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Board Games Market - Global Outlook and Forecast 2019-2024

  • ID: 4841529
  • Report
  • Region: Global
  • 291 Pages
  • Arizton
UP TO OFF
until Nov 30th 2019
1 of 4

FEATURED COMPANIES

  • Asmadi Games
  • Funko
  • INI
  • Melissa & Doug
  • Reaper Miniatures
  • Talicor
  • MORE

The board games market is expected to grow at a CAGR of over 10% during the period 2018-2024.

Board games are considered as one of the best ways to leave aside electronic gadgets and devices, which are otherwise keeping modern-day families busy, and get them together over an interesting game. Despite rapid technological advancements, several families consider connecting and bonding over a board game. Hence, more people prefer to shun digital activities and opt for a better and meaningful experience.  Therefore, the need to engage with family and near and dear ones is expected to drive the demand for board games.  The rising popularity of board game conventions is boosting the board games market. Board game conventions are the new area for vendors catering to the global board games market. There are several board game conventions organized across the world with a wide range of participation (from both active players and game publishers). Another factor driving the global board games market is the rise in the number of board game cafes across the world. With a rise in the board game café culture, people are witnessing many game shops and cafes offering snacks and drinks in various gaming events. With the advent of such cafes, people tend to find their board game solace quite comprehensively.

The following factors are likely to contribute to the growth of the global board games market during the forecast period:

  • Capitalizing on Board Game Conventions
  • Introduction of Strategic Products
  • Crowdfunding Boosters paving Growth Paths
  • Incorporation of the Learning Quotient
  • Leveraging Global Retail Trends

This research report on the board games market covers sizing and forecast, market share, industry trends, growth drivers, and vendor analysis. The market study includes insights on segmentation product Type (puzzles, tabletop board games, card & dice games, collectible card games, miniature games, and RPG board games), theme type (strategy & war games, educational games, fantasy games, sports games, and other games), distribution Type (online and retail) and geography (North America, Europe, MEA, APAC, and Latin America).

The study considers the present scenario of the board games market and its market dynamics for the period 2018−2024. It covers a detailed overview of several market growth enablers, restraints, and trends. The report covers both the demand and supply aspect of the market. The study profiles and examines leading companies and other prominent companies operating in the market.
 
Board Games Market: Segmentation

The research report includes detailed market segmentation by product, theme, distribution, and geography. While puzzles dominate the board games market globally, collectible games are more prevalent in North America than Europe and APAC. Card and dice games are expected to increase their market share during the forecast period due to the growing shift of these games toward digital formats along with higher accessibility to playing video games in the same format across regions.  The market has been witnessing a spurt in demand for several tabletop board games. While pre-schools kids are more interested in chance-based tabletop games, strategy-based tabletop games are seeing higher demand among grade-schoolers, teenagers, and adults. The need to increase problem-solving attitude and critical thinking ability among gamers is the major driver for the development of strategic tabletop board games. The collectible card games are growing at a steady rate in the market despite their decreasing popularity.

The educational board games segment is expected to witness an incremental growth of over $4 billion by 2024. Further, vendors are increasingly focusing on developing board games that have the learning quotient. The high popularity of strategy and war games is a major factor for the high share in the global market. The relevance of indulging is extremely high in strategy & war games, and in countries such as South Korea, Germany, Japan, and China, they are highly appreciated.

Board games are sold online as well as retail distribution channels such as specialty stores, supermarkets and hypermarkets, mass-market players. The availability of variety and instant price comparison is the major reason for the rapid spurt in online sales. The sale through retail stores has always remained high.

Board Games Market: Geography

North America dominated the global board games market in 2018. The US leads the North America market as board games are witnessing high popularity, and vendors are introducing new variants frequently. APAC was the second-largest market in 2018. The demand for low-cost products characterizes the market in APAC. China and Japan are the largest markets in APAC. India is witnessing rapid adoption among end-users; however, the adoption rate is slow, and the per capita expenditure on board games remains low in the country. Board games are gaining popularity in several European countries, with Germany, the UK, and France leading the market growth in the region. The demand in Latin America is mainly from Brazil, where RPG board games are highly popular. Cultural and religious practices are prevalent in the Middle East market. The region is witnessing continuous growth in the gaming industry fueled by the rise in the board games industry.

Key Vendors Analysis

The board games market is slowly becoming a fragmented one, with Hasbro and Mattel enjoying a more substantial chunk of the overall share with several independent vendors barging in. The competition has intensified with several independent vendors emerging in recent years. North America, APAC, and Europe are the key markets for vendors. However, the markets in Latin America and MEA are expected to witness considerable growth in the coming years. Since the creation of board games does not require any molding or tooling, the overall production cost remains low, making the entry barrier low. Hence, the low-entry barrier is a key factor driving the rise of independent vendors, thereby affecting the market dynamics. Small vendors tend to offer board games at low prices, pushing established vendors to slash their retail prices.

Key Vendors

  • Asmodée Éditions
  • Hasbro
  • Mattel
  • Ravensburger

Other Prominent Vendors

  • Asmadi Games
  • Bezier Game
  • BoardGameDesign.Com
  • Buffalo Games
  • Clementoni
  • CMON
  • Disney
  • Fremont Die Consumer Products
  • Funko
  • Games Workshop
  • Gibsons Games
  • Goliath
  • Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • Mindware.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Pegasus Spiele
  • Piatnik
  • RoosterFin
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Surprised Stare Games
  • SunsOut
  • Talicor
  • The Regency Chess Company
  • TREND Enterprises
  • Ultra PRO International
  • University Games
  • USAopoly
  • Winning Moves Games
  • WizKids
  • Zobmondo

Key Market Insights

  • The report provides the following insights into the board games market for the forecast period 2019–2024.
  • Offers market sizing and growth prospects of the board games market for the forecast period 2019–2024.
  • Provides comprehensive insights on the latest industry trends, market forecast, and growth drivers in the board games market.
  • Includes a detailed analysis of market growth drivers, challenges, and investment opportunities.
  • Delivers a complete overview of market segments and the regional outlook of the market.
  • Offers an exhaustive summary of the vendor landscape, competitive analysis, and key market strategies to gain a competitive advantage in the board games market.
Note: Product cover images may vary from those shown
2 of 4

FEATURED COMPANIES

  • Asmadi Games
  • Funko
  • INI
  • Melissa & Doug
  • Reaper Miniatures
  • Talicor
  • MORE

1 Research Methodology

2 Research Objectives

3 Research Process

4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope of the study
4.4 Market Segments
4.4.1 Market Segmentation by Product Type
4.4.2 Market Segmentation by Theme Type
4.4.3 Market Segmentation by Distribution Type
4.4.4 Market Segmentation by Geography

5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 Market at a Glance

7 Introduction
7.1 Overview
7.1 Macroeconomic Factors Enabling Market Growth
7.1.1 Economic Development
7.1.2 Per Capita GDP in Developing Markets
7.1.3 Dual-income Households in Developed Markets

8 Market Dynamics
8.1 Market Growth Enablers
8.1.1 Urge to Connect over Analog Experience
8.1.2 Surge in Number of Board Game Cafes
8.1.3 Crowdfunding Boosters Paving Growth Paths
8.1.4 Incorporation of Learning Quotient
8.2 Market Growth Restraints
8.2.1 Fear of Tariffs & Trade Slumps
8.2.2 Advent of Alternative Options
8.2.3 Profusion in Supply Causing Inequity
8.3 Market Opportunities & Trends
8.3.1 Leveraging Global Retail Trends
8.3.2 Adapting a Digital-first Approach
8.3.3 Strategic Product Introductions
8.3.4 Capitalizing on Board Game Conventions

9 Value Chain Analysis
9.1 Overview
9.2 Value Chain Analysis
9.2.1 Raw Material Suppliers
9.2.2 Manufacturers
9.2.3 Distributors/Retailers
9.2.4 Retailers
9.2.5 End-users

10 Global Board Games Market
10.1 Market Size & Forecast 2018–2024
10.2 Five Forces Analysis
10.2.1 Threat of New Entrants
10.2.2 Bargaining Power of Suppliers
10.2.3 Bargaining Power of Buyers
10.2.4 Threat of Substitutes
10.2.5 Competitive Rivalry

11 By Product Type
11.1 Market Snapshot & Growth Engine
11.2 Market Overview
11.3 Puzzles
11.3.1 Market Size & Forecast
11.3.2 Market By Geography
11.4 Tabletop Board Games
11.4.1 Market Size & Forecast
11.4.2 Market By Geography
11.5 Collectible Card Games
11.5.1 Market Size & Forecast
11.5.2 Market By Geography
11.6 Card & Dice Games
11.6.1 Market Size & Forecast
11.6.2 Market By Geography
11.7 Miniature Games
11.7.1 Market Size & Forecast
11.7.2 Market By Geography
11.8 RPG Board Games
11.8.1 Market Size & Forecast
11.8.2 Market By Geography

12 By Theme Type
12.1 Market Snapshot & Growth Engine
12.2 Market Overview
12.3 Educational Board Games
12.3.1 Market Size & Forecast
12.3.2 Market By Geography
12.4 Strategy & War Board Games
12.4.1 Market Size & Forecast
12.4.2 Market By Geography
12.5 Fantasy Board Games
12.5.1 Market Size & Forecast
12.5.2 Market By Geography
12.6 Sports Board Games
12.6.1 Market Size & Forecast
12.6.2 Market By Geography
12.7 Others
12.7.1 Market Size & Forecast
12.7.2 Market By Geography

13 By Distribution Channel
13.1 Market Overview
13.2 Manufactures, Production, And Distribution
13.3 Distribution Through Retail Stores
13.4 Distribution Through Online Websites

14 By Geography
14.1 Market Snapshot & Growth Engine
14.2 Overview

15 North America
15.1 Market Size & Forecast 2018–2024
15.2 Key Countries
15.2.1 US: Market Size & Forecast
15.2.2 Canada: Market Size & Forecast
15.3 Market By Product
15.4 Market By Theme

16 APAC
16.1 Market Size & Forecast 2018–2024
16.2 Key Countries
16.2.1 China: Market Size & Forecast
16.2.2 India: Market Size & Forecast
16.2.3 Japan: Market Size & Forecast
16.2.4 Indonesia: Market Size & Forecast
16.2.5 South Korea: Market Size & Forecast
16.2.6 Australia: Market Size & Forecast
16.3 Market By Product
16.4 Market By Theme

17 Europe
17.1 Market Size & Forecast 2018–2024
17.2 Key Countries
17.2.1 UK: Market Size & Forecast
17.2.2 France: Market Size & Forecast
17.2.3 Germany: Market Size & Forecast
17.2.4 Russia: Market Size & Forecast
17.2.5 Italy: Market Size & Forecast
17.2.6 Spain: Market Size & Forecast
17.3 Market By Product
17.4 Market By Theme

18 Latin America
18.1 Market Size & Forecast 2018–2024
18.2 Key Countries
18.2.1 Brazil: Market Size & Forecast
18.2.2 Mexico: Market Size & Forecast
18.2.3 Argentina: Market Size & Forecast
18.3 Market By Product
18.4 Market By Theme

19 Middle-East & Africa
19.1 Market Size & Forecast 2018–2024
19.2 Key Countries
19.2.1 Saudi Arabia: Market Size & Forecast
19.2.2 South Africa: Market Size & Forecast
19.2.3 UAE: Market Size & Forecast
19.3 Market By Product
19.4 Market By Theme

20 Competitive Landscape
20.1 Competition Overview

21 Market Vendor Analysis
21.1 Vendor Share Analysis

22 Key Company Profiles
22.1 Asmodée Éditions (Group)
22.1.1 Business Overview
22.1.2 Major Product Offerings
22.1.3 Key Strengths
22.1.4 Key Strategies
22.1.5 Key Opportunities
22.2 Hasbro
22.2.1 Business Overview
22.2.2 Major Product Offerings
22.2.3 Key Strategies
22.2.4 Key Strengths
22.2.5 Key Opportunities
22.3 Mattel
22.3.1 Business Overview
22.3.2 Major Product Offerings
22.3.3 Key Strategies
22.3.4 Key Strengths
22.3.5 Key Opportunities
22.4 Ravensburger
22.4.1 Business Overview
22.4.2 Major Product Offerings
22.4.3 Key Strategies
22.4.4 Key Strengths
22.4.5 Key Opportunities

23 Other Prominent Vendors
23.1 Asmadi Games
23.1.1 Overview
23.2 Bezier Games
23.2.1 Overview
23.3 BoardGameDesign.Com
23.3.1 Overview
23.4 Buffalo Games
23.4.1 Overview
23.5 Clementoni
23.5.1 Overview
23.6 CMON
23.6.1 Overview
23.7 Disney
23.7.1 Overview
23.8 Fremont Die Consumer Products
23.8.1 Overview
23.9 Funko
23.9.1 Overview
23.10 Games Workshop
23.10.1 Overview
23.11 Gibsons Games
23.11.1 Overview
23.12 Goliath
23.12.1 Overview
23.13 Grey Fox Games
23.13.1 Overview
23.14 IELLO Games
23.14.1 Overview
23.15 Indie Boards And Cards
23.15.1 Overview
23.16 INI
23.16.1 Overview
23.17 International Playthings
23.17.1 Overview
23.18 Kamings Trade
23.18.1 Overview
23.19 Learning Resources
23.19.1 Overview
23.20 Legendary Games
23.20.1 Overview
23.21 Loony Labs
23.21.1 Overview
23.22 Ludo Fact
23.22.1 Overview
23.23 Melissa & Doug
23.23.1 Overview
23.24 Mindware.Com
23.24.1 Overview
23.25 North Star Games
23.25.1 Overview
23.26 Orchard Toys
23.26.1 Overview
23.27 Panda GM
23.27.1 Overview
23.28 Pegasus Spiele
23.28.1 Overview
23.29 Piatnik
23.29.1 Overview
23.30 Roosterfin
23.30.1 Overview
23.31 Reaper Miniatures
23.31.1 Overview
23.32 Rio Grande Games
23.32.1 Overview
23.33 Schmidt Spiele
23.33.1 Overview
23.34 Spin Master
23.34.1 Overview
23.35 Spontaneous Games
23.35.1 Overview
23.36 Surprised Stare Games
23.36.1 Overview
23.37 Sunsout
23.37.1 Overview
23.38 Talicor
23.38.1 Overview
23.39 The Regency Chess Company
23.39.1 Overview
23.40 Trend Enterprises
23.40.1 Overview
23.41 Ultra Pro International
23.41.1 Overview
23.42 University Games
23.42.1 Overview
23.43 USAopoly
23.43.1 Overview
23.44 Winning Moves Games
23.44.1 Overview
23.45 Wizkids
23.45.1 Overview
23.46 Zobmondo
23.46.1 Overview

24 Report Summary
24.1 Key Takeaways
24.2 Strategic Recommendations
24.3 Quantitative Summary
24.3.1 Market By Geography
24.3.2 Market By Product
24.3.3 Market By Theme
25 Appendix
25.1 Abbreviations
 
List of Exhibits
Exhibit 1 Segmentation of Global Board Games Market
Exhibit 2 Market Size Calculation Approach 2018
Exhibit 3 Market Size Calculation 2018
Exhibit 4 Overview of Global Board Games Market
Exhibit 5 Key Historical Developments in Global Board Games Market
Exhibit 6 GDP Growth 2010–2023 (annual % change)
Exhibit 7 Average Global GDP Growth 2015−2018 (annual % change)
Exhibit 8 Dual-income Households in US (1982 vs. 2017)
Exhibit 9 Urge to Connect over Analog Experience
Exhibit 10 Surge in Number of Board Game Cafes
Exhibit 11 Crowdfunding Boosters Paving Growth Paths
Exhibit 12 Incorporation of Learning Quotient
Exhibit 13 Fear of Trade Tariffs and Trade Slumps
Exhibit 14 Advent of Alternative Options
Exhibit 15 Profusion in Supply Causing Inequity
Exhibit 16 Leveraging Global Retail Trends
Exhibit 17 Adapting a Digital-first Approach
Exhibit 18 Strategic Product Introductions
Exhibit 19 Capitalizing on Board Game Conventions
Exhibit 20 Global Board Games Market Value Chain Analysis
Exhibit 21 Global Board Games Market 2018–2024 ($ million)
Exhibit 22 Incremental Growth of Board Games Market by Region 2018–2024 ($ billion)
Exhibit 23 Millennial Population in Key Countries 2018 (millions)
Exhibit 24 Key Factors Influencing Consumer Purchasing Behavior
Exhibit 25 Global Prices of Wood Pulp 2003−2017 ($ per metric ton)
Exhibit 26 Kickstarter: Crowdfunding for Board Games versus Video Games 2015−2018 ($ million)
Exhibit 27 Kickstarter Successful Projects: Board Games versus Video Games 2015−2018
Exhibit 28 Global Urban and Rural Human Population 1950−2050 (million)
Exhibit 29 Increase in Women Workforce in Japan 1985−2014 (million)
Exhibit 30 Smartphone Penetration in North America, Western Europe, and APAC 2010−2022
Exhibit 31 Global Mobile Phone Shipments by Type 2010–2020 (billion units)
Exhibit 32 Five Forces Analysis 2018
Exhibit 33 Incremental Growth by Product Type 2018–2024
Exhibit 34 Market Share of Board Games by Product Type 2018 and 2024 (%)
Exhibit 35 Global Puzzles Market 2018−2024 ($ million)
Exhibit 36 Global Tabletop Board Games Market 2018−2024 ($ million)
Exhibit 37 Global Collectible Card Games Market 2018−2024 ($ million)
Exhibit 38 Global Card & Dice Games Market 2018−2024 ($ million)
Exhibit 39 Global Miniature Games Market 2018−2024 ($ million)
Exhibit 40 Global RPG Board Games Market 2018−2024 ($ million)
Exhibit 41 Incremental Growth by Theme Type 2018–2024
Exhibit 42 Market Share of Board Games Based on Theme Types 2018 and 2024 (%)
Exhibit 43 Global Educational Board Games Market 2018–2024 ($ million)
Exhibit 44 Global Strategy & War Board Games Market 2018–2024 ($ million)
Exhibit 45 Global Fantasy Board Games Market 2018–2024 ($ million)
Exhibit 46 Global Sports Board Games Market 2018–2024 ($ million)
Exhibit 47 Global Other Board Games Market 2018–2024 ($ million)
Exhibit 48 Distribution Channel of Board Games
Exhibit 49 Global Board Games Market Distribution Channels 2018
Exhibit 50 Incremental Growth by Geography 2018–2024
Exhibit 51 Regional Share of Board Games Market for 2018 & 2024 (%)
Exhibit 52 Annual Saving Ratio of US
Exhibit 53 US GDP Growth Rate Changes Q1 2016–Q4 2018
Exhibit 54 Board Games Market in North America 2018–2024 ($ million)
Exhibit 55 Incremental Growth in North America 2018-2024
Exhibit 56 Board Games Market in US 2018–2024 ($ million)
Exhibit 57 Board Games Market in Canada 2018–2024 ($ million)
Exhibit 58 Board Games Market in APAC 2018–2024 ($ million)
Exhibit 59 Gross Domestic Savings of Key APAC Countries 2008−2014 (% of income)
Exhibit 60 Increase in Urban Population in APAC (Overall Population %) 2005−2045
Exhibit 61 Comparison of Southeast Asian Countries with Income Brackets 2010−2025
Exhibit 62 Incremental Growth in APAC 2018–2024
Exhibit 63 Board Games Market in China 2018–2024 ($ million)
Exhibit 64 Urban Households in China: Income Breakup 2010−2020
Exhibit 65 Board Games Market in India 2018–2024 ($ million)
Exhibit 66 Board Games Market in Japan 2018–2024 ($ million)
Exhibit 67 Board Games Market in Indonesia 2018–2024 ($ million)
Exhibit 68 Board Games Market in South Korea 2018–2024 ($ million)
Exhibit 69 Board Games Market in Australia 2018–2024 ($ million)
Exhibit 70 Board Games Market in Europe 2018–2024 ($ million)
Exhibit 71 Changes in Per Capita Disposable Income in EU-27+1 Countries 2006−2015
Exhibit 72 Annual Saving Ratio of Western European Countries 2008−2017
Exhibit 73 Change in Annual Household Disposable Income in Europe 2008−2015 (%)
Exhibit 74 Devices Used for Surfing Internet in Europe by Age Group 2017
Exhibit 75 Urban and Rural Population in Europe 1950−2050 (Percentage of total population)
Exhibit 76 Per Household Expenditure on Leisure & Educational Activities in Europe 2012–2018 ($)
Exhibit 77 Incremental Growth in Europe 2018–2024
Exhibit 78 Board Games Market in UK 2018–2024 ($ million)
Exhibit 79 Board Games Market in France 2018–2024 ($ million)
Exhibit 80 Board Games Market in Germany 2018–2024 ($ million)
Exhibit 81 Board Games Market in Russia 2018–2024 ($ million)
Exhibit 82 Board Games Market in Italy 2018–2024 ($ million)
Exhibit 83 Board Games Market in Spain 2018–2024 ($ million)
Exhibit 84 Board Games Market in Latin America 2018–2024 ($ million)
Exhibit 85 Incremental Growth in Latin America 2018–2024
Exhibit 86 Board Games Market in Brazil 2018–2024 ($ million)
Exhibit 87 Board Games Market in Mexico 2018–2024 ($ million)
Exhibit 88 Board Games Market in Argentina 2018–2024 ($ million)
Exhibit 89 Board Games Market in MEA 2018–2024 ($ million)
Exhibit 90 Incremental Growth in MEA 2018–2024
Exhibit 91 Board Games Market in Saudi Arabia 2018–2024 ($ million)
Exhibit 92 Board Games Market in South Africa 2018–2024 ($ million)
Exhibit 93 Board Games Market in UAE 2018–2024 ($ million)
Exhibit 94 Market Share of Board Game Vendors 2018 (%)
 
List of Tables
Table 1 Key Caveats
Table 2 Currency Conversion 2013−2018
Table 3 Real GDP per Capita Growth in Several Asian Developing Countries 2013–2017
Table 4 Fastest Growing Eastern & Central European Economies 2018
Table 5 Upcoming Board Game Conventions across Countries 2019 & 2020
Table 6 Upcoming Board Game Conventions across Countries
Table 7 Highly-backed Kickstarter’s Board Game Project 2017−2018
Table 8 List of Popular Classic Board Games
Table 9 Global Puzzles Market by Geography 2018–2024 ($ million)
Table 10 Global Tabletop Board Games Market by Geography 2018–2024 ($ million)
Table 11 Global Collectible Card Games Market by Geography 2018–2024 ($ million)
Table 12 Global Card & Dice Games Market by Geography 2018–2024 ($ million)
Table 13 Global Miniature Games Market by Geography 2018–2024 ($ million)
Table 14 Global RPG Board Games Market by Geography 2018–2024 ($ million)
Table 15 Global Educational Board Games Market by Geography 2018–2024 ($ million)
Table 16 Global Strategy & War Board Games Market by Geography 2018–2024 ($ million)
Table 17 Global Fantasy Board Games Market by Geography 2018–2024 ($ million)
Table 18 Global Sports Board Games Market by Geography 2018–2024 ($ million)
Table 19 Global Other Board Games Market by Geography 2018–2024 ($ million)
Table 20 Percentage Change in Real GDP Growth in US & Canada 2019 and 2020
Table 21 North America Board Games Market by Product 2018–2024 ($ million)
Table 22 North America Board Games Market by Theme 2018–2024 ($ million)
Table 23 Percentage Change in Real GDP Growth in Key APAC Countries 2019 and 2020
Table 24 APAC Board Games Market by Product 2018–2024 ($ million)
Table 25 APAC Board Games Market by Theme 2018–2024 ($ million)
Table 26 Percentage Change in Real GDP Growth in Key European Countries 2019 and 2020
Table 27 Europe Board Games Market by Product 2018–2024 ($ million)
Table 28 Europe Board Games Market by Theme 2018–2024 ($ million)
Table 29 Traditional Board Games in Various Latin American Countries
Table 30 Percentage Change in Real GDP Growth in Key Latin American Countries 2019 and 2020
Table 31 Latin America Board Games Market by Product 2018–2024 ($ million)
Table 32 Latin America Board Games Market by Theme 2018–2024 ($ million)
Table 33 Percentage Change in Real GDP Growth in Key MEA Countries 2019 and 2020
Table 34 Popular Traditional Board Games in Various African Countries
Table 35 MEA Board Games Market by Product 2018–2024 ($ million)
Table 36 MEA Board Games Market by Theme 2018–2024 ($ million)
Table 37 Major Studios Operated by Asmodée Éditions (Group)
Table 38 Asmodée Éditions: Product Offerings
Table 39 Hasbro: Product Offerings
Table 40 Mattel: Product Offerings
Table 41 Ravensburger: Product Offerings
Table 42 Global Board Games Market by Geography 2018–2024 ($ million)
Table 43 North America Board Games Market by Product 2018–2024 ($ million)
Table 44 North America Board Games Market by Theme 2018–2024 ($ million)
Table 45 APAC Board Games Market by Product 2018–2024 ($ million)
Table 46 APAC Board Games Market by Theme 2018–2024 ($ million)
Table 47 Europe Board Games Market by Product 2018–2024 ($ million)
Table 48 Europe Board Games Market by Theme 2018–2024 ($ million)
Table 49 Latin America Board Games Market by Product 2018–2024 ($ million)
Table 50 Latin America Board Games Market by Theme 2018–2024 ($ million)
Table 51 MEA Board Games Market by Product 2018–2024 ($ million)
Table 52 MEA Board Games Market by Theme 2018–2024 ($ million)
Table 53 Global Market by Product 2018–2024 ($ million)
Table 54 Global Puzzles Market by Geography 2018–2024 ($ million)
Table 55 Global Tabletop Board Games Market by Geography 2018–2024 ($ million)
Table 56 Global Collectible Card Games Market by Geography 2018–2024 ($ million)
Table 57 Global Card and Dice Games Market by Geography 2018–2024 ($ million)
Table 58 Global Miniature Games Market by Geography 2018–2024 ($ million)
Table 59 Global RPG Board Games Market by Geography 2018–2024 ($ million)
Table 60 Global Board Games Market by Theme 2018–2024 ($ million)
Table 61 Global Educational Board Games Market by Geography 2018–2024 ($ million)
Table 62 Global Strategy & War Board Games Market by Geography 2018–2024 ($ million)
Table 63 Global Fantasy Board Games Market by Geography 2018–2024 ($ million)
Table 64 Global Sports Board Games Market by Geography 2018–2024 ($ million)
Table 65 Global Other Board Games Market by Geography 2018–2024 ($ million)

Note: Product cover images may vary from those shown
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  • Asmadi Games
  • Asmodée Éditions (Group)
  • Bezier Games
  • BoardGameDesign.com
  • Buffalo Games
  • Clementoni
  • CMON
  • Disney
  • Fremont Die Consumer Products
  • Funko
  • Games Workshop
  • Gibsons Games
  • Goliath
  • Grey Fox Games
  • Hasbro
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Mattel
  • Melissa & Doug
  • Mindware.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Pegasus Spiele
  • Piatnik
  • Ravensburger
  • Reaper Miniatures
  • Rio Grande Games
  • RoosterFin
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • SunsOut
  • Surprised Stare Games
  • Talicor
  • The Regency Chess Company
  • TREND Enterprises
  • Ultra PRO International
  • University Games
  • USAopoly
  • Winning Moves Games
  • WizKids
  • Zobmondo
Note: Product cover images may vary from those shown
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