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Artificial Intelligence (AI) in Video Games Global Market Report 2024

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    Report

  • 175 Pages
  • April 2024
  • Region: Global
  • The Business Research Company
  • ID: 5954508
The artificial Intelligence (AI) in video games market size has grown exponentially in recent years. It will grow from $1.71 billion in 2023 to $2.24 billion in 2024 at a compound annual growth rate (CAGR) of 30.8%. The historical growth can be attributed to several factors, including the advent of 3D graphics, the evolution of game design practices, increasing demand for realism and immersive experiences, advancements in machine learning technologies, and the proliferation of multiplayer gaming platforms.

The artificial Intelligence (AI) in video games market size is expected to see exponential growth in the next few years. It will grow to $6.32 billion in 2028 at a compound annual growth rate (CAGR) of 29.6%. The projected growth in the forecast period can be attributed to several key factors, including the expansion of player analytics, the increasing popularity of virtual and augmented reality gaming, the growing mobile gaming market, the broader adoption of cloud gaming services, and the continued growth of player analytics. Noteworthy trends anticipated in this period include AI-powered personalized experiences, the integration of AI into game development tools, the emergence of AI-generated content, the expansion of AI-driven virtual assistants, and the enhanced realism achieved through AI-generated graphics.

The surge in smartphone penetration is poised to drive the growth of the artificial intelligence (AI) in the video games market in the foreseeable future. Smartphones, advanced mobile devices combining telephony, computing, and internet capabilities, are experiencing increased adoption due to factors such as affordability, technological advancements, and growing demand for connected services and applications. The rising utilization of smartphones integrates artificial intelligence (AI) into video games to enhance user experiences, provide personalized content recommendations, and incorporate adaptive gameplay elements. This enables game developers to deploy advanced AI algorithms for creating realistic characters, dynamic environments, and intricate gameplay scenarios. For example, according to Uswitch Limited, a UK-based price comparison and switching service company, there were 71.8 million mobile connections in the UK in February 2023, representing a 3.8% increase over 2021. With the UK population expected to reach 68.3 million by 2025, approximately 95% of individuals (around 65 million) are projected to own smartphones. Hence, the surge in smartphone penetration is fueling the growth of the artificial intelligence (AI) in the video games market.

Key players in the artificial intelligence (AI) in video games market are actively developing advanced technologies such as cross-platform AI integration to provide users with enhanced features and experiences. Cross-platform AI integration involves leveraging AI technology to ensure seamless and consistent experiences across various gaming platforms. This includes optimizing user interfaces, generating platform-specific code, and facilitating real-time data streaming, enabling developers to create and maintain applications for multiple platforms simultaneously. For instance, Yahaha Studios Oy Limited, a Finland-based game-creation company, launched a cross-platform co-creation tool powered by artificial intelligence (AI) in June 2023. This tool allows developers to easily create no-code titles with accelerated AI assistance, focusing on seamlessly integrating user-generated content (UGC) across platforms such as mobile, PC, and Mac. Offering a user-friendly interface, straightforward functionality, stability, and interactivity, this platform enhances game development efficiency and user experience. Through such innovations, companies are driving the advancement of AI in video games and catering to the evolving needs of gamers across various platforms.

In October 2023, Microsoft Corporation, a US-based developer of computer software, operating systems, cloud computing, and artificial intelligence applications, successfully acquired Activision Blizzard Inc. for a substantial $69 billion. This strategic move positions Microsoft as a major player in the gaming industry, as Activision Blizzard holds ownership of renowned gaming franchises such as Call of Duty, Warcraft, and Candy Crush. Activision Blizzard Inc., headquartered in the US, is a notable developer and manufacturer not only of electronic games but also of AI tools incorporated into their gaming products.

Major companies operating in the artificial intelligence (ai) in video games market are Microsoft Corporation, Tencent Holdings Limited, NVIDIA Corporation, Nintendo Co. Ltd., Teleperformance Nordic AB, Bandai Namco Entertainment Inc., Electronic Arts Inc., Square Enix Holdings Co. Ltd., Inworld AI Inc., Ubisoft Entertainment SA, Konami Holdings Corporation, Unity Technologies Inc., Rival Theory Inc., Eidos-Sherbrooke Inc., Google DeepMind Technologies Limited, Rockstar Games Inc., LeewayHertz Technologies Private Limited, SideFX Software Inc., Heroz Inc., Osmo, Leia Inc., Powder AI Inc., Titan AI Inc., Signality Inc., Latitude.io Inc., Markovate Inc., Bungie Inc., PrometheanAI Inc., DefinedCrowd Corporation, Martian Lawyers Club.

North-America was the largest region in the artificial intelligence (AI) in video games market in 2023. The regions covered in the artificial intelligence (ai) in video games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the artificial intelligence (ai) in video games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Artificial intelligence (AI) in video games involves leveraging algorithms and programming techniques to develop computer-controlled characters capable of intelligent behaviors, adapting to dynamic game environments. This technology enriches player experiences by offering realistic and challenging interactions within the virtual gaming realm.

The primary components of AI in video games encompass hardware, software, and services. Hardware elements comprise specialized computing devices and components tailored to support and accelerate the computational demands of AI tasks. These technologies span machine learning, natural language processing, computer vision, gesture control, and others, catering to various gaming genres such as action, adventure, puzzles, simulation, and role-playing.

The artificial intelligence (AI) in video games research report is one of a series of new reports that provides artificial intelligence (AI) in video games market statistics, including the artificial intelligence (AI) in video games industry's global market size, regional shares, competitors with an Artificial intelligence (AI) in video games market share, detailed artificial intelligence (AI) in video games market segments, market trends and opportunities, and any further data you may need to thrive in the artificial intelligence (AI) in video games industry. This artificial intelligence (AI) in video games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The artificial intelligence (AI) in video games market consists of revenues earned by entities providing services such as procedural content generation, non-player character (NPC) behavior, and pathfinding and navigation. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI) in video games market also includes sales of sales of game recommendation systems, chatbots and virtual assistants, and predictive analytics. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Artificial Intelligence (AI) in Video Games Market Characteristics3. Artificial Intelligence (AI) in Video Games Market Trends and Strategies
4. Artificial Intelligence (AI) in Video Games Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Artificial Intelligence (AI) in Video Games Market Size and Growth
5.1. Global Artificial Intelligence (AI) in Video Games Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Artificial Intelligence (AI) in Video Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Artificial Intelligence (AI) in Video Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Artificial Intelligence (AI) in Video Games Market Segmentation
6.1. Global Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • Service
6.2. Global Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Gesture Control
  • Other Technologies
6.3. Global Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action
  • Adventure
  • Puzzle
  • Simulation
  • Role playing
  • Other Genres
7. Artificial Intelligence (AI) in Video Games Market Regional and Country Analysis
7.1. Global Artificial Intelligence (AI) in Video Games Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Artificial Intelligence (AI) in Video Games Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Artificial Intelligence (AI) in Video Games Market
8.1. Asia-Pacific Artificial Intelligence (AI) in Video Games Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Artificial Intelligence (AI) in Video Games Market
9.1. China Artificial Intelligence (AI) in Video Games Market Overview
9.2. China Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Artificial Intelligence (AI) in Video Games Market
10.1. India Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Artificial Intelligence (AI) in Video Games Market
11.1. Japan Artificial Intelligence (AI) in Video Games Market Overview
11.2. Japan Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Artificial Intelligence (AI) in Video Games Market
12.1. Australia Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Artificial Intelligence (AI) in Video Games Market
13.1. Indonesia Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Artificial Intelligence (AI) in Video Games Market
14.1. South Korea Artificial Intelligence (AI) in Video Games Market Overview
14.2. South Korea Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Artificial Intelligence (AI) in Video Games Market
15.1. Western Europe Artificial Intelligence (AI) in Video Games Market Overview
15.2. Western Europe Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Artificial Intelligence (AI) in Video Games Market
16.1. UK Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Artificial Intelligence (AI) in Video Games Market
17.1. Germany Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Artificial Intelligence (AI) in Video Games Market
18.1. France Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Artificial Intelligence (AI) in Video Games Market
19.1. Italy Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Artificial Intelligence (AI) in Video Games Market
20.1. Spain Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Artificial Intelligence (AI) in Video Games Market
21.1. Eastern Europe Artificial Intelligence (AI) in Video Games Market Overview
21.2. Eastern Europe Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Artificial Intelligence (AI) in Video Games Market
22.1. Russia Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Artificial Intelligence (AI) in Video Games Market
23.1. North America Artificial Intelligence (AI) in Video Games Market Overview
23.2. North America Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Artificial Intelligence (AI) in Video Games Market
24.1. USA Artificial Intelligence (AI) in Video Games Market Overview
24.2. USA Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Artificial Intelligence (AI) in Video Games Market
25.1. Canada Artificial Intelligence (AI) in Video Games Market Overview
25.2. Canada Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Artificial Intelligence (AI) in Video Games Market
26.1. South America Artificial Intelligence (AI) in Video Games Market Overview
26.2. South America Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Artificial Intelligence (AI) in Video Games Market
27.1. Brazil Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Artificial Intelligence (AI) in Video Games Market
28.1. Middle East Artificial Intelligence (AI) in Video Games Market Overview
28.2. Middle East Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Artificial Intelligence (AI) in Video Games Market
29.1. Africa Artificial Intelligence (AI) in Video Games Market Overview
29.2. Africa Artificial Intelligence (AI) in Video Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Artificial Intelligence (AI) in Video Games Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Artificial Intelligence (AI) in Video Games Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Artificial Intelligence (AI) in Video Games Market Competitive Landscape and Company Profiles
30.1. Artificial Intelligence (AI) in Video Games Market Competitive Landscape
30.2. Artificial Intelligence (AI) in Video Games Market Company Profiles
30.2.1. Microsoft Corporation
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Tencent Holdings Limited
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. NVIDIA Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Nintendo Co. Ltd.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Teleperformance Nordic AB
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Artificial Intelligence (AI) in Video Games Market Other Major and Innovative Companies
31.1. Bandai Namco Entertainment Inc.
31.2. Electronic Arts Inc.
31.3. Square Enix Holdings Co. Ltd.
31.4. Inworld AI Inc.
31.5. Ubisoft Entertainment SA
31.6. Konami Holdings Corporation
31.7. Unity Technologies Inc.
31.8. Rival Theory Inc.
31.9. Eidos-Sherbrooke Inc.
31.10. Google DeepMind Technologies Limited
31.11. Rockstar Games Inc.
31.12. LeewayHertz Technologies Private Limited
31.13. SideFX Software Inc.
31.14. Heroz Inc.
31.15. Osmo
32. Global Artificial Intelligence (AI) in Video Games Market Competitive Benchmarking33. Global Artificial Intelligence (AI) in Video Games Market Competitive Dashboard34. Key Mergers and Acquisitions in the Artificial Intelligence (AI) in Video Games Market
35. Artificial Intelligence (AI) in Video Games Market Future Outlook and Potential Analysis
35.1 Artificial Intelligence (AI) in Video Games Market in 2028 - Countries Offering Most New Opportunities
35.2 Artificial Intelligence (AI) in Video Games Market in 2028 - Segments Offering Most New Opportunities
35.3 Artificial Intelligence (AI) in Video Games Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Artificial Intelligence (AI) In Video Games Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on artificial intelligence (AI) in video games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for artificial intelligence (AI) in video games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The artificial intelligence (AI) in video games market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Component: Hardware; Software; Service
2) By Technology: Machine Learning; Natural Language Processing; Computer Vision; Gesture Control; Other Technologies.
3) By Genre: Action; Adventure; Puzzle; Simulation; Role playing; Other Genres

Key Companies Mentioned: Microsoft Corporation; Tencent Holdings Limited; NVIDIA Corporation; Nintendo Co. Ltd.; Teleperformance Nordic AB

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft Corporation
  • Tencent Holdings Limited
  • NVIDIA Corporation
  • Nintendo Co. Ltd.
  • Teleperformance Nordic AB
  • Bandai Namco Entertainment Inc.
  • Electronic Arts Inc.
  • Square Enix Holdings Co. Ltd.
  • Inworld AI Inc.
  • Ubisoft Entertainment SA
  • Konami Holdings Corporation
  • Unity Technologies Inc.
  • Rival Theory Inc.
  • Eidos-Sherbrooke Inc.
  • Google DeepMind Technologies Limited
  • Rockstar Games Inc.
  • LeewayHertz Technologies Private Limited
  • SideFX Software Inc.
  • Heroz Inc.
  • Osmo
  • Leia Inc.
  • Powder AI Inc.
  • Titan AI Inc.
  • Signality Inc.
  • Latitude.io Inc.
  • Markovate Inc.
  • Bungie Inc.
  • PrometheanAI Inc.
  • DefinedCrowd Corporation
  • Martian Lawyers Club

Methodology

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Table Information