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Toys and Games in Switzerland

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    Report

  • 29 Pages
  • June 2025
  • Region: Switzerland
  • Euromonitor International
  • ID: 2359783
Toys and games in Switzerland saw a marginal decline in 2024, influenced in part by the weak performance by video games hardware amid the ongoing move towards digital gaming. Product design was influenced by the growing emphasis on sustainability and inclusivity, with manufacturers offering more ethical and environmentally-friendly options. Additionally, the kidult trend contributed to sales, as brands targeted adults with nostalgic and premium products.

The Toys and Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

EXECUTIVE SUMMARY
  • Kidult trend contributes to sales, with brands targeting adults with nostalgic toys
KEY DATA FINDINGS
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games leads sales despite overall value decline
  • SVS protests unfair competition from Asian online marketplaces
  • Schleich replaces PVC with recyclable TPE to meet demand
  • CHART 2 Analyst Insight
  • Collectibles surge, driven by kidult trend and nostalgia
  • CHART 3 Pokémon to One Piece: Collectibles Surge as Kidults Embrace Nostalgia
  • WHAT’S NEXT?
  • Video games set to record fastest growth over forecast period
  • Kidult trend impacts toys and games, while challenges arise
  • E-commerce to drive distribution but in-store experiences can create tangible experiences
COMPETITIVE LANDSCAPE
  • Lego gains share to remain most popular brand overall
  • Tiptoi and Furby drive interest in interactive and tech-integrated designs
  • MGA merges with Zapf, Niantic divests and Ubisoft takeover considered
  • Hasbro, Spin Master and Nintendo launch new products in 2025
  • CHART 4 Nintendo Switch 2 to Launch in June 2025, Aiming to Redefine Gaming Experience
CHANNELS
  • E-commerce gains ground while retailers adopt omnichannel approach
  • Toys R Us Asia uses stores to create immersive brand experiences
ECONOMIC CONTEXT
  • CHART 5 Real GDP Growth and Inflation 2019-2029
  • CHART 6 PEST Analysis in Switzerland 2024
CONSUMER CONTEXT
  • CHART 7 Key Insights on Consumers in Switzerland 2024
  • CHART 8 Consumer Landscape in Switzerland 2024
COUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources
TRADITIONAL TOYS AND GAMES IN SWITZERLANDKEY DATA FINDINGS
2024 DEVELOPMENTS
  • Construction remains popular by targeting wide target audience
  • CHART 9 Key Trends 2024
INDUSTRY PERFORMANCE
  • Lego's innovative sets drive construction’s growth among adults
  • Schleich uses recyclable material to meet sustainability demand
  • CHART 10 Schleich Shifts to Recyclable TPE in 2024, Embracing Demand for Greener, Safer Toys
  • Collectibles driven by 1990s nostalgia and kidult spending
  • CHART 11 Analyst Insight
  • Swiss Toy Association raises concerns over unregulated online marketplaces
  • WHAT’S NEXT?
  • Construction is expected to continue to drive sales of traditional toys and games
  • Tech integration and e-commerce to redefine traditional toys and games
  • Sustainable toys set to shape market evolution
COMPETITIVE LANDSCAPE
  • Lego remains most popular brand due to dominance in construction
  • Furby and Tiptoi gain positions amid shifting demands
  • MGA Entertainment merges with Zapf Creation to offer wider product range
  • Hasbro and Spin Master to launch new toy lines in 2025
  • CHART 12 Hasbro Targets Gift Market with Furby Minis Release in 2025
CHANNELS
  • E-commerce is largest distribution channel while general merchandise stores grow quickly
  • Toys R Us Asia integrates play areas to attract broader customer base
COUNTRY REPORTS DISCLAIMERVIDEO GAMES IN SWITZERLANDKEY DATA FINDINGS
2024 DEVELOPMENTS
  • Further move towards digital content drives sales of video games software
  • CHART 13 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games software remains largest and most dynamic category overall
  • Xbox Cloud Gaming expands offerings via “Bring Your Own Games” program
  • CHART 14 Xbox Cloud Gaming Adds New Feature for Streaming Personal Game Libraries
  • No Man's Sky uses AI to transform user engagement and personalisation
  • Subscription services drive digital games’ value upward
  • CHART 15 Analyst Insight
  • WHAT’S NEXT?
  • Video games software to drive overall category growth
  • Cloud gaming and personalisation transform gaming habits and spending
  • Mobile strategies, e-sports, and premium offerings to drive growth
COMPETITIVE LANDSCAPE
  • Top companies gain share amid growth of mobile games
  • BANDAI NAMCO and Krafton expand games portfolios to solidify positions
  • CHART 16 Krafton Introduces Next-Generation Games to Expand Its Online Gaming Presence
  • Niantic sells gaming division to Scopely; Ubisoft explores buyout options
  • Switch 2, GTA 6, Assassin’s Creed, and Monster Hunter release dates loom
CHANNELS
  • E-commerce remains dominant distribution channel
  • Samsung and Google announce mixed reality headset plans
  • COUNTRY REPORTS DISCLAIMER