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Global Gaming Software Market 2020-2024 - Product Image

Global Gaming Software Market 2020-2024

  • ID: 5022226
  • Report
  • April 2020
  • Region: Global
  • 120 pages
  • TechNavio

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FEATURED COMPANIES

  • Activision Blizzard Inc.
  • AT&T Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Sega Sammy Holdings Inc.
  • MORE
Global Gaming Software Market 2020-2024

The gaming software market is poised to grow by $ 65.19 billion during 2020-2024 progressing at a CAGR of 10% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the revolutionary improvements in gaming engines, growing developments in cross-platform gaming support and in-app purchases from freemium customers. In addition, revolutionary improvements in gaming engines is anticipated to boost the growth of the market as well.

The gaming software market analysis includes type segment and geographic landscapes.

The gaming software market is segmented as below:

By Type
  • Mobile games
  • Console games
  • PC games
By Geographic Landscapes
  • APAC
  • North America
  • Europe
  • South America
  • MEA
This study identifies the growing popularity of esports as one of the prime reasons driving the gaming software market growth during the next few years. Also, integration with social media platforms and advent of 5G technology will lead to sizable demand in the market.

This report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.

The gaming software market covers the following areas:
  • Gaming software market sizing
  • Gaming software market forecast
  • Gaming software market industry analysis
This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming software market vendors that include Activision Blizzard Inc., AT&T Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Sony Corp., Take-Two Interactive Software Inc., Tencent Holdings Ltd., and Ubisoft Entertainment. Also, the gaming software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

This report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.

This market research report provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • AT&T Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Sega Sammy Holdings Inc.
  • MORE
Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
  • Five Forces Summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Type
  • Market segments
  • Comparison by Type
  • Mobile games - Market size and forecast 2019-2024
  • Console games - Market size and forecast 2019-2024
  • PC games - Market size and forecast 2019-2024
  • Market opportunity by Type
Customer Landscape

Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Volume driver - Demand led growth
  • Market challenges
  • Market trends
Vendor Landscape
  • Overview
  • Landscape disruption
  • Competitive Scenario
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • AT&T Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Sega Sammy Holdings Inc.
  • Sony Corp.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
1. Key Finding 1
2. Key Finding 2
3. Key Finding 3
4. Key Finding 5
5. Key Finding 6
6. Key Finding 7
7. Key Finding 8
8. Market in focus
9. Parent market
10. Market characteristics
11. Offerings of vendors included in the market definition
12. Market segments
13. Global - Market size and forecast 2019 - 2024 ($ billion)
14. Global market: Year-over-year growth 2019 - 2024 (%)
15. Five forces analysis 2019 & 2024
16. Bargaining power of buyers
17. Bargaining power of suppliers
18. Threat of new entrants
19. Threat of substitutes
20. Threat of rivalry
21. Market condition - Five forces 2019
22. Type placement - Market share 2019-2024 (%)
23. Comparison by Type placement
24. Mobile games - Market size and forecast 2019-2024 ($ billion)
25. Mobile games - Year-over-year growth 2019-2024 (%)
26. Console games - Market size and forecast 2019-2024 ($ billion)
27. Console games - Year-over-year growth 2019-2024 (%)
28. PC games - Market size and forecast 2019-2024 ($ billion)
29. PC games - Year-over-year growth 2019-2024 (%)
30. Market opportunity by Type
31. Customer landscape
32. Market share by geography 2019-2024 (%)
33. Geographic comparison
34. APAC - Market size and forecast 2019-2024 ($ billion)
35. APAC - Year-over-year growth 2019-2024 (%)
36. North America - Market size and forecast 2019-2024 ($ billion)
37. North America - Year-over-year growth 2019-2024 (%)
38. Europe - Market size and forecast 2019-2024 ($ billion)
39. Europe - Year-over-year growth 2019-2024 (%)
40. South America - Market size and forecast 2019-2024 ($ billion)
41. South America - Year-over-year growth 2019-2024 (%)
42. MEA - Market size and forecast 2019-2024 ($ billion)
43. MEA - Year-over-year growth 2019-2024 (%)
44. Key leading countries
45. Market opportunity by geography ($ billion)
46. Impact of drivers and challenges
47. Vendor landscape
48. Landscape disruption
49. Industry risks
50. Vendors covered
51. Market positioning of vendors
52. Activision Blizzard Inc. - Overview
53. Activision Blizzard Inc. - Business segments
54. Activision Blizzard Inc. - Key offerings
55. Activision Blizzard Inc. - Key customers
56. Activision Blizzard Inc. - Segment focus
57. AT&T Inc. - Overview
58. AT&T Inc. - Business segments
59. AT&T Inc. - Key offerings
60. AT&T Inc. - Key customers
61. AT&T Inc. - Segment focus
62. Electronic Arts Inc. - Overview
63. Electronic Arts Inc. - Business segments
64. Electronic Arts Inc. - Key offerings
65. Electronic Arts Inc. - Key customers
66. Electronic Arts Inc. - Segment focus
67. Microsoft Corp. - Overview
68. Microsoft Corp. - Business segments
69. Microsoft Corp. - Key offerings
70. Microsoft Corp. - Key customers
71. Microsoft Corp. - Segment focus
72. Nintendo Co. Ltd. - Overview
73. Nintendo Co. Ltd. - Business segments
74. Nintendo Co. Ltd. - Key offerings
75. Nintendo Co. Ltd. - Key customers
76. Nintendo Co. Ltd. - Segment focus
77. Sega Sammy Holdings Inc. - Overview
78. Sega Sammy Holdings Inc. - Business segments
79. Sega Sammy Holdings Inc. - Key offerings
80. Sega Sammy Holdings Inc. - Key customers
81. Sega Sammy Holdings Inc. - Segment focus
82. Sony Corp. - Overview
83. Sony Corp. - Business segments
84. Sony Corp. - Key offerings
85. Sony Corp. - Key customers
86. Sony Corp. - Segment focus
87. Take-Two Interactive Software Inc. - Overview
88. Take-Two Interactive Software Inc. - Business segments
89. Take-Two Interactive Software Inc. - Key offerings
90. Take-Two Interactive Software Inc. - Key customers
91. Take-Two Interactive Software Inc. - Segment focus
92. Tencent Holdings Ltd. - Overview
93. Tencent Holdings Ltd. - Business segments
94. Tencent Holdings Ltd. - Key offerings
95. Tencent Holdings Ltd. - Key customers
96. Tencent Holdings Ltd. - Segment focus
97. Ubisoft Entertainment - Overview
98. Ubisoft Entertainment - Business segments
99. Ubisoft Entertainment - Key offerings
100. Ubisoft Entertainment - Key customers
101. Ubisoft Entertainment - Segment focus
102. Currency conversion rates for US$
103. Research Methodology
104. Validation techniques employed for market sizing
105. Information sources
106. List of abbreviations
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • AT&T Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Sega Sammy Holdings Inc.
  • MORE
The publisher recognizes the following companies as the key players in the global gaming software market: Activision Blizzard Inc., AT&T Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Sony Corp., Take-Two Interactive Software Inc., Tencent Holdings Ltd., and Ubisoft Entertainment.

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is the growing popularity of esports."

According to the report, one of the major drivers for this market is the revolutionary improvements in gaming engines.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
  • Activision Blizzard Inc.
  • AT&T Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Sega Sammy Holdings Inc.
  • Sony Corp.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment
Note: Product cover images may vary from those shown

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