FEATURED COMPANIES
- AppReal-VR
- Epic Games, Inc.
- Hyperlink Infosystem
- Leap Motion, Inc.
- Pixvana, Inc.
- Unity Technologies, Inc.
Global Virtual Reality (VR) Market to Reach $89.1 Billion by 2027
Amid the COVID-19 crisis, the global market for Virtual Reality (VR) estimated at US$9.2 Billion in the year 2020, is projected to reach a revised size of US$89.1 Billion by 2027, growing at a CAGR of 38.2% over the analysis period 2020-2027. Consumer Electronics, one of the segments analyzed in the report, is projected to record a 31% CAGR and reach US$28 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Aerospace segment is readjusted to a revised 37.6% CAGR for the next 7-year period.
The U.S. Market is Estimated at $2.8 Billion, While China is Forecast to Grow at 36.4% CAGR
The Virtual Reality (VR) market in the U.S. is estimated at US$2.8 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$14.6 Billion by the year 2027 trailing a CAGR of 36.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 33.8% and 33% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 26.5% CAGR.
Industrial Segment to Record 45.9% CAGR
In the global Industrial segment, USA, Canada, Japan, China and Europe will drive the 45.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1 Billion in the year 2020 will reach a projected size of US$14.7 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$11.3 Billion by the year 2027.
Select Competitors (Total 126 Featured):
Amid the COVID-19 crisis, the global market for Virtual Reality (VR) estimated at US$9.2 Billion in the year 2020, is projected to reach a revised size of US$89.1 Billion by 2027, growing at a CAGR of 38.2% over the analysis period 2020-2027. Consumer Electronics, one of the segments analyzed in the report, is projected to record a 31% CAGR and reach US$28 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Aerospace segment is readjusted to a revised 37.6% CAGR for the next 7-year period.
The U.S. Market is Estimated at $2.8 Billion, While China is Forecast to Grow at 36.4% CAGR
The Virtual Reality (VR) market in the U.S. is estimated at US$2.8 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$14.6 Billion by the year 2027 trailing a CAGR of 36.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 33.8% and 33% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 26.5% CAGR.
Industrial Segment to Record 45.9% CAGR
In the global Industrial segment, USA, Canada, Japan, China and Europe will drive the 45.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1 Billion in the year 2020 will reach a projected size of US$14.7 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$11.3 Billion by the year 2027.
Select Competitors (Total 126 Featured):
- Advanced Micro Devices, Inc.
- AppReal-VR
- Barco N.V
- Crytek GmbH
- Cubicle Ninjas
- EON Reality Inc.
- Epic Games, Inc.
- Erminesoft
- Firsthand Technology Inc.
- Google Inc.
- HTC Corporation
- Hyperlink Infosystem
- Immersive Robotics
- Intel Corporation
- Jaunt, Inc.
- Kopin Corporation, Inc.
- Leap Motion, Inc.
- Lenovo (China)
- MindMaze Holding SA
- NVIDIA Corporation
- Oculus VR, LLC
- Pimax Technology (Shanghai) Co., Ltd.
- Pixvana, Inc.
- Qualcomm Technologies, Inc.
- Samsung Electronics Co., Ltd.
- Sensics, Inc.
- Sixense Enterprises Inc.
- Sony Interactive Entertainment
- StarVR Corporation
- Unigine Corp.
- Unity Technologies, Inc.
- Varjo Technologies
- Virtalis Limited
- VirtaMed AG
- VRgineers, Inc.
- WorldViz
Frequently Asked Questions about the Global Market for Virtual Reality (VR)
What is the estimated value of the Global Market for Virtual Reality (VR)?
What is the growth rate of the Global Market for Virtual Reality (VR)?
What is the forecasted size of the Global Market for Virtual Reality (VR)?
Who are the key companies in the Global Market for Virtual Reality (VR)?
Report Attribute | Details |
---|---|
Published | April 2021 |
Forecast Period | 2020 - 2027 |
Estimated Market Value ( USD ) in 2020 | $ 9.2 Billion |
Forecasted Market Value ( USD ) by 2027 | $ 89.1 Billion |
Compound Annual Growth Rate | 38.3% |
FEATURED COMPANIES
- AppReal-VR
- Epic Games, Inc.
- Hyperlink Infosystem
- Leap Motion, Inc.
- Pixvana, Inc.
- Unity Technologies, Inc.
I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
IV. COMPETITION
A selection of companies mentioned in this report includes:
- Advanced Micro Devices, Inc.
- AppReal-VR
- Barco N.V
- Crytek GmbH
- Cubicle Ninjas
- EON Reality Inc.
- Epic Games, Inc.
- Erminesoft
- Firsthand Technology Inc.
- Google Inc.
- HTC Corporation
- Hyperlink Infosystem
- Immersive Robotics
- Intel Corporation
- Jaunt, Inc.
- Kopin Corporation, Inc.
- Leap Motion, Inc.
- Lenovo (China)
- MindMaze Holding SA
- NVIDIA Corporation
- Oculus VR, LLC
- Pimax Technology (Shanghai) Co. Ltd.
- Pixvana, Inc.
- Qualcomm Technologies, Inc.
- Samsung Electronics Co. Ltd.
- Sensics, Inc.
- Sixense Enterprises Inc.
- Sony Interactive Entertainment
- StarVR Corporation
- Unigine Corp.
- Unity Technologies, Inc.
- Varjo Technologies
- Virtalis Limited
- VirtaMed AG
- VRgineers, Inc.
- WorldViz