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Social Network Game Development in the US - Industry Market Research Report

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    Report

  • 41 Pages
  • September 2023
  • Region: United States
  • IBISWorld
  • ID: 2052837

Smart gaming: New markets are embracing social gaming, boosting revenue growth

Since their inception, social network game developers have grown rapidly. Revenue grew at a CAGR of 6.5% to an estimated $6.1 billion over the past five years. The surging adoption of the internet and the popularity of social networks, including social networking websites and mobile apps, have driven revenue growth during the period. However, profit has exhibited extreme fluctuations due to the large number of small start-ups with external funding. Nonetheless, alongside rapid increases in demand, profit also grew over the past five years.

Companies in this industry develop video games played on a social network platform, including websites such as Facebook and smartphone applications. The games developed within this industry are free to play and do not require the user to own any software or console to participate. Companies earn revenue through the sale of virtual goods within a game as well as through advertisements. The Social Network Game Development industry is a fairly new research area that was established in 2005.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry's key players and their market shares.


Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources
INDUSTRY AT A GLANCE
INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle
PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations
COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization
MAJOR COMPANIES
OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance
KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios
JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • King Digital Entertainment Plc
  • Zynga Inc.

Methodology

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