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Video Games - Global Market Trajectory & Analytics

  • ID: 4721445
  • Report
  • May 2021
  • Region: Global
  • 639 Pages
  • Global Industry Analysts, Inc

FEATURED COMPANIES

  • Activision Blizzard, Inc.
  • Capcom Co., Ltd.
  • Facebook, Inc.
  • Nintendo Co. Ltd.
  • Sega Holdings Co., Ltd.
  • Tetris Holding, LLC

Global Video Games Market to Reach $293.2 Billion by 2027


Amid the COVID-19 crisis, the global market for Video Games estimated at US$156.8 Billion in the year 2020, is projected to reach a revised size of US$293.2 Billion by 2027, growing at a CAGR of 9.3% over the analysis period 2020-2027. Mobile Games, one of the segments analyzed in the report, is projected to record a 11.5% CAGR and reach US$153.5 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Console Games segment is readjusted to a revised 9.2% CAGR for the next 7-year period.



The U.S. Market is Estimated at $36.4 Billion, While China is Forecast to Grow at 10.3% CAGR


The Video Games market in the U.S. is estimated at US$36.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$82.4 Billion by the year 2027 trailing a CAGR of 10.3% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8.8% and 8.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 7.6% CAGR.

PC Games Segment to Record 5.1% CAGR


In the global PC Games segment, USA, Canada, Japan, China and Europe will drive the 5.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$26 Billion in the year 2020 will reach a projected size of US$37 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$34.6 Billion by the year 2027, while Latin America will expand at a 4.9% CAGR through the analysis period.

Select Competitors (Total 145 Featured) -

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple, Inc.
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Disney Entertainment
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc.
  • Google LLC
  • iWin, Inc.
  • Konami Holdings Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming, Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment
  • Supercell
  • Square Enix Holdings Co. Ltd.
  • Square Enix Ltd
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • Tetris Holding, LLC
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios
  • Zynga, Inc.
Frequently Asked Questions about the Global Market for Video Games

What is the estimated value of the Global Market for Video Games?

The Global Market for Video Games was estimated to be valued at $156.8 Billion in 2020.

What is the growth rate of the Global Market for Video Games?

The growth rate of the Global Market for Video Games is 9.4%, with an estimated value of $293.2 Billion by 2027.

What is the forecasted size of the Global Market for Video Games?

The Global Market for Video Games is estimated to be worth $293.2 Billion by 2027.

Who are the key companies in the Global Market for Video Games?

Key companies in the Global Market for Video Games include Activision Blizzard, Inc., Blizzard Entertainment, Inc., King Digital Entertainment plc, Apple, Inc., Atari SA, BANDAI NAMCO Holdings Inc., Bluestack Systems, Inc, Capcom Co., Ltd. and Electronic Arts, Inc..
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard, Inc.
  • Capcom Co., Ltd.
  • Facebook, Inc.
  • Nintendo Co. Ltd.
  • Sega Holdings Co., Ltd.
  • Tetris Holding, LLC
I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • COVID-19 Impact on Video Games Industry
  • Exhibit 1: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
  • Surge in User Engagement with Games
  • Potential Delays in Launch of New Games
  • Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
  • Long-Term Implications for Gaming Industry
  • Video Games: An Introductory Prelude
  • Global Market Prospects & Outlook
  • Developing Markets Spearhead Growth in Video Games Market
  • Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
  • Exhibit 2: Global Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2015 and 2019
  • Below 18 Years Gamers
  • Women Succumb to the Charms of Video Games
  • Exhibit 3: Global Gaming Market: Percentage Breakdown of Gamers by Gender for Years 2014 & 2019
  • Older Gamers Remain a Lucrative Demographic Segment
  • Rise in Perceived Educative Value of Video Games Fosters Growth in the Market
  • Video Games Software Market: A Review
  • Exhibit 4: US Video Games Market Breakdown (in %) of Revenue by Hardware and Software Segments for 2019
  • Digital Delivery Format Overshadows Physical Retail Games Market
  • Exhibit 5: US Market for Video Games Breakdown of Sales by Delivery Format for 2010 and 2019
  • Competitive Landscape
  • Leading Gaming Companies Worldwide
  • Exhibit 6: Global Video Games Market: Revenues (in US$ Billion) of Select Companies for 2019
  • Top Video Games of 2019
  • Game Developers Focus on Diversity
  • Mobile Gaming Market: A Competitive Perspective
  • Comparatively Low Entry Barriers Invite Scores of New Companies
  • Consolidation of Mobile Game Publishers
  • Exhibit 7: Leading Companies in the Global Mobile Games Market
  • Exhibit 8: Top Mobile Games Ranked by Revenues for January 2020
  • Outsourcing: An Antidote to the Predicament
  • Recent Market Activity
2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
  • A Review of Notable Trends in the Gaming Industry
  • Gaming Industry Continues to Evolve Technologically
  • Innovations Fuel Growth for Video Games Market
  • A Glance at Select Innovations in Video Games Market
  • AI Innovations Transform Video Games
  • Blockchain Presents Benefits in the Video Games Sector
  • Innovations in Hardware
  • Serious Gamers Support Growth in Boxed & Digital Download Console Gaming Market
  • Digital Downloads Grow in Number
  • New Generation of Home Console Games with Unique Attributes Sustains Audience Interest
  • Cross-Platform Gaming
  • Launch of VR Variants to Help Consoles Market Stay Afloat
  • Action Games Genre Top Video Console Software Sales
  • Review of Major Video Gaming Consoles
  • Key Statistical Findings
  • Exhibit 9: Global Number of Gamers (in Billion) for the Years 2015, 2017, 2019 and 2021
  • Exhibit 10: Global Console Operating System Market (in %) for 2020
  • Exhibit 11: Top Selling Consoles Worldwide Until 2019
  • Boxed & Digital Download PC Games Software Battle Against Browser and Mobile Games
  • Digital Download Game Versions Grow at the Cost of Boxed PC Games
  • Exhibit 12: Gaming Platforms Attracting Developer Interest: % of Game Developers Working on a Game by Gaming Platform
  • Exhibit 13: All-time Best Selling PC Games Worldwide by Unit Sales as of 2019
  • Online Games Experience Sudden Surge in Traffic Amid Covid-19 Lockdowns
  • Mobile Gaming: A High Growth Market
  • Key Trends in Mobile Gaming Market
  • ‘Hyper-Casual’: A Key Mobile Gaming Trend
  • Augmented Reality Enters the Mobile Gaming Space
  • Exhibit 14: Leading AR Categories on iOS: 2019
  • Monetization of Mobile Games
  • Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment
  • Continued Rise in Mobile Phone Users Drives Mobile Gaming
  • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
  • Opportunity Indicators
  • Exhibit 15: Global Market for Smartphones in Billions : 2016-2021
  • Exhibit 16: Smartphone Penetration Rate as a Share of Total Population
  • Exhibit 17: Share of Mobile Phones of the Total Internet Time: 2014-2020E
  • Exhibit 18: Percentage of Internet Users Using Mobile Phone Apps by Type
  • Exhibit 19: Percentage of Time Spent on Mobile Apps by Category for 2019
  • Exhibit 20: Percentage of Internet Users Playing Video Games by Device Type: 2019
  • Exhibit 21: Global Mobile Internet Market (2020E): Percentage Share Breakdown of Revenues for by Data Service Category
  • 5G: Game-Changer for Mobile Gaming Industry
  • Exhibit 22: 5G Smartphone Sales in Million Units: 2019-2021
  • Exhibit 23: Global Smartphone Subscription Breakdown by Technology: 2019 and 2025
  • Cloud Gaming: An Emerging Platform for Games Distribution
  • Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms
  • Economic Benefits
  • Scalability
  • Ubiquity
  • Data Management Concerns Outsourced
  • Cloud Insurance Shields from Losses
  • Remote Access: The Real Flavor of Cloud Gaming
  • Mobile Cloud Gaming: The New Paradigm
  • Softening Prices Increases Number of Gamers, Supporting Market Prospects
  • Convergence of Video & Games to be a Key Growth Factor in Coming Years
  • Exhibit 24: Global eSports Market Breakdown by Revenue Stream (in %) for 2020
  • Exhibit 25: Global eSports Audience Breakdown (in %) by Occasional Viewers and Esports Enthusiasts for 2019 and 2024
  • Exhibit 26: World eSports Market Revenue Breakdown by Region/Country for 2019
  • AR/VR Experience in Video Games Boost Industry Revenues
  • Exhibit 27: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019
  • Exhibit 28: VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019
  • Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
  • Physical and Digital Crossover Adds New Dimension to Video Gaming
  • Video Games with Motion Control Keeps Players Glued
  • 3D Gaming Titles Grow in Prominence
  • Advancements in HTML5 Boosts Mobile Games
  • NFC Technology Increases Adoption of Wireless Multi-Player Games
  • Convergence & Improved Network Capability: Crucibles for Success
  • Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded
  • COVID-19 Leaves Advertising Spend Soaring in Video Games Industry
  • A Peek into Challenges in Store
  • High Game Development Costs Jeopardizes Developers’ Profitability
  • Aggressive Marketing Strategies Make Gamers Uncomfortable
  • Reselling Hurts New Title Purchases
  • Software Piracy Takes the Wind Out of the Market’s Sails
  • Negative Publicity Over Violent Video Games Blemishes Business Opportunities
  • Lack of Skilled Workforce Hurting New Product Development Initiatives
  • Challenges to Reckon With for Online Games
  • Free-to-Play Games: A Major Threat for Paid Online & Wireless Gaming Titles
  • Product Overview
  • Video Games: A Primer
  • Video Games Software: A Definition
  • Classification of Video Games Software by Gaming Platform
  • Console Games Software
  • PC Games Software (excluding Online Games)
  • Casual Web Games
  • Mobile Games Software
  • Video Games Software Distribution Platforms
  • Physical Boxed Video Games
  • Online Downloads
  • Online Casual Web Browser Games
4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS

UNITED STATES
  • Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic
  • Key Market Trends in Nutshell
  • Video Games Software: Market Basics
  • Changing Demographics: A Prime Driver
  • Key Statistical Data
  • Exhibit 29: US Video Games Market: Percentage Share of Gamers by Age Group for 2019
  • Exhibit 30: US Video Games Market: Percentage Share of Gamers by Gender for 2019
  • Exhibit 31: US Video Games Market: Top Selling Video Games during 2010-2019
  • Exhibit 32: US Video Games Market Breakdown of Unit Sales by Genre for 2019
  • Exhibit 33: US Video Games Market (2019): Percentage of Video Gamers Playing Games with Others by Gamer Group
  • Exhibit 34: US Video Games Market Breakdown of Dollar Sales (in %) by Category for 2019
  • Console Game Software Contributes to Video Games Market
  • Wireless Gaming Makes Massive Strides
  • Hollywood-Inspired Games
  • Violent & Adult Theme Video Games: Cause for Concern
  • Distribution Dynamics
CANADA
  • Market Overview
JAPAN
  • Market Overview
  • Unique Features of Japanese Gaming Industry
  • Mobile Gaming Leads Video Games Market in Japan
CHINA
  • Market Overview
  • Licensing Strategy Drives Market Growth
  • Mobile Games Rise in Popularity
  • Transition from Casual Gamers to Hardcore Gamers: The New Market Trait
  • Exhibit 35: Chinese Mobile Games Market (2019): Percentage Breakdown of Average Time Spending Per Day on Mobile Games
  • Exhibit 36: Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
  • Opportunities for Domestic Companies
EUROPE
  • Market Overview
  • Exhibit 37: Gaming Population in Europe: Gamers as % of Total Population by Age Group for 2019
  • Exhibit 38: European Video Games Software Market by Distribution Channel (in %) for 2019
  • Mobile Gaming Market On Growth Path
FRANCE

GERMANY

ITALY

UNITED KINGDOM
  • Market Overview
  • Mobile Games Propel Market Growth
  • Exhibit 39: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019
  • Exhibit 40: Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019
  • Advergaming to Target Right Customers
SPAIN

RUSSIA

REST OF EUROPE

ASIA-PACIFIC
  • Market Overview
  • Rising Significance of South-East Asia in Video Games Market
AUSTRALIA

INDIA
  • Market Overview
  • Mobile and PC Games Share Top Honors in Indian Gaming Market
  • Opportunities and Threats for Indian Gaming
  • India Emerges as a Destination for Game Developers
  • Impact of COVID-19 on Gaming Startups in India
SOUTH KOREA
  • Market Overview
  • Exhibit 41: South Korean Mobile Gaming Market Breakdown of Gamers (in %) by Gender: 2019
REST OF ASIA-PACIFIC
  • New Zealand
  • Exhibit 42: New Zealand Video Games Market (in %) by Age Group: 2019
  • Exhibit 43: New Zealand Video Games Market Breakdown of Gamers (in %) by Gender: 2019
LATIN AMERICA

ARGENTINA

BRAZIL
  • Market Overview
  • Exhibit 44: Brazilian Console Video Games Market Breakdown (in %) by Distribution Channel for 2019
MEXICO
  • Market Overview
REST OF LATIN AMERICA

MIDDLE EAST

IRAN

ISRAEL

SAUDI ARABIA

UNITED ARAB EMIRATES

REST OF MIDDLE EAST

AFRICA

IV. COMPETITION
  • Total Companies Profiled: 145
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple, Inc.
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Disney Entertainment
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc.
  • Google LLC
  • iWin, Inc.
  • Konami Holdings Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming, Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment
  • Supercell
  • Square Enix Holdings Co. Ltd.
  • Square Enix Ltd
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • Tetris Holding, LLC
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios
  • Zynga, Inc.
Note: Product cover images may vary from those shown
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