The Lean Product Playbook. How to Innovate with Minimum Viable Products and Rapid Customer Feedback

  • ID: 2986080
  • Book
  • 336 Pages
  • John Wiley and Sons Ltd
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"If you want to create successful, innovative products that customers love, Dan′s playbook is a must–read."
Hiten Shah, Co–founder of KISSmetrics and Crazy Egg

"Dan′s product expertise was incredibly helpful in the early days of building and growing Box. I found his advice incredibly valuable and if you want to build a successful product, you will too."
Aaron Levie, CEO, Box

"A great, detailed guide on how to find product–market fit and make things people will love. This book should be required reading for everybody building products."
Laura Klein, Author of UX for Lean Startups

"Dan Olsen makes product development simple and logical. If you want to create kick–ass products, you need to read this book."
Dave McClure, Founding Partner and Troublemaker, 500 Startups

"Dan′s playbook is the missing manual on how to apply Lean Startup principles. This comprehensive, straightforward book guides you through everything you need to know to build a winning product."
Sean Ellis, CEO of Qualaroo and

"Dan takes Lean Startup to a new level with his step–by–step playbook for creating great products! This book truly is for everyone from designers to business people to engineers."
Kaaren Hanson, VP Design, Medallia and former VP Design Innovation, Intuit

"Dan Olsen is an established Lean product black belt in Silicon Valley. His book gives product teams a simple and straightforward way to identify product–market fit, launch an MVP and then improve it systematically over time."
Ken Fine, Chief Customer Officer, Medallia

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Introduction: Why Products Fail and How Lean Changes the Game xvii

PART I Core Concepts

Chapter 1 Achieving Product–Market Fit with the Lean Product Process 3

What Is Product–Market Fit? 3

The Product–Market Fit Pyramid 4

Quicken: from #47 to #1 7

The Lean Product Process 8

Chapter 2 Problem Space versus Solution Space 13

The Space Pen 13

Problems Define Markets 15

The What and the How 16

Outside–In Product Development 16

Should You Listen to Customers? 17

A Tale of Two Apple Features 18

Using the Solution Space to Discover the Problem Space 20

PART II The Lean Product Process

Chapter 3 Determine Your Target Customer (Step 1) 25

Fishing for Customers 25

How to Segment Your Target Market 26

Users versus Buyers 28

Technology Adoption Life Cycle 29

Personas 30

Chapter 4 Identify Underserved Customer Needs (Step 2) 37

A Customer Need by Any Other Name 37

Customer Needs Example: TurboTax 38

Customer Discovery Interviews 40

Customer Benefit Ladders 41

Hierarchies of Needs 43

The Importance versus Satisfaction Framework 45

Related Frameworks 56

Visualizing Customer Value 58

The Kano Model 63

Putting the Frameworks to Use 66

Chapter 5 Define Your Value Proposition (Step 3) 67

Strategy Means Saying No 68

Value Propositions for Search Engines 68

Not So Cuil 71

Building Your Product Value Proposition 72

Skating to Where the Puck Will Be 75

The Flip Video Camera 75

Predicting the Future with Value Propositions 75

Chapter 6 Specify Your Minimum Viable Product (MVP) Feature Set (Step 4) 77

User Stories: Features with Benefits 78

Breaking Features Down 79

Smaller Batch Sizes Are Better 79

Scoping with Story Points 80

Using Return on Investment to Prioritize 80

Deciding on Your MVP Candidate 85

Chapter 7 Create Your MVP Prototype (Step 5) 89

What Is (and Isn t) an MVP? 89

MVP Tests 90

The Matrix of MVP Tests 92

Qualitative Marketing MVP Tests 93

Quantitative Marketing MVP Tests 94

Qualitative Product MVP Tests 99

Quantitative Product MVP Tests 108

Chapter 8 Apply the Principles of Great UX Design 111

What Makes a Great UX? 111

The UX Design Iceberg 116

Conceptual Design 117

Information Architecture 120

Interaction Design 123

Visual Design 129

Design Principles 135

Copy Is Also Part of UX Design 140

The A–Team 140

UX Is in the Eye of the Beholder 141

Chapter 9 Test Your MVP with Customers (Step 6) 143

How Many Customers Should I Test With? 144

In–Person, Remote, and Unmoderated User Testing 145

How to Recruit Customers in Your Target Market 148

User Testing at Intuit 152

Ramen User Testing 153

How to Structure the User Test 155

How to Ask Good Questions 156

Ask Open versus Closed Questions 158

I Feel Your Pain 159

Wrapping Up the User Test 160

How to Capture and Synthesize User Feedback 161

Usability versus Product–Market Fit 163

Chapter 10 Iterate and Pivot to Improve Product–Market Fit 167

The Build–Measure–Learn Loop 167

The Hypothesize–Design–Test–Learn Loop 168

Iterative User Testing 170

Persevere or Pivot? 175

Chapter 11 An End–to–End Lean Product Case Study 181 181

Step 1: Determine Your Target Customers 182

Step 2: Identify Underserved Needs 182

Step 3: Define Your Value Proposition 183

Step 4: Specify Your MVP Feature Set 185

Step 5: Create Your MVP Prototype 187

Step 6: Test Your MVP with Customers 188

Iterate and Pivot to Improve Product–Market Fit 193

Reflections 197

PART III Building and Optimizing Your Product

Chapter 12 Build Your Product Using Agile Development 201

Agile Development 201

Scrum 205

Kanban 211

Picking the Right Agile Methodology 216

Succeeding with Agile 218

Quality Assurance 222

Test–Driven Development 225

Continuous Integration 226

Continuous Deployment 227

Chapter 13 Measure Your Key Metrics 229

Analytics versus Other Learning Methods 229

Oprah versus Spock 231

User Interviews 231

Usability Testing 232

Surveys 232

Analytics and A/B Testing 235

Analytics Frameworks 236

Identify the Metric That Matters Most 240

Retention Rate 242

The Equation of Your Business 249

Achieving Profitability 255

Chapter 14 Use Analytics to Optimize Your Product and Business 259

The Lean Product Analytics Process 259

A Lean Product Analytics Case Study: Friendster 263

Optimization with A/B Testing 272

Chapter 15 Conclusion 277

Acknowledgments 283

References 285

Resources 287

Index 291

About the Author 309

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DAN OLSEN is an entrepreneur, consultant, and Lean product expert. He works with CEOs and product leaders to build great products and strong product teams, often as interim VP of Product. Dan's clients include Facebook, Box, Hightail, Medallia, Financial Engines, and One Medical Group.

At Intuit, Dan led the Quicken product team to record sales and profit. He also led product management at social networking pioneer Friendster and was cofounder and CEO of TechCrunch award winner YourVersion, a personalized news startup.

A frequent speaker at business and technology events, Dan lives in Silicon Valley where he hosts the Lean Product Meetup.

For more information visit [external URL]
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