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The gaming software market is forecasted to grow by USD 56.3 million during 2024-2029, accelerating at a CAGR of 6.4% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by revolutionary improvements in gaming engines, growing developments in cross-platform gaming support, and in-app purchases from freemium customers.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The gaming software market is segmented as below:
By Type
- Mobile games
- Console games
- PC games
By Revenue Stream
- Box and CD game
- Shareware
- Freeware
- In-app purchases
By Platform
- Game engine
- Gaming tools
- Audio engine
- Physics engine
By End-user
- Individual
- Enterprise
By Geographical Landscape
- APAC
- North America
- Europe
- South America
- Middle East and Africa
The report on the gaming software market covers the following areas:
- Gaming Software Market sizing
- Gaming Software Market forecast
- Gaming Software Market industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Type
9 Market Segmentation by Revenue Stream
10 Market Segmentation by Platform
11 Market Segmentation by End-user
12 Customer Landscape
13 Geographic Landscape
14 Drivers, Challenges, and Opportunity/Restraints
15 Competitive Landscape
16 Competitive Analysis
17 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global gaming software market: Activision Blizzard Inc., Aristocrat Leisure Ltd., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Unity Technologies Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is growing popularity of esports."
According to the report, one of the major drivers for this market is the revolutionary improvements in gaming engines.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Aristocrat Leisure Ltd.
- Bandai Namco Holdings Inc.
- Capcom Co. Ltd.
- Electronic Arts Inc.
- Epic Games Inc.
- Konami Group Corp.
- Krafton Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- Playtika Holding Corp.
- Roblox Corp.
- Sega Sammy Holdings Inc.
- Sony Group Corp.
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- Ubisoft Entertainment SA
- Unity Technologies Inc.