Toys and games in Malaysia recorded further value growth in 2024, largely due to the rising popularity of products targeting kidults, licensed intellectual property, and educational toys. Development is also being influenced by strategic partnerships and the accessibility of cloud gaming. However, challenges such as inflation and a decrease in fertility rates persist, and the industry is further complicated by the coexistence of e-commerce and traditional retail.
This Toys and Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
This Toys and Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why Buy this Report?
- Get a detailed picture of the Toys and Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
Toys and Games in MalaysiaExecutive SummaryKidults and Video Games Drive Sales Amid Inflation and Falling Fertility RatesIndustry PerformanceWhat’S Next?Rising Incomes to Drive Expansion of Toys and Games Over the Forecast PeriodGreater Interest in Stem-Based Toys to Foster Learning Through PlayMillennials to Help Drive Sales as Local Birth Rates FallCompetitive LandscapeCompetitive Landscape Led by Video Games CompaniesBoboiboy Galaxy and Ejen Ali Benefit from Licensed Merchandise PartnershipsMattel Adjusts Production Amid Tariffs and Capacity ExpansionChannelsPhysical Stores Regain Share as Consumers Enjoy In-Person Toy ShoppingImpulse Gaming Expands With New Flagship Store in JohoreCountry Reports DisclaimerSourcesSummary 1 Research SourcesTraditional Toys and Games in MalaysiaIndustry PerformanceParents Favour Sustainability and Cultural Relevance in Toys and GamesWhat’S Next?Overall Positive Outlook But Category May Struggle Towards the End of the Forecast PeriodDemand for Educational Toys Shapes Purchasing PatternsCompetitive LandscapeNew Leader as Competitive Landscape Becomes Increasingly ConsolidatedLocal Anime and Films Drive Licensing in Action Figures and GamesMattel Reduces China Toy Production Due to TariffsChannelsPhysical Retailers Benefit from Weekend Visits to Shopping CentresFurther Gains for Retail E-Commerce as It Attracts Consumers With Competitive PricesImpulse Gaming Expands Physical Presence With New StoresCountry Reports DisclaimerVideo Games in MalaysiaIndustry PerformanceCloud Gaming Platforms Offer Flexible Subscriptions and Expand ServicesWhat’S Next?Disposable Income Growth Set to Drive Future Expansion of Video GamesCloud Gaming and Ai to Drive Growth and Shape Consumer BehaviourGames With Local Elements and Esports to See Rising PopularityCompetitive LandscapeSony Gains Dominance of Video Games Hardware With New Playstation LaunchKurechii Update Features Local Culture; Popular Games Achieve High SatisfactionNintendo to Launch Upgraded Switch Console to Boost DemandChannelsRetail E-Commerce Remains Dominant Due to Popularity of Digital GamesOffline Stores Preferred for Video Game Hardware PurchasesImpulse Gaming Expands Retail Presence With New Flagship StoresCountry Reports Disclaimer
Key Data Findings
Strong Growth for Traditional Toys and Games, But Video Games Dominates Sales
Monsta and Wau Animation Drive Innovation Via Cultural Appeal and Licensing
Affordable Cloud Gaming Passes Boost Accessibility for Local Gamers
Economic Context
Consumer Context
Key Data Findings
Kidults, Collectibles and Stem-Based Toys Drive Impressive Growth
Pop Mart Dolls and Local Anime Help Drive Category Sales
The Nurts Leverages Learn-And-Play Activities to Enhance Children's Skills
Kidults and Collectibles Trends to Drive Sales of Dolls Amid Declining Birth Rate
Key Data Findings
Further Shift Towards Digital Content and Rising Interest in Esports Help Drive Video Games
Mobile Games Drives Growth Within Largest Category of Video Games Software
Local Developers Cater to Demand for Culturally Relevant Games
Some Adults Still Invest in Static Consoles for Leisure Despite Economic Pressures