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Virtual Reality, Augmented Reality & Mixed Reality Market Research Report by Component, by End-use, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19

  • ID: 5201075
  • Report
  • July 2021
  • Region: Global
  • 195 pages
  • 360iResearch™
UP TO OFF
until Sep 30th 2021
The Global Virtual Reality, Augmented Reality & Mixed Reality Market will Grow to USD 98.05 Billion by 2026, at a CAGR of 27.10%

FEATURED COMPANIES

  • Atheer, Inc.
  • Dynabook Americas, Inc.
  • Lenovo
  • Maxst
  • Niantic
  • PTC, Inc.
  • MORE
The Global Virtual Reality, Augmented Reality & Mixed Reality Market size was estimated at USD 23.25 Billion in 2020 and expected to reach USD 29.48 Billion in 2021, at a Compound Annual Growth Rate (CAGR) 27.10% to reach USD 98.05 Billion by 2026.



Market Statistics:


The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Virtual Reality, Augmented Reality & Mixed Reality to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Component, the Virtual Reality, Augmented Reality & Mixed Reality Market was studied across Hardware and Software. The Hardware is further studied across Cameras, Displays and Projectors, Headsets, Position Trackers, Semiconductor Components, and Sensors. The Software is further studied across Cloud-Based Services, Content Creation, and Software Development Kits.
  • Based on Type, the Virtual Reality, Augmented Reality & Mixed Reality Market was studied across Augmented Reality, Mixed Reality, and Virtual Reality.
  • Based on End-use, the Virtual Reality, Augmented Reality & Mixed Reality Market was studied across Aerospace & Defense, Automotive, Commercial, Consumer, Enterprise, Geospatial Analysis, Healthcare, and Real Estate. The Commercial is further studied across Advertising, Education & Training, Retail and Ecommerce, and Travel & Tourism. The Consumer is further studied across Gaming and Entertainment and Sports. The Healthcare is further studied across Fitness Management, Medical Training & Education, Patient Care Management, Pharmacy Management, and Surgery.
  • Based on Region, the Virtual Reality, Augmented Reality & Mixed Reality Market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Virtual Reality, Augmented Reality & Mixed Reality Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Company Usability Profiles:


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Virtual Reality, Augmented Reality & Mixed Reality Market, including Atheer, Inc., Blippar, Daqri Llc, Dynabook Americas, Inc., Google, Inc., Infinity Augmented Reality, Inc., Intel Corporation, Lenovo, Magic Leap, Inc., Marxent Labs, Llc., Maxst, Meta Company, Microsoft Corporation, Niantic, Optinvent, Pristine, Inc., PTC, Inc., Realwear, Samsung Electronics Co. Ltd, Seiko Epson, Sixense Entertainment, Upskill, Vuzix, Wikitude Gmbh, and Zugara, Inc..

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the Global Virtual Reality, Augmented Reality & Mixed Reality Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality, Augmented Reality & Mixed Reality Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?
4. What is the competitive strategic window for opportunities in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?
5. What are the technology trends and regulatory frameworks in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?
6. What is the market share of the leading vendors in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?
7. What modes and strategic moves are considered suitable for entering the Global Virtual Reality, Augmented Reality & Mixed Reality Market?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Atheer, Inc.
  • Dynabook Americas, Inc.
  • Lenovo
  • Maxst
  • Niantic
  • PTC, Inc.
  • MORE
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary
3.1. Introduction
3.2. Market Outlook
3.3. Component Outlook
3.4. Type Outlook
3.5. End-use Outlook
3.6. Region Outlook
3.7. Competitor Outlook

4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Penetration of HMDs in the gaming and entertainment industry
5.1.1.2. Predominant use in entertainment and movie film making industry
5.1.1.3. Attractive investment driven by leading brands
5.1.2. Restraints
5.1.2.1. Loosely denied standard for consumer grade products
5.1.3. Opportunities
5.1.3.1. Major technology development supporting extended reality use cases
5.1.3.2. Easy availability and affordability of AR/VR hardware
5.1.3.3. Use of AR/VR/MR training and simulations
5.1.4. Challenges
5.1.4.1. Developing user-friendly systems
5.2. Porters Five Forces Analysis
5.2.1. Threat of New Entrants
5.2.2. Threat of Substitutes
5.2.3. Bargaining Power of Customers
5.2.4. Bargaining Power of Suppliers
5.2.5. Industry Rivalry

6. Virtual Reality, Augmented Reality & Mixed Reality Market, by Component
6.1. Introduction
6.2. Hardware
6.2.1. Cameras
6.2.2. Displays and Projectors
6.2.3. Headsets
6.2.4. Position Trackers
6.2.5. Semiconductor Components
6.2.6. Sensors
6.3. Software
6.3.1. Cloud-Based Services
6.3.2. Content Creation
6.3.3. Software Development Kits

7. Virtual Reality, Augmented Reality & Mixed Reality Market, by Type
7.1. Introduction
7.2. Augmented Reality
7.3. Mixed Reality
7.4. Virtual Reality

8. Virtual Reality, Augmented Reality & Mixed Reality Market, by End-use
8.1. Introduction
8.2. Aerospace & Defense
8.3. Automotive
8.4. Commercial
8.4.1. Advertising
8.4.2. Education & Training
8.4.3. Retail and Ecommerce
8.4.4. Travel & Tourism
8.5. Consumer
8.5.1. Gaming and Entertainment
8.5.2. Sports
8.6. Enterprise
8.7. Geospatial Analysis
8.8. Healthcare
8.8.1. Fitness Management
8.8.2. Medical Training & Education
8.8.3. Patient Care Management
8.8.4. Pharmacy Management
8.8.5. Surgery
8.9. Real Estate

9. Americas Virtual Reality, Augmented Reality & Mixed Reality Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Virtual Reality, Augmented Reality & Mixed Reality Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Thailand

11. Europe, Middle East & Africa Virtual Reality, Augmented Reality & Mixed Reality Market
11.1. Introduction
11.2. France
11.3. Germany
11.4. Italy
11.5. Netherlands
11.6. Qatar
11.7. Russia
11.8. Saudi Arabia
11.9. South Africa
11.10. Spain
11.11. United Arab Emirates
11.12. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. Atheer, Inc.
13.2. Blippar
13.3. Daqri Llc
13.4. Dynabook Americas, Inc.
13.5. Google, Inc.
13.6. Infinity Augmented Reality, Inc.
13.7. Intel Corporation
13.8. Lenovo
13.9. Magic Leap, Inc.
13.10. Marxent Labs, Llc.
13.11. Maxst
13.12. Meta Company
13.13. Microsoft Corporation
13.14. Niantic
13.15. Optinvent
13.16. Pristine, Inc.
13.17. PTC, Inc.
13.18. Realwear
13.19. Samsung Electronics Co. Ltd
13.20. Seiko Epson
13.21. Sixense Entertainment
13.22. Upskill
13.23. Vuzix
13.24. Wikitude Gmbh
13.25. Zugara, Inc.

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing

List of Figures
FIGURE 1. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2020 VS 2026 (USD BILLION)
FIGURE 2. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2020 (USD BILLION)
FIGURE 3. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2020 (USD BILLION)
FIGURE 4. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2020 (USD BILLION)
FIGURE 5. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REGION, 2020 (USD BILLION)
FIGURE 6. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: MARKET DYNAMICS
FIGURE 8. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: PORTERS FIVE FORCES ANALYSIS
FIGURE 9. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2020 VS 2026 (%)
FIGURE 10. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2020 VS 2026 (USD BILLION)
FIGURE 11. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2026
FIGURE 12. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2026 (USD BILLION)
FIGURE 13. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 14. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CAMERAS, 2018-2026 (USD BILLION)
FIGURE 15. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 16. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, 2018-2026 (USD BILLION)
FIGURE 17. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 18. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEADSETS, 2018-2026 (USD BILLION)
FIGURE 19. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEADSETS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 20. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY POSITION TRACKERS, 2018-2026 (USD BILLION)
FIGURE 21. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 22. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2026 (USD BILLION)
FIGURE 23. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 24. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SENSORS, 2018-2026 (USD BILLION)
FIGURE 25. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 26. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2026 (USD BILLION)
FIGURE 27. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 28. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CLOUD-BASED SERVICES, 2018-2026 (USD BILLION)
FIGURE 29. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CLOUD-BASED SERVICES, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 30. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONTENT CREATION, 2018-2026 (USD BILLION)
FIGURE 31. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONTENT CREATION, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 32. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE DEVELOPMENT KITS, 2018-2026 (USD BILLION)
FIGURE 33. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE DEVELOPMENT KITS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 34. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2020 VS 2026 (%)
FIGURE 35. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2020 VS 2026 (USD BILLION)
FIGURE 36. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2026
FIGURE 37. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2026 (USD BILLION)
FIGURE 38. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 39. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MIXED REALITY, 2018-2026 (USD BILLION)
FIGURE 40. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MIXED REALITY, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 41. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2026 (USD BILLION)
FIGURE 42. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 43. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2020 VS 2026 (%)
FIGURE 44. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2020 VS 2026 (USD BILLION)
FIGURE 45. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2026
FIGURE 46. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, 2018-2026 (USD BILLION)
FIGURE 47. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 48. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2026 (USD BILLION)
FIGURE 49. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 50. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2026 (USD BILLION)
FIGURE 51. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 52. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ADVERTISING, 2018-2026 (USD BILLION)
FIGURE 53. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 54. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY EDUCATION & TRAINING, 2018-2026 (USD BILLION)
FIGURE 55. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 56. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY RETAIL AND ECOMMERCE, 2018-2026 (USD BILLION)
FIGURE 57. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY RETAIL AND ECOMMERCE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 58. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TRAVEL & TOURISM, 2018-2026 (USD BILLION)
FIGURE 59. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 60. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2026 (USD BILLION)
FIGURE 61. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 62. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2026 (USD BILLION)
FIGURE 63. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 64. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SPORTS, 2018-2026 (USD BILLION)
FIGURE 65. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SPORTS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 66. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2026 (USD BILLION)
FIGURE 67. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 68. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, 2018-2026 (USD BILLION)
FIGURE 69. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 70. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2026 (USD BILLION)
FIGURE 71. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 72. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, 2018-2026 (USD BILLION)
FIGURE 73. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 74. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, 2018-2026 (USD BILLION)
FIGURE 75. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 76. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, 2018-2026 (USD BILLION)
FIGURE 77. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 78. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, 2018-2026 (USD BILLION)
FIGURE 79. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 80. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SURGERY, 2018-2026 (USD BILLION)
FIGURE 81. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SURGERY, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 82. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2026 (USD BILLION)
FIGURE 83. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2020 VS 2026 (USD BILLION)
FIGURE 84. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 85. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 86. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 87. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 88. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 89. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 90. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 91. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 92. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 93. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 94. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 95. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 96. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 97. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 98. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 99. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 100. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 101. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 102. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 103. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 104. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 105. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 106. QATAR VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 107. RUSSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 108. SAUDI ARABIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 109. SOUTH AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 110. SPAIN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 111. UNITED ARAB EMIRATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 112. UNITED KINGDOM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
FIGURE 113. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: FPNV POSITIONING MATRIX
FIGURE 114. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: SHARE, BY KEY PLAYER, 2020
FIGURE 115. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET, BY TYPE

List of Tables
TABLE 1. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 4. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2026 (USD BILLION)
TABLE 5. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2026 (USD BILLION)
TABLE 6. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2026 (USD BILLION)
TABLE 7. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY REGION, 2018-2026 (USD BILLION)
TABLE 8. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEADSETS, BY REGION, 2018-2026 (USD BILLION)
TABLE 9. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2026 (USD BILLION)
TABLE 10. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2026 (USD BILLION)
TABLE 11. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2026 (USD BILLION)
TABLE 12. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2026 (USD BILLION)
TABLE 13. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CLOUD-BASED SERVICES, BY REGION, 2018-2026 (USD BILLION)
TABLE 14. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONTENT CREATION, BY REGION, 2018-2026 (USD BILLION)
TABLE 15. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE DEVELOPMENT KITS, BY REGION, 2018-2026 (USD BILLION)
TABLE 16. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2026 (USD BILLION)
TABLE 17. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2026 (USD BILLION)
TABLE 18. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2026 (USD BILLION)
TABLE 19. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2026 (USD BILLION)
TABLE 20. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2026 (USD BILLION)
TABLE 21. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2026 (USD BILLION)
TABLE 22. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2026 (USD BILLION)
TABLE 23. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2026 (USD BILLION)
TABLE 24. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2026 (USD BILLION)
TABLE 25. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2026 (USD BILLION)
TABLE 26. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY RETAIL AND ECOMMERCE, BY REGION, 2018-2026 (USD BILLION)
TABLE 27. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2026 (USD BILLION)
TABLE 28. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2026 (USD BILLION)
TABLE 29. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY REGION, 2018-2026 (USD BILLION)
TABLE 30. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SPORTS, BY REGION, 2018-2026 (USD BILLION)
TABLE 31. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2026 (USD BILLION)
TABLE 32. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, BY REGION, 2018-2026 (USD BILLION)
TABLE 33. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2026 (USD BILLION)
TABLE 34. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2026 (USD BILLION)
TABLE 35. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2026 (USD BILLION)
TABLE 36. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, BY REGION, 2018-2026 (USD BILLION)
TABLE 37. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, BY REGION, 2018-2026 (USD BILLION)
TABLE 38. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SURGERY, BY REGION, 2018-2026 (USD BILLION)
TABLE 39. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2026 (USD BILLION)
TABLE 40. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 41. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 42. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 43. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 44. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 45. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 46. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 47. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 48. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 49. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 50. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 51. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 52. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 53. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 54. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 55. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 56. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 57. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 58. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 59. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 60. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 61. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 62. QATAR VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 63. RUSSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 64. SAUDI ARABIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 65. SOUTH AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 66. SPAIN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 67. UNITED ARAB EMIRATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 68. UNITED KINGDOM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2026 (USD BILLION)
TABLE 69. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: SCORES
TABLE 70. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: BUSINESS STRATEGY
TABLE 71. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: PRODUCT SATISFACTION
TABLE 72. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: RANKING
TABLE 73. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: SHARE, BY KEY PLAYER, 2020
TABLE 74. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: MERGER & ACQUISITION
TABLE 75. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 76. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 77. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: INVESTMENT & FUNDING
TABLE 78. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 79. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET: LICENSE & PRICING
Note: Product cover images may vary from those shown
  • Atheer, Inc.
  • Blippar
  • Daqri Llc
  • Dynabook Americas, Inc.
  • Google, Inc.
  • Infinity Augmented Reality, Inc.
  • Intel Corporation
  • Lenovo
  • Magic Leap, Inc.
  • Marxent Labs, Llc.
  • Maxst
  • Meta Company
  • Microsoft Corporation
  • Niantic
  • Optinvent
  • Pristine, Inc.
  • PTC, Inc.
  • Realwear
  • Samsung Electronics Co. Ltd
  • Seiko Epson
  • Sixense Entertainment
  • Upskill
  • Vuzix
  • Wikitude Gmbh
  • Zugara, Inc.
Note: Product cover images may vary from those shown

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