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Latin America, Middle East & Africa Over the Top (OTT) Services Market (2019-2025)

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    Report

  • 136 Pages
  • January 2020
  • Region: Africa, Latin America, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 4987608
The Latin America, Middle East and Africa Over the Top (OTT) Services Market is expected to witness market growth of 17.6% CAGR during the forecast period (2019-2025).

Sports properties are exploring and developing their own OTT services and partnerships with major online video providers in a bid to optimize their foothold and maximize the revenue. The extensive penetration of mobile computing devices is expected to be a key factor providing a boost to the growth of over the top market. Factors, like increasing per capita income, increasing internet penetration, low-cost smartphone availability, and expanding investment in communication network infrastructure, are responsible for increasing penetration of mobile computing devices worldwide.

Mobile computing devices including laptops, smartphones, and tablets have become a preferred option over OTT platforms for accessing VoIP, text, and pictures, and audio and video material. This has prompted many market vendors to create mobile apps via mobile computing devices for streaming OTT services. These applications offer good portability, simpler accessibility, and better connectivity compared with websites. Thereby, the rapid penetration of mobile computing devices is expected to boost the growth of the over-the-top (OTT) market.

The smartphone segment witnessed a stronger market position in 2018 and is projected to dominate the market over the forecast period as well. The dominant position can be attributed to the high adoption rate of smartphones to stream over-the-top services. Another factor contributing to this dominance is the growth in the potential market for large-screen smartphones among the urbanizing economies. Furthermore, the segment is anticipated to experience the highest growth rate in the forthcoming years due to the emergence of affordable Android-based smartphones. A major reason behind rapid smartphone penetration is that these phones have democratized online gaming and brought the gameplay to large demography of smartphone users.

Based on Monetization Model, the market is segmented into Subscription-Based, Advertising-Based and Transaction-Based. Based on Service Vertical, the market is segmented into Media & Entertainment, Gaming, Education & Learning and Others. Based on Streaming Device, the market is segmented into Smartphones & Tablets, Desktops & Laptops and IP TV’s & Consoles. Based on Type, the market is segmented into Video on Demand, Online Gaming, Music Streaming, Communication and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Twitter, Inc., Microsoft Corporation, Google, Inc., Amazon.com, Inc., Apple, Inc., Facebook, Inc., Netflix, Inc., The Walt Disney Company (Hulu LLC), Tencent Holdings Ltd., and Roku, Inc.

Scope of the Study

Market Segmentation:

By Monetization Model
  • Subscription-Based
  • Advertising-Based
  • Transaction-Based

By Service Vertical
  • Media & Entertainment
  • Gaming
  • Education & Learning
  • Others

By Streaming Device
  • Smartphones & Tablets
  • Desktops & Laptops
  • IP TV’s & Consoles

By Type
  • Video on Demand
  • Online Gaming
  • Music Streaming
  • Communication
  • Others

By Country
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled
  • Twitter, Inc.
  • Microsoft Corporation
  • Google, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Facebook, Inc.
  • Netflix, Inc.
  • The Walt Disney Company (Hulu LLC)
  • Tencent Holdings Ltd.
  • Roku, Inc.

Unique Offerings from the Publisher
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Latin America, Middle East and Africa (LAMEA) Over the Top (OTT) Services Market, by Monetization Model
1.4.2 Latin America, Middle East and Africa (LAMEA) Over the Top (OTT) Services Market, by Service Vertical
1.4.3 Latin America, Middle East and Africa (LAMEA) Over the Top (OTT) Services Market, by Streaming Device
1.4.4 Latin America, Middle East and Africa (LAMEA) Over the Top (OTT) Services Market, by Type
1.4.5 Latin America, Middle East and Africa (LAMEA) Over the Top (OTT) Services Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2015-2019)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2020-Jan - 2016-Jun) Leading Players
Chapter 4. LAMEA Over-the-Top Services (OTT) Market by Monetization Model
4.1 LAMEA Subscription-Based Over-the-Top Services (OTT) Market by Country
4.2 LAMEA Advertising-Based Over-the-Top Services (OTT) Market by Country
4.3 LAMEA Transaction-Based Over-the-Top Services (OTT) Market by Country
Chapter 5. LAMEA Over-the-Top Services (OTT) Market by Service Vertical
5.1 LAMEA Over-the-Top Services (OTT) Media & Entertainment Market by Country
5.2 LAMEA Over-the-Top Services (OTT) Gaming Market by Country
5.3 LAMEA Over-the-Top Services (OTT) Education & Learning Market by Country
5.4 LAMEA Other Service Vertical Over-the-Top Services (OTT) Market by Country
Chapter 6. LAMEA Over-the-Top Services (OTT) Market by Streaming Device
6.1 LAMEA Over-the-Top Services (OTT) Smartphones & Tablets Market by Country
6.2 LAMEA Over-the-Top Services (OTT) Desktops & Laptops Market by Country
6.3 LAMEA Over-the-Top Services (OTT) IP TV’s & Consoles Market by Country
Chapter 7. LAMEA Over-the-Top Services (OTT) Market by Type
7.1 LAMEA Video on Demand Over-the-Top Services (OTT) Market by Country
7.2 LAMEA Online Gaming Over-the-Top Services (OTT) Market by Country
7.3 LAMEA Music Streaming Over-the-Top Services (OTT) Market by Country
7.4 LAMEA Communication Over-the-Top Services (OTT) Market by Country
7.5 LAMEA Others Over-the-Top Services (OTT) Market by Country
Chapter 8. LAMEA Over-the-Top Services (OTT) Market by Country
8.1 Brazil Over-the-Top Services (OTT) Market
8.1.1 Brazil Over-the-Top Services (OTT) Market by Monetization Model
8.1.2 Brazil Over-the-Top Services (OTT) Market by Service Vertical
8.1.3 Brazil Over-the-Top Services (OTT) Market by Streaming Device
8.1.4 Brazil Over-the-Top Services (OTT) Market by Type
8.2 Argentina Over-the-Top Services (OTT) Market
8.2.1 Argentina Over-the-Top Services (OTT) Market by Monetization Model
8.2.2 Argentina Over-the-Top Services (OTT) Market by Service Vertical
8.2.3 Argentina Over-the-Top Services (OTT) Market by Streaming Device
8.2.4 Argentina Over-the-Top Services (OTT) Market by Type
8.3 UAE Over-the-Top Services (OTT) Market
8.3.1 UAE Over-the-Top Services (OTT) Market by Monetization Model
8.3.2 UAE Over-the-Top Services (OTT) Market by Service Vertical
8.3.3 UAE Over-the-Top Services (OTT) Market by Streaming Device
8.3.4 UAE Over-the-Top Services (OTT) Market by Type
8.4 Saudi Arabia Over-the-Top Services (OTT) Market
8.4.1 Saudi Arabia Over-the-Top Services (OTT) Market by Monetization Model
8.4.2 Saudi Arabia Over-the-Top Services (OTT) Market by Service Vertical
8.4.3 Saudi Arabia Over-the-Top Services (OTT) Market by Streaming Device
8.4.4 Saudi Arabia Over-the-Top Services (OTT) Market by Type
8.5 South Africa Over-the-Top Services (OTT) Market
8.5.1 South Africa Over-the-Top Services (OTT) Market by Monetization Model
8.5.2 South Africa Over-the-Top Services (OTT) Market by Service Vertical
8.5.3 South Africa Over-the-Top Services (OTT) Market by Streaming Device
8.5.4 South Africa Over-the-Top Services (OTT) Market by Type
8.6 Nigeria Over-the-Top Services (OTT) Market
8.6.1 Nigeria Over-the-Top Services (OTT) Market by Monetization Model
8.6.2 Nigeria Over-the-Top Services (OTT) Market by Service Vertical
8.6.3 Nigeria Over-the-Top Services (OTT) Market by Streaming Device
8.6.4 Nigeria Over-the-Top Services (OTT) Market by Type
8.7 Rest of LAMEA Over-the-Top Services (OTT) Market
8.7.1 Rest of LAMEA Over-the-Top Services (OTT) Market by Monetization Model
8.7.2 Rest of LAMEA Over-the-Top Services (OTT) Market by Service Vertical
8.7.3 Rest of LAMEA Over-the-Top Services (OTT) Market by Streaming Device
8.7.4 Rest of LAMEA Over-the-Top Services (OTT) Market by Type
Chapter 9. Company Profiles
9.1 Twitter, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Google, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Acquisition and Mergers:
9.3.5.3 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Amazon.com, Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Recent strategies and developments:
9.4.4.1 Partnerships, Collaborations, and Agreements:
9.4.4.2 Acquisition and Mergers:
9.4.4.3 Product Launches and Product Expansions:
9.4.5 SWOT Analysis
9.5 Apple, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Product and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Acquisition and Mergers:
9.5.5.3 Product Launches and Product Expansions:
9.5.6 SWOT Analysis
9.6 Facebook, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Acquisition and Mergers:
9.6.5.2 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Netflix, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.5.2 Product Launches and Product Expansions:
9.7.6 SWOT Analysis
9.8 The Walt Disney Company (Hulu LLC)
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segment and Regional Analysis
9.8.4 Recent strategies and developments:
9.8.4.1 Partnerships, Collaborations, and Agreements:
9.8.5 SWOT Analysis
9.9 Tencent Holdings Ltd.
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements:
9.1 Roku, Inc.
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental Analysis
9.10.4 Research & Development Expense
9.10.5 Recent strategies and developments:
9.10.5.1 Partnerships, Collaborations, and Agreements:
9.10.5.2 Acquisition and Mergers:

Companies Mentioned

  • Twitter, Inc.
  • Microsoft Corporation
  • Google, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Facebook, Inc.
  • Netflix, Inc.
  • The Walt Disney Company (Hulu LLC)
  • Tencent Holdings Ltd.
  • Roku, Inc.

Methodology

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