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Video Game Market Report: Trends, Forecast and Competitive Analysis

  • ID: 4772861
  • Report
  • Region: Global
  • 207 pages
  • Lucintel
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The Global Video Game Market is Expected to Reach an Estimated $179.1 Billion by 2024

FEATURED COMPANIES

  • Activision Blizzard
  • Apple Inc.
  • Electronic Arts
  • Google
  • Microsoft
  • NetEase
  • MORE

Trends, opportunities and forecast in video game market to 2024 by device type (smartphones, tablets, PCs, consoles, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type (extreme and casual), by age group (age 10-20, age 21-35, age 36-50, age 51-65) and by region (North America, Europe, Asia Pacific, and the Rest of the World)

The future of the global video game market looks promising with opportunities in the smartphones, tablets, PCs, and consoles market. The global video game market is expected to reach an estimated $179.1 billion by 2024 with a CAGR of 6.4% from 2019 to 2024. Mobile and online distribution of games are driving the growth of video game industries.

Emerging trends, which have a direct impact on the dynamics of the video game industry, include the development of augmented reality (AR) and virtual reality (VR) based head mounted displays (HMD) and heads-up display (HUD) products and development of games for academic and skill development.

A total of 105 figures/charts and 96 tables are provided in this 207-page report to help in your business decisions.

The study includes the video game market size and forecast for the global video game market through 2024, segmented by device type, genre type, platform type, gamer type, age group, and the region as follows:

Video Game Market by Device Type [$B shipment analysis from 2013 to 2024]:

  • Smartphones
  • Tablet
  • PCs
  • Consoles
  • Others (Gameboys and Handheld Devices)

Video Game Market by Genre [$B shipment analysis from 2013 to 2024]:

  • Shooting
  • Action
  • Sports
  • Role Playing
  • Adventure
  • Racing
  • Strategy
  • Others (Casual Games, Party Games, Simulation Games)

Video Game Market by Platform Type [$B shipment analysis from 2013 to 2024]:

  • Online
  • Offline

Video Game Market by Gamer Type [$B shipment analysis from 2013 to 2024]:

  • Extreme
  • Casual

Video Game Market by Age Group [$B shipment analysis from 2013 to 2024]:

  • Age group 10-20
  • Age group 21-35
  • Age group 36-50
  • Age group 51-60

Video Game Market by Region [$B shipment analysis for 2013-2024]:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • Germany
    • Russia
    • United Kingdom
    • France
  • Asia Pacific
    • Japan
    • China
    • South Korea
  • The Rest of the World

Some of the video game companies profiled in this report Sony, Tencent, Microsoft, Netease, Activision Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco and others.

The shooting game will remain the largest segment due to increasing interest towards action-packed video games across all age groups. Constant improvement in graphics quality which provides real life like the mission is driving the market for shooting games.

Within the video game market, smartphone based games will remain the largest segment and it is also expected to witness the highest growth over the forecast period due to new launches of smartphone based games, such as PUBG, Battlelands Royale, and War Robots and due to the high usage of these games in emerging nations.

Asia Pacific will remain the largest region and it is also expected to witness the highest growth over the forecast period due to increasing smartphone users and rapid internet growth in the emerging nations. The growing internet users have enabled a steady rise in the online video game market, as it allows gamers to increase the gaming experience with a high-speed internet connection. 

Some of the features of “Video Game Market Report: Trends, Forecast and Competitive Analysis” include:

  • Market size estimates: Global video game market size estimation in terms of value ($B) shipment.
  • Trend and forecast analysis: Market trend (2013-2018) and forecast (2019-2024) by end use and use industry.
  • Segmentation analysis: Global video game market size by device type, genre type, platform type, gamer type, and age group in terms of value and volume shipment.
  • Regional analysis: Global video game market breakdown by key regions such as North America, Europe, and Asia & Rest of World.
  • Growth opportunities: Analysis on growth opportunities in different applications and regions in the global video game market.
  • Strategic analysis: This includes M&A, new product development, and competitive landscape in the video game market.
  • Analysis of the competitive intensity of the industry based on Porter’s Five Forces model.

This report answers the following 11 key questions:

Q.1 What are some of the most promising, high-growth opportunities for the global video game market by device type (smartphones, tablets, PCs, consoles, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type (extreme and casual), by age group (age 10-20, age 21-35, age 36-50, age 51-65) and by region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 Which regions will grow at a faster pace and why?
Q.4 What are the key factors affecting video game (video game market, video game industry, video games market, gaming market, video gaming market size) market dynamics? What are the drivers and challenges of the video game market?
Q.5 What are the business risks and threats to the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?
Q.6 What are the emerging trends in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market and reasons behind them?
Q.7 What are the changing demands of customers in the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?
Q.8 What are the new developments in the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market? Which companies are leading these developments?
Q.9 Who are the major players in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market? What strategic initiatives are being implemented by key players for business growth?
Q.10 What are some of the competitive products and processes in this video game area and how big of a threat do they pose for loss of market share via product substitution?
Q.11 What M&A activity has occurred in the last 5 years in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?

Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard
  • Apple Inc.
  • Electronic Arts
  • Google
  • Microsoft
  • NetEase
  • MORE
1. Executive Summary

2. Market Background and Classifications
2.1: Introduction, Background, and Classification
2.2: Supply Chain
2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2013 to 2024
3.1: Macroeconomic Trends and Forecast
3.2: Global Video Game Market Trends and Forecast
3.3: Global Video Game Market by Device Type
3.3.1: Smartphone
3.3.2: Tablet
3.3.3: PC
3.3.4: Console
3.3.5: Others
3.4: Global Video Game Market by Genre
3.3.6: Shooter Games
3.3.7: Action Games
3.3.8: Sports Games
3.3.9: Role-Playing Games
3.3.10: Adventure Games
3.3.11: Racing Games
3.3.12: Strategy Games
3.3.13: Others
3.3: Global Video Game Market by Age Group
3.4.1: Age Group 10-20
3.4.2: Age Group 21-35
3.4.3: Age Group 36-50
3.4.4: Age Group 51-65
3.4: Global Video Game Market by Platform Type
3.4.1: Offline Games
3.6.1: Online Games
3.5: Global Video Game Market by Gamer Type
3.7.1: Extreme Gamers
3.7.2: Casual Gamers

4. Market Trends and Forecast Analysis by Region
4.1: Global Video Game Market by Region
4.2: North American Video Game Market
4.2.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.2.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.2.3: United States Video Game Market
4.2.4: Canadian Video Game Market
4.2.5: Mexican Video Game Market
4.3: European Video Game Market
4.3.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.3.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.3.3: German Video Game Market
4.3.4: United Kingdom Video Game Market
4.3.5: French Video Game Market
4.4: APAC Video Game Market
4.4.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.4.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.4.3: Chinese Video Game Market
4.4.4: Japanese Video Game Market
4.4.5: South Korean Video Game Market
4.5: ROW Video Game Market
4.5.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.5.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.5.3: Brazilian Video Game Market
4.5.4: Turkish Video Game Market

5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Market Share Analysis
5.3: Geographical Reach
5.4: Porter’s Five Forces Analysis

6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Video Game Market by Device
6.1.2: Growth Opportunities for the Global Video Game Market by Genre
6.1.3: Growth Opportunities for the Global Video Game Market by Platform Type
6.1.4: Growth Opportunities for the Global Video Game Market by Gamer Type
6.1.5: Growth Opportunities for the Global Video Game Market by Region
6.2: Emerging Trends of the Global Video Game Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Mergers, Acquisitions, and Joint Ventures in the Global Video Game Market

7. Company Profiles of Leading Players
7.1: Sony
7.2: Tencent Holdings Limited
7.3: Apple Inc.
7.4: Microsoft
7.5: NetEase
7.6: Activision Blizzard
7.7: Google
7.8: Electronic Arts
7.9: Nintendo Company Limited
7.10: BANDAI NAMCO Holdings Inc.

List of Figures

Chapter 2. Market Background and Classifications
Figure 2.1: Smartphone Based Game
Figure 2.2: Personal Computer (PC) Based Game
Figure 2.3: Console Based Game
Figure 2.4: Classification of the Video Game Market by Device Type, Genre, Platform, Gamer Type, and Age Group
Figure 2.5: Supply Chain of the Global Video Game Market
Figure 2.6: Major Drivers and Challenges for the Global Video Game Market

Chapter 3. Market Trends and Forecast Analysis from 2013 to 2024
Figure 3.1: Trends of the Global GDP Growth Rate
Figure 3.2: Trends of the Global Population Growth Rate
Figure 3.3: Trends of the Global Inflation Rate
Figure 3.4: Trends of the Global Unemployment Rate
Figure 3.5: Trends of the Regional GDP Growth Rate
Figure 3.6: Trends of the Regional Population Growth Rate
Figure 3.7: Trends of the Regional Inflation Rate
Figure 3.8: Trends of the Regional Unemployment Rate
Figure 3.9: Regional Per Capita Income Trends
Figure 3.10: Forecast for the Global GDP Growth Rate
Figure 3.11: Forecast for the Global Population Growth Rate
Figure 3.12: Forecast for the Global Inflation Rate
Figure 3.13: Forecast for the Global Unemployment Rate
Figure 3.14: Forecast for the Regional GDP Growth Rate
Figure 3.15: Forecast for the Regional Population Growth Rate
Figure 3.16: Forecast for the Regional Inflation Rate
Figure 3.17: Forecast for the Regional Unemployment Rate
Figure 3.18: Forecast for Regional Per Capita Income
Figure 3.19: Trends and Forecast for the Global Video Game Market (2013-2024)
Figure 3.20: Trends of the Global Video Game Market ($B) by Device (2013-2018)
Figure 3.21: Forecast for the Global Video Game Market ($B) by Device
Figure 3.22: Trends of Smartphone Gaming in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.23: Forecast for Smartphone Gaming in the Global Video Game Market  ($B) by Region (2019-2024)
Figure 3.24: Trends of Tablet in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.25: Forecast for Tablet Gaming in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.26: Trends of PC Gaming in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.27: Forecast for PC Gaming in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.28: Trends of Console Gaming in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.29: Forecast for Console Gaming in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.30: Trends of Others in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.31: Forecast for Others in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.32: Trends of the Global Video Game Market ($B) by Genre (2013-2018)

 Figure 3.33: Forecast for the Global Video Game Market ($B) by Genre
Figure 3.34: Trends of Shooters Games in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.35: Forecast for Shooter Games in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.36: Trends of Action Games in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.37: Forecast for Action Games in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.38: Trends of Sports Games in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.39: Forecast for Sports Games in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.40: Trends of Role-Playing Games in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.41: Forecast for Role-Playing Games in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.42: Trends of Adventure Games in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.43: Forecast for Adventure Game in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.44: Trends of Racing Game in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.45: Forecast for Racing Game in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.46: Trends of Strategy Games in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.47: Forecast for Strategy Games in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.48: Trends of Others in the Global Video Game Market ($B) by Region (2013-2018)
Figure 3.49: Forecast for Others in the Global Video Game Market ($B) by Region (2019-2024)
Figure 3.50: Trends of the Global Video Game Market ($B) by Age Group (2013-2018)
Figure 3.51: Forecast for the Global Video Game Market ($B) by Age Group (2019-2024)
Figure 3.52: Trends and Forecast for Age Group 10-20 in the Global Video Game Market (2013-2024)
Figure 3.53: Trends and Forecast for Age Group 21-35 in the Global Video Game Market (2013-2024)
Figure 3.54: Trends and Forecast for Age Group 36-50 in the Global Video Game Market (2013-2024)
Figure 3.55: Trends and Forecast for Age Group 51-65 in the Global Video Game Market (2013-2024)
Figure 3.56: Trends of the Global Video Game Market ($B) by Platform Type (2013-2018)
Figure 3.57: Forecast for the Global Video Game Market ($B) by Platform Type (2019-2024)
Figure 3.58: Trends and Forecast for Offline Games in the Global Video Game Market (2013-2024)
Figure 3.59: Trends and Forecast for Online Games in the Global Video Game Market (2013-2024)
Figure 3.60: Trends of the Global Video Game Market ($B) by Gamer Type (2013-2018)
Figure 3.61: Forecast for the Global Video Game Market ($B) by Gamer Type (2019-2024)
Figure 3.62: Trends and Forecast for Extreme Gamers in the Global Video Game
Figure 3.63: Trends and Forecast for Casual Gamers in the Global Video Game

Chapter 4. Market Trends and Forecast Analysis by Region
Figure 4.1: Trends of the Global Video Game Market ($B) by Region (2013-2018)
Figure 4.2: Forecast for the Global Video Game Market ($B) by Region (2019-2024)
Figure 4.3: Trends and Forecast for the North American Video Game Market (2013-2024)
Figure 4.4: Trends of the North American Video Game Market ($B) by Device (2013-2018)
Figure 4.5: Forecast for the North American Video Game Market ($B) by Device (2019-2024)
Figure 4.6: Trends of the North American Video Game Market ($B) by Genre (2013-2018)
Figure 4.7: Forecast for the North American Video Game Market ($B) by Genre (2019-2024)
Figure 4.8: Trends and Forecast for the United States Video Game Market ($B) (2013-2024)
Figure 4.9: Trends and Forecast for the Canadian Video Game Market ($B) (2013-2024)
Figure 4.10: Trends and Forecast for the Mexican Video Game Market ($B) (2013-2024)
Figure 4.11: Trends and Forecast for the European Video Game Market (2013-2024)
Figure 4.12: Trends of the European Video Game Market ($B) by Device (2013-2018)
Figure 4.13: Forecast for the European Video Game Market ($B) by Device (2019-2024)
Figure 4.14: Trends of the European Video Game Market ($B) by Genre (2013-2018)
Figure 4.15: Forecast for the European Video Game Market ($B) by Genre (2019-2024)
Figure 4.16: Trends and Forecast for the German Video Game Market ($B) (2013-2024)
Figure 4.17: Trends and Forecast for the United Kingdom Video Game Market ($B) (2013-2024)
Figure 4.18: Trends and Forecast for the French Video Game Market ($B) (2013-2024)
Figure 4.19: Trends and Forecast for the APAC Video Game Market (2013-2024)
Figure 4.20: Trends of the APAC Video Game Market ($B) by Device (2013-2018)
Figure 4.21: Forecast for the APAC Video Game Market ($B) by Device (2019-2024)
Figure 4.22: Trends of the APAC Video Game Market ($B) by Genre (2013-2018)
Figure 4.23: Forecast for the APAC Video Game Market ($B) by Genre (2019-2024)
Figure 4.24: Trends and Forecast for the Chinese Video Game Market ($B) (2013-2024)
Figure 4.25: Trends and Forecast for the Japanese Video Game Market ($B) (2013-2024)
Figure 4.26: Trends and Forecast for the South Korean Video Game Market ($B) (2013-2024)
Figure 4.27: Trends and Forecast for the ROW Video Game Market (2013-2024)
Figure 4.28: Trends of the ROW Video Game Market ($B) by Device (2013-2018)
Figure 4.29: Forecast for the ROW Video Game Market ($B) by Device (2019-2024)
Figure 4.30: Trends of the ROW Video Game Market ($B) by Genre (2013-2018)
Figure 4.31: Forecast for the ROW Video Game Market ($B) by Genre (2019-2024)
Figure 4.32: Trends and Forecast for the Brazilian Video Game Market ($B) (2013-2024)
Figure 4.33: Trends and Forecast for the Turkish Video Game Market ($B) (2013-2024)

Chapter 5. Competitor Analysis
Figure 5.1: Market Share Analysis of the Global Video Game Market in 2018
Figure 5.2: Market Share of Top Five Players in the Global Video Game Market in 2018
Figure 5.3: Locations of Major Global Video Game Publishers
Figure 5.4: Porter’s Five Forces Analysis of the Global Video Game Market

Chapter 6. Growth Opportunities and Strategic Analysis
Figure 6.1: Growth Opportunities for the Global Video Game Market by Device (2019-2024)
Figure 6.2: Growth Opportunities for the Global Video Game Market by Genre (2019-2024)
Figure 6.3: Growth Opportunities for the Global Video Game Market by Platform Type (2019-2024)
Figure 6.4: Growth Opportunities for the Global Video Game Market by Gamer Type (2019-2024)
Figure 6.5: Growth Opportunities for the Global Video Game Market by Region (2019-2024)

List of Tables

Chapter 1. Executive Summary
Table 1.1: Global Video Game Market Parameters and Attributes

Chapter 3. Market Trends and Forecast Analysis from 2013 to 2024
Table 3.1: Market Trends of the Global Video Game Market (2013-2018)
Table 3.2: Market Forecast for the Global Video Game Market (2019-2024)
Table 3.3: Market Size and CAGR of Various Devices in the Global Video Game Market by Value (2013-2018)
Table 3.4: Market Size and CAGR of Various Devices in the Global Video Game Market by Value (2019-2024)
Table 3.5: Market Size and CAGR of Various Regions of Smartphone Gaming in the Global Video Game Market by Value (2013-2018)
Table 3.6: Market Size and CAGR of Various Regions of Smartphone Gaming in the Global Video Game Market by Value (2019-2024)
Table 3.7: Market Size and CAGR of Various Regions of Tablet Gaming in the Global Video Game Market by Value (2013-2018)
Table 3.8: Market Size and CAGR of Various Regions of Tablet Gaming in the Global Video Game Market by Value (2019-2024)
Table 3.9: Market Size and CAGR of Various Regions of PC Gaming in the Global Video Game Market by Value (2013-2018)
Table 3.10: Market Size and CAGR of Various Regions of PC Gaming in the Global Video Game Market by Value (2019-2024)
Table 3.11: Market Size and CAGR of Various Regions of Console in the Global Video Game Market by Value (2013-2018)
Table 3.12: Market Size and CAGR of Various Regions of Console in the Global Video Game Market by Value (2019-2024)
Table 3.13: Market Size and CAGR of Various Regions of Others in the Global Video Game Market by Value (2013-2018)
Table 3.14: Market Size and CAGR of Various Regions of Others in the Global Video Game Market by Value (2019-2024)
Table 3.15: Market Size and CAGR of Various Genres in the Global Video Game Market by Value (2013-2018)
Table 3.16: Market Size and CAGR of Various Genres in the Global Video Game Market by Value (2019-2024)
Table 3.17: Market Size and CAGR of Various Regions of Shooter Games in the Global Video Game Market by Value (2013-2018)
Table 3.18: Market Size and CAGR of Various Regions of Shooter Game in the Global Video Game Market by Value (2019-2024)
Table 3.19: Market Size and CAGR of Various Regions of Action Games in the Global Video Game Market by Value (2013-2018)
Table 3.20: Market Size and CAGR of Various Regions of Action Games in the Global Video Game Market by Value (2019-2024)
Table 3.21: Market Size and CAGR of Various Regions of Sports Games in the Global Video Game Market by Value (2013-2018)
Table 3.22: Market Size and CAGR of Various Regions of Sports Games in the Global Video Game Market by Value (2019-2024)
Table 3.23: Market Size and CAGR of Various Regions of Role-Playing Games in the Global Video Game Market by Value (2013-2018)
Table 3.24: Market Size and CAGR of Various Regions of Role-Playing Games in the Global Video Game Market by Value (2019-2024)
Table 3.25: Market Size and CAGR of Various Regions of Adventure Games in the Global Video Game Market by Value (2013-2018)
Table 3.26: Market Size and CAGR of Various Regions of Adventure Games in the Global Video Game Market by Value (2019-2024)
Table 3.27: Market Size and CAGR of Various Regions of Racing Games in the Global Video Game Market by Value (2013-2018)
Table 3.28: Market Size and CAGR of Various Regions of Racing Games in the Global Video Game Market by Value (2019-2024)
Table 3.29: Market Size and CAGR of Various Regions of Strategy Games in the Global Video Game Market by Value (2013-2018)
Table 3.30: Market Size and CAGR of Various Regions of Strategy Games in the Global Video Game Market by Value (2019-2024)
Table 3.31: Market Size and CAGR of Various Regions of Others in the Global Video Game Market by Value (2013-2018)
Table 3.32: Market Size and CAGR of Various Regions of Others in the Global Video Game Market by Value (2019-2024)
Table 3.33: Market Size and CAGR of Various Age Groups in the Global Video Game Market by Value (2013-2018)
Table 3.34: Market Size and CAGR of Various Age Groups in the Global Video Game Market by Value (2019-2024)
Table 3.35: Market Trends of Age Group 10-20 in the Global Video Game Market (2013-2018)
Table 3.36: Market Forecast for Age Group 10-20 in the Global Video Game Market (2019-2024)
Table 3.37: Market Trends of Age Group 21-35 in the Global Video Game Market (2013-2018)
Table 3.38: Market Forecast for Age Group 21-35 in the Global Video Game Market (2019-2024)
Table 3.39: Market Trends of Age Group 36-50 in the Global Video Game Market (2013-2018)
Table 3.40: Market Forecast for Age Group 36-50 in the Global Video Game Market (2019-2024)
Table 3.41: Market Trends of Age Group 51-65 in the Global Video Game Market (2013-2018)
Table 3.42: Market Forecast for Age Group 51-65 in the Global Video Game Market (2019-2024)
Table 3.43: Market Size and CAGR of Various Platforms in the Global Video Game Market by Value (2013-2018)
Table 3.44: Market Size and CAGR of Various Platforms in the Global Video Game Market by Value (2019-2024)
Table 3.45: Market Trends of Offline Games in the Global Video Game Market (2013-2018)
Table 3.46: Market Forecast for Offline Games in the Global Video Game Market (2019-2024)
Table 3.47: Market Trends of Online Games in the Global Video Game Market (2013-2018)
Table 3.48: Market Forecast for Online Games in the Global Video Game Market (2019-2024)
Table 3.49: Market Size and CAGR of Various Gamer Types in the Global Video Game Market by Value (2013-2018)
Table 3.50: Market Size and CAGR of Various Gamer Types in the Global Video Game Market by Value (2019-2024)
Table 3.51: Market Trends of Extreme Gamers in the Global Video Game Market (2013-2018)
Table 3.52: Market Forecast for Extreme Gamers in the Global Video Game Market (2019-2024)
Table 3.53: Market Trends of Casual Gamers in the Global Video Game Market (2013-2018)
Table 3.54: Market Forecast for Casual Gamers in the Global Video Game Market (2019-2024)

Chapter 4. Market Trends and Forecast Analysis by Region
Table 4.1: Market Size and CAGR of Various Regions of the Global Video Game Market (2013-2018)
Table 4.2: Market Size and CAGR of Various Regions of the Global Video Game Market (2019-2024)
Table 4.3: Market Trends of the North American Video Game Market (2013-2018)
Table 4.4: Market Forecast for the North American Video Game Market (2019-2024)
Table 4.5: Market Size and CAGR of Various Devices of the North American Video Game Market (2013-2018)
Table 4.6: Market Size and CAGR of Various Devices of the North American Video Game Market (2019-2024)
Table 4.7: Market Size and CAGR of Various Genres of the North American Video Game Market (2013-2018)
Table 4.8: Market Size and CAGR of Various Genres of the North American Video Game Market (2019-2024)
Table 4.9: Trends and Forecast for the United States Video Game Market (2013-2024)
Table 4.10: Trends and Forecast for the Canadian Video Game Market (2013-2024)
Table 4.11: Trends and Forecast for the Mexican Video Game Market (2013-2024)
Table 4.12: Market Trends of the European Video Game Market (2013-2018)
Table 4.13: Market Forecast for the European Video Game Market (2019-2024)
Table 4.14: Market Size and CAGR of Various Devices of the European Video Game Market (2013-2018)
Table 4.15: Market Size and CAGR of Various Devices of the European Video Game Market (2019-2024)
Table 4.16: Market Size and CAGR of Various Genres of the European Video Game Market (2013-2018)
Table 4.17: Market Size and CAGR of Various Genres of the European Video Game Market (2019-2024)
Table 4.18: Trends and Forecast for the German Video Game Market (2013-2024)
Table 4.19: Trends and Forecast for the United Kingdom Video Game Market (2013-2024)
Table 4.20: Trends and Forecast for the French Video Game Market (2013-2024)
Table 4.21: Market Trends of the APAC Video Game Market (2013-2018)
Table 4.22: Market Forecast for the APAC Video Game Market (2019-2024)
Table 4.23: Market Size and CAGR of Various Devices of the APAC Video Game Market (2013-2018)
Table 4.24: Market Size and CAGR of Various Devices of the APAC Video Game Market (2019-2024)
Table 4.25: Market Size and CAGR of Various Genres of the APAC Video Game Market (2013-2018)
Table 4.26: Market Size and CAGR of Various Genres of the APAC Video Game Market (2019-2024)
Table 4.27: Trends and Forecast for the Chinese Video Game Market (2013-2024)
Table 4.28: Trends and Forecast for the Japanese Video Game Market (2013-2024)
Table 4.29: Trends and Forecast for the South Korean Video Game Market (2013-2024)
Table 4.30: Market Trends of the ROW Video Game Market (2013-2018)
Table 4.31: Market Forecast for the ROW Video Game Market (2019-2024)
Table 4.32: Market Size and CAGR of Various Devices of the ROW Video Game Market (2013-2018)
Table 4.33: Market Size and CAGR of Various Devices of the ROW Video Game Market (2019-2024)
Table 4.34: Market Size and CAGR of Various Genres of the ROW Video Game Market (2013-2018)
Table 4.35: Market Size and CAGR of Various Genres of the ROW Video Game Market (2019-2024)
Table 4.36: Trends and Forecast for the Brazilian Video Game Market (2013-2024)
Table 4.37: Trends and Forecast for the Turkish Video Game Market (2013-2024)

Chapter 5. Competitor Analysis
Table 5.1: Product Mapping of Global Video Game Publishers Based on Market Served
Table 5.2: Product Mapping of Global Video Game Publishers Based on Genre Served
Table 5.3: Rankings of Publishers Based on Value in the Global Video Game Market

Chapter 6. Growth Opportunities and Strategic Analysis
Table 6.1: Product Launches in the Global Video Game Market
Note: Product cover images may vary from those shown
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  • Activision Blizzard
  • Apple Inc.
  • BANDAI NAMCO Holdings Inc.
  • Electronic Arts
  • Google
  • Microsoft
  • NetEase
  • Nintendo Company Limited
  • Sony
  • Tencent Holdings Limited
Note: Product cover images may vary from those shown
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The analyst has been in the business of market research and management consulting since 2000 and has published over 600 market intelligence reports in various markets/applications and served over 1,000 clients worldwide. Each study is a culmination of four months of full-time effort performed by the analyst team. The analysts used the following sources for the creation and completion of this valuable report:

  • In-depth interviews of the major players in the market
  • Detailed secondary research from competitors’ financial statements and published data
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of professionals, who have analyzed and tracked the market over the years.

Extensive research and interviews are conducted in the supply chain of the market to estimate market share, market size, trends, drivers, challenges and forecasts.

Thus, the analyst compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. The analyst then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process.

 

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