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Traditional Toys and Games in Germany

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    Report

  • 24 Pages
  • June 2025
  • Region: Germany
  • Euromonitor International
  • ID: 1949063
In 2024, traditional toys and games in Germany experienced a minor decline. Nevertheless, the popularity of plush toys increased due to their playful and comforting nature, which was further boosted by the global “Kawaii” trend. Construction remained the largest category, with its versatility appealing to both children and adults. The rise of e-commerce and collectibles are significant trends, while physical retailers in the country are facing challenges from online marketplaces.

The Traditional Toys and Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Rising focus on kidults due to shrinking target audience
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Construction drives demand amid category’s overall flat performance
  • CHART 2 Expansion of Lego Botanicals Collection
  • Pokémon's nostalgia boosts purchases of licensed toys and games among adults
  • CHART 3 Pokémon Cards
  • Collectibles help drive sales of plush toys among both children and adults
  • WHAT’S NEXT?
  • Construction to continue to drive sales, while games and puzzles will be most dynamic
  • Kidult trend to further influence sales of traditional toys and games
  • CHART 4 Analyst Insight
  • Increasing digitalisation and future impact of DPP on production
COMPETITIVE LANDSCAPE
  • Leading toy companies strengthen share through brand reputation
  • MGA and Zapf merger further consolidates landscape of traditional toys and games
  • Miniverse supported by TikTok trend and kidult appeal
  • CHART 5 Miniature Collectibles from MGA Zapf’s Miniverse
  • Bitzee also enjoys success due to collectibles trend
  • Playmobil to launch Sky Trails following successful showing at International Toy Fair
CHANNELS
  • Retail e-commerce growth fuels further shift in distribution
  • Physical stores must adapt to online pressure
COUNTRY REPORTS DISCLAIMER
  • CHART 6 Key Trends 2024
  • CHART 7 Miniverse Miniature Collectibles
  • CHART 8 My Robot MC 5 App Controlled Construction Toy
  • CHART 9 Disney and Epic Games Partnership
  • CHART 10 Analyst Insight
  • CHART 11 Real GDP Growth and Inflation 2019-2029
  • CHART 12 PEST Analysis in Germany 2024
  • CHART 13 Key Insights on Consumers in Germany 2024
  • CHART 14 Consumer Landscape in Germany 2024
TOYS AND GAMES IN GERMANY
EXECUTIVE SUMMARY
  • Despite weak performance, positives include collectibles and digital integration
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Toys and games in Germany records downturn due to decline of video games
  • Collectibles boost sales of toys and games
  • Parents increasingly favour toys that both excite and educate their children
  • WHAT’S NEXT?
  • Video games to drive future growth of toys and games
  • Licensing and influencer collaborations to help shape industry
  • Digital integration and further retail e-commerce growth
COMPETITIVE LANDSCAPE
  • Fragmented industry sees increasing concentration due to brand monopolisation
  • Brands collaborate to broaden market reach in toys and games
CHANNELS
  • Retail e-commerce strengthens position as dominant distribution channel for toys and games
  • Online growth challenges offline stores and necessitates omnichannel strategy
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources