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Video Games Market by Distribution Channel, End User, Business Model, Demographic, Platform, Genre - Global Forecast to 2030

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    Report

  • 183 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5666367
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The Video Games Market grew from USD 216.03 billion in 2024 to USD 246.64 billion in 2025. It is expected to continue growing at a CAGR of 13.65%, reaching USD 465.55 billion by 2030.

Charting the Evolution of the Video Games Market

The video games industry stands at a crossroads of technological progress and evolving consumer demand. From the earliest arcade cabinets to today’s immersive virtual worlds, this sector has consistently reinvented itself through innovation and strategic adaptation. As global entertainment consumption shifts increasingly toward interactive digital experiences, the traditional boundaries of gaming have blurred, creating new avenues for content delivery, monetization, and community engagement.

In recent years, the proliferation of high-speed internet, cloud infrastructure, and powerful mobile devices has catalyzed a dramatic transformation in how players access and interact with games. Console, PC, and mobile platforms now operate as interconnected ecosystems, each offering unique opportunities and challenges for developers and publishers. These developments underscore the importance of understanding not only the technological drivers but also the nuanced preferences of diverse audiences around the world.

This report sets the stage by examining the critical factors shaping the contemporary video games market. It highlights the interplay of digital distribution, evolving business models, demographic shifts, and regional dynamics. By unpacking these elements, executives and decision-makers can better anticipate emerging trends, calibrate strategic investments, and secure competitive advantage in an arena defined by rapid innovation and relentless consumer appetite.

Unveiling the Major Transformations Reshaping the Industry

The video games landscape is undergoing transformative shifts that extend well beyond surface-level innovations. A notable departure from physical media toward digital storefronts has altered the economics of distribution, enabling developers to reach global audiences with unprecedented efficiency. As console stores, mobile app platforms, and PC marketplaces continue to mature, the barriers to entry for indie studios have lowered, while major publishers optimize release schedules and live service models to maximize engagement.

Parallel to this digital transition is the surging influence of subscription-based offerings and cloud gaming services. These models decouple hardware ownership from content access, empowering users to stream high-fidelity experiences across multiple devices. The rise of “play anywhere” initiatives has intensified competition among platform providers and reshaped expectations for seamless cross-platform progression.

Artificial intelligence and machine learning are now embedded in development pipelines and player support systems, driving personalized in-game experiences and smarter matchmaking algorithms. Augmented and virtual reality technologies, once nascent curiosities, are approaching viability for mainstream adoption, promising to expand the definition of interactive entertainment. In combination, these trends illustrate an industry redefining its core paradigms, where agility and innovation determine the leaders of tomorrow.

Assessing How 2025 US Tariffs Are Reconfiguring Market Dynamics

The implementation of new United States tariffs in 2025 has injected a layer of complexity into global supply chains and pricing strategies across the video games sector. Increased duties on key hardware components-from semiconductor chips to finished consoles-have placed pressure on manufacturing costs, prompting many firms to reevaluate sourcing strategies and production footprints. In response, some console manufacturers have shifted partial assembly operations to tariff-free jurisdictions, while component suppliers explore alternative materials and designs to mitigate cost escalations.

These trade measures have also translated into careful pricing recalibrations for end consumers. Premium console bundles and high-end gaming PCs have seen incremental price increases, though strategic bundling and promotional incentives have been deployed to maintain competitive positioning. Simultaneously, mobile device manufacturers and accessory producers, less affected by these specific duties, have capitalized on consumer demand for lower-cost entry points to gaming.

Furthermore, developers and publishers have adjusted roadmaps for global launches, prioritizing markets where tariff impacts are minimal. This recalibration has accelerated localized development initiatives and deepened collaborations with regional distributors. The net effect is a more nuanced landscape in which trade policy considerations play a strategic role in product planning, pricing architecture, and geographic prioritization.

Deep Dive into Market Segmentation Reveals Strategic Opportunities

A granular view of market segmentation reveals a complex tapestry of interconnected player preferences and revenue streams. When examining distribution channels, the stark contrast between digital storefronts and physical retail underscores the sustained momentum of online ecosystems. Within digital venues, console stores continue to command strong loyalty among core console enthusiasts, while mobile stores attract a vast and diverse demographic with accessible, on-the-go offerings. PC stores cater to a dedicated segment of technical aficionados who value customization and community-driven content.

End-user segmentation further distinguishes casual participants, who often engage through short sessions and free-to-play titles, from hardcore gamers seeking deep immersion and skill-based challenges. The divide between these groups shapes content strategies and monetization choices, as studios calibrate experiences to align with varying degrees of player commitment.

Business models have multiplied to address these divergent behaviors. Free-to-play games, supported by advertising or freemium upgrades, dominate the mobile arena and attract mass participation. Pay-to-play products with premium licenses continue to resonate among traditional console and PC audiences, while subscription offerings deliver curated libraries and steady revenue streams.

Demographic analysis highlights the purchasing power of the 18-to-35 age cohort, alongside emerging opportunities among under-18 players and the growing over-35 segment. Gender dynamics reveal a narrowing participation gap, with female gamers representing an increasingly influential constituency across genres.

Platform preferences split inevitably among console, mobile, and PC environments, each offering unique technical capabilities and social infrastructures. Finally, genre segmentation-from action and shooter experiences to strategy simulations and expansive role-playing universes-demonstrates the breadth of content appetites. Subgenres such as first-person shooters, massively multiplayer role-playing adventures, or turn-based strategic challenges illustrate how nuanced player tastes drive specialized development efforts. Together, these layers of segmentation uncover strategic levers for portfolio optimization and targeted engagement.

Regional Market Insights Highlight Distinct Growth Patterns

Regional analysis exposes divergent growth trajectories and cultural drivers that shape consumer behavior across the Americas, Europe, Middle East & Africa, and Asia-Pacific. In the Americas, a mature console market coexists with aggressive expansion in mobile gaming, supported by robust digital payment infrastructures and a large base of core gamers. This blend of stability and innovation makes the region a prime testing ground for hybrid monetization models.

Across Europe, Middle East & Africa, localization emerges as a critical success factor. Diverse languages and regulatory environments necessitate tailored content and compliance strategies. Subscription services have gained traction among cost-sensitive players, while premium titles often command higher price points in markets with established gaming traditions.

Asia-Pacific continues to redefine global leadership, driven by powerhouse mobile markets and pioneering eSports ecosystems. China, India, Japan, and South Korea each exhibit distinct user behaviors and regulatory landscapes, compelling international publishers to adapt distribution tactics and community engagement approaches. High mobile penetration and rapidly improving broadband infrastructure accelerate the adoption of cloud gaming and social play features.

These regional nuances inform investment priorities and partnership opportunities. Understanding the interplay between cultural preferences, infrastructure capabilities, and regulatory frameworks empowers stakeholders to allocate resources effectively and craft resonant value propositions in each market.

Competitive Landscape Spotlights Leading Industry Players

The competitive arena is populated by a mix of established powerhouse publishers and nimble independents, each vying for player attention through distinctive value propositions. Console hardware leaders have doubled down on exclusive software commitments and integrated subscription bundles to differentiate their ecosystems. At the same time, global publishing giants are leveraging blockbuster franchises and high-profile acquisitions to expand intellectual property portfolios and drive cross-platform synergies.

In the mobile domain, technology conglomerates and digital natives alike are innovating with live events, celebrity partnerships, and location-based features to captivate an ever-expanding audience. Publishers have intensified investments in live-ops capabilities, real-time analytics, and community moderation to sustain engagement and optimize in-game economies.

Strategic alliances between major publishers and cloud platform providers are accelerating the rollout of streaming services, while independent studios find new pathways to visibility through curated digital marketplaces and social media virality. Notable collaborative ventures include co-development deals, orchestrated eSports tournaments, and branded content integrations that blur the lines between entertainment and experiential marketing.

This dynamic competitive landscape rewards those who blend creative excellence with operational agility. Companies that harness data-driven insights to refine content roadmaps and pricing strategies will set the pace, while those that neglect evolving consumer behaviors risk ceding ground to more nimble disruptors.

Strategic Actions to Accelerate Market Leadership

To secure and strengthen market leadership, industry stakeholders must adopt a multi-faceted strategic approach. First, enhancing digital distribution capabilities is paramount-this entails optimizing platform storefronts, streamlining in-game purchase flows, and fostering direct relationships with players through owned channels. Integrating tailored marketing communications with live-ops events can sustain user engagement and drive incremental revenue.

Second, diversifying regional footprints will mitigate trade-policy risks and capitalize on localized growth pockets. By forging alliances with regional distributors, adapting content to local tastes, and complying proactively with regulatory frameworks, organizations can establish resilient operational models.

Third, innovating business models beyond traditional pay-to-play and free-to-play binaries presents a competitive edge. Hybrid offerings-combining subscription perks, episodic content drops, and in-game economies-cater to evolving consumption patterns. Experimentation with dynamic pricing, time-limited passes, and community-driven reward systems can unlock new monetization avenues.

Fourth, investing in emerging technologies such as cloud streaming, AI-augmented development tools, and immersive AR/VR experiences will future-proof product roadmaps. Aligning technical roadmaps with player expectations ensures that next-generation offerings resonate from launch.

Finally, nurturing vibrant player communities through social features, eSports ecosystems, and user-generated content platforms amplifies brand loyalty. Cultivating transparent communication channels and responsive support mechanisms reinforces trust and encourages advocacy.

Rigorous Methodology Underpins Robust Market Analysis

This analysis is grounded in a rigorous research framework combining qualitative and quantitative methodologies. Primary insights derive from in-depth interviews with senior executives, product strategists, and distribution partners across multiple regions. These conversations offered firsthand perspectives on evolving business models, supply-chain adaptations, and consumer engagement strategies.

Secondary research drew upon a curated collection of industry reports, public financial disclosures, regulatory filings, and market intelligence databases. Data triangulation ensured consistent validation of emerging trends and competitive dynamics. Advanced analytics techniques, including segmentation modelling and scenario mapping, were applied to synthesize complex datasets into actionable insights.

The research process also incorporated continuous expert validation, leveraging roundtable discussions and peer reviews to refine findings and eliminate biases. This iterative approach fostered a balanced and comprehensive assessment, ensuring that recommendations are both pragmatic and strategically aligned with industry realities.

By integrating diverse data sources and employing best-practice analytical tools, this methodology delivers robust conclusions that can inform critical decisions across product development, regional expansion, and business model innovation.

Synthesis of Insights for Forward-Thinking Stakeholders

The preceding examination underscores the multifaceted nature of today’s video games industry. From the digital shift in distribution to the intricate layering of end-user, platform, and genre segments, stakeholders must navigate a landscape defined by rapid technological evolution and shifting consumer expectations. Trade policies, regional nuances, and competitive maneuvers further shape the contours of opportunity and risk.

Synthesizing these insights reveals clear imperatives: embrace digital ecosystems, diversify revenue models, invest in emerging technologies, and deepen regional engagement. The path forward demands both bold innovation and disciplined execution, guided by data-driven insights and agile strategic planning.

As the sector continues to morph, executives equipped with a holistic understanding of these drivers will be best positioned to capture value, foster sustainable growth, and shape the future of interactive entertainment.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Distribution Channel
    • Digital
      • Console Store
      • Mobile Store
      • PC Store
    • Physical Retail
  • End User
    • Casual
    • Hardcore
  • Business Model
    • Free To Play
      • Ad Supported
      • Freemium
    • Pay To Play
      • Premium License
    • Subscription
  • Demographic
    • Age Group
      • 18 To 35
      • Over 35
      • Under 18
    • Gender
      • Female
      • Male
  • Platform
    • Console
    • Mobile
    • PC
  • Genre
    • Action
    • Adventure
    • Role Playing
      • Action Role Playing
      • Japanese Role Playing
      • Massively Multiplayer
    • Shooter
      • First Person Shooter
      • Third Person Shooter
    • Sports
      • Racing
      • Team Sports
    • Strategy
      • Real Time
      • Turn Based
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Bandai Namco Holdings Inc.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Video Games Market, by Distribution Channel
8.1. Introduction
8.2. Digital
8.2.1. Console Store
8.2.2. Mobile Store
8.2.3. PC Store
8.3. Physical Retail
9. Video Games Market, by End User
9.1. Introduction
9.2. Casual
9.3. Hardcore
10. Video Games Market, by Business Model
10.1. Introduction
10.2. Free To Play
10.2.1. Ad Supported
10.2.2. Freemium
10.3. Pay To Play
10.3.1. Premium License
10.4. Subscription
11. Video Games Market, by Demographic
11.1. Introduction
11.2. Age Group
11.2.1. 18 To 35
11.2.2. Over 35
11.2.3. Under 18
11.3. Gender
11.3.1. Female
11.3.2. Male
12. Video Games Market, by Platform
12.1. Introduction
12.2. Console
12.3. Mobile
12.4. PC
13. Video Games Market, by Genre
13.1. Introduction
13.2. Action
13.3. Adventure
13.4. Role Playing
13.4.1. Action Role Playing
13.4.2. Japanese Role Playing
13.4.3. Massively Multiplayer
13.5. Shooter
13.5.1. First Person Shooter
13.5.2. Third Person Shooter
13.6. Sports
13.6.1. Racing
13.6.2. Team Sports
13.7. Strategy
13.7.1. Real Time
13.7.2. Turn Based
14. Americas Video Games Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Video Games Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Video Games Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Tencent Holdings Limited
17.3.2. Sony Group Corporation
17.3.3. Microsoft Corporation
17.3.4. Nintendo Co., Ltd.
17.3.5. NetEase, Inc.
17.3.6. Activision Blizzard, Inc.
17.3.7. Electronic Arts Inc.
17.3.8. Take-Two Interactive Software, Inc.
17.3.9. Ubisoft Entertainment SA
17.3.10. Bandai Namco Holdings Inc.
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. VIDEO GAMES MARKET MULTI-CURRENCY
FIGURE 2. VIDEO GAMES MARKET MULTI-LANGUAGE
FIGURE 3. VIDEO GAMES MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2030 (%)
FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
FIGURE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 59. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 60. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 61. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 62. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 63. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 64. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 65. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 66. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 67. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 68. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 69. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 70. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 75. UNITED STATES VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 76. UNITED STATES VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 77. UNITED STATES VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 78. UNITED STATES VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 79. UNITED STATES VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 80. UNITED STATES VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 81. UNITED STATES VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 82. UNITED STATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 83. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 84. UNITED STATES VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 85. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 86. UNITED STATES VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 87. UNITED STATES VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 88. UNITED STATES VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 89. UNITED STATES VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 90. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 91. CANADA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 92. CANADA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 93. CANADA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 94. CANADA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 95. CANADA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 96. CANADA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 97. CANADA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 98. CANADA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 99. CANADA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 100. CANADA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 101. CANADA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 102. CANADA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 103. CANADA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 104. CANADA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 105. CANADA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 106. MEXICO VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 107. MEXICO VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 108. MEXICO VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 109. MEXICO VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 110. MEXICO VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 111. MEXICO VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 112. MEXICO VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 113. MEXICO VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 114. MEXICO VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 115. MEXICO VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 116. MEXICO VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 117. MEXICO VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 118. MEXICO VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 119. MEXICO VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 120. MEXICO VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 121. BRAZIL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 122. BRAZIL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 123. BRAZIL VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 124. BRAZIL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 125. BRAZIL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 126. BRAZIL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 127. BRAZIL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 128. BRAZIL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 129. BRAZIL VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 130. BRAZIL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 131. BRAZIL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 132. BRAZIL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 133. BRAZIL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 134. BRAZIL VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 135. BRAZIL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 136. ARGENTINA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 137. ARGENTINA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 138. ARGENTINA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 139. ARGENTINA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 140. ARGENTINA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 141. ARGENTINA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 142. ARGENTINA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 143. ARGENTINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 144. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 145. ARGENTINA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 146. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 147. ARGENTINA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 148. ARGENTINA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 149. ARGENTINA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 150. ARGENTINA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 151. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 152. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 153. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 154. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 155. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 156. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 157. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 158. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 159. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 160. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 161. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 162. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 163. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 164. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 165. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 166. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 167. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 168. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 169. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 170. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 171. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 172. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 173. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 174. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 175. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 176. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 177. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 178. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 179. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 180. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 181. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 182. GERMANY VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 183. GERMANY VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 184. GERMANY VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 185. GERMANY VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 186. GERMANY VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 187. GERMANY VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 188. GERMANY VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 189. GERMANY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 190. GERMANY VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 191. GERMANY VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 192. GERMANY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 193. GERMANY VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 194. GERMANY VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 195. GERMANY VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 196. GERMANY VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 197. FRANCE VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 198. FRANCE VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 199. FRANCE VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 200. FRANCE VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 201. FRANCE VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 202. FRANCE VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 203. FRANCE VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 204. FRANCE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 205. FRANCE VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 206. FRANCE VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 207. FRANCE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 208. FRANCE VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 209. FRANCE VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 210. FRANCE VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 211. FRANCE VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 212. RUSSIA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 213. RUSSIA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 214. RUSSIA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 215. RUSSIA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 216. RUSSIA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 217. RUSSIA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 218. RUSSIA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 219. RUSSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 220. RUSSIA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 221. RUSSIA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 222. RUSSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 223. RUSSIA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 224. RUSSIA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 225. RUSSIA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 226. RUSSIA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 227. ITALY VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 228. ITALY VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 229. ITALY VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 230. ITALY VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 231. ITALY VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 232. ITALY VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 233. ITALY VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 234. ITALY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 235. ITALY VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 236. ITALY VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 237. ITALY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 238. ITALY VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 239. ITALY VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 240. ITALY VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 241. ITALY VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 242. SPAIN VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 243. SPAIN VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 244. SPAIN VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 245. SPAIN VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 246. SPAIN VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 247. SPAIN VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 248. SPAIN VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 249. SPAIN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 250. SPAIN VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 251. SPAIN VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 252. SPAIN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 253. SPAIN VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 254. SPAIN VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 255. SPAIN VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 256. SPAIN VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 257. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 258. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 259. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 260. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 261. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 262. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 263. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 264. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 265. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 266. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 267. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 268. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 269. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 270. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 271. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 272. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 273. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 274. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 275. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 276. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 277. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 278. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 279. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 280. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 281. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 282. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 283. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 284. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 285. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 286. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 287. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 288. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 289. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 290. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 291. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 292. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 293. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 294. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 295. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 296. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 297. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 298. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 299. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 300. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 301. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 302. DENMARK VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 303. DENMARK VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 304. DENMARK VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 305. DENMARK VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 306. DENMARK VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 307. DENMARK VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 308. DENMARK VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 309. DENMARK VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 310. DENMARK VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 311. DENMARK VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 312. DENMARK VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 313. DENMARK VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 314. DENMARK VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 315. DENMARK VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 316. DENMARK VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 317. NETHERLANDS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 318. NETHERLANDS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 319. NETHERLANDS VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 320. NETHERLANDS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 321. NETHERLANDS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 322. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 323. NETHERLANDS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 324. NETHERLANDS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 325. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 326. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 327. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 328. NETHERLANDS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 329. NETHERLANDS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 330. NETHERLANDS VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 331. NETHERLANDS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 332. QATAR VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 333. QATAR VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 334. QATAR VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 335. QATAR VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 336. QATAR VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 337. QATAR VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 338. QATAR VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 339. QATAR VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 340. QATAR VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 341. QATAR VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 342. QATAR VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 343. QATAR VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 344. QATAR VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 345. QATAR VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 346. QATAR VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 347. FINLAND VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 348. FINLAND VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 349. FINLAND VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 350. FINLAND VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 351. FINLAND VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 352. FINLAND VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 353. FINLAND VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 354. FINLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 355. FINLAND VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 356. FINLAND VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 357. FINLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 358. FINLAND VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 359. FINLAND VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 360. FINLAND VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 361. FINLAND VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 362. SWEDEN VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 363. SWEDEN VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 364. SWEDEN VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 365. SWEDEN VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 366. SWEDEN VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 367. SWEDEN VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 368. SWEDEN VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 369. SWEDEN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 370. SWEDEN VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
TABLE 371. SWEDEN VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 372. SWEDEN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 373. SWEDEN VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 374. SWEDEN VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 375. SWEDEN VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 376. SWEDEN VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 377. NIGERIA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 378. NIGERIA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2030 (USD MILLION)
TABLE 379. NIGERIA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 380. NIGERIA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 381. NIGERIA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 382. NIGERIA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2030 (USD MILLION)
TABLE 383. NIGERIA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2030 (USD MILLION)
TABLE 384. NIGERIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 385. NIGERIA VIDEO GAMES M

Companies Mentioned

The companies profiled in this Video Games market report include:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Bandai Namco Holdings Inc.

Methodology

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Table Information