Global Gaming Console Market 2017-2021 - Product Image

Global Gaming Console Market 2017-2021

  • ID: 4395217
  • Report
  • Region: Global
  • 69 pages
  • TechNavio
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FEATURED COMPANIES

  • Microsoft
  • Nintendo
  • NVIDIA
  • OUYA
  • Razer
  • Sony
  • MORE
About Gaming Console

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.

The analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
The report, Global Gaming Console Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Microsoft
  • Nintendo
  • Sony
  • Razer
Other prominent vendors
  • NVIDIA
  • OUYA
  • Tommo
Market drivers
  • Enhanced features of next-generation gaming consoles
  • For a full, detailed list, view the full report
Market challenges
  • Low penetration of gaming consoles in the E-sports market
  • For a full, detailed list, view the full report
Market trends
  • Vendors are manufacturing multipurpose gaming consoles
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
You can request one free hour of the analyst’s time when you purchase this market report. Details are provided within the report.
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Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • Microsoft
  • Nintendo
  • NVIDIA
  • OUYA
  • Razer
  • Sony
  • MORE
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
  • Market outline
PART 05: Market landscape
  • Market overview
  • Market size and forecast
  • Five forces analysis
PART 06: Market segmentation by type
  • Global gaming console market by product type
  • Global TV gaming console market
  • Global handheld gaming console market
PART 07: Market segmentation by type of gamer
  • Global gaming console market by type of gamer
  • Global gaming console market by casual gamers
  • Global gaming console market by hardcore gamers
  • Gaming console market in APAC by type of gamer
  • Gaming console market in Americas by type of gamer
  • Gaming console market in EMEA by type of gamer
  • Global gaming console market by adventure games
  • Global gaming console market by shooter games
  • Global gaming console market by fighting games
  • Global gaming console market by geography
  • Gaming console market in EMEA
  • Gaming console market in Americas
  • Gaming console market in APAC
PART 08: Key leading countries
  • Top 10 countries in global gaming console market
  • Gaming console market in US
  • Gaming console market in China
PART 09: Decision framework

PART 10: Drivers and challenges
  • Market drivers
  • Market challenges
PART 11: Market trends

PART 12: Vendor landscape
  • Competitive scenario
  • Other prominent vendors
PART 13: Appendix
  • List of abbreviations
List of Exhibits
Exhibit 01: Global gaming console market
Exhibit 02: Global gaming console market 2016-2021 ($ billions)
Exhibit 03: Global gaming console market 2016-2021 (millions of units)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming console market by product type 2016 and 2021 (% share of revenue)
Exhibit 06: Global TV gaming console market 2016-2021 ($ billions)
Exhibit 07: Global handheld gaming console market 2016-2021 ($ billions)
Exhibit 08: Global gaming console market segmentation by type of gamer in 2016 and 2021 (% share of revenue)
Exhibit 09: Global gaming market by casual gamers 2016-2021 (million gamers)
Exhibit 10: Global gaming console market by hardcore gamers 2016-2021 (million gamers)
Exhibit 11: Global gaming console market by the type of gamers in various regions 2016 (% share of revenue)
Exhibit 12: Number of gamers in various regions by the type of gamers 2016 (in millions)
Exhibit 13: Gaming console market in APAC by the type of gamer 2016 (million gamers)
Exhibit 14: Gaming console market in the Americas by the type of gamer 2016 (million gamers)
Exhibit 15: Gaming console market in EMEA by the type of gamer 2016 (million gamers)
Exhibit 16: Global gaming console market by genre in 2016 and 2021 (% share of revenue)
Exhibit 17: Global gaming console market by adventure games 2016-2021 ($ millions)
Exhibit 18: Global gaming console market by shooter games 2016-2021 ($ millions)
Exhibit 19: Global gaming console market by fighting games 2016-2021 ($ millions)
Exhibit 20: Global gaming console market by geography in 2016 and 2021 (% share of revenue)
Exhibit 21: Gaming console market in EMEA 2016-2021 ($ billions)
Exhibit 22: Gaming console market in the Americas 2016-2021 ($ billions)
Exhibit 23: Gaming console market in APAC 2016-2021 ($ billions)
Exhibit 24: Top 10 countries in the global gaming console market 2016 (% share of revenue)
Exhibit 25: Revenue of the top 10 countries in the global gaming console market 2016 ($ billions)
Exhibit 26: Gaming console market in the US 2016-2021 ($ billions)
Exhibit 27: Gaming console market in China 2016-2021 ($ billions)
Exhibit 28: Other prominent vendors
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Microsoft
  • Nintendo
  • NVIDIA
  • OUYA
  • Razer
  • Sony
  • MORE
New Report Released: - Global Gaming Console Market 2017-2021

The author of the report recognizes the following companies as the key players in the global gaming console market: Microsoft, Nintendo, Sony, and Razer.

Other Prominent Vendors in the market are: NVIDIA, OUYA, and Tommo.

Commenting on the report, an analyst from the research team said: “One trend in the market is vendors are manufacturing multipurpose gaming consoles. The demand for multifunctional devices is high in the present global gaming console market. An electronic device should not only serve as a source for gaming, but it should also have connectivity features. Multifunctional gaming consoles are not just gaming platforms; they can also be used to watch videos, listen to music, and browse the Internet.”

According to the report, one driver in the market is enhanced features of next-generation gaming consoles. Despite the fact that an average gamer uses gaming consoles for nearly a decade, the next generation of gaming consoles are released every five years (on an average). The major reason for this is the increased consumer demands as the consumers look forward to enriched audio and visual experience for gaming. The increasing disposable incomes have made the gamers able to afford high-end display and TV sets. The HD displays, along with HDMI and wireless network compatibility, have increased the expectations of the gamers.

Further, the report states that one challenge in the market is low penetration of gaming consoles in the E-sports market. In of revenue generation, the gaming console segment is the largest segment of the global gaming market. However, when it comes to E-sports, the impact of gaming consoles is limited. Apart from a small share of fighting and sports genres, in which the emphasis on one-on-one gaming is high, the penetration of gaming consoles is extremely low in E-sports. Compared with the popularity of gaming genres such as MOBA and FPS, the market share of console gaming is negligible as console gaming does not generate high viewership.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • Microsoft
  • Nintendo
  • Sony
  • Razer
  • NVIDIA
  • OUYA
  • Tommo
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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