The VR content creation market was valued at US$ 365.0 Mn in 2018 and projected to grow at a CAGR of 67.0% during the forecast period from 2019 to 2027.
Market Insights
Investment in platforms, devices and software ecosystem will spur revenue growth throughout the forecast period
The rising demand and popularity for VR content come from various channels, which ultimately created an increased investment flow into the VR content creation market. The entertainment and media industry is the largest consumer of the production of VR content. The growth of the market is fuelled by the increasing adoption of 3D technology, rapid advancements in immersive technology growth and development of various tools for creating content for VR among others.
The global market for creating VR content has therefore gained remarkable traction and expected to grow significantly during the forecast period. The voyage to provide customers with enhanced and optimized entertainment experiences has also increased demand and requirement for the VR content creation market.
Key Market Movements
List of Companies Covered:
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Market Insights
Investment in platforms, devices and software ecosystem will spur revenue growth throughout the forecast period
The rising demand and popularity for VR content come from various channels, which ultimately created an increased investment flow into the VR content creation market. The entertainment and media industry is the largest consumer of the production of VR content. The growth of the market is fuelled by the increasing adoption of 3D technology, rapid advancements in immersive technology growth and development of various tools for creating content for VR among others.
The global market for creating VR content has therefore gained remarkable traction and expected to grow significantly during the forecast period. The voyage to provide customers with enhanced and optimized entertainment experiences has also increased demand and requirement for the VR content creation market.
Key Market Movements
- Globally, the VR content creation market is set to grow at a CAGR of 67.0% for the period from 2019 to 2027.
- North America is leading the VR content creation market in terms of revenue share with more than 40% of global market revenue. Owing to the rapid adoption of VR content creation devices in various industry verticals including gaming and automotive among others. Additionally, the rapid adoption of augmented reality and virtual reality and IoT among others boosting the market growth.
- The growing adoption of technologically advanced products along with the content-based applications is some of the key driving forces of the VR content creation market.
- VR content creation is in its initial stage and organizations such as Facebook and QUALCOMM are heavily investing in research and development of these technologies along with setting up centers to develop and analyze innovative technologies and in order to gain a competitive edge in the market.
List of Companies Covered:
- Blippar
- 360 Labs
- Matterport
- Koncept VR
- SubVRsive
- Panedia Pty Ltd.
- WeMakeVR
- VIAR (Viar360)
- Pixvana Inc.
- Scapic.
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Table of Contents
1. Preface
2. Executive Summary
3. Market Dynamics
4. Global VR Content Creation (VRCC) Market, by Component , 2017-2027 (US$ Bn)
5. Global VR Content Creation (VRCC) Market, by Content Type, 2017-2027 (US$ Bn)
6. Global VR Content Creation (VRCC) Market, by Application, 2017-2027 (US$ Bn)
7. North America VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
8. Europe VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
9. Asia Pacific VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
10. Rest of the World VR Content Creation (VRCC) Market Analysis, 2017-2027 (US$ Bn)
11. Company Profiles
List of Figures
List of Tables
Companies Mentioned
- Blippar
- 360 Labs
- Matterport
- Koncept VR
- SubVRsive
- Panedia Pty Ltd.
- WeMakeVR
- VIAR (Viar360)
- Pixvana Inc.
- Scapic.