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Global AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Forecast 2023-2030

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    Report

  • 187 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5888680
UP TO OFF until Dec 31st 2024
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The AR & VR Software Market size was estimated at USD 11.40 billion in 2022, USD 13.45 billion in 2023, and is expected to grow at a CAGR of 18.36% to reach USD 43.96 billion by 2030.

Augmented reality (AR) and virtual reality (VR) software are interactive digital platforms that enhance the real world with computer-generated perceptual information. These technologies integrate digital information with the user's environment in real time through AR or create a fully simulated experience of a different environment through VR. By harnessing advanced 3D graphics, data processing capabilities, and sensor-based input devices, AR & VR software enables the development of immersive applications spanning various sectors, including commercial and business use cases. Meanwhile, the growing adoption of AR & VR software in the entertainment industry and the increased need for immersive learning in the education and healthcare industry enhance the market's potential growth. In addition, the growing number of AR & VR software companies worldwide significantly contribute to the expansion of the market. However, significant cost and privacy issues associated with the AR & VR software hamper the market growth. Market players are working towards innovative strategies such as investing in research to reduce latency issues, fostering cross-platform compatibility and seamless integration between applications, and enhancing data protection measures through encryption and blockchain technology. On the other hand, the adoption of AR & VR in industrial applications subsequently enhances the improvements in the manufacturing process and contributes to the market's future growth.

Regional Insights

In America, the United States, and Canada are key countries in the AR & VR software market due to the U.S. government has filed numerous patents in this domain, focusing on military training and healthcare applications such as virtual health treatment and pain management. The European countries have also shown significant interest in AR & VR technologies for education, entertainment, and industrial tasks. Customers in this region have been found to prioritize high-quality content and seamless integration with the uses of existing AR & VR software embedded devices. In addition, in the Middle East and Africa (MEA) region, countries including Israel and the United Arab Emirates (UAE) are investing heavily in cutting-edge technology such as augmented reality (AR) and virtual reality (VR) due to industrial and aerospace industry expansion. On the other hand, Asia-Pacific countries such as China, Japan, India, South Korea, Australia, and New Zealand are contributing significantly to global advancements in AR & VR software development. Digital initiatives such as ‘Digital India’ and ‘Digital China Strategy’ aggressively contributed to the strong market expansion for the AR & VR software in this region.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR & VR Software Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR & VR Software Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnológico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l.

Market Segmentation & Coverage

This research report categorizes the AR & VR Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • AR Software
    • VR Software
  • Platform
    • Console
    • Desktop
    • Headsets
    • Mobile
  • Software Type
    • 3D Modeling
    • AR Remote Collaboration
    • Documentation
    • Navigation
    • Visualization
    • VR Content Creation
    • Workflow Optimization
  • Deployment
    • Hybrid
    • On-Cloud
    • On-Premises
  • End-User
    • Aerospace & Defense
    • Automotive & Transportation
    • Consumer Goods & Retail
    • Education
    • Entertainment & Gaming
    • Healthcare
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the AR & VR Software Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR & VR Software Market?
  3. What are the technology trends and regulatory frameworks in the AR & VR Software Market?
  4. What is the market share of the leading vendors in the AR & VR Software Market?
  5. Which modes and strategic moves are suitable for entering the AR & VR Software Market?

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. AR & VR Software Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising adoption of AR & VR technology in the entertainment industry
5.1.1.2. Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
5.1.2. Restraints
5.1.2.1. High cost associated with AR & VR software
5.1.3. Opportunities
5.1.3.1. Introduction and technological advancements in AR & VR software
5.1.3.2. Favorable market landscape resulting in a growing number of startups
5.1.4. Challenges
5.1.4.1. Technical barriers and privacy issues associated with AR & VR technologies
5.2. Market Segmentation Analysis
5.2.1. Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs
5.2.2. Platform: Widening availability of AR & VR software through computer enabled platforms
5.2.3. Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity
5.2.4. Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience
5.2.5. End-User: Rising uses of VR software in educational applications for a training applications
5.3. Market Trend Analysis
5.3.1. Burgeoning software developer community coupled with significant government support to develop AR & VR technologies in the Americas
5.3.2. Flourishing gaming & entertainment sector to augment the deployment of AR & VR software in the APAC region
5.3.3. Emphasis of deployment of AR & VR technologies across healthcare and retail sectors in the EMEA region
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. AR & VR Software Market, by Type
6.1. Introduction
6.2. AR Software
6.3. VR Software
7. AR & VR Software Market, by Platform
7.1. Introduction
7.2. Console
7.3. Desktop
7.4. Headsets
7.5. Mobile
8. AR & VR Software Market, by Software Type
8.1. Introduction
8.2. 3D Modeling
8.3. AR Remote Collaboration
8.4. Documentation
8.5. Navigation
8.6. Visualization
8.7. VR Content Creation
8.8. Workflow Optimization
9. AR & VR Software Market, by Deployment
9.1. Introduction
9.2. Hybrid
9.3. On-Cloud
9.4. On-Premises
10. AR & VR Software Market, by End-User
10.1. Introduction
10.2. Aerospace & Defense
10.3. Automotive & Transportation
10.4. Consumer Goods & Retail
10.5. Education
10.6. Entertainment & Gaming
10.7. Healthcare
11. Americas AR & VR Software Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific AR & VR Software Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa AR & VR Software Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.2. Market Share Analysis, By Key Player
14.3. Competitive Scenario Analysis, By Key Player
14.3.1. Merger & Acquisition
14.3.1.1. Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal
14.3.1.2. Apple has bought an AR headset startup called Mira
14.3.1.3. Autodesk to Acquire The Wild, a Provider of XR Solutions For Immersive And Collaborative Workspaces for AEC Industry
14.3.2. Agreement, Collaboration, & Partnership
14.3.2.1. OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App
14.3.2.2. FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology
14.3.2.3. PTC and Rockwell Automation extend partnership to focus on IoT and Augmented Reality for manufacturing
14.3.2.4. Pluribus Technologies The Learning Network launches AR Applications for Seneca Polytechnic
14.3.2.5. ThirdEye announces a strategic partnership with ARKx Brazil, São Paulo for AR/AI expansion into LatAm
14.3.3. New Product Launch & Enhancement
14.3.3.1. Walmart expands mobile augmented reality shopping capabilities
14.3.3.2. Volvo Group launches world’s first electric truck safety app with AR technology for first responders
14.3.3.3. Pixotope launches AR mobile app
14.3.3.4. Snap Launches New Business to Help Retailers Introduce AR features
14.3.4. Investment & Funding
14.3.4.1. Accenture Invests in Virtual Reality-Based, Diversity and Inclusion Learning Platform Praxis Labs
14.3.4.2. Squint raises funding to expand its AR-powered technology platform
15. Competitive Portfolio
15.1. Key Company Profiles
15.1.1. AB Volvo
15.1.2. Advanced Micro Devices, Inc.
15.1.3. Amazon Web Services, Inc.
15.1.4. Appinventiv Technologies Pvt. Ltd.
15.1.5. Apple Inc.
15.1.6. ARLOOPA Inc.
15.1.7. Autodesk, Inc.
15.1.8. Blippar Ltd.
15.1.9. Cisco Systems, Inc.
15.1.10. Contentful Group
15.1.11. Cosm Immersive
15.1.12. Epic Games, Inc.
15.1.13. Fyusion, Inc. by Cox Automotive, Inc.
15.1.14. Google LLC by Alphabet Inc.
15.1.15. HQSoftware
15.1.16. Immersed Inc
15.1.17. Inglobe Technologies Srl
15.1.18. Intel Corporation
15.1.19. International Business Machines Corporation
15.1.20. Matterport, Inc.
15.1.21. Meta Platforms, Inc.
15.1.22. Microsoft Corporation
15.1.23. Mimic Technologies, Inc. by Surgical Science Sweden AB
15.1.24. NEC Corporation
15.1.25. Niantic, Inc.
15.1.26. Nuevo Sentido Tecnológico Realidad Aumentada, S.L.
15.1.27. Nvidia Corporation
15.1.28. Oracle Corporation
15.1.29. Pixotope Technologies
15.1.30. Plutomen Technologies Pvt Ltd.
15.1.31. Pratiti Technologies Pvt Ltd.
15.1.32. PTC Inc.
15.1.33. Qualcomm Incorporated
15.1.34. REWO by VIAR d.o.o.
15.1.35. Salesforce, Inc.
15.1.36. SAP SE
15.1.37. SHAMLA TECH Solutions
15.1.38. Sigma Software LLC
15.1.39. Taqtile, Inc.
15.1.40. Unity Software Inc.
15.1.41. VironIT
15.1.42. Vodafone Group plc
15.1.43. Zakeke by Futurenext S.r.l.
15.2. Key Product Portfolio
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing
List of Figures
FIGURE 1. AR & VR SOFTWARE MARKET RESEARCH PROCESS
FIGURE 2. AR & VR SOFTWARE MARKET SIZE, 2022 VS 2030
FIGURE 3. AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. AR & VR SOFTWARE MARKET SIZE, BY REGION, 2022 VS 2030 (%)
FIGURE 5. AR & VR SOFTWARE MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 6. AR & VR SOFTWARE MARKET DYNAMICS
FIGURE 7. AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2022 VS 2030 (%)
FIGURE 8. AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 9. AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
FIGURE 10. AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 11. AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2022 VS 2030 (%)
FIGURE 12. AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 13. AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2022 VS 2030 (%)
FIGURE 14. AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 15. AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2022 VS 2030 (%)
FIGURE 16. AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 18. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 20. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 25. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2022
FIGURE 26. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2022

Companies Mentioned

  • AB Volvo
  • Advanced Micro Devices, Inc.
  • Amazon Web Services, Inc.
  • Appinventiv Technologies Pvt. Ltd.
  • Apple Inc.
  • ARLOOPA Inc.
  • Autodesk, Inc.
  • Blippar Ltd.
  • Cisco Systems, Inc.
  • Contentful Group
  • Cosm Immersive
  • Epic Games, Inc.
  • Fyusion, Inc. by Cox Automotive, Inc.
  • Google LLC by Alphabet Inc.
  • HQSoftware
  • Immersed Inc
  • Inglobe Technologies Srl
  • Intel Corporation
  • International Business Machines Corporation
  • Matterport, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Mimic Technologies, Inc. by Surgical Science Sweden AB
  • NEC Corporation
  • Niantic, Inc.
  • Nuevo Sentido Tecnológico Realidad Aumentada, S.L.
  • Nvidia Corporation
  • Oracle Corporation
  • Pixotope Technologies
  • Plutomen Technologies Pvt Ltd.
  • Pratiti Technologies Pvt Ltd.
  • PTC Inc.
  • Qualcomm Incorporated
  • REWO by VIAR d.o.o.
  • Salesforce, Inc.
  • SAP SE
  • SHAMLA TECH Solutions
  • Sigma Software LLC
  • Taqtile, Inc.
  • Unity Software Inc.
  • VironIT
  • Vodafone Group plc
  • Zakeke by Futurenext S.r.l.

Methodology

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