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Global Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019

  • ID: 4721808
  • Report
  • Region: Global
  • 646 pages
  • Digital Vector
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The Total Value of Global Animation Industry is Projected to Reach US$ 270 Billion by 2020

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OVERVIEW
The demand for animation, VFX and gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

MARKET SIZE
The total value of global animation industry was US$ 259 billion in 2018 and is projected to reach US$ 270 billion by 2020. Most of the segments in the animation industry are growing at the rate of 2% YoY. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The size of streaming market for animation content was US$ 2.9 Billion in 2018 and is growing at an annual rate of 8%.  The size of global video gaming industry was US$ 96 billion in 2018. Global eSports industry is growing at the rate of 30% YoY & is predicted to be a billion-dollar industry by 2019.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS
Global consumers are displaying a growing appetite for engaging, highdefinition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-highdefinition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for ingame analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc. 

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.
 

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Global Animation & VFX Industry

History and Evolution
Industry Differentiators
Industry Characteristics

  • ANIMATION INDUSTRY SUPPLY CHAIN
  • ROLE OF TECHNOLOGY
  • MERCHANDISING OPPORTUNITIES
  • KEY CHANNELS FOR DISTRIBUTION OF ANIMATION CONTENT
  • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
  • RISKS FACED BY ANIMATION STUDIOS
  • DEMAND DRIVERS OF ANIMATION NDUSTRY
  • GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS

Global Animation & VFX Market Size & Opportunity
Global Animation Studios: Distribution and Capabilities

Animation & VFX Industry Segments

Market Segmentation

  • 2D ANIMATION
  • COMPUTER GENERATED IMAGERY (CGI)
  • VISUAL EFFECTS (VFX)
  • WEB ANIMATION
  • CORPORATE SERVICES

Market Opportunity for Computer Generated Imagery (CGI)

  • PRODUCING CGI ANIMATION
  • ADVANTAGES OF CGI ANIMATION
  • DISADVANTAGES OF CGI ANIMATION
  • INFLUENCE OF CGI ON CEL ANIMATION
  • CHALLENGES FOR CGI ANIMATION
  • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS

Visual Effects (VFX)

  • VFX INDUSTRY CHALLENGES & OPPORTUNITIES

Stop Motion
Motion Capture
3D Animation Movies

  • KEY TRENDS, OPPORTUNITIES, FORECASTS

Global Video Games Industry

Key Trends in the Global Video Games Industry

  • VIDEO GAMES INDUSTRY STRUCTURE
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for the Global Video Games Industry

  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE
  • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR VIDEO GAMES
  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Global Video Games Market Size & Opportunity

  • CROSS OVER BETWEEN GAMES AND MOVIES

Global eSports Industry

Key Trends in the Global eSports Industry

  • ESPORTS INDUSTRY STRUCTURE
  • ESPORTS BUSINESS MODELS
  • ESPORTS INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for eSports Industry
Key eSports industry forecasts
Global eSports Market Size & Opportunity

Forecasting Animation Content Demand

Animation Content demand from TV Channels in Europe
Animation Content demand from TV Channels in the US and Canada
Animation Content demand from TV Channels in Asia
Animation Content demand from TV Channels in South America
Animation Content demand from TV Channels in Rest of the World
Total Animation Content demand from TV Channels Worldwide
Size of the Global Animation Industry
Key predictions for the future

Animation & VFX Software Industry

2D Animation Software Market
Animation Workflow using 2D animation package
Analysis of key 2D Animation Softwares

  • HARMONY
  • STORYBOARD PRO
  • ANIMATION PAPER
  • MOHO
  • PENCIL2D
  • SYNFIG STUDIO

3D Animation Software Market

  • INDUSTRY OVERVIEW
  • 3D ANIMATION SOFTWARE MARKET SEGMENTS
  • FREE ANIMATION SOFTWARES
  • PLUG-INS TO PRODUCTS

Analysis of key players in 3D Animation & VFX Software Market
Analysis of key 3D Animation & VFX Softwares

  • 3DS MAX
  • MOTIONBUILDER
  • BLENDER
  • CLARA.IO
  • FACESHIFT
  • HOUDINI APPRENTICE
  • ICLONE
  • IPI SOFT
  • MAKEHUMAN
  • MAYA
  • MIXAMO
  • POSER
  • TERRAGEN
  • SMARTBODY
  • BOATS ANIMATOR
  • DRAGONFRAME
  • 3D ANIMATION MARKET SIZE
  • 3D ANIMATION MARKET SEGMENTS

Japanese Anime Production Softwares

  • PROMINENCE OF 2D
  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION

Proprietary 3D Softwares of Animation studios
Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

Content Creation Workflow in 2D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION

Content Creation Lead Time Calculation in 2D Animation

  • SCANNING AND FILTERING
  • INK AND PAINT
  • COMPOSITING AND DOPESHEET PREPARATION

Digital processing in 2D Animation

  • WORKFLOW PRECEEDING DIGITAL PROCESSING

Content Creation Workflow in 3D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
  • PARALLEL ACTIVITIES

Time Line of a Sample 3D production workflow
Animation Software usage in 3D Production Workflow
Animation Production Management

  • GOVERNANCE
  • TASK DIVISION AND PEOPLE ALLOCATION
  • TECHNOLOGY

Role of Cloud Computing in Animation & VFX Workflow

Audience Dynamics

Marketing Strategies for Animation Studios

  • MARKETING PROGRAM
  • PROFILING AND TARGETING THE RIGHT AUDIENCE

Strategies for Successful Animation Films

  • BEST PRACTICES IN CHARACTER DESIGN
  • LESSONS FROM PAST MISTAKES

Profile of a 3D Animation Studio: Pixar
Pixar’s Technological Advantage

Economics of Animation & VFX

Revenue break-up across distribution channels

  • STREAMING VIDEO

Marketing to Exhibition of Animation Content

  • MARKETING
  • LICENSING
  • MERCHANDISING
  • DISTRIBUTION
  • EXHIBITION

Economics of Animation Copyrights

  • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Games Studio

Key Issues of Concern
Formulating the long-term Strategy

Animation Content Outsourcing

Offshore Computer Animation Production

  • BUSINESS AND REVENUE MODELS

Drivers

Animation, VFX & Games Industry in Europe

Winds of Change

  • DEMAND FOR TV CONTENT
  • FEATURE FILM INDUSTRY IN EUROPE
  • MARKETING AND MERCHANDISING

Collaboration among European Studios
Drivers for Success
Trends in Europe
Animation, VFX & Games industry in Germany

  • SIZE OF ANIMATION INDUSTRY IN GERMANY
  • CHANGING STRATEGIES
  • KEY PLAYERS IN THE INDUSTRY
  • GERMAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation, VFX & Games industry in the UK

  • SIZE OF ANIMATION INDUSTRY IN THE UK
  • INDUSTRY SUCCESS
  • KEY PLAYERS IN THE INDUSTRY
  • VIDEO GAMES MARKET SIZE & OPPORTUNITY IN THE UK

Animation, VFX & Games industry in Italy

  • SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
  • KEY PLAYERS IN THE INDUSTRY
  • ITALIAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation, VFX & Games industry in France

  • SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
  • KEY PLAYERS IN THE INDUSTRY
  • FRENCH VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation, VFX & Games industry in Spain

  • SIZE OF ANIMATION & VFX INDUSTRY IN SPAIN
  • KEY PLAYERS IN THE INDUSTRY
  • SPANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation VFX & Games industry in Denmark

  • KEY PLAYERS IN THE INDUSTRY
  • DANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation, VFX & Games Industry in USA

Key Trends

  • MARKET SIZE
  • CHALLENGES

Production and Post-Production Market

  • MARKET SIZE
  • KEY TRENDS

Animation Value Chain in the US
Video Games Industry in the USA

  • KEY TRENDS IN THE AMERICAN VIDEO GAMES INDUSTRY
  • AMERICAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN AMERICA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN AMERICA
  • AMERICAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN AMERICA

Key Opportunities & Strategies for American Video Games Industry
Video Games Market Segments in the US

  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE US

American Video Games Market Size & Opportunity

Asian Animation, VFX & Games Industry

Establishment of Local Animation Industry
Early Trends in Animation Outsourcing to Asia

  • ANIMATION OUTSOURCING IN CHINA
  • ANIMATION OUTSOURCING IN INDIA
  • ANIMATION OUTSOURCING IN SOUTH KOREA
  • ANIMATION OUTSOURCING IN PHILIPPINES
  • ANIMATION OUTSOURCING IN TAIWAN
  • ANIMATION OUTSOURCING IN VIETNAM

Local Content Productions
Trend towards Co-Productions

  • CO-PRODUCTIONS IN JAPAN
  • CO-PRODUCTIONS IN CHINA
  • CO-PRODUCTIONS IN KOREA
  • CO-PRODUCTIONS IN INDIA
  • CO-PRODUCTIONS IN TAIWAN
  • CO-PRODUCTIONS IN PHILIPPINES
  • CO-PRODUCTIONS IN SINGAPORE
  • CO-PRODUCTIONS IN MALAYSIA

Popularity of Foreign Animation
Controversies Surrounding Foreign Animation

  • PHILIPPINES
  • SINGAPORE
  • KOREA
  • MALAYSIA
  • INDONESIA

Animation in Asian Societies

  • SUCCESSFUL BUSINESS MODELS

Animation Studios in Asia
Video Games Industry in Asia

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ASIA
  • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
  • VIDEO GAME BUSINESS MODELS IN ASIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN ASIA
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN ASIA
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN ASIA

Key Opportunities & Strategies for Video Games Industry in the Asia
Video Games Market Segments in the Asia
MOBILE VIDEO GAMES SEGMENTS & GENRES IN ASIA

Animation & VFX Industry in Africa

  • EGYPT
  • KENYA
  • ALGERIA
  • SENEGAL
  • ZIMBABWAE
  • NIGER
  • IVORY COAST
  • GHANA
  • CONGO
  • BURKINA FASO

Animation, VFX & Games Industry in the Middle East

Emergence of the Middle Eastern Animation Industry
Key Industry Trends

  • LOCAL CONTENT CREATION

Animation & VFX industry in United Arab Emirates

  • GOVERNMENT SUPPORT
  • INTERNATIONAL COLLABORATION

Dubai’s first 3D Animated Feature Film
Video Games Industry in the UAE

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE

UAE’s Video Games Market Size & Opportunity
Animation & VFX industry in Saudi Arabia

  • GOVERNMENT SUPPORT
  • STRATEGIES FOR INDUSTRY GROWTH

Video Games Industry in Saudi Arabia
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
Saudi Arabia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Japan

Key Trends

  • MARKET OVERVIEW
  • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  • OUTSOURCING TO OTHER COUNTRIES
  • SUCCESSFUL BUSINESS MODELS
  • CHALLENGES

Anime Exports

  • OVERSEAS INFLUENCE OF ANIME

Globally Successful Japanese Animes

  • THE POKEMON PHENOMENON

Japanese Anime Production Models

  • PROMINENCE OF 2D

Future Trends
Animation Studios in Japan
Video Games Industry in Japan

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
  • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
  • VIDEO GAME BUSINESS MODELS IN JAPAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
  • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN

Japan’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Korea

Emergence of the Industry
Functioning of Korean Animation Studios
Changing Business Models

  • GOING BEYOND SUBCONTRACTING
  • INVESTMENTS BY INDUSTRIAL GROUPS
  • CHANGES IN INDUSTRY STRUCTURE
  • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
  • GOVERNMENT SUPPORT
  • COLLABORATION WITH OVERSEAS PARTNERS
  • KEY TRENDS
  • LOCAL CONTENT

Challenges
Market Opportunity

  • SIZE OF THE KOREAN ANIMATION INDUSTRY

Future Outlook
Animation Schools in Korea
Animation Studios in Korea
Video Games Industry in South Korea

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA

Korea’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Canada

Industry Drivers

  • ANIMATION FUNDING

Challenges
Strategies for Animation Studios in Canada
Data on Animation Studios in Canada
Video Games Industry in Canada

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CANADA

Canada’s Video Games Market Size & Opportunities
Animation VFX & Games Industry in Australia
Recent Movie Trends in Australia
Industry evolution and key Animation productions Challenges
Government Support
Strategies for Animation Studios in Australia
Animation Studios in Australia
Animation Movies in Australia
Animation Schools in Australia
Profile of Animation Studios in Australia
Video Games Industry in Australia

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA

Australia’s Video Games Market Size & Opportunity
Animation, VFX & Games Industry in Argentina
Key Trends

  • LOCAL CONTENT

Animation Studios in Argentina

Argentina’s first 3D Animated Feature Film
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Argentina
Data on Animation Studios in Argentina
Video Games Industry in Argentina

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA

Argentina’s Video Games Market Size & Opportunity

Animation VFX & Games Industry in Brazil

Key Trends

  • LOCAL CONTENT

Animation Studios in Brazil
Brazil’s first CGI Animated Feature Film
Brazil’s first TV animation series
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Brazil
Data on Animation Studios in Brazil
Video Games Industry in Brazil

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL

Brazil’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Colombia

Animation Studios in Colombia
Key Trends
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Colombia
Data on Animation Studios in Colombia
Video Games Industry in Colombia

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA

Colombia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Africa

Key Trends
Animation Studios in South Africa
South Africa’s first Animated Feature Film
South Africa’s successful 3D Feature Film
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in South Africa
Data on Animation Studios in South Africa
Video Games Industry in South Africa

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SOUTH AFRICA

South Africa’s Video Games Market Size & Opportunity

Animation & VFX Industry in Mexico

Key Trends

  • LOCAL CONTENT

Recent Movie Trends in Mexico
Animation Studios in Mexico
Animation Schools in Mexico
Mexico’s 3D Animated Feature Films
Government Support
Challenges
Industry Opportunities
Industry Drivers
Strategies for Animation Studios in Mexico
Data on Animation Studios in Mexico
Video Games Industry in Mexico

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO

Mexico’s Video Games Market Size & Opportunity

Figures and Tables
Figure 1: Early Animations
Table 1: Animation Movies Adapted From Television
Figure 2: Animation industry Activity Flow
Figure 3: Animation industry Supply Chain
Figure 4: Early Cgi Based Animations
Table 2: Live Action Movies Featuring Cgi Characters
Table 3: Top Grossing Animation Movies
Figure 5: Size of Global Animation Games & VFX industry
Figure 6: Break-Up of Global Animation, VFX And Games industry
Figure 7: Geographical Break-Up of the Global Animation & VFX industry
Figure 8: Geographic Distribution of Animation Studios in the World
Figure 9: Break-Up of Animation Studios Based On Capabilities
Table 4: Most influential Animation Studios of All Time
Table 5: Animated Feature Films From Prominent Studios
Figure 10: Break-Up of Global Animation industry Based On Market Segments
Table 6: Top Animation Movie Franchises
Table 7: Top Grossing Cgi Animation Movies of All Time
Table 8: Cgi Feature Films
Table 9: Live Action Movies With Cgi Main Characters
Table 10: Prominent Stop Motion Animation Movies
Table 11: Prominent Motion Capture Movies
Figure 11: Global Box office Revenues of 3D Movies
Figure 12: Box office Revenues of 3D Movies in North America
Figure 13: Growth of Global 3D Screens
Figure 14: Number of 3D Movies Released Globallly
Table 12: Prominent 3D Movies
Table 13: Top Grossing 3D Animation Movies of All Times
Table 14: 3D Animation Movies in the Top 20 Grossing Movies
Table 15: 3D Television Channels
Table 16: Leading Global Games Studios
Figure 15: Cost Structure of Video Games
Table 17: Top Video Games By Cost of Development
Table 18: Top Grossing Video Games
Table 19: Top Grossing Video Games Francises
Table 20: Competencies And Profile of Employees For Game Development Across Different Formats
Figure 16: Game Development Value Chain
Table 21: Key in-Game Metrics For Big Data Analytics
Figure 17: Games industry Revenues By Device Types
Figure 18: Market Size of Global Games industry
Figure 19: Geographical Market Size Break-Up of Global Games industry
Figure 20: Market Size of Games industry in the US & Canada
Figure 21: Market Size of Games industry in Europe
Figure 22: Market Size of Games industry in Asia
Figure 23: Market Size of Games industry in Rest of the World
Figure 24: Revenue Break-Down By Game industry Genres
Figure 25: Ceographical Market Size Break-Up of Mobile Games industry
Figure 26: Market Size of Mobile Games industry in the US And Canada
Figure 27: Market Size of Mobile Games industry in Europe
Figure 28: Market Size of Mobile Games industry in Asia
Figure 29: Market Size of Mobile Games industry in Rest of the World
Table 22: Leading Global Gaming Eco-System Players By Country
Table 23: Games Based On Animation Movies
Table 24: Movies Based On Video Games
Table 25: Largest Esports Tournaments
Table 26: Esports Adoption By Country
Table 27: Largest individual Esports Tournaments
Table 28: Largest Team Esports Tournaments
Figure 30: Market Size of Global Esports industry
Figure 31: Geographical Market Size Break-Up of Global Esports industry
Figure 32: Market Size of Esports industry in the US And Canada
Figure 33: Market Size of Esports industry in Europe
Figure 34: Market Size of Esports industry in Asia
Figure 35: Market Size of Esports industry in the Rest of the World
Figure 36: Esports industry Revenue Break-Down
Table 29: Animation Content Demand Forecast - TV Channels in Europe
Figure 37: Break-Up of Animation Content Demand By TV Channels in Europe
Figure 38: Cable TV Watching Pattern in the US
Table 30: Animation Content Demand Forecast - TV Channels in the US And Canada
Figure 39: Break-Up of Animation Content Demand By TV Channels in the US And Canada
Table 31: Animation Content Demand Forecast - TV Channels in Asia
Figure 40: Break-Up of Animation Content Demand By TV Channels in Asia
Table 32: Animation Content Demand Forecast - TV Channels in South America
Figure 41: Break-Up of Animation Content Demand By TV Channels in South America
Table 33: Animation Content Demand Forecast - TV Channels in the Rest of the World
Figure 42: Break-Up of Animation Content Demand By TV Channels in Rest of the World
Table 34: Worldwide Animation Content Demand Forecast - TV Channels
Figure 43: Break-Up of Animation Content Demand By TV Channels Worldwide
Figure 44: Global Animation industry Break-Up Based On Applications
Table 35: Classification of Animation Softwares
Table 36: Key Players And their Products in 2D Animation Software Market
Table 37: Leading 2D And 3D Animation Softwares
Table 38: Leading 3D Animation Softwares By Application & Operating System
Table 39: Key Players And their Products in 3D Animation Software Market
Table 40: Free Animation Softwares
Table 41: Pricing Structures of Key Animation Software Packages
Table 42: Comparison of Key 3D Animation Software
Figure 45: 3D Animation Software Market Size
Figure 46: 3D Animation Software Market Break-Up By Market Segments
Figure 47: 2D Animation Production Workflow
Figure 48: 3D Animation Production Workflow
Figure 49: 3D Animation Workflow USing 3D Software
Figure 50: Pixar’S Productions
Figure 51: Global Streaming Video Market Size
Figure 52: Global Animation & VFX Streaming Video Market Size
Figure 53: Animation Movie Marketing Cost Break-Up
Table 43: Leading Global Animation Licensors And Licensed Properties
Table 44: Cost Break-Ups of Leading Animation Movies
Table 45: Capital Expenditure For Setting Up An Animation Studio
Table 46: Profile of Employees Required To Manage the Studio
Table 47: Leading European Animation Films By theatre Admissions
Figure 54: Size of Animation & VFX industry in Germany
Table 48: Leading Animation & VFX Studios in Germany
Figure 55: Market Size of German Games industry
Figure 56: Market Size of Mobile Games industry in Germany
Figure 57: Size of Animation & VFX industry in the UK
Table 49: Leading Animation & VFX Studios in the UK
Figure 58: Market Size of the UKGames industry
Figure 59: Market Size of Mobile Games industry in the UK
Table 50: Leading Games Studios in the UK
Figure 60: Size of Animation & VFX industry in Italy
Table 51: Animation & VFX Studios in Italy
Figure 61: Market Size of Italian Games industry
Figure 62: Market Size of Mobile Games industry in Italy
Figure 63: Size of Animation & VFX industry in France
Table 52: Animation & VFX Studios in France
Figure 64: Market Size of French Games industry
Figure 65: Market Size of Mobile Games industry in France
Figure 66: Size of Animation industry in Spain
Table 53: Animation & VFX Studios in Spain
Figure 67: Market Size of Spanish Games industry
Figure 68: Market Size of Mobile Games industry in Spain
Table 54: Animation Studios in Denmark
Figure 69: Market Size of Danish Games industry
Figure 70: Market Size of Mobile Games industry in Denmark
Table 55: Leading Animation Studios in the US
Table 56: Leading Animation TV Channels in the US
Table 57: Leading Game Studios in the US
Figure 71: 3D Animation Salaries in the US
Figure 72: 2D Animation Salaries in the US
Figure 73: Web & Mobile Animation Salaries in the US
Figure 74: Gaming Salaries in the US
Table 58: Leading American Game Studios
Figure 75: Cost Structure of American Video Games
Table 59: Top Grossing Play Store Gaming Applications in the US
Table 60: Top Grossing Apple Store Gaming Applications in the US
Figure 76: Games industry Revenues By Device Types in the US
Figure 77: Market Size of Games industry in the US
Figure 78: Market Size of Mobile Games industry in the US
Figure 79: Revenue Break-Down By Mobile Game Genres in the US
Table 61: Key Animation Studios in Asia
Figure 80: Games industry Revenues By Device Types in Asia
Figure 81: Earliest Egyptian Animation Production
Figure 82: Egyptian Animation Productions
Figure 83: Kenyan Animation Productions
Figure 84: Senegalese Animation Productions
Figure 85: Africa’S First Animated Feature Film
Igure 86: Zimbabwean Animation Productions
Figure 87: Early Niger Animation Productions
Figure 88: Early Ivory Coast Animation Productions
Figure 89: Ghana’S Animation Productions
Figure 90: Congo Animation Productions
Figure 91: Early Burkina Faso Animation Productions
Figure 92: Dubai’S First 3D Animated Feature Film
Table 62: Leading Game Studios in the Uae
Table 63: Top Grossing Play Store Gaming Applications in the Uae
Table 64: Top Grossing Apple Store Gaming Applications in the Uae
Figure 93: Market Size of Games industry in the Uae
Figure 94: Market Size of Mobile Games industry in the Uae
Figure 95: Revenue Break-Down By Mobile Game Genres in the Uae
Table 65: Top Grossing Play Store Gaming Applications in Saudi Arabia
Table 66: Top Grossing Apple Store Gaming Applications in Saudi Arabia
Figure 96: Market Size of Games industry in Saudi Arabia
Figure 97: Market Size of Mobile Games industry in Saudi Arabia
Figure 98: Revenue Break-Down By Mobile Game Genres in Saudi Arabia
Table 67: Most Popular Japanese Animation Movies
Figure 99: Size of Animation I& VFX Ndustry in Japan
Table 68: Leading Animation & VFX Studios in Japan
Table 69: Leading Game Studios in Japan
Figure 100: Cost Structure of Video Games Japan
Table 70: Top Grossing Play Store Gaming Applications in Japan
Table 71: Top Grossing Apple Store Gaming Applications in Japan
Figure 101: Market Size of Games industry in Japan
Figure 102: Market Size of Mobile Games industry in Japan
Figure 103: Revenue Break-Down By Mobile Game Genres in Japan
Table 72: in-House Content Developed By Korean Animation Studios
Figure 104: Size of Korean Animation & VFX industry
Table 73: Animation Schools in Korea
Table 74: Korea’S Leading Animation & VFX Studios
Table 75: Leading Game Studios in Korea
Table 76: Top Grossing Play Store Gaming Applications in Korea
Table 77: Top Grossing Apple Store Gaming Applications in Korea
Figure 105: Market Size of Games industry in Korea
Figure 106: Market Size of Mobile Games industry in Korea
Figure 107: Revenue Break-Down By Mobile Game Genres in Korea
Table 78: Animation & VFX Studios in Canada
Figure 108: Number of Animation Studios in Canada
Figure 109: Break-Up of Animation Studios in Canada Based On Size
Figure 110: Classification of Animation Studios in Canada Based On Capabilities
Figure 111: Break-Up of Animation Studios in Canada Based On Applications
Figure 112: 3D Animation Salaries in Canada
Figure 113: 2D Animation Salaries in Canada
Figure 114: Web & Mobile Animation Salaries in Canada
Figure 115: Gaming Salaries in Canada
Table 79: Leading Game Studios in Canada
Table 80: Top Grossing Play Store Gaming Applications in Canada
Table 81: Top Grossing Apple Store Gaming Applications in Canada
Figure 116: Market Size of Games industry in Canada
Figure 117: Market Size of Mobile Games industry in Canada
Figure 118: Revenue Break-Down By Mobile Game Genres in Canada
Figure 119: Australian Film Admission Statistics
Figure 120: Number of Screens in Australia
Figure 121: Box office Revenues in Australia
Figure 122: Australian Film Admissions Per Capita
Figure 123: Australian Film Productions Per Year
Figure 124: theatre Admissions in Australia
Figure 125: Ticket Prices in Australia
Figure 126: Early Australian Animation Productions
Table 82: Animation & VFX Studios in Australia
Table 83: Animation Movies in Australia
Table 84: Animation Schools in Australia
Figure 127: Number of Animation Studios in Australia
Figure 128: Break-Up of Animation Studios in Australia Based On Size
Figure 129: Classification of Animation Studios in Australia Based On Capabilities
Figure 130: Break-Up of Animation Studios in Australia Based On Applications
Figure 131: 3D Animation Salaries in Australia
Figure 132: 2D Animation Salaries in Australia
Figure 133: Web & Mobile Animation Salaries in Australia
Figure 134: Gaming Salaries in Australia
Table 85: Leading Game Studios in Australia
Table 86: Top Grossing Play Store Gaming Applications in Australia
Table 87: Top Grossing Apple Store Gaming Applications in Australia
Figure 135: Market Size of Games industry in Australia
Figure 136: Market Size of Mobile Games industry in Australia
Figure 137: Revenue Break-Down By Mobile Game Genres in Australia
Table 88: Original Animation Content Created in Argentina
Table 89: Animation & VFX Studios in Argentina
Figure 138: Argentina’S First 3D Animated Feature Film
Figure 139: Number of Animation Studios in Argentina
Figure 140: Break-Up of Animation Studios in Argentina Based On Size
Figure 141: Break-Up of Animation Studios in Argentina Based On Capabilities
Figure 142: Classification of Animation Studios in Argentina Based On Applications
Figure 143: Number of People Employed in the Argentine Animation industry
Figure 144: Cost Projections of Producing One Episode of Animation Work in Argentina
Figure 145: Annual Animation Content Output of Argentine Animation industry
Figure 146: Break-Up of Annual Animation Content Output of Argentine Animation industry
Figure 147: 3D Animation Salaries in Argentina
Figure 148: 2D Animation Salaries in Argentina
Figure 149: Web & Mobile Animation Salaries in Argentina
Figure 150: Gaming Salaries in Argentina
Table 90: Top Grossing Play Store Gaming Applications in Argentina
Table 91: Top Grossing Apple Store Gaming Applications in Australia
Figure 151: Market Size of Games industry in Argentina
Figure 152: Market Size of Mobile Games industry in Argentina
Figure 153: Revenue Break-Down By Mobile Game Genres in Australia
Table 92: Original Animation Content Created in Brazil
Table 93: Animation & VFX Studios in Brazil
Figure 154: Brazil’S First Cgi Animated Feature Film
Figure 155: Brazil’S First Locally Produced TV Series
Figure 156: Number of Animation & VFX Studios in Brazil
Figure 157: Break-Up of Animation Studios in Brazil Based On Size
Figure 158: Break-Up of Animation Studios in Brazil Based On Capabilities
Figure 159: Classification of Animation Studios in Brazil Based On Applications
Figure 160: Number of People Employed in the Brazilian Animation industry
Figure 161: Cost Projections of Producing One Episode of Animation Work in Brazil
Figure 162: Annual Animation Content Output of Brazilian Animation industry
Figure 163: Break-Up of Annual Animation Content Output of Brazilian Animation industry
Figure 164: 3D Animation Salaries in Brazil
Figure 165: 2D Animation Salaries in Brazil
Figure 166: Web & Mobile Animation Salaries in Brazil
Figure 167: Gaming Salaries in Brazil
Table 94: Top Grossing Play Store Gaming Applications in Brazil
Table 95: Top Grossing Apple Store Gaming Applications in Brazil
Figure 168: Market Size of Games industry in Brazil
Figure 169: Market Size of Mobile Games industry in Brazil
Figure 170: Revenue Break-Down By Mobile Game Genres in Brazil
Table 96: Animation & VFX Studios in Colombia
Figure 171: Number of Animation & VFX Studios in Colombia
Figure 172: Break-Up of Animation Studios in Colombia Based On Size
Figure 173: Break-Up of Animation Studios in Colombia Based On Capabilities
Figure 174: Classification of Animation Studios in Colombia Based On Applications
Fgure 175: Number of People Employed in the Colombia Animation industry
Figure 176: Cost Projections of Producing One Episode of Animation Work in Colombia
Figure 177: Annual Animation Content Output of Colombian Animation industry
Figure 178: Break-Up of Annual Animation Content Output of Colombia Animation industry
Figure 179: 3D Animation Salaries in Colombia
Figure 180: 2D Animation Salaries in Colombia
Figure 181: Web & Mobile Animation Salaries in Colombia
Figure 182: Gaming Salaries in Colombia
Table 97: Top Grossing Play Store Gaming Applications in Colombia
Table 98: Top Grossing Apple Store Gaming Applications in Colombia
Figure 183 Market Size of Games industry in Colombia
Figure 184: Market Size of Mobile Games industry in Colombia
Figure 185: Revenue Break-Down By Mobile Game Genres in Colombia
Table 99: Animation & VFX Studios in South Africa
Figure 186: South Africa’S First Animated Feature Film
Figure 187: South Africa’S 3D Feature Film
Figure 188: Number of Animation & VFX Studios in South Africa
Figure 189: Break-Up of Animation Studios in South Africa Based On Size
Figure 190: Break-Up of Animation Studios in South Africa Based On Capabilities
Figure 191: Classification of Animation Studios in South Africa Based On Applications
Figure 192: Number of People Employed in the South African Animation industry
Figure 193: Cost Projections of Producing One Episode of Animation Work in South Africa
Figure 194: Annual Animation Content Output of South African Animation industry
Figure 195: Break-Up of Annual Animation Content Output of South African Animation industry
Figure 196: 3D Animation Salaries in South Africa
Figure 197: 2D Animation Salaries in South Africa
Figure 198: Web & Mobile Animation Salaries in South Africa
Figure 199: Gaming Salaries in South Africa
Table 100: Top Grossing Play Store Gaming Applications in South Africa
Table 101: Top Grossing Apple Store Gaming Applications in South Africa
Figure 200: Market Size of Games industry in South Africa
Figure 201: Market Size of Mobile Games industry in South Africa
Figure 202: Revenue Break-Down By Mobile Game Genres in South Africa
Table 102: Original Animation Content Created in Mexico
Table 103: Commercially Successful Mexican Film Productions
Figure 203: Feature Films in Mexico
Figure 204: Number of Screens in Mexico
Figure 205: Box office Revenues in Mexico
Figure 206: Mexican Film Admissions Per Capita
Figure 207: Mexican Film Productions Per Year
Figure 208: theatre Admissions in Mexico
Figure 209: Ticket Prices in Mexico
Table 104: Animation & VFX Studios in Mexico
Table 105: Animation Schools in Mexico
Figure 210: Mexico’S First 3D Animated Feature Film
Figure 211: Number of Animation Studios in Mexico
Figure 212: Break-Up of Animation Studios in Mexico Based On Size
Figure 213: Break-Up of Animation Studios in Mexico Based On Capabilities
Figure 214: Classification of Animation Studios in Mexico Based On Applications
Figure 215: Number of People Employed in the Mexican Animation industry
Figure 216: Cost Projections of Producing One Episode of Animation Work in Mexico
Figure 217: Annual Animation Content Output of Mexican Animation industry
Figure 218: Break-Up of Annual Animation Content Output of Mexican Animation industry
Figure 219: 3D Animation Salaries in Mexico
Figure 220: 2D Animation Salaries in Mexico
Figure 221: Web & Mobile Animation Salaries in Mexico
Figure 222: Gaming Salaries in Mexico
Table 106: Top Grossing Play Store Gaming Applications in Mexico
Table 107: Top Grossing Apple Store Gaming Applications in South Africa
Figure 223: Market Size of Games industry in Mexico
Figure 224: Market Size of Mobile Games industry in Mexico
Figure 225: Revenue Break-Down By Mobile Game Genres in Mexico
 

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  • Imago
  • Imer-Rever
  • Imira Entertainment
  • Immersion Studio
  • In Motion Studios
  • Inarc Progetti
  • Indiagames
  • Indiana Produções Cinematográficas
  • Induk Institute of Technology, Division of Communiart
  • Industrial Light & Magic
  • Industrial Light and Magic
  • Infogrames
  • Infogrames
  • Inivis
  • Ink Digital
  • Innogames
  • Insert Coin
  • Insomniac
  • Intenium
  • Intermedia Studios Animation
  • Invis
  • IO Interactive
  • IO-Dise
  • Ion Storm
  • Irrational
  • ITV Studios Global Entertainment
  • Ivan Rabbiosi Animation
  • iX Media
  • Ixaya Visual
  • J.C. Staff
  • J.E.P. Jürgen Egenolf Productions, Köln
  • JA Film
  • Jagex
  • Jaguar Taller Digital
  • Jangled Nerves, Stuttgart
  • Janimation
  • Jellyfish pictures
  • Jem Co.,Ltd
  • Jep Animation
  • JibJab
  • JMC Academy
  • John Lemmon Films
  • Jolt
  • Joongang Movie Entertainment Co., Ltd
  • Joyrider Films
  • JPL Films
  • JSBC - Je Suis Bien Content
  • Juergen Egenolf Productions
  • Just Eleven Animation
  • K-Production
  • Ka-chew!
  • Kabam
  • Kalypso
  • Kanalfilm
  • Kapow Pictures
  • Karactaz
  • Kavaleer
  • Kaywon School of Art and Design
  • Kazashimo
  • KD Productions Toons & Games
  • Keen
  • Keypoze
  • KeyShot
  • Kids' WB
  • Kidszonetv
  • Kidult Motion Graphics Studio
  • King Bee Animation
  • King Camera
  • King Rollo Films
  • Kk C&D Asia
  • Klasky Csupo
  • Knife Party
  • Know How
  • Koei
  • Kojima
  • Koko Enterprise
  • Koko Enterprise Co., Ltd
  • Konami
  • Konami
  • Kongju Communication Arts College
  • Kongju National University
  • Kongregate,
  • Korea Animation High School
  • Korea National University of Arts
  • Krome Studios
  • Krough Mortensen
  • Kudlian Software
  • Kuju
  • KuntzKoppel Animation
  • Kurageart
  • Kye-Sung Production
  • Kyoto Animation
  • Kyung Kang
  • Kyunggi University, Division of Interactive and
  • Kyungnam Animation High School
  • L’Atelier des Images
  • La Casa Animada
  • La Fabrique
  • La fabrique S.A.R.L.
  • La Fantomatica
  • La Ménagerie
  • La Station Animation
  • Ladybug Films
  • Laika Entertainment
  • Lanterna Magica
  • Large Animal
  • Lascaux Entertainment Co. Ltd
  • Last Pixel
  • Last Station
  • Lastrego & Testa Multimedia
  • Lastrego and Testa
  • Lavalabs Moving Images
  • Leapfrog Strategic Communications
  • Lego
  • Lego Group
  • Lepixma
  • Les Armateurs
  • Les Cartooneurs Associés
  • Les Films de la Perrine
  • Les Films du Nord
  • Les Films du Triangle
  • Les Gueux de Terre à Terre
  • Les Tanukis
  • Les Trois Ours
  • Lexis Numerique
  • Liberato Produções Culturais
  • Liga  Computer Film
  • Lightbox Animation Studios
  • Lightbox Multimedia
  • Lightstar Studios
  • Lightwave
  • Lionhead
  • Lions Gate Films
  • Liquid Animation
  • Liquid Studios
  • Little Black Dot
  • Lment Studio
  • Locomotion Srl.
  • Lola Post
  • Loose Moose Productions
  • Los Angeles Srl
  • Lost-Boy
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Lucasfilm Animation
  • Luciernaga Studio
  • Ludia
  • Luma
  • Lung Animation
  • Luxoflux
  • Luxology
  • Luxx Studio
  • Lyrebird Studios
  • M Oviebrats StudIos
  • M.A.R.K.
  • M.A.R.K.13, Stuttgart/ Berlin
  • M.B.M. Associati
  • M2Cube Studios
  • m4e Group
  • Mac Guff Ligne
  • Mac guff line
  • Macarena Films
  • Mace Studio
  • Mackevision
  • Mackinnon and Saunders
  • Macmedia
  • Mad Academy
  • Mad Cow Pictures
  • Madhouse
  • Maga Animation
  • Magic Bus
  • Magic Hour
  • Magma Cultural
  • Magnetis
  • Mago Audiovisual Production
  • Mainframe
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • Majesco
  • MAKE
  • Makeup Effects Group
  • Malditomaus
  • Manglobe
  • Marathon
  • Marcenaro Interactive
  • Marelli & Pozzi SpA
  • Mark Film ApS
  • Mark Mason Animation
  • Marlou Films Productions
  • Martinelli Films & Arts
  • Martoon SRL
  • Marvel Animation
  • Massive Software
  • MassiveRender
  • Mastoc ! Studio
  • Mathematic
  • Matitanimata
  • Mattel
  • MAXON
  • Mbanga Studio
  • McNeel
  • ME animation
  • Media Odyssey
  • Media Powerhouse
  • Media Vision
  • Medialuna
  • Mediopolis Film
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  • Melodrama Pictures
  • Melov Design
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  • Mercury
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  • Méthod Films
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  • Mg World Co.,Ltd
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  • Michael Mills Productions
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  • Microsoft
  • Microsoft Game Studios
  • Microsoft Studios
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  • Midway Games
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  • Mixi
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  • Mojang
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  • Motion Lab
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  • Nintendo
  • Nintendo
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  • OM Animation
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  • Origin Systems
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  • Outspark
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  • Pacific Animation Corp.
  • Pacific Data Images
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  • Panico
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  • PaperCut Studios
  • Paradox
  • Parametric Technology Corporation
  • Paramount Animation
  • Paramount Pictures
  • Paranoid US
  • Pascal Blais
  • Pascal Blais Animation Studio
  • Pascal Blais Productions
  • Passion Pictures
  • Passion Pictures Australia
  • Passouno
  • Pastorino Stefano
  • Patagonik Animation
  • PBJ
  • PBS Kids Sprout
  • Pearly Oyster Productions
  • Pedri Animation
  • Peekaboo Animation
  • Peerless Camera Company
  • Peluka De Fierro
  • Pepper Films
  • PepperMelon
  • Perfect World
  • Perish
  • Perpetual
  • Pesky animation
  • Peter Eastman
  • Phenomena Animation Studio
  • Photon
  • Piaggiodematei
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  • Pickle Visual Effects & Animation
  • Picture Magic
  • pictureDRIFT
  • Pictures
  • Piloto
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  • Piranha Games
  • Piranha NYC
  • Pivot
  • Pix Movie Factory
  • Pixable Studios
  • Pixar
  • Pixel Cartoon
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  • Pixelburn Ltd
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  • Planet Nemo Animation
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  • Plus One Animation
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  • Polyphony
  • Pool Factory
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  • Primal
  • Prime Focus
  • Procedural
  • Production Grimi Co.,Ltd
  • Production I.G
  • Program Ace
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  • Promenade Virtual
  • Promo Digital
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  • PS Creative
  • Pseudo
  • Psyop
  • Pulp Animation
  • Pumpkin 3D Studio
  • Punchhole Film
  • Punga
  • Pure and Applied
  • Qantm College
  • Quad Digital Studios
  • Quantic Dream
  • Quartz Production
  • Qubo
  • Queensland Animators inc
  • Queensland Media Group
  • Quipos
  • Qurios Entertainment Limited
  • Qut
  • R Ainer Ludwigs
  • Radar Films
  • Radical
  • Radical Axis
  • RADIX
  • Radl Animation, Düsseldorf
  • Radon labs
  • Raffles College
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  • Rainmaker Entertainment Group
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  • Raytrace 3D Studio
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  • Reallusion
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  • Realtime Worlds
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  • Redrover Animation Studio
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  • Reel FX Creative Studios
  • Reel Wonders Productions
  • Rei Studio
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  • Remedy
  • Remograph
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  • Rendermedia
  • Rendition Films
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  • Rexbox
  • RG Animation Studios
  • Rhythm and Hues
  • Rhythm and Hues Studios
  • Richard Purdum Productions
  • Richard Taylor Cartoon Films
  • Ripcord Games
  • Ripcord Games
  • Rival Studios Corp.
  • RJDM Animations
  • RKA-the Animation Studio Pty Ltd
  • Rmit University
  • Robert Mcneel & Associates
  • Rockstar
  • Rockstar Games
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Roger
  • Rokkit
  • Rooster Studio
  • Rothkirch Cartoon -Film
  • Rouge citron production
  • Rough Draft
  • Rough Draft Korea
  • Rovio Entertainment
  • Rovio Entertainment
  • RTI SPA
  • RTV Family Entertainment
  • Ruffian
  • S P Krause
  • S&C
  • Saban Brands
  • Saban International
  • SAE Australia
  • Saehahn Productions Inc
  • Saerom
  • Saerom Animation, Inc
  • Sam Alta Films
  • Sandbox Digital Ltd
  • Sangmyung University, Department of Animation
  • Sanpellegrino
  • Sanrio
  • Sara Simoncini Digital Design
  • Sarbakan
  • Sarjan Infotech
  • Satelight
  • Saul Moreno
  • Sav ! The World Productions
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  • Scanline
  • Scata Studios
  • SCEE
  • Sceptre Seven Interactive
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  • Scopas Medien
  • Scott Cawthon
  • Scott Cawthon
  • Scott Nash Productions
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  • Scuola Nazionale di Cinema
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  • Sector3
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  • Sega
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  • Sejong University
  • SEK
  • Semillitas
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  • Seoul Movie Co., Ltd
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  • SGO - Soluciones Gráficas por Ordenador
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  • Shanda
  • Shazam Producciones
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  • Sherbet
  • Shilo Design
  • Shin Won
  • Shin-ei Animation
  • Shin'en
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  • Side Effects
  • Side Effects Software
  • Siemens PLM Software
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  • Silver Fox Animation
  • Simonetti Productions Ltd
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  • Sina
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  • Sony
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  • Sony Pictures Animation
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  • Splitscreen
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  • Sproducciones
  • Spy pictures ltd
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  • Square Zero
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  • Striker Entertainment
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  • Studio 100 Group
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  • StudioDIM Associati
  • Studion 2.0
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  • Sulake
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  • Sun Woo
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  • Sung San Animation Production
  • Sunmin Image Pictures Co.,Ltd
  • Sunrise
  • Sunrise Production
  • Sunwoo Entertainment Co.,Ltd
  • Sunwoo Entertainment.
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  • Supermassive
  • Surf Film
  • Susanna Ceccherini Animation
  • Suspended Animation
  • Suspicious Productions
  • Sweatbox Animation
  • Swinburne University
  • SWiSH
  • T He Soulcage Department
  • Tag
  • Take Two
  • Take Two Interactive
  • Take Two Team Bondi
  • Talacha Arte Digital
  • Talking Animals Animation Studio
  • Tama Production
  • Tambo Post
  • Tandem animation
  • TAT Productions
  • Tatsunoko Production
  • TBS
  • Team To
  • Team's Art Production
  • Technos Japan
  • Technos Japan
  • Tecmo
  • Tecmo
  • Tecmo Koei
  • Teidees Audiovisuals
  • Téle Images
  • Télé Images Kids
  • Teleimage
  • Telemagination
  • Telescreen
  • Tencent
  • TFC Trickompany
  • The Animation Band SRL
  • The Animation Works LtdThe Animation Workshop
  • The Bakery
  • The Big B Animation, Berlin
  • The Charactershop
  • The Curiosity Company
  • The Cut-Out Animation Company
  • The Foundry
  • The Funny Farm Pty Ltd
  • The Hub
  • The Illuminated Film Company
  • The Moving Picture Company
  • The Orphanage
  • The People's Republic of Animation
  • The Pokemon Company Intl.
  • The POV-Team
  • The Refinery
  • The Saline Project
  • The Spa Studios
  • The Thinklab Media
  • The Third Shoe
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • the9
  • Themartist
  • TheMotionCorporation
  • THQ
  • Three Legged Legs
  • Tiger Unterwegs Filmproduktion, Berlin
  • TIGERX Studio
  • Timoon Animation
  • Tinyfilm ApS
  • Tippet Studio
  • Tms-Telecom
  • TNK
  • TNT
  • TNT3d
  • Toc Toc Animation Studio
  • Toccafondo Gianluigi
  • Toei Animation
  • Tokyo Movie Shinsha
  • Tomavistas
  • Tony Cuthbert Productions
  • Toon Boom Animation
  • Toon Disney
  • Toon TV Animation Studios
  • Toon53productions
  • ToonBox Entertainment
  • Tooniverse
  • Toonka Films
  • Toons 'n' Tales
  • Topcraft
  • Toposodo S.R.L.
  • Tortuga Studios
  • Torus
  • Touchtoon Cartoon Company
  • Touchvision
  • Toybox West
  • Tradewin D Pictures
  • Traffix Entertainment
  • Trans Arts
  • Trapeze  Ontario
  • Travian
  • Treat Studios
  • Treehouse Productions Ltd
  • Tremblay-Mounier Studio, Inc.
  • Trephine Productions
  • Tri Ckstudio Lutter Beck
  • Triacom Audiovisual
  • Triada
  • Triadstudio
  • Trickfilmlounge, Berlin
  • Trickstudio Lutterbeck GmbH, Köln
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trikk
  • Trimble Navigation
  • Trinet Entertainment
  • Trion
  • Trion Worlds
  • Trixter Film
  • Trunk Animation
  • Tui Studios
  • Turbine
  • Turnerama
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  • TV PinGuim
  • TV- Animation
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  • TV3 - Televisió de Catalunya
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  • Twist Animation
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  • Ubisoft
  • Ubisoft
  • Ufotable
  • Ulsan Anione High School
  • Ulteama
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  • Ulysses
  • Ulysses
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  • Uniko
  • Universal Animation Studios
  • University Of Newcastle
  • Universum Film
  • UTV Ignition
  • UZZUPINK studio
  • Valkyrie
  • Valve
  • Vangaurd Animation
  • Vega Entertainment
  • Verjim Animation Studio
  • Vertigo Imaging
  • Vicarious Visions
  • Victor Animation Studio
  • Video and Cartoons
  • Viewworks
  • Vigil
  • Vineyard CG Studio
  • Virgin Lands
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  • Visual 80
  • Visual Distraction
  • Visual Media Productions
  • Visual Playground
  • Vitamin Pictures
  • Vivement Lundi !
  • VooDooDog
  • Vostu
  • Wake Film
  • Walt Disney Animation Studios
  • Walt Disney Pictures
  • Walt Disney Television Animation
  • Walt Disney Television Italia
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  • Warner Brothers
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  • Wb3D Animtion
  • Weinstein Company
  • Weirdoughmationfilms
  • Welldone Films
  • West Highland Animation
  • Wicked Wombat Productions
  • Wideframestudio
  • Widescreen
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  • Wild Bunch srl
  • WildTangent
  • WingNut Films, Paramount Pictures
  • Winklemania Productions
  • Wit Animation
  • Wizard3D
  • Wizz Design
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  • Wolfpack
  • Wombat Animation
  • Wooga
  • Woosong University, Department of Computer Design
  • Wujoco
  • Wunderwerk
  • Xana Post Production
  • Xara 3D
  • Xebec
  • Xilam Animation
  • Xilam Films
  • Xtreemm
  • Yager
  • Yearim Productions
  • Yeson Animation Studios
  • Yewon University, Department of Animation and Game
  • Yuke
  • Yumeta
  • Z Animation
  • Zedzero
  • Zentropa
  • Zinkia Entertainment
  • Zipper
  • Zlab
  • Zoomorphix Systems
  • ZQ Game
  • Zynga
  • ZYX-Studio
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