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Location-Based Entertainment Market by Component (Hardware, Software), Venue Type (Amusement Parks, Arcades, Cultural Centers), Technology, Business Model, Application - Global Forecast 2025-2030

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    Report

  • 188 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 4896741
UP TO OFF until Jan 01st 2026
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The Location-Based Entertainment Market grew from USD 7.06 billion in 2024 to USD 8.64 billion in 2025. It is expected to continue growing at a CAGR of 22.53%, reaching USD 23.92 billion by 2030.

Setting the Stage for Unprecedented Engagement in Location-Based Entertainment Through Immersive Technologies and Consumer-Centric Innovations

The location-based entertainment industry has evolved from simple amusement offerings into sophisticated immersive ecosystems that captivate global audiences. Driven by advances in virtual and augmented reality, these venues now blend physical rides, interactive storytelling, and digital overlays to deliver experiences that resonate across demographic segments. As technology convergence accelerates, operators are challenged to innovate continuously in order to differentiate their offerings and satisfy increasingly discerning consumers.

Amid this dynamic landscape, consumer expectations emphasize personalization, seamless connectivity, and memorable social interactions. Investment in robust hardware solutions-such as high-fidelity headsets and responsive motion platforms-coupled with agile software architectures, has become a prerequisite for sustaining engagement and fostering positive word-of-mouth. Meanwhile, partnerships between technology providers and venue operators unlock new creative possibilities, enabling bespoke experiences that adapt in real time to audience behavior.

Consequently, decision-makers face a critical juncture: how to integrate emerging technologies into existing infrastructures while balancing cost, scalability, and guest satisfaction. This introduction frames the challenges and opportunities at the heart of modern location-based entertainment, setting the stage for deeper analysis of transformative trends, regulatory impacts, segmentation dynamics, and strategic imperatives.

Exploring the Most Disruptive, Innovative Shifts Reshaping the Location-Based Entertainment Landscape with Advanced Immersive and Digital Convergence Trends

As the industry matures, several transformative forces are redefining what it means to visit a location-based entertainment venue. The proliferation of mixed reality solutions allows operators to overlay digital narratives onto physical spaces, creating seamless journeys that were previously confined to science fiction. At the same time, gamification strategies are being woven into educational and cultural attractions, enhancing visitor retention and amplifying learning outcomes through interactive design.

Simultaneously, the pandemic accelerated the adoption of contactless systems and health-focused enhancements, prompting venues to reinvent guest journeys with minimal friction. This period also fostered collaboration between entertainment and hospitality sectors, resulting in integrated resort models that blend accommodation, dining, and themed attractions into unified destination experiences.

Looking ahead, artificial intelligence and machine learning will further personalize engagements by predicting guest preferences and dynamically adjusting content in real time. Moreover, digital twin technology stands poised to revolutionize operational resilience, enabling virtual testing of new ride concepts and crowd management strategies before real-world deployment. Together, these shifts underpin a future where creativity, data intelligence, and immersive hardware converge to deliver unprecedented levels of engagement.

Unpacking the Far-Reaching Economic and Operational Consequences of Newly Imposed 2025 Tariffs on Technology Components and Venue Operations Across the United States

The imposition of new United States tariffs in 2025 has created significant ripple effects across technology procurement and venue operations. Hardware components, including high-precision motion platforms and advanced display panels, now carry additional import costs that challenge capital expenditure plans. In response, several operators have revisited their global supply chains, negotiating alternative sourcing agreements or accelerating partnerships with domestic manufacturers to mitigate expense pressures.

Furthermore, software licensing fees and specialized firmware updates tied to foreign suppliers have incrementally increased overall operating budgets. To counteract these headwinds, venues are exploring co-development arrangements that distribute intellectual property ownership and development costs more equitably between operators and technology vendors. This shift underscores the need for agility in contractual frameworks and a willingness to invest in joint innovation roadmaps.

Despite these challenges, the sector continues to invest in refurbishment and experiential upgrades, prioritizing high-impact elements that drive guest satisfaction. In parallel, some operators are leveraging dynamic pricing models to pass incremental costs through selectively-ensuring premium offerings remain accessible while preserving margin integrity. As a result, the tariff landscape is fostering strategic reorientation that balances cost management with the imperative to sustain guest loyalty and experiential quality.

Unveiling the Critical Demand Drivers Across Hardware, Software, Venue Types, Technologies, Business Models, and Applications in Location-Based Experiences

Insight into component segmentation reveals that hardware initiatives now focus on modular ride platforms and next-generation headset ergonomics, while software continues to evolve toward cloud-based orchestration and real-time content updates. This combination underscores the interdependence of tangible infrastructure and virtual environments in crafting seamless experiences.

Venue type analysis demonstrates that amusement parks leverage both theme and water attractions to deliver signature thrills, whereas arcades optimize space with scalable VR pods and interactive simulators. Cultural centers such as museums and zoos increasingly integrate AR overlays to enrich educational narratives, offering visitors self-guided tours that respond to personal interests. At indoor sports halls and stadiums, immersive fan zones use mixed reality to heighten engagement, blending live action with digital augmentation on game days.

When examining technology categories, augmented reality brings contextual interaction to real-world settings, extended reality fuses layers of immersion for dynamic storytelling, physical and mechanical rides provide visceral stimulation, and virtual reality transports participants into wholly constructed realms. Business models further diversify the landscape: pay-per-use appeals to spontaneous visitors seeking low-commitment engagement, while subscription and membership approaches cultivate recurring revenue through loyalty benefits and exclusive content. Finally, applications range from educational edutainment modules to competitive gaming and esports arenas, from historical and cultural reenactments to science and exploration labs designed for hands-on discovery.

Comparing Growth Dynamics, Investment Patterns, and Consumer Engagement Across the Americas, Europe Middle East & Africa, and Asia-Pacific Regions in Location-Based Offerings

Regional analysis highlights distinct trajectories across global landscapes. In the Americas, consumer enthusiasm for multi-sensory attractions and integrated resort developments has prompted sustained capital flow into theme parks, VR arcades, and hybrid entertainment districts. This region benefits from well-established tourism infrastructure and a cultural emphasis on experiential leisure, which together fuel rapid adaptation of novel technologies.

By contrast, the Europe, Middle East & Africa corridor exhibits diverse adoption curves. Europe’s rich heritage sites are reborn through AR and XR installations, drawing interest from cultural tourists, while the Middle East invests heavily in landmark destination projects to diversify economies. In Africa, emerging markets focus on scalable, low-cost entertainment models that merge mobile gaming with local storytelling traditions, setting the stage for grassroots innovation.

Across Asia-Pacific, population density and rising disposable incomes drive aggressive expansion of large-scale theme parks and immersive gaming centers. Government support for tourism and technology incubators accelerates project pipelines, while consumer appetite for digital social experiences fosters the growth of eSports arenas and interactive museum halls. These regional variations underscore the importance of tailoring strategies to local audiences and policy environments.

Highlighting the Strategic Movements and Innovation Portfolios of Leading Global Operators and Emerging Disruptors in the Location-Based Entertainment Ecosystem

Leading operators are positioning themselves through differentiated strategies that emphasize both technical prowess and brand storytelling. One prominent entertainment conglomerate pairs proprietary AR content with existing ride infrastructures to deepen visitor engagement without extensive capital outlays. Meanwhile, a global theme park innovator has deployed VR coasters that blend physical motion with synchronized virtual sequences, driving heightened social media buzz and secondary revenue streams.

Smaller disruptors also play a pivotal role. A location-based VR studio offers free-roam multiplayer experiences that cater to urban centers, while a specialized developer creates modular mechanical rides easily customizable for pop-up events. Collaborative partnerships between these emerging players and established chains are accelerating concept validation cycles and lowering barriers to experimentation.

Mergers and acquisitions continue to shape the landscape, as larger operators seek in-house expertise in mixed reality and AI-driven analytics. Joint ventures between venue chains and technology providers enable co-investment in R&D, fostering platforms that integrate guest data to refine content personalization. Overall, corporate maneuvering reflects a dual imperative: scaling proven concepts broadly while nurturing niche innovations that may herald the next phase of visitor engagement.

Delivering Strategic Pathways for Industry Leaders to Capitalize on Immersive Technologies, Diversified Business Models, and Emerging Consumer Trends

Leaders in the sector should pursue hybrid business models that balance pay-per-use flexibility with subscription-based continuity, enabling diversified revenue streams and deeper customer relationships. Investing in proprietary content development alongside off-the-shelf technology solutions can establish a unique value proposition while controlling long-term cost structures. In addition, forming strategic alliances with hardware innovators and software architects accelerates time to market for advanced immersive experiences.

Operationally, deploying advanced analytics platforms to capture guest behavior and sentiment data will support real-time optimization of attractions, staffing, and promotional offers. Resource localization-in areas such as component assembly and technical maintenance-can mitigate exposure to tariff fluctuations and supply chain disruptions. Moreover, prioritizing health, safety, and sanitation protocols not only addresses ongoing concerns but also distinguishes venues as trustworthy destinations.

Finally, tailoring offerings to evolving demographics through modular design and content refresh strategies sustains interest across repeat visitors. By adopting agile development methodologies and iterative testing, operators can refine concepts in response to direct audience feedback, ensuring that each new attraction aligns with consumer preferences and global trends.

Detailing the Rigorous Multimodal Research Approach Combining Expert Interviews, Data Triangulation, and Qualitative Quantitative Analysis Techniques

This research initiative integrates a multimodal approach, beginning with extensive secondary research across industry publications, patent databases, and public financial statements to establish foundational context. Core findings were then validated through a series of in-depth interviews with senior executives, technology providers, and venue operators, ensuring that qualitative insights complemented documented data.

Quantitative analyses employed data triangulation methodologies, comparing supply chain metrics, attendance figures, and capital expenditure patterns to identify robust trends. Employing statistical techniques allowed for the isolation of key variables driving performance, while thematic coding of interview transcripts illuminated emerging behavioral and operational themes.

Further rigor was applied through advisory board reviews, wherein subject matter experts critiqued initial conclusions and recommended refinements. Iterative feedback loops between the research team and industry stakeholders ensured that both strategic and tactical dimensions of location-based entertainment were captured comprehensively. This blend of qualitative depth and quantitative validation underpins the reliability and relevance of the report’s insights.

Knowing the Impact of Trends, Challenges, and Opportunities That Will Define the Next Era of Location-Based Entertainment Experiences

The preceding analysis underscores how immersive technologies, regulatory shifts, and consumer expectations are converging to redefine location-based entertainment. From hardware modularity to software agility, from regional adoption nuances to corporate innovation strategies, each dimension contributes to a rapidly evolving and increasingly competitive ecosystem.

Stakeholders must navigate tariff impacts thoughtfully, optimize segmentation strategies across components, venues, technologies, business models, and applications, and adapt to unique regional conditions. Success will hinge on the ability to integrate guest data into agile development cycles, foster cross-industry partnerships, and maintain a relentless focus on experiential quality and operational efficiency.

Ultimately, the sector’s trajectory is shaped by its willingness to embrace continuous innovation while honoring the core tenets of safety, storytelling, and social connectivity. As the next generation of immersive experiences emerges, those who calibrate strategy with precision and anticipate consumer needs will secure leadership positions in this dynamic landscape.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Component
    • Hardware
    • Software
  • Venue Type
    • Amusement Parks
      • Theme Parks
      • Water Parks
    • Arcades
    • Cultural Centers
      • Museums
      • Zoos
    • Sports Venues
      • Indoor Sports Halls
      • Stadiums
  • Technology
    • Augmented Reality (AR)
    • Mixed Reality (MR)/Extended Reality (XR)
    • Physical/Mechanical Rides
    • Virtual Reality (VR)
  • Business Model
    • Pay-Per-Use
    • Subscription / Membership-Based
  • Application
    • Educational & Edutainment
    • Gaming & eSports
    • Historical & Cultural
    • Science & Exploration
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • 4Experience sp. z o.o.
  • AEON Fantasy Co.,Ltd.
  • Barron Games International
  • CyberGlove Systems LLC
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, LLC
  • Fantawild Holdings Inc.
  • Fennec Labs Ltd.
  • Google LLC by Alphabet, Inc.
  • Habo Studio Inc.
  • HQ Software
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • IMAX Corporation
  • KABUM S.N.C.
  • Kingsmen Creatives Ltd.
  • Magic Leap Inc.
  • Microsoft Corporation
  • NBCUniversal Media, LLC
  • Niantic Inc.
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sandbox VR, Inc.
  • Sony Group Corporation
  • SpringboardVR by Vertigo Studios B.V.
  • Starbreeze AB
  • Tencent Holdings Ltd.
  • The VOID LLC
  • Vicon Motion Systems Limited by Oxford Metrics PLC
  • Zero Latency Pty Ltd.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Rise of hyper-localized pop-up immersive experiences blending local culture with branded storytelling
5.2. Integration of large-scale VR free-roam adventures with real-time audience analytics and social sharing
5.3. Adoption of AI-driven personalization engines to tailor attraction pathways based on guest preferences
5.4. Expansion of e-sports arenas within entertainment complexes featuring live streaming and spectator engagement
5.5. Implementation of contactless queue management and virtual queuing to enhance guest satisfaction and throughput
5.6. Integration of multi-sensory effects and haptic feedback technologies in location-based dark rollercoaster experiences
5.7. Growth of modular pop-up funhouses combining AR gaming zones with F&B micro-concepts in urban districts
5.8. Adoption of sustainable materials and LEED-certified design practices in new immersive entertainment venues
5.9. Emergence of subscription-based access models for location attractions driving recurring revenue streams
5.10. Integration of big data analytics platforms capturing in-venue customer behavior to optimize attraction layouts
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Location-Based Entertainment Market, by Component
8.1. Introduction
8.2. Hardware
8.3. Software
9. Location-Based Entertainment Market, by Venue Type
9.1. Introduction
9.2. Amusement Parks
9.2.1. Theme Parks
9.2.2. Water Parks
9.3. Arcades
9.4. Cultural Centers
9.4.1. Museums
9.4.2. Zoos
9.5. Sports Venues
9.5.1. Indoor Sports Halls
9.5.2. Stadiums
10. Location-Based Entertainment Market, by Technology
10.1. Introduction
10.2. Augmented Reality (AR)
10.3. Mixed Reality (MR)/Extended Reality (XR)
10.4. Physical/Mechanical Rides
10.5. Virtual Reality (VR)
11. Location-Based Entertainment Market, by Business Model
11.1. Introduction
11.2. Pay-Per-Use
11.3. Subscription / Membership-Based
12. Location-Based Entertainment Market, by Application
12.1. Introduction
12.2. Educational & Edutainment
12.3. Gaming & eSports
12.4. Historical & Cultural
12.5. Science & Exploration
13. Americas Location-Based Entertainment Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Location-Based Entertainment Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Location-Based Entertainment Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. 4Experience sp. z o.o.
16.3.2. AEON Fantasy Co.,Ltd.
16.3.3. Barron Games International
16.3.4. CyberGlove Systems LLC
16.3.5. Dreamscape Immersive, Inc.
16.3.6. Falcon’s Beyond Global, LLC
16.3.7. Fantawild Holdings Inc.
16.3.8. Fennec Labs Ltd.
16.3.9. Google LLC by Alphabet, Inc.
16.3.10. Habo Studio Inc.
16.3.11. HQ Software
16.3.12. HTC Corporation
16.3.13. Huawei Technologies Co., Ltd.
16.3.14. IMAX Corporation
16.3.15. KABUM S.N.C.
16.3.16. Kingsmen Creatives Ltd.
16.3.17. Magic Leap Inc.
16.3.18. Microsoft Corporation
16.3.19. NBCUniversal Media, LLC
16.3.20. Niantic Inc.
16.3.21. Panasonic Holdings Corporation
16.3.22. Samsung Electronics Co. Ltd.
16.3.23. Sandbox VR, Inc.
16.3.24. Sony Group Corporation
16.3.25. SpringboardVR by Vertigo Studios B.V.
16.3.26. Starbreeze AB
16.3.27. Tencent Holdings Ltd.
16.3.28. The VOID LLC
16.3.29. Vicon Motion Systems Limited by Oxford Metrics PLC
16.3.30. Zero Latency Pty Ltd.
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. LOCATION-BASED ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHAI
FIGURE 26. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHSTATISTICS
FIGURE 27. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHCONTACTS
FIGURE 28. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. LOCATION-BASED ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY (AR), BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY (AR), BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MIXED REALITY (MR)/EXTENDED REALITY (XR), BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MIXED REALITY (MR)/EXTENDED REALITY (XR), BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PHYSICAL/MECHANICAL RIDES, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PHYSICAL/MECHANICAL RIDES, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY (VR), BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY (VR), BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 70. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 71. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 72. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 73. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 74. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 75. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 76. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 77. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 78. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 79. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 80. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 81. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 82. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 83. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 84. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 85. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 86. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 87. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 88. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 89. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 90. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 91. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 92. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 93. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 94. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 95. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 96. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 97. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 98. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 99. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 100. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 101. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 102. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 103. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 104. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 105. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 106. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 107. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 108. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 109. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 110. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 111. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 112. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 113. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 114. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 115. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 116. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 117. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 118. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 119. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 120. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 121. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 122. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 123. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 124. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 125. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 126. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 127. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 128. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 129. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 130. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 131. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 132. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 133. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 134. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 135. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 136. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 137. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 138. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 139. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 140. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 141. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 142. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 143. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 144. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 145. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 146. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 147. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 148. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 149. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 150. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 151. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 152. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 153. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 154. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 155. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 156. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 157. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 158. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 159. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 160. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 161. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 162. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 163. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 164. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 165. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 166. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 167. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 168. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 169. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 170. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 171. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 172. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 173. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 174. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 175. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 176. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 177. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 178. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 179. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 180. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 181. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 182. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 183. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 184. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 185. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 186. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 187. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 188. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 189. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 190. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 191. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 192. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 193. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 194. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 195. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 196. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 197. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 198. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 199. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 200. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 201. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 202. UNITED KINGDOM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 203. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 204. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 205. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 206. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 207. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 208. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 209. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 210. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 211. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 212. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 213. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 214. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 215. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 216. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 217. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 218. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 219. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 220. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 221. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 222. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 223. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 224. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 225. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 226. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 227. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 228. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 229. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 230. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 231. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 232. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 233. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 234. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 235. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 236. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 237. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 238. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 239. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 240. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 241. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 242. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 243. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 244. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 245. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 246. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 247. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 248. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 249. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 250. RUSSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 251. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 252. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 253. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 254. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 255. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 256. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 257. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 258. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 259. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 260. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 261. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 262. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 263. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 264. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 265. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 266. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 267. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 268. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 269. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 270. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 271. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 272. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 273. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 274. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 275. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 276. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 277. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 278. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 279. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 280. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 281. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 282. SPAIN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 283. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 284. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 285. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 286. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 287. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 288. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 289. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 290. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 291. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 292. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 293. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 294. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 295. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 296. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 297. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 298. UNITED ARAB EMIRATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 299. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 300. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 301. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
TABLE 302. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
TABLE 303. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
TABLE 304. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
TABLE 305. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
TABLE 306. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
TABLE 307. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
TABLE 308. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
TABLE 309. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 310. SAUDI ARABIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2

Samples

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Companies Mentioned

  • 4Experience sp. z o.o.
  • AEON Fantasy Co.,Ltd.
  • Barron Games International
  • CyberGlove Systems LLC
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, LLC
  • Fantawild Holdings Inc.
  • Fennec Labs Ltd.
  • Google LLC by Alphabet, Inc.
  • Habo Studio Inc.
  • HQ Software
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • IMAX Corporation
  • KABUM S.N.C.
  • Kingsmen Creatives Ltd.
  • Magic Leap Inc.
  • Microsoft Corporation
  • NBCUniversal Media, LLC
  • Niantic Inc.
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sandbox VR, Inc.
  • Sony Group Corporation
  • SpringboardVR by Vertigo Studios B.V.
  • Starbreeze AB
  • Tencent Holdings Ltd.
  • The VOID LLC
  • Vicon Motion Systems Limited by Oxford Metrics PLC
  • Zero Latency Pty Ltd.

Table Information