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Global Gaming Software Market 2023-2027

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    Report

  • 173 Pages
  • January 2023
  • Region: Global
  • TechNavio
  • ID: 5022226
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The gaming software market is forecasted to grow by $48.01 mn during 2022-2027, accelerating at a CAGR of 6.13% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by revolutionary improvements in gaming engines, growing developments in cross-platform gaming support, and in-app purchases from freemium customers.

The gaming software market is segmented as below:

By Type

  • Mobile games
  • Console games
  • PC games

By Revenue Stream

  • Box/CD game
  • Shareware
  • Freeware
  • In-app purchases

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the growing popularity of esports as one of the prime reasons driving the gaming software market growth during the next few years. Also, integration with social media platforms and advent of 5G technology will lead to sizable demand in the market.

The report on the gaming software market covers the following areas:

  • Gaming software market sizing
  • Gaming software market forecast
  • Gaming software market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming software market vendors that include Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Unity Software Inc. Also, the gaming software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
Exhibit 01: Executive Summary - Chart on Market Overview
Exhibit 02: Executive Summary - Data Table on Market Overview
Exhibit 03: Executive Summary - Chart on Global Market Characteristics
Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
Exhibit 05: Executive Summary - Chart on Market Segmentation by Type
Exhibit 06: Executive Summary - Chart on Market Segmentation by Revenue Stream
Exhibit 07: Executive Summary - Chart on Incremental Growth
Exhibit 08: Executive Summary - Data Table on Incremental Growth
Exhibit 09: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape
2.1 Market ecosystem
Exhibit 10: Parent market
Exhibit 11: Market Characteristics

3 Market Sizing
3.1 Market definition
Exhibit 12: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 13: Market segments
3.3 Market size 2022
3.4 Market outlook: Forecast for 2022-2027
Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size
4.1 Global gaming software market 2017 - 2021
Exhibit 18: Historic Market Size - Data Table on Global gaming software market 2017 - 2021 ($ million)
4.2 Type Segment Analysis 2017 - 2021
Exhibit 19: Historic Market Size - Type Segment 2017 - 2021 ($ million)
4.3 Revenue Stream Segment Analysis 2017 - 2021
Exhibit 20: Historic Market Size - Revenue Stream Segment 2017 - 2021 ($ million)
4.4 Geography Segment Analysis 2017 - 2021
Exhibit 21: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
4.5 Country Segment Analysis 2017 - 2021
Exhibit 22: Historic Market Size - Country Segment 2017 - 2021 ($ million)

5 Five Forces Analysis
5.1 Five forces summary
Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
5.2 Bargaining power of buyers
Exhibit 24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
5.3 Bargaining power of suppliers
Exhibit 25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
5.4 Threat of new entrants
Exhibit 26: Threat of new entrants - Impact of key factors in 2022 and 2027
5.5 Threat of substitutes
Exhibit 27: Threat of substitutes - Impact of key factors in 2022 and 2027
5.6 Threat of rivalry
Exhibit 28: Threat of rivalry - Impact of key factors in 2022 and 2027
5.7 Market condition
Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by Type
6.1 Market segments
Exhibit 30: Chart on Type - Market share 2022-2027 (%)
Exhibit 31: Data Table on Type - Market share 2022-2027 (%)
6.2 Comparison by Type
Exhibit 32: Chart on Comparison by Type
Exhibit 33: Data Table on Comparison by Type
6.3 Mobile games - Market size and forecast 2022-2027
Exhibit 34: Chart on Mobile games - Market size and forecast 2022-2027 ($ million)
Exhibit 35: Data Table on Mobile games - Market size and forecast 2022-2027 ($ million)
Exhibit 36: Chart on Mobile games - Year-over-year growth 2022-2027 (%)
Exhibit 37: Data Table on Mobile games - Year-over-year growth 2022-2027 (%)
6.4 Console games - Market size and forecast 2022-2027
Exhibit 38: Chart on Console games - Market size and forecast 2022-2027 ($ million)
Exhibit 39: Data Table on Console games - Market size and forecast 2022-2027 ($ million)
Exhibit 40: Chart on Console games - Year-over-year growth 2022-2027 (%)
Exhibit 41: Data Table on Console games - Year-over-year growth 2022-2027 (%)
6.5 PC games - Market size and forecast 2022-2027
Exhibit 42: Chart on PC games - Market size and forecast 2022-2027 ($ million)
Exhibit 43: Data Table on PC games - Market size and forecast 2022-2027 ($ million)
Exhibit 44: Chart on PC games - Year-over-year growth 2022-2027 (%)
Exhibit 45: Data Table on PC games - Year-over-year growth 2022-2027 (%)
6.6 Market opportunity by Type
Exhibit 46: Market opportunity by Type ($ million)

7 Market Segmentation by Revenue Stream
7.1 Market segments
Exhibit 47: Chart on Revenue Stream - Market share 2022-2027 (%)
Exhibit 48: Data Table on Revenue Stream - Market share 2022-2027 (%)
7.2 Comparison by Revenue Stream
Exhibit 49: Chart on Comparison by Revenue Stream
Exhibit 50: Data Table on Comparison by Revenue Stream
7.3 Box/CD game - Market size and forecast 2022-2027
Exhibit 51: Chart on Box/CD game - Market size and forecast 2022-2027 ($ million)
Exhibit 52: Data Table on Box/CD game - Market size and forecast 2022-2027 ($ million)
Exhibit 53: Chart on Box/CD game - Year-over-year growth 2022-2027 (%)
Exhibit 54: Data Table on Box/CD game - Year-over-year growth 2022-2027 (%)
7.4 Shareware - Market size and forecast 2022-2027
Exhibit 55: Chart on Shareware - Market size and forecast 2022-2027 ($ million)
Exhibit 56: Data Table on Shareware - Market size and forecast 2022-2027 ($ million)
Exhibit 57: Chart on Shareware - Year-over-year growth 2022-2027 (%)
Exhibit 58: Data Table on Shareware - Year-over-year growth 2022-2027 (%)
7.5 Freeware - Market size and forecast 2022-2027
Exhibit 59: Chart on Freeware - Market size and forecast 2022-2027 ($ million)
Exhibit 60: Data Table on Freeware - Market size and forecast 2022-2027 ($ million)
Exhibit 61: Chart on Freeware - Year-over-year growth 2022-2027 (%)
Exhibit 62: Data Table on Freeware - Year-over-year growth 2022-2027 (%)
7.6 In-app purchases - Market size and forecast 2022-2027
Exhibit 63: Chart on In-app purchases - Market size and forecast 2022-2027 ($ million)
Exhibit 64: Data Table on In-app purchases - Market size and forecast 2022-2027 ($ million)
Exhibit 65: Chart on In-app purchases - Year-over-year growth 2022-2027 (%)
Exhibit 66: Data Table on In-app purchases - Year-over-year growth 2022-2027 (%)
7.7 Market opportunity by Revenue Stream
Exhibit 67: Market opportunity by Revenue Stream ($ million)

8 Customer Landscape
8.1 Customer landscape overview
Exhibit 68: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape
9.1 Geographic segmentation
Exhibit 69: Chart on Market share By Geographical Landscape 2022-2027 (%)
Exhibit 70: Data Table on Market share By Geographical Landscape 2022-2027 (%)
9.2 Geographic comparison
Exhibit 71: Chart on Geographic comparison
Exhibit 72: Data Table on Geographic comparison
9.3 APAC - Market size and forecast 2022-2027
Exhibit 73: Chart on APAC - Market size and forecast 2022-2027 ($ million)
Exhibit 74: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
Exhibit 75: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibit 76: Data Table on APAC - Year-over-year growth 2022-2027 (%)
9.4 North America - Market size and forecast 2022-2027
Exhibit 77: Chart on North America - Market size and forecast 2022-2027 ($ million)
Exhibit 78: Data Table on North America - Market size and forecast 2022-2027 ($ million)
Exhibit 79: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibit 80: Data Table on North America - Year-over-year growth 2022-2027 (%)
9.5 Europe - Market size and forecast 2022-2027
Exhibit 81: Chart on Europe - Market size and forecast 2022-2027 ($ million)
Exhibit 82: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
Exhibit 83: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibit 84: Data Table on Europe - Year-over-year growth 2022-2027 (%)
9.6 South America - Market size and forecast 2022-2027
Exhibit 85: Chart on South America - Market size and forecast 2022-2027 ($ million)
Exhibit 86: Data Table on South America - Market size and forecast 2022-2027 ($ million)
Exhibit 87: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibit 88: Data Table on South America - Year-over-year growth 2022-2027 (%)
9.7 Middle East and Africa - Market size and forecast 2022-2027
Exhibit 89: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibit 90: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibit 91: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibit 92: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
9.8 China - Market size and forecast 2022-2027
Exhibit 93: Chart on China - Market size and forecast 2022-2027 ($ million)
Exhibit 94: Data Table on China - Market size and forecast 2022-2027 ($ million)
Exhibit 95: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibit 96: Data Table on China - Year-over-year growth 2022-2027 (%)
9.9 US - Market size and forecast 2022-2027
Exhibit 97: Chart on US - Market size and forecast 2022-2027 ($ million)
Exhibit 98: Data Table on US - Market size and forecast 2022-2027 ($ million)
Exhibit 99: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibit 100: Data Table on US - Year-over-year growth 2022-2027 (%)
9.10 Japan - Market size and forecast 2022-2027
Exhibit 101: Chart on Japan - Market size and forecast 2022-2027 ($ million)
Exhibit 102: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
Exhibit 103: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibit 104: Data Table on Japan - Year-over-year growth 2022-2027 (%)
9.11 Germany - Market size and forecast 2022-2027
Exhibit 105: Chart on Germany - Market size and forecast 2022-2027 ($ million)
Exhibit 106: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
Exhibit 107: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibit 108: Data Table on Germany - Year-over-year growth 2022-2027 (%)
9.12 UK - Market size and forecast 2022-2027
Exhibit 109: Chart on UK - Market size and forecast 2022-2027 ($ million)
Exhibit 110: Data Table on UK - Market size and forecast 2022-2027 ($ million)
Exhibit 111: Chart on UK - Year-over-year growth 2022-2027 (%)
Exhibit 112: Data Table on UK - Year-over-year growth 2022-2027 (%)
9.13 Market opportunity By Geographical Landscape
Exhibit 113: Market opportunity By Geographical Landscape ($ million)

10 Drivers, Challenges, and Trends
10.1 Market drivers
10.2 Market challenges
10.3 Impact of drivers and challenges
Exhibit 114: Impact of drivers and challenges in 2022 and 2027
10.4 Market trends

11 Vendor Landscape
11.1 Overview
11.2 Vendor landscape
Exhibit 115: Overview on Criticality of inputs and Factors of differentiation
11.3 Landscape disruption
Exhibit 116: Overview on factors of disruption
11.4 Industry risks
Exhibit 117: Impact of key risks on business

12 Vendor Analysis
12.1 Vendors covered
Exhibit 118: Vendors covered
12.2 Market positioning of vendors
Exhibit 119: Matrix on vendor position and classification
12.3 Activision Blizzard Inc.
Exhibit 120: Activision Blizzard Inc. - Overview
Exhibit 121: Activision Blizzard Inc. - Business segments
Exhibit 122: Activision Blizzard Inc. - Key news
Exhibit 123: Activision Blizzard Inc. - Key offerings
Exhibit 124: Activision Blizzard Inc. - Segment focus
12.4 Aristocrat Leisure Ltd.
Exhibit 125: Aristocrat Leisure Ltd. - Overview
Exhibit 126: Aristocrat Leisure Ltd. - Business segments
Exhibit 127: Aristocrat Leisure Ltd. - Key offerings
Exhibit 128: Aristocrat Leisure Ltd. - Segment focus
12.5 AT and T Inc.
Exhibit 129: AT and T Inc. - Overview
Exhibit 130: AT and T Inc. - Business segments
Exhibit 131: AT and T Inc. - Key news
Exhibit 132: AT and T Inc. - Key offerings
Exhibit 133: AT and T Inc. - Segment focus
12.6 Electronic Arts Inc.
Exhibit 134: Electronic Arts Inc. - Overview
Exhibit 135: Electronic Arts Inc. - Product / Service
Exhibit 136: Electronic Arts Inc. - Key offerings
12.7 Krafton Inc.
Exhibit 137: Krafton Inc. - Overview
Exhibit 138: Krafton Inc. - Product / Service
Exhibit 139: Krafton Inc. - Key offerings
12.8 Microsoft Corp.
Exhibit 140: Microsoft Corp. - Overview
Exhibit 141: Microsoft Corp. - Business segments
Exhibit 142: Microsoft Corp. - Key news
Exhibit 143: Microsoft Corp. - Key offerings
Exhibit 144: Microsoft Corp. - Segment focus
12.9 Nintendo Co. Ltd.
Exhibit 145: Nintendo Co. Ltd. - Overview
Exhibit 146: Nintendo Co. Ltd. - Product / Service
Exhibit 147: Nintendo Co. Ltd. - Key offerings
12.10 Playtika Holding Corp.
Exhibit 148: Playtika Holding Corp. - Overview
Exhibit 149: Playtika Holding Corp. - Product / Service
Exhibit 150: Playtika Holding Corp. - Key offerings
12.11 Roblox Corp.
Exhibit 151: Roblox Corp. - Overview
Exhibit 152: Roblox Corp. - Product / Service
Exhibit 153: Roblox Corp. - Key offerings
12.12 Sega Sammy Holdings Inc.
Exhibit 154: Sega Sammy Holdings Inc. - Overview
Exhibit 155: Sega Sammy Holdings Inc. - Business segments
Exhibit 156: Sega Sammy Holdings Inc. - Key offerings
Exhibit 157: Sega Sammy Holdings Inc. - Segment focus
12.13 Sony Group Corp.
Exhibit 158: Sony Group Corp. - Overview
Exhibit 159: Sony Group Corp. - Business segments
Exhibit 160: Sony Group Corp. - Key news
Exhibit 161: Sony Group Corp. - Key offerings
Exhibit 162: Sony Group Corp. - Segment focus
12.14 Take Two Interactive Software Inc.
Exhibit 163: Take Two Interactive Software Inc. - Overview
Exhibit 164: Take Two Interactive Software Inc. - Product / Service
Exhibit 165: Take Two Interactive Software Inc. - Key offerings
12.15 Tencent Holdings Ltd.
Exhibit 166: Tencent Holdings Ltd. - Overview
Exhibit 167: Tencent Holdings Ltd. - Business segments
Exhibit 168: Tencent Holdings Ltd. - Key offerings
Exhibit 169: Tencent Holdings Ltd. - Segment focus
12.16 Ubisoft Entertainment
Exhibit 170: Ubisoft Entertainment - Overview
Exhibit 171: Ubisoft Entertainment - Business segments
Exhibit 172: Ubisoft Entertainment - Key news
Exhibit 173: Ubisoft Entertainment - Key offerings
Exhibit 174: Ubisoft Entertainment - Segment focus
12.17 Unity Software Inc.
Exhibit 175: Unity Software Inc. - Overview
Exhibit 176: Unity Software Inc. - Product / Service
Exhibit 177: Unity Software Inc. - Key offerings

13 Appendix
13.1 Scope of the report
13.2 Inclusions and exclusions checklist
Exhibit 178: Inclusions checklist
Exhibit 179: Exclusions checklist
13.3 Currency conversion rates for US$
Exhibit 180: Currency conversion rates for US$
13.4 Research methodology
Exhibit 181: Research methodology
Exhibit 182: Validation techniques employed for market sizing
Exhibit 183: Information sources
13.5 List of abbreviations
Exhibit 184: List of abbreviations

List of Exhibits
Exhibits 1: Executive Summary - Chart on Market Overview
Exhibits 2: Executive Summary - Data Table on Market Overview
Exhibits 3: Executive Summary - Chart on Global Market Characteristics
Exhibits 4: Executive Summary - Chart on Market By Geographical Landscape
Exhibits 5: Executive Summary - Chart on Market Segmentation by Type
Exhibits 6: Executive Summary - Chart on Market Segmentation by Revenue Stream
Exhibits 7: Executive Summary - Chart on Incremental Growth
Exhibits 8: Executive Summary - Data Table on Incremental Growth
Exhibits 9: Executive Summary - Chart on Vendor Market Positioning
Exhibits 10: Parent market
Exhibits 11: Market Characteristics
Exhibits 12: Offerings of vendors included in the market definition
Exhibits 13: Market segments
Exhibits 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibits 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibits 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibits 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
Exhibits 18: Historic Market Size - Data Table on Global gaming software market 2017 - 2021 ($ million)
Exhibits 19: Historic Market Size - Type Segment 2017 - 2021 ($ million)
Exhibits 20: Historic Market Size - Revenue Stream Segment 2017 - 2021 ($ million)
Exhibits 21: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
Exhibits 22: Historic Market Size - Country Segment 2017 - 2021 ($ million)
Exhibits 23: Five forces analysis - Comparison between 2022 and 2027
Exhibits 24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
Exhibits 25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
Exhibits 26: Threat of new entrants - Impact of key factors in 2022 and 2027
Exhibits 27: Threat of substitutes - Impact of key factors in 2022 and 2027
Exhibits 28: Threat of rivalry - Impact of key factors in 2022 and 2027
Exhibits 29: Chart on Market condition - Five forces 2022 and 2027
Exhibits 30: Chart on Type - Market share 2022-2027 (%)
Exhibits 31: Data Table on Type - Market share 2022-2027 (%)
Exhibits 32: Chart on Comparison by Type
Exhibits 33: Data Table on Comparison by Type
Exhibits 34: Chart on Mobile games - Market size and forecast 2022-2027 ($ million)
Exhibits 35: Data Table on Mobile games - Market size and forecast 2022-2027 ($ million)
Exhibits 36: Chart on Mobile games - Year-over-year growth 2022-2027 (%)
Exhibits 37: Data Table on Mobile games - Year-over-year growth 2022-2027 (%)
Exhibits 38: Chart on Console games - Market size and forecast 2022-2027 ($ million)
Exhibits 39: Data Table on Console games - Market size and forecast 2022-2027 ($ million)
Exhibits 40: Chart on Console games - Year-over-year growth 2022-2027 (%)
Exhibits 41: Data Table on Console games - Year-over-year growth 2022-2027 (%)
Exhibits 42: Chart on PC games - Market size and forecast 2022-2027 ($ million)
Exhibits 43: Data Table on PC games - Market size and forecast 2022-2027 ($ million)
Exhibits 44: Chart on PC games - Year-over-year growth 2022-2027 (%)
Exhibits 45: Data Table on PC games - Year-over-year growth 2022-2027 (%)
Exhibits 46: Market opportunity by Type ($ million)
Exhibits 47: Chart on Revenue Stream - Market share 2022-2027 (%)
Exhibits 48: Data Table on Revenue Stream - Market share 2022-2027 (%)
Exhibits 49: Chart on Comparison by Revenue Stream
Exhibits 50: Data Table on Comparison by Revenue Stream
Exhibits 51: Chart on Box/CD game - Market size and forecast 2022-2027 ($ million)
Exhibits 52: Data Table on Box/CD game - Market size and forecast 2022-2027 ($ million)
Exhibits 53: Chart on Box/CD game - Year-over-year growth 2022-2027 (%)
Exhibits 54: Data Table on Box/CD game - Year-over-year growth 2022-2027 (%)
Exhibits 55: Chart on Shareware - Market size and forecast 2022-2027 ($ million)
Exhibits 56: Data Table on Shareware - Market size and forecast 2022-2027 ($ million)
Exhibits 57: Chart on Shareware - Year-over-year growth 2022-2027 (%)
Exhibits 58: Data Table on Shareware - Year-over-year growth 2022-2027 (%)
Exhibits 59: Chart on Freeware - Market size and forecast 2022-2027 ($ million)
Exhibits 60: Data Table on Freeware - Market size and forecast 2022-2027 ($ million)
Exhibits 61: Chart on Freeware - Year-over-year growth 2022-2027 (%)
Exhibits 62: Data Table on Freeware - Year-over-year growth 2022-2027 (%)
Exhibits 63: Chart on In-app purchases - Market size and forecast 2022-2027 ($ million)
Exhibits 64: Data Table on In-app purchases - Market size and forecast 2022-2027 ($ million)
Exhibits 65: Chart on In-app purchases - Year-over-year growth 2022-2027 (%)
Exhibits 66: Data Table on In-app purchases - Year-over-year growth 2022-2027 (%)
Exhibits 67: Market opportunity by Revenue Stream ($ million)
Exhibits 68: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits 69: Chart on Market share By Geographical Landscape 2022-2027 (%)
Exhibits 70: Data Table on Market share By Geographical Landscape 2022-2027 (%)
Exhibits 71: Chart on Geographic comparison
Exhibits 72: Data Table on Geographic comparison
Exhibits 73: Chart on APAC - Market size and forecast 2022-2027 ($ million)
Exhibits 74: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
Exhibits 75: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibits 76: Data Table on APAC - Year-over-year growth 2022-2027 (%)
Exhibits 77: Chart on North America - Market size and forecast 2022-2027 ($ million)
Exhibits 78: Data Table on North America - Market size and forecast 2022-2027 ($ million)
Exhibits 79: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibits 80: Data Table on North America - Year-over-year growth 2022-2027 (%)
Exhibits 81: Chart on Europe - Market size and forecast 2022-2027 ($ million)
Exhibits 82: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
Exhibits 83: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibits 84: Data Table on Europe - Year-over-year growth 2022-2027 (%)
Exhibits 85: Chart on South America - Market size and forecast 2022-2027 ($ million)
Exhibits 86: Data Table on South America - Market size and forecast 2022-2027 ($ million)
Exhibits 87: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibits 88: Data Table on South America - Year-over-year growth 2022-2027 (%)
Exhibits 89: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibits 90: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibits 91: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibits 92: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibits 93: Chart on China - Market size and forecast 2022-2027 ($ million)
Exhibits 94: Data Table on China - Market size and forecast 2022-2027 ($ million)
Exhibits 95: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibits 96: Data Table on China - Year-over-year growth 2022-2027 (%)
Exhibits 97: Chart on US - Market size and forecast 2022-2027 ($ million)
Exhibits 98: Data Table on US - Market size and forecast 2022-2027 ($ million)
Exhibits 99: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibits 100: Data Table on US - Year-over-year growth 2022-2027 (%)
Exhibits 101: Chart on Japan - Market size and forecast 2022-2027 ($ million)
Exhibits 102: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
Exhibits 103: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibits 104: Data Table on Japan - Year-over-year growth 2022-2027 (%)
Exhibits 105: Chart on Germany - Market size and forecast 2022-2027 ($ million)
Exhibits 106: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
Exhibits 107: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibits 108: Data Table on Germany - Year-over-year growth 2022-2027 (%)
Exhibits 109: Chart on UK - Market size and forecast 2022-2027 ($ million)
Exhibits 110: Data Table on UK - Market size and forecast 2022-2027 ($ million)
Exhibits 111: Chart on UK - Year-over-year growth 2022-2027 (%)
Exhibits 112: Data Table on UK - Year-over-year growth 2022-2027 (%)
Exhibits 113: Market opportunity By Geographical Landscape ($ million)
Exhibits 114: Impact of drivers and challenges in 2022 and 2027
Exhibits 115: Overview on Criticality of inputs and Factors of differentiation
Exhibits 116: Overview on factors of disruption
Exhibits 117: Impact of key risks on business
Exhibits 118: Vendors covered
Exhibits 119: Matrix on vendor position and classification
Exhibits 120: Activision Blizzard Inc. - Overview
Exhibits 121: Activision Blizzard Inc. - Business segments
Exhibits 122: Activision Blizzard Inc. - Key news
Exhibits 123: Activision Blizzard Inc. - Key offerings
Exhibits 124: Activision Blizzard Inc. - Segment focus
Exhibits 125: Aristocrat Leisure Ltd. - Overview
Exhibits 126: Aristocrat Leisure Ltd. - Business segments
Exhibits 127: Aristocrat Leisure Ltd. - Key offerings
Exhibits 128: Aristocrat Leisure Ltd. - Segment focus
Exhibits 129: AT and T Inc. - Overview
Exhibits 130: AT and T Inc. - Business segments
Exhibits 131: AT and T Inc. - Key news
Exhibits 132: AT and T Inc. - Key offerings
Exhibits 133: AT and T Inc. - Segment focus
Exhibits 134: Electronic Arts Inc. - Overview
Exhibits 135: Electronic Arts Inc. - Product / Service
Exhibits 136: Electronic Arts Inc. - Key offerings
Exhibits 137: Krafton Inc. - Overview
Exhibits 138: Krafton Inc. - Product / Service
Exhibits 139: Krafton Inc. - Key offerings
Exhibits 140: Microsoft Corp. - Overview
Exhibits 141: Microsoft Corp. - Business segments
Exhibits 142: Microsoft Corp. - Key news
Exhibits 143: Microsoft Corp. - Key offerings
Exhibits 144: Microsoft Corp. - Segment focus
Exhibits 145: Nintendo Co. Ltd. - Overview
Exhibits 146: Nintendo Co. Ltd. - Product / Service
Exhibits 147: Nintendo Co. Ltd. - Key offerings
Exhibits 148: Playtika Holding Corp. - Overview
Exhibits 149: Playtika Holding Corp. - Product / Service
Exhibits 150: Playtika Holding Corp. - Key offerings
Exhibits 151: Roblox Corp. - Overview
Exhibits 152: Roblox Corp. - Product / Service
Exhibits 153: Roblox Corp. - Key offerings
Exhibits 154: Sega Sammy Holdings Inc. - Overview
Exhibits 155: Sega Sammy Holdings Inc. - Business segments
Exhibits 156: Sega Sammy Holdings Inc. - Key offerings
Exhibits 157: Sega Sammy Holdings Inc. - Segment focus
Exhibits 158: Sony Group Corp. - Overview
Exhibits 159: Sony Group Corp. - Business segments
Exhibits 160: Sony Group Corp. - Key news
Exhibits 161: Sony Group Corp. - Key offerings
Exhibits 162: Sony Group Corp. - Segment focus
Exhibits 163: Take Two Interactive Software Inc. - Overview
Exhibits 164: Take Two Interactive Software Inc. - Product / Service
Exhibits 165: Take Two Interactive Software Inc. - Key offerings
Exhibits 166: Tencent Holdings Ltd. - Overview
Exhibits 167: Tencent Holdings Ltd. - Business segments
Exhibits 168: Tencent Holdings Ltd. - Key offerings
Exhibits 169: Tencent Holdings Ltd. - Segment focus
Exhibits 170: Ubisoft Entertainment - Overview
Exhibits 171: Ubisoft Entertainment - Business segments
Exhibits 172: Ubisoft Entertainment - Key news
Exhibits 173: Ubisoft Entertainment - Key offerings
Exhibits 174: Ubisoft Entertainment - Segment focus
Exhibits 175: Unity Software Inc. - Overview
Exhibits 176: Unity Software Inc. - Product / Service
Exhibits 177: Unity Software Inc. - Key offerings
Exhibits 178: Inclusions checklist
Exhibits 179: Exclusions checklist
Exhibits 180: Currency conversion rates for US$
Exhibits 181: Research methodology
Exhibits 182: Validation techniques employed for market sizing
Exhibits 183: Information sources
Exhibits 184: List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global gaming software market: Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Unity Software Inc.

Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is growing popularity of esports.`

According to the report, one of the major drivers for this market is the revolutionary improvements in gaming engines.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard Inc.
  • Aristocrat Leisure Ltd.
  • AT and T Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co. Ltd.
  • Daybreak Game Co. LLC
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Konami Group Corp.
  • Krafton Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Playtika Holding Corp.
  • Roblox Corp.
  • Sega Sammy Holdings Inc.
  • Sony Group Corp.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment
  • Unity Software Inc.