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Augmented Reality Market Size, Share & Trends Analysis Report by Component (Hardware, Software), by Display (Head-Mounted Display & Smart Glass, Head-Up Display, Handheld Devices), by Application, by Region, and Segment Forecasts, 2022-2030

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    Report

  • 300 Pages
  • April 2022
  • Region: Global
  • Grand View Research
  • ID: 4312493
The global augmented reality market size is anticipated to reach USD 597.54 billion by 2030, expanding at a CAGR of 40.9% from 2022 to 2030. The growth of the market can be attributed to the growing adoption of augmented reality (AR) technology in various end-use industries and industry verticals, including automotive, healthcare, and education, among others. The immersive experience AR technology can potentially offer, and subsequently, the growing real-life use cases of AR technology are expected to contribute to the growth of the market in the forecast period.



AR technology has been evolving continuously and getting more accessible and reliable in line with the advances in technology. As such, apart from automotive, healthcare, and education; AR technology is also finding applications in other industries and industry verticals, such as construction. The development of website-based AR is typically allowing users to experience AR online without having to download any application.

Having realized that AR technology is more interactive; incumbents of various industries and industry verticals are aggressively implementing new, innovative solutions based on AR technology in their products and processes, particularly in the wake of the outbreak of the COVID-19. For instance, educational institutions, which rely significantly on mutual interaction with learners, have adopted AR technology to enhance the learning experience for students. Similarly, retailers have also adopted AR technology to provide an immersive experience to shoppers and help them in making informed buying decisions.

AR technology is finding applications in niche markets as well. Mobile AR is particularly gaining traction as most mobile device vendors are making their mobile devices AR compatible. As such, the augmented reality market is poised for significant growth over the forecast period as AR technology continues to evolve and more real-life use cases are introduced.

Augmented Reality Market Report Highlights

  • The outbreak has prompted incumbents of several industries and industry verticals to implement innovative AR-based solutions.
  • Mobile AR is poised for exponential growth as all the new mobile devices being introduced in the market are featuring built-in AR support.
  • The industrial and manufacturing segment accounted for the highest revenue share of 24.3% in 2021.
  • The handheld devices segment is expected to grow at the highest CAGR of 42.4% from 2022 to 2030.
  • Asia Pacific is expected to register the fastest growth in the forecast period.


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Table of Contents

Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumption
1.3. List of Data Sources
Chapter 2. Executive Summary
2.1. Augmented Reality-Industry Snapshot
Chapter 3. Augmented Reality Industry Outlook
3.1. Market Segmentation
3.2. Market Size and Growth Prospects
3.3. Augmented Reality Value Chain Analysis
3.4. Augmented Reality Market Dynamics
3.4.1. Market driver analysis
3.4.1.1. Increase in augmented reality smartphone applications
3.4.1.2. Rise in demand for remote collaboration
3.4.1.3. Technological advancements in medical applications
3.4.2. Market restraint analysis
3.4.2.1. High augmented reality headsets cost for consumer applications and rise in mixed reality headsets
3.5. Augmented Reality-Key Competitor Analysis, 2021
3.6. Augmented Reality Market PESTEL Analysis
3.7. Augmented Reality Market Porter’s Five Forces Analysis
Chapter 4. Augmented Reality Component Outlook
4.1. Hardware
4.1.1. Global market estimates and forecasts, 2018-2030
4.2. Software
4.2.1. Global market estimates and forecasts, 2018-2030
Chapter 5. Augmented Reality Display Outlook
5.1. Head-Mounted Display & Smart Glass
5.1.1. Global market estimates and forecasts, 2018-2030
5.2. Head-Up Display
5.2.1. Global market estimates and forecasts, 2018-2030
5.3. Handheld Devices
5.3.1. Global market estimates and forecasts, 2018-2030
Chapter 6. Augmented Reality Application Outlook
6.1. Aerospace & Defense
6.1.1. Global market estimates and forecasts, 2018-2030
6.2. Automotive
6.2.1. Global market estimates and forecasts, 2018-2030
6.3. Education
6.3.1. Global market estimates and forecasts, 2018-2030
6.4. E-Commerce & Retail
6.4.1. Global market estimates and forecasts, 2018-2030
6.5. Gaming & Entertainment
6.5.1. Global market estimates and forecasts, 2018-2030
6.6. Healthcare
6.6.1. Global market estimates and forecasts, 2018-2030
6.7. Industrial & Manufacturing
6.7.1. Global market estimates and forecasts, 2018-2030
6.8. Others
6.8.1. Global market estimates and forecasts, 2018-2030
Chapter 7. Augmented Reality Regional Outlook
7.1. North America
7.1.1. Augmented reality market by component, 2018-2030
7.1.2. Augmented reality market by display, 2018-2030
7.1.3. Augmented reality market by application, 2018-2030
7.1.4. U.S.
7.1.4.1. Augmented reality market by component, 2018-2030
7.1.4.2. Augmented reality market by display, 2018-2030
7.1.4.3. Augmented reality market by application, 2018-2030
7.1.5. Canada
7.1.5.1. Augmented reality market by component, 2018-2030
7.1.5.2. Augmented reality market by display, 2018-2030
7.1.5.3. Augmented reality market by application, 2018-2030
7.2. Europe
7.2.1. Augmented reality market by component, 2018-2030
7.2.2. Augmented reality market by display, 2018-2030
7.2.3. Augmented reality market by application, 2018-2030
7.2.4. U.K.
7.2.4.1. Augmented reality market by component, 2018-2030
7.2.4.2. Augmented reality market by display, 2018-2030
7.2.4.3. Augmented reality market by application, 2018-2030
7.2.5. Germany
7.2.5.1. Augmented reality market by component, 2018-2030
7.2.5.2. Augmented reality market by display, 2018-2030
7.2.5.3. Augmented reality market by application, 2018-2030
7.3. Asia Pacific
7.3.1. Augmented reality market by component, 2018-2030
7.3.2. Augmented reality market by display, 2018-2030
7.3.3. Augmented reality market by application, 2018-2030
7.3.4. China
7.3.4.1. Augmented reality market by component, 2018-2030
7.3.4.2. Augmented reality market by display, 2018-2030
7.3.4.3. Augmented reality market by application, 2018-2030
7.3.5. India
7.3.5.1. Augmented reality market by component, 2018-2030
7.3.5.2. Augmented reality market by display, 2018-2030
7.3.5.3. Augmented reality market by application, 2018-2030
7.3.6. Japan
7.3.6.1. Augmented reality market by component, 2018-2030
7.3.6.2. Augmented reality market by display, 2018-2030
7.3.6.3. Augmented reality market by application, 2018-2030
7.3.7. South Korea
7.3.7.1. Augmented reality market by component, 2018-2030
7.3.7.2. Augmented reality market by display, 2018-2030
7.3.7.3. Augmented reality market by application, 2018-2030
7.4. Latin America
7.4.1. Augmented reality market by component, 2018-2030
7.4.2. Augmented reality market by display, 2018-2030
7.4.3. Augmented reality market by application, 2018-2030
7.4.4. Brazil
7.4.4.1. Augmented reality market by component, 2018-2030
7.4.4.2. Augmented reality market by display, 2018-2030
7.4.4.3. Augmented reality market by application, 2018-2030
7.5. Middle East & Africa
7.5.1. Augmented reality market by component, 2018-2030
7.5.2. Augmented reality market by display, 2018-2030
7.5.3. Augmented reality market by application, 2018-2030
Chapter 8. Competitive Landscape
8.1. Blippar
8.1.1. Company overview
8.1.2. Financial performance
8.1.3. Product benchmarking
8.1.4. Strategic initiatives
8.2. Daqri
8.2.1. Company overview
8.2.2. Financial performance
8.2.3. Product benchmarking
8.2.4. Strategic initiatives
8.3. Google Inc.
8.3.1. Company overview
8.3.2. Financial performance
8.3.3. Product benchmarking
8.3.4. Strategic initiatives
8.4. Infinity Augmented Reality Inc.
8.4.1. Company overview
8.4.2. Financial performance
8.4.3. Product benchmarking
8.4.4. Strategic initiatives
8.5. Magic Leap, Inc.
8.5.1. Company overview
8.5.2. Financial performance
8.5.3. Product benchmarking
8.5.4. Strategic initiatives
8.6. Microsoft
8.6.1. Company overview
8.6.2. Financial performance
8.6.3. Product benchmarking
8.6.4. Strategic initiatives
8.7. Qualcomm Inc.
8.7.1. Company overview
8.7.2. Financial performance
8.7.3. Product benchmarking
8.7.4. Strategic initiatives
8.8. Sony Corp
8.8.1. Company overview
8.8.2. Financial performance
8.8.3. Product benchmarking
8.8.4. Strategic initiatives
8.9. Samsung
8.9.1. Company overview
8.9.2. Financial performance
8.9.3. Product benchmarking
8.9.4. Strategic initiatives
8.10. Vuzix.
8.10.1. Company overview
8.10.2. Financial performance
8.10.3. Product benchmarking
8.10.4. Strategic initiatives
8.11. Wikitude GmbH
8.11.1. Company overview
8.11.2. Financial performance
8.11.3. Product benchmarking
8.11.4. Strategic initiatives
8.12. Zappar
8.12.1. Company overview
8.12.2. Financial performance
8.12.3. Product benchmarking
8.12.4. Strategic initiatives

Companies Mentioned

  • Blippar
  • Daqri
  • Google Inc.
  • Infinity Augmented Reality Inc.
  • Magic Leap, Inc.
  • Microsoft
  • Qualcomm Inc.
  • Sony Corp
  • Samsung
  • Vuzix.
  • Wikitude GmbH
  • Zappar

Methodology

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