examines how technology can be used to promote healthier attitudes and behavior. The book discusses technology as a tool to deliver media content.ï¿½This book synthesizes theory-driven research with implications for research and practice. It covers a range of theories and technology in diverse health contexts. The book covers why and how specific technologies, such as virtual reality, augmented reality, mobile games, and social media, are effective in promoting good health. The book additionally suggests how technology should be designed, utilized, and evaluated for health interventions.
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Table of Contents
Foreword Gary L. Kreps Preface Jihyun Kim and Hayeon Song
Part I: Theory and its Application for Health Promotion 1. The Use of Interactive Technologies in Health Promotion and Education: Theorizing Potential Interaction Between Health Message Content and Message Modality Kai Kuang 2. Digital Embodiment and Improving Health Outcomes: Healthy Avatars Make for Healthy People Jorge Peï¿½a, Benjamin J. Li and Rabindra Ratan 3. Avatar Embodiment Experiences to Enhance Mental Health Laura Aymerich-Franch 4. Age-Sensitive Wellbeing Support: Design of Interactive Technologies that Modulate Internal-External Attentional Focus for Improved Cognitive Balance and Behavioral Effectiveness John Waterworth, Mark Chignell and Henry Moller
Part II: VR + AR: Technology for Health in Virtual World 5. Virtual Reality as a Promising Tool to Promote Climate Change Awareness Gï¿½raldine Fauville, Anna Carolina Muller Queiroz, and Jeremy Bailenson 6. Augmented Reality in Health and Medicine: A Review of Augmented Reality Application for Health Professionals, Procedures, and Behavioral Interventions Tony Liao, Pamara F. Chang and SongYi Lee 7. Clinical Applications of Virtual Reality in Patient-Centered Care Swati Pandita and Andrea Stevenson Won
Part III: MHealth: Mobile Technology for Health 8. Theoretical Advances in Mobile Health Communication Research: An Empowerment Approach to Self-Management Nicola Brew-Sam and Arul Chib 9. Health Goes Mobile: State-of-the-Art and Future Research Agenda Isabell Koinig and Sandra Diehl 10. At the Nexus of Participatory Design and Action Research: Use of a Public Online Forum in Designing Text Messages for Dads Emily M. Cramer and Alexis K. Marsh 11. The Effectiveness and Moderators of Mobile Applications for Health Behavior Change Stephanie Kay Van Stee and Qinghua Yang 12. The Impact of mHealth Interventions: Improving Health Outcomes Through Narratives, Mixed Methods and Data Mining Strategies Rebecca K. Britt, Jessica Maddox, Shaheen Kanthawala and Jameson Hayes
Part IV: Social Media: Networked Technology for Health 13. Beyond Liking: Inspiring User-Generated Content for Health Promotion Heather J. Hether and Christopher Calabrese 14. Revisiting the Social Enhancement and Social Compensation Hypotheses in the Social Media Era: Evidence from a Two-wave Panel Study Chul-joo Lee, Jeong-woo Jang, Macarena Pena-y-Lillo and Ningxin Wang
Part V: How Technology Changes our Mind and Behavior 15. Innovative Health Interventions at the Intersection of Neuroimaging and Multimedia Design Jacob T. Fisher and Rene Weber 16. Using Persuasive Messages to Increase Engagement with Mental Health Video Game Apps Subuhi Khan and Jorge Peï¿½a 17. The Role of Interactivity in New Media-based Health Communication: Testing the Interaction Among Interactivity, Threat, and Efficacy Kai Kuang