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Toys and Games in Poland

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    Report

  • 31 Pages
  • August 2025
  • Region: Poland
  • Euromonitor International
  • ID: 224698
Toys and games in Poland recorded further growth in 2024, largely due to the increasing demand for video games and technology-integrated toys that offer educational benefits. The kidult trend was another strong growth driver, particularly boosting sales of construction and collectibles. Additionally, there was a greater rise in AI personalisation, with interactive toys adapting to children's preferences and needs.

The Toys and Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

EXECUTIVE SUMMARY
  • Tech-based toys, video games and kidults support solid growth in 2024
KEY DATA FINDINGS
  • CHART 1 Key Trends 2024
  • CHART 2 Analyst Insight
INDUSTRY PERFORMANCE
  • Video games leads growth of toys and games in Poland
  • OZB combines traditional play with augmented reality features
  • CHART 3 Ozobot Encourages Children to Develop Programming And Coding Skills
  • Cobi targets kidults with retro car construction sets
  • CHART 4 Fiat 126P Holds Special Place in Polish Automotive History
  • AI personalisation drives interactive, adaptive toy development to enhance learning
  • WHAT’S NEXT?
  • Video games to drive future growth due to disposable income increase
  • Poland’s gaming industry set to develop through AI, VR and cloud gaming
  • Consumers demand educational and culturally relevant toys and games
COMPETITIVE LANDSCAPE
  • Video games players lead overall, but LEGO Group benefits from dominance of construction
  • EduSense expands its market presence through educational integration of Ozobot
  • Potential acquisitions could significantly impact competitive landscape
CHANNELS
  • Retail e-commerce benefits from aggressive marketing and fast delivery options
  • Rising popularity of online sales challenge physical outlets
ECONOMIC CONTEXT
  • CHART 5 Real GDP Growth and Inflation 2019-2029
  • CHART 6 PEST Analysis in Poland 2024
CONSUMER CONTEXT
  • CHART 7 Key Insights on Consumers in Poland 2024
  • CHART 8 Consumer Landscape in Poland 2024
COUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources
TRADITIONAL TOYS AND GAMES IN POLANDKEY DATA FINDINGS
2024 DEVELOPMENTS
  • Kidults, tech integration and sustainability influence category sales
  • CHART 9 Key Trends 2024
INDUSTRY PERFORMANCE
  • Construction continues to lead sales, appealing to both children and kidults
  • CHART 10 Lego Expands Its Highly Successful Botanicals Range
  • Chicco's eco-friendly line influences sustainability strategies
  • CHART 11 Analyst Insight
  • Lego capitalises on kidult trend with Architecture series
  • Clementoni's robot and Lego drive development of tech-integrated toys
  • WHAT’S NEXT?
  • Traditional toys and games to see modest gains due to rising disposable incomes
  • AI integration and partnerships to transform traditional toys and games
  • Rise of retail e-commerce to strengthen digital presence of brands
COMPETITIVE LANDSCAPE
  • LEGO Group expands adult offerings, strengthening category leadership
  • Little Dutch, Janod, and Djeco expand presence with design-focused products
  • Tiger Tribe expands into Poland with Rocking Rollers Cat
  • Buglo Play acquires LeikkiSet Oy to expand play equipment offering
CHANNELS
  • Retail e-commerce strengthens position as leading distribution channel
  • Armagan Toys enters Poland, challenging established chains such as Smyk
  • CHART 12 New Armagan Store Challenges Leading Retailer Smyk in Children’s Toy Retailers
COUNTRY REPORTS DISCLAIMERVIDEO GAMES IN POLANDKEY DATA FINDINGS
2024 DEVELOPMENTS
  • Further shift towards digital content drives sales of video games software
  • CHART 13 Key Trends 2024
INDUSTRY PERFORMANCE
  • Digital downloads and subscriptions drive software growth due to convenience
  • CHART 14 Analyst Insight
  • Media Expert and x-com boost cloud gaming visibility and subscriptions
  • CHART 15 GeForce Now Gains In Subscriptions Helps Solidify X-Kom Position in Innovation Market
  • Lego leverages kidult trend with video game-themed collectibles and social media
  • CD Projekt Red uses AI personalisation to boost Cyberpunk engagement
  • CHART 16 Polish Game Developer CD Projekt Red Utilizes AI-Driven Design in Latest Updates
  • WHAT’S NEXT?
  • Video games software to lead expansion, driven by disposable income growth
  • Cloud gaming and AI personalise experiences, changing consumer spending models
  • CD Projekt Red looks to expand offer, including AI gameplay
COMPETITIVE LANDSCAPE
  • Global players retain double-digit share with wide product reach
  • Varsav Game Studios leverages niche focus for success in gaming
  • Scopely acquisition of Niantic raises competition and engagement
  • Local players look to drive immersive, high-tech gaming experiences
CHANNELS
  • Steam and Epic Games Store help drive sales of digital video games
  • Media Expert and Xbox expand in-store presence; Allegro strengthens publisher ties
  • COUNTRY REPORTS DISCLAIMER