty
  • WHAT’S NEXT?
  • Video games software set to continue driving category sales
  • AI and the metaverse to increasingly influence future development
  • Further penetration of mobile games driven by accessibility and low entry costs
COMPETITIVE LANDSCAPE
  • Microsoft’s leadership is supported by its strength in video games software
  • Hazelight finds success with story-driven cooperative adventures
  • Kadokawa and Sony collaborate to expand gaming presence
CHANNELS
  • Retail e-commerce retains dominant distribution for video games
  • Woolworths and Big W Minecraft promotion looks to leverage film launch
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 McDonald’s Partners with Pokémon
  • CHART 7 Funko Introduces Bitty Pop! 4-pack Collection
  • CHART 8 Analyst Insight
  • CHART 9 Nintendo Announces Partnership with Sea Life Sydney Aquarium
  • CHART 10 Real GDP Growth and Inflation 2019-2029
  • CHART 11 PEST Analysis in Australia 2024
  • CHART 12 Key Insights on Consumers in Australia 2024
  • CHART 13 Consumer Landscape in Australia 2024
TOYS AND GAMES IN AUSTRALIA
EXECUTIVE SUMMARY
  • Kidults and video games drive overall growth in 2024
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games drives sales and growth overall
  • McDonald’s leverages nostalgia with Pokémon Happy Meals to target kidults
  • Funko leverages blind boxes to drive collectability and repeat purchases
  • WHAT’S NEXT?
  • Video games anticipated to continue driving growth of toys and games
  • Affordability and social media to drive growth of traditional toys and games
  • Online sales will continue to dominate but potential social media ban might reduce marketing access to younger consumers
COMPETITIVE LANDSCAPE
  • Microsoft and Electronic Arts lead overall, driven by growth in digital games
  • Pop Mart expands, driven by Labubu popularity and repeat custom
  • Kadokawa and Sony alliance to enhance games’ global footprint
  • Pokémon taps nostalgia trend with new mobile application
  • Nintendo and Sea Life partnership leverages brand strengths to enhance engagement
CHANNELS
  • Kmart broadens toy offerings while e-commerce growth is gradual
  • EB Games uses subscriptions to retain customers amid retail challenges
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources