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Augmented & Virtual Reality Market by Technology, Component, Application, End-User - Global Forecast to 2030

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    Report

  • 199 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 4985894
UP TO OFF until Dec 31st 2025
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The Augmented & Virtual Reality Market grew from USD 42.52 billion in 2024 to USD 50.12 billion in 2025. It is expected to continue growing at a CAGR of 17.94%, reaching USD 114.46 billion by 2030.

Unveiling the Augmented and Virtual Reality Frontier

The convergence of augmented reality and virtual reality technologies heralds a new era of immersive experiences that transcend traditional boundaries between the physical and digital worlds. Organizations across industries are recognizing the strategic potential of these solutions to streamline operations, enhance customer engagement, and foster innovation. Through compelling use cases in manufacturing training, remote healthcare assistance, and next-generation retail, reality technologies are transitioning from experimental pilots to indispensable business tools.

This executive summary offers a clear view of the forces reshaping the AR and VR landscape. It synthesizes recent technological breakthroughs, outlines the impact of geopolitical factors, and distills critical segmentation and regional insights. By understanding these dimensions, decision-makers can chart a path toward sustainable growth and competitive differentiation. The following sections present an integrated analysis designed to illuminate trends, spotlight opportunities, and guide informed investments within the rapidly evolving domain of immersive reality.

Drivers Shaping the Next Wave of Reality Technologies

The AR and VR ecosystem is experiencing transformative shifts driven by technological maturation, expanding developer ecosystems, and escalating enterprise adoption. Advances in display technologies and sensor accuracy have significantly improved user experiences, enabling hyperrealistic simulations and seamless integration of virtual overlays into everyday workflows. As hardware costs decline and content creation tools become more accessible, organizations are accelerating deployment across sectors.

Simultaneously, strategic alliances between device manufacturers, software developers, and cloud providers are redefining value chains. Collaborative efforts are focusing on interoperability standards, scalable content distribution, and enhanced data security frameworks. Furthermore, the integration of artificial intelligence and edge computing is unlocking novel capabilities such as real-time object recognition and adaptive user interfaces, fostering deeper immersion and personalization.

These shifts are catalyzing broader market acceptance. Enterprises are embedding AR-driven maintenance support within industrial facilities, while VR-based training modules are becoming integral to workforce development. The synergy between technological innovation and practical application is poised to propel reality technologies into the mainstream, marking a pivotal moment for stakeholders across the digital transformation journey.

Assessing the Ripple Effects of 2025 US Tariffs on AR and VR

In 2025, the imposition of new tariffs by the United States has reverberated through global supply chains, influencing component costs for reality hardware and impacting pricing strategies. Manufacturers reliant on imported cameras, displays, and position trackers have faced escalated production expenses, prompting a reassessment of sourcing strategies and vendor partnerships. In response, some providers are exploring near-shoring alternatives and diversifying supplier bases to mitigate tariff exposure.

Beyond hardware cost pressures, tariffs have prompted deeper scrutiny of value-chain resilience. Companies are investing in modular designs that allow substitution of affected components without compromising performance. This modularity not only alleviates immediate tariff burdens but also accelerates product iteration cycles by facilitating rapid integration of emerging technologies. Moreover, software development and professional services segments have experienced indirect effects, as increased hardware costs influence overall capital allocation and project timelines.

Despite these headwinds, some market participants view the tariff environment as an impetus for innovation. By embracing cost-efficient design methodologies and forging strategic alliances with regional suppliers, leading firms are turning regulatory challenges into opportunities for differentiation. As the tariff landscape continues to evolve, agility and collaborative supply-chain strategies will prove essential for sustaining growth and preserving competitive advantage.

Deep Dive into Market Segmentation Dimensions

A nuanced understanding of technology segments reveals distinct growth trajectories within the immersive reality domain. The market is analyzed across augmented reality and virtual reality platforms, where augmented reality spans location based, marker-based, markerless, projection-based, and superimposition-based implementations, while virtual reality encompasses non-immersive and semi- and fully-immersive experiences. Hardware, services, and software define the component landscape, with hardware further dissected into accessories, cameras, displays, and position trackers and sensors, and displays bifurcated into head-mounted displays and heads-up displays. Services cover consultation, deployment and integration, as well as support and maintenance, whereas software is characterized by AR content creation and VR content creation solutions.

Application perspectives extend from education and training to gaming and entertainment, healthcare, industrial manufacturing, real estate, and retail and e-commerce, demonstrating the breadth of use cases driving demand. End users range from large enterprises to small and medium enterprises alongside individual consumers, highlighting the diverse adoption scenarios that shape market dynamics. By examining these segmentation dimensions, stakeholders can pinpoint high-potential niches, tailor offerings to specific use cases, and optimize resource allocation for maximum impact.

Regional Market Dynamics Across the Globe

When dissecting regional dynamics, the Americas region stands out for its robust ecosystem of device manufacturers, software developers, and early enterprise adopters. Investments in research and development and a favorable regulatory environment contribute to rapid innovation cycles and a vibrant startup culture. In contrast, the Europe, Middle East & Africa region showcases a diverse mix of mature Western European markets, emerging technology hubs in the Middle East, and evolving adoption in North Africa. Policy harmonization efforts and cross-border collaborations are critical to overcoming fragmentation and accelerating scale.

Meanwhile, the Asia-Pacific region is characterized by strong demand from consumer electronics markets, substantial government backing for smart city initiatives, and rapid industrial digitization. Key markets are focusing on integrating reality solutions within manufacturing and logistics, driven by the pursuit of operational efficiency and workforce upskilling. Together, these regional trends underscore the importance of localized strategies, targeted investments, and strategic partnerships to capitalize on unique market conditions and regulatory frameworks in each geography.

Competitive Landscape and Leading Innovators

The competitive landscape is marked by a dynamic interplay between established technology giants and agile innovators. Leading hardware manufacturers are extending their portfolios with advanced head-mounted and heads-up display solutions, while pure-play software firms are specializing in immersive content creation platforms that streamline development workflows. Strategic acquisitions and cross-sector partnerships are driving market consolidation, as companies seek to deliver end-to-end solutions that encompass hardware, software, and professional services.

At the same time, a cohort of mid-sized challengers is carving out niches by focusing on tailored applications in healthcare, industrial maintenance, and training. These companies leverage domain expertise and collaborate closely with industry partners to co-create bespoke solutions that address complex use cases. Meanwhile, major enterprise software vendors are embedding reality capabilities into broader digital transformation suites, signaling an integrated approach to customer engagement and operational intelligence.

Competitive differentiation increasingly hinges on developer ecosystem vitality, interoperability standards, and robust support services. Firms that demonstrate agility in responding to emerging trends, foster vibrant developer communities, and maintain seamless integration across platforms will be best positioned to capture market share and sustain long-term leadership.

Strategic Imperatives for Industry Trailblazers

Industry leaders must adopt a multifaceted strategy to harness the full potential of reality technologies. First, forging strategic alliances across the ecosystem will accelerate content delivery and interoperability. By collaborating with chipset manufacturers, cloud service providers, and software integrators, organizations can create cohesive solutions that address end-user needs more effectively. Concurrently, firms should invest in modular architecture designs to facilitate rapid adaptation to regulatory shifts and component shortages.

Moreover, prioritizing user-centered design and data-driven performance metrics will enhance solution adoption and retention. Conducting iterative pilot deployments within key verticals such as manufacturing, healthcare, and education will uncover insights that inform scalable rollouts. In parallel, nurturing developer communities through open APIs and SDKs will expand the range of applications and bolster platform stickiness.

Finally, executive teams must embed a culture of continuous innovation by allocating dedicated resources for research, proof-of-concepts, and cross-functional skill development. By combining strategic partnerships, human-centered design, and iterative experimentation, industry leaders can unlock sustainable growth and shape the future trajectory of the immersive reality market.

Rigorous Methodology Underpinning Our Research

Our research methodology integrates a blend of secondary and primary data sources to ensure rigor and reliability. Initially, we conducted an exhaustive review of academic journals, patent filings, regulatory documents, and industry reports to establish a foundational understanding of technological and market developments. This was complemented by analysis of company annual reports, press releases, and investor presentations to capture strategic initiatives and financial performance indicators.

Subsequently, we engaged with key opinion leaders, technology architects, and enterprise end users through in-depth interviews and structured surveys. These interactions provided qualitative insights into adoption drivers, deployment challenges, and evolving requirements across verticals. Data triangulation was achieved by cross-referencing primary feedback with quantitative metrics derived from proprietary databases and third-party market intelligence platforms.

Finally, the segmentation framework was applied to analyze the market across technology, component, application, and end-user dimensions, while regional assessments were based on macroeconomic indicators, regulatory landscapes, and investment trends. Our comprehensive approach ensures that conclusions and recommendations are grounded in robust data and reflective of the current and emerging market realities.

Synthesizing Core Takeaways and Implications

This executive summary has synthesized the pivotal trends, regulatory influences, and strategic considerations shaping the augmented and virtual reality market. We have explored how technological convergence, tariff dynamics, and segmentation nuances drive competitive advantages and market trajectories. Regional analyses have highlighted distinct opportunities and challenges in the Americas, Europe Middle East & Africa, and Asia-Pacific.

Competitive insights underline the importance of partnership ecosystems, developer engagement, and end-to-end solution offerings, while actionable recommendations emphasize strategic collaborations, user-centered design, and modular innovation. The rigorous research methodology ensures that these findings are anchored in empirical evidence and industry expertise.

As organizations seek to navigate this dynamic landscape, a clear roadmap emerges: align your technology investments with market segmentation priorities, anticipate regulatory shifts through agile supply-chain strategies, and cultivate an innovation culture that empowers rapid iteration. By internalizing these insights, decision makers can confidently chart a course toward sustainable growth and leadership within the immersive reality domain.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Technology
    • Augmented Reality
      • Location-based
      • Marker-Based
      • Markerless
      • Projection-based
      • Superimposition-based
    • Virtual Reality
      • Non-Immersive
      • Semi & Fully Immersive
  • Component
    • Hardware
      • Accessories
      • Cameras
      • Displays
        • Head-Mounted Displays
        • Heads-Up Displays
      • Position Trackers & Sensors
    • Services
      • Consultation
      • Deployment & Integration
      • Support & Maintenance
    • Software
      • AR Content Creation
      • VR Content Creation
  • Application
    • Education & Training
    • Gaming & Entertainment
    • Healthcare
    • Industry Manufacturing
    • Real Estate
    • Retail & E-Commerce
  • End-User
    • Enterprises
      • Large Enterprises
      • Small & Medium Enterprises
    • Individual Consumers
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Amazon Web Services, Inc.
  • Apple Inc.
  • Atheer, Inc.
  • Blippar Group Limited
  • Capermint Technologies Pvt. Ltd.
  • Cisco Systems, Inc.
  • CyberGlove Systems Inc.
  • EON Reality, Inc.
  • Google LLC by Alphabet Inc.
  • Hewlett-Packard Development Company, L.P.
  • HTC Corporation
  • Inglobe Technologies Srl
  • Innovega Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • KT Corporation
  • Lenovo Group Limited
  • LG Corporation
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • MAXST Co., Ltd.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • NVIDIA Corporation
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • Toshiba Corporation
  • Trimble Inc.
  • Vuzix Corporation
  • Zugara Inc.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented & Virtual Reality Market, by Technology
8.1. Introduction
8.2. Augmented Reality
8.2.1. Location-based
8.2.2. Marker-Based
8.2.3. Markerless
8.2.4. Projection-based
8.2.5. Superimposition-based
8.3. Virtual Reality
8.3.1. Non-Immersive
8.3.2. Semi & Fully Immersive
9. Augmented & Virtual Reality Market, by Component
9.1. Introduction
9.2. Hardware
9.2.1. Accessories
9.2.2. Cameras
9.2.3. Displays
9.2.3.1. Head-Mounted Displays
9.2.3.2. Heads-Up Displays
9.2.4. Position Trackers & Sensors
9.3. Services
9.3.1. Consultation
9.3.2. Deployment & Integration
9.3.3. Support & Maintenance
9.4. Software
9.4.1. AR Content Creation
9.4.2. VR Content Creation
10. Augmented & Virtual Reality Market, by Application
10.1. Introduction
10.2. Education & Training
10.3. Gaming & Entertainment
10.4. Healthcare
10.5. Industry Manufacturing
10.6. Real Estate
10.7. Retail & E-Commerce
11. Augmented & Virtual Reality Market, by End-User
11.1. Introduction
11.2. Enterprises
11.2.1. Large Enterprises
11.2.2. Small & Medium Enterprises
11.3. Individual Consumers
12. Americas Augmented & Virtual Reality Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Augmented & Virtual Reality Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Augmented & Virtual Reality Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Amazon Web Services, Inc.
15.3.2. Apple Inc.
15.3.3. Atheer, Inc.
15.3.4. Blippar Group Limited
15.3.5. Capermint Technologies Pvt. Ltd.
15.3.6. Cisco Systems, Inc.
15.3.7. CyberGlove Systems Inc.
15.3.8. EON Reality, Inc.
15.3.9. Google LLC by Alphabet Inc.
15.3.10. Hewlett-Packard Development Company, L.P.
15.3.11. HTC Corporation
15.3.12. Inglobe Technologies Srl
15.3.13. Innovega Inc.
15.3.14. Intel Corporation
15.3.15. International Business Machines Corporation
15.3.16. KT Corporation
15.3.17. Lenovo Group Limited
15.3.18. LG Corporation
15.3.19. Magic Leap, Inc.
15.3.20. Marxent Labs LLC
15.3.21. MAXST Co., Ltd.
15.3.22. Meta Platforms, Inc.
15.3.23. Microsoft Corporation
15.3.24. Niantic, Inc.
15.3.25. NVIDIA Corporation
15.3.26. PTC Inc.
15.3.27. Qualcomm Incorporated
15.3.28. Samsung Electronics Co., Ltd.
15.3.29. Seiko Epson Corporation
15.3.30. Sony Group Corporation
15.3.31. Toshiba Corporation
15.3.32. Trimble Inc.
15.3.33. Vuzix Corporation
15.3.34. Zugara Inc.
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. AUGMENTED & VIRTUAL REALITY MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED & VIRTUAL REALITY MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PROJECTION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SUPERIMPOSITION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NON-IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI & FULLY IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEADS-UP DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS & SENSORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSULTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEPLOYMENT & INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SUPPORT & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INDUSTRY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 52. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 53. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 54. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 55. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 56. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 57. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 58. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 59. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 60. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 61. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 62. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 63. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 64. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 65. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 66. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 67. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 68. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 69. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 70. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 71. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 72. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 73. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 74. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 75. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 76. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 77. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 78. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 79. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 80. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 81. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 82. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 83. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 84. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 85. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 86. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 87. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 88. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 89. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 90. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 91. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 92. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 93. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 94. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 95. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 96. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 97. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 98. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 99. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 100. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 101. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 102. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 103. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 104. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 106. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 107. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 108. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 109. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 110. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 111. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 112. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 113. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 114. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 115. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 116. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 117. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 118. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 119. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 120. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 121. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 122. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 123. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 124. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 125. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 126. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 127. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 128. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 129. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 130. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 131. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 132. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 133. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 134. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 135. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 136. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 137. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 138. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 139. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 140. UNITED KINGDOM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 141. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 142. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 143. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 144. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 145. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 146. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 147. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 148. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 149. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 150. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 151. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 152. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 153. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 154. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 155. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 156. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 157. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 158. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 159. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 160. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 161. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 162. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 163. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 164. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 165. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 166. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 167. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 168. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 169. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 170. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 171. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 172. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 173. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 174. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 175. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 176. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 177. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 178. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 179. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 180. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 181. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 182. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 183. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 184. ITALY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 185. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 186. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 187. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 188. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 189. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 190. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 191. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 192. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 193. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 194. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 195. SPAIN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 196. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 197. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 198. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 199. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 200. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 201. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 202. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 203. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 204. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 205. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 206. UNITED ARAB EMIRATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 207. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 208. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 209. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 210. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 211. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 212. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 213. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 214. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 215. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 216. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 217. SAUDI ARABIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 218. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 219. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 220. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 221. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 222. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 223. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 224. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 225. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 226. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 227. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 228. SOUTH AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 229. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 230. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 231. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 232. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 233. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 234. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 235. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 236. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 237. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 238. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 239. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 240. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 241. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 242. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 243. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 244. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 245. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 246. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 247. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 248. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 249. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 250. NETHERLANDS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 251. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 252. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 253. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 254. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 255. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 256. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 257. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 258. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 259. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 260. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 261. QATAR AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 262. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 263. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 264. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 265. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 266. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 267. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 268. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 269. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 270. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 271. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 272. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 273. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 274. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 275. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 276. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 277. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 278. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 279. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 280. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 281. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 282. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 283. SWEDEN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 284. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 285. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 286. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 287. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 288. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 289. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 290. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 291. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 292. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 293. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 294. NIGERIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 295. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 296. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 297. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 298. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 299. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 300. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 301. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 302. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 303. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 304. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 305. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 306. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 307. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 308. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 309. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 310. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 311. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 312. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 313. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 314. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 315. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 316. TURKEY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 317. ISRAEL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 318. ISRAEL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 319. ISRAEL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 320. ISRAEL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 321. ISRAEL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 322. ISRAEL AUGMENTED & VIRTUAL

Companies Mentioned

The companies profiled in this Augmented & Virtual Reality market report include:
  • Amazon Web Services, Inc.
  • Apple Inc.
  • Atheer, Inc.
  • Blippar Group Limited
  • Capermint Technologies Pvt. Ltd.
  • Cisco Systems, Inc.
  • CyberGlove Systems Inc.
  • EON Reality, Inc.
  • Google LLC by Alphabet Inc.
  • Hewlett-Packard Development Company, L.P.
  • HTC Corporation
  • Inglobe Technologies Srl
  • Innovega Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • KT Corporation
  • Lenovo Group Limited
  • LG Corporation
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • MAXST Co., Ltd.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • NVIDIA Corporation
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • Toshiba Corporation
  • Trimble Inc.
  • Vuzix Corporation
  • Zugara Inc.

Methodology

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Table Information