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Recreation Global Market Report 2024

  • PDF Icon

    Report

  • 500 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5781155
The recreation market size has grown strongly in recent years. It will grow from $1624.5 billion in 2023 to $1729.21 billion in 2024 at a compound annual growth rate (CAGR) of 6.4%. The growth observed in the historical period can be linked to the availability of leisure time, economic conditions, demographic trends, urbanization, and government policies.

The recreation market size is expected to see strong growth in the next few years. It will grow to $2188.18 billion in 2028 at a compound annual growth rate (CAGR) of 6.1%. The anticipated growth in the forecast period can be associated with virtual and augmented reality experiences, wellness, and mindfulness, sustainable recreation, personalized leisure experiences, and inclusive recreation. Key trends in the forecast period encompass outdoor adventure tourism, experiential tourism, digital detox retreats, culinary and food tourism, as well as community-based recreation programs.

The growth of the recreation market is supported by the stable economic growth projected in numerous developed and developing countries. For example, based on the International Monetary Fund (IMF) data, China's gross domestic product (GDP) increased from $17.75 trillion in 2021 to $18.1 trillion in 2022. Moreover, emerging markets and developing economies saw a growth of 3.9% in 2020, which further rose to 6.1% in 2022. Anticipated stable economic growth in end-user markets is expected to drive the market during the forecast period, with increased investments and consumer visits to recreation centers due to greater affluence.

The rising demand for experiential and adventure-based activities is poised to propel the recreation market's growth. Experiential and adventure-based activities involve hands-on experiences and challenges that foster personal growth and development. These activities contribute to learning new skills, enhancing self-awareness, and fostering positive relationships among participants. For instance, as of August 2021, Tripplo, a Sweden-based platform offering discount codes and travel tips, reported that 80% of tour operators engaged in adventure tourism, offering services in specialized sectors such as wildlife viewing activities and ecotourism. Therefore, the increasing demand for experiential and adventure-based activities serves as a driving force for the growth of the recreation market.

The COVID-19 pandemic acted as a significant constraint on the recreation market in 2020, as governments worldwide implemented lockdowns and travel restrictions, limiting the demand for services provided by these establishments. The pandemic, characterized by symptoms such as fever, cough, and breathing difficulties, led to the closure of recreational facilities such as amusement parks, museums, and casinos. Lockdown measures were enforced globally, impacting businesses throughout 2020 and into 2021. However, it is anticipated that the recreation market will recover from this unprecedented event across the forecast period, considering it as a 'black swan' event unrelated to ongoing market or global economic weaknesses.

Amusement parks are increasingly integrating virtual and augmented reality technology to offer customers an immersive experience. Virtual reality creates a computer-generated 3D environment that interacts with individuals, while augmented reality transforms the real world by incorporating virtual objects. These technologies are being applied in rides and theater-based attractions at amusement parks worldwide. For example, Plopsaland De Panne in De Panne, Belgium, features a new virtual reality wooden roller coaster named Heidi The Ride, boasting speeds exceeding 43 mph. SeaWorld has introduced the Kraken Virtual Reality Roller Coaster in Orlando, providing a jet skiing experience within the amusement park. Universal Studios incorporates augmented reality elements in The Walking Dead mazes.

Key companies in the recreation market are introducing innovative wearable devices such as the Linklet wearable wide-angle camera to stay competitive. The Linklet wearable wide-angle camera is an LTE-embedded, hands-free wearable designed to offer a first-person view for remote support and livestreaming during presentations, meetings, and fieldwork. Fairy Devices Inc., a Japan-based leader in industrial field digitalization solutions, launched this device in January 2022. Worn around the neck, it provides a super wide-angle view, ensuring steady video, and features five microphones for clear audio capture, even in open spaces. The device has direct connections to Zoom and Microsoft Teams, facilitating remote support.

Major companies operating in the recreation market report are The Hong Kong Jockey Club, The Walt Disney Company, China Sports Lottery, Cheil Jedang Corp., China Welfare Lottery, Sociedad Estatal Loterías y Apuestas del Estado S.A., Flutter Entertainment PLC, Cinemark Holdings Inc., Tabcorp Holdings Ltd., Cineworld Group PLC, Compagnie du Mont-Blanc S.A., Compagnie des Alpes S.A., Oriental Land Company Ltd., Hyland Ranch Inc., Cinplex Inc., Jelly Belly Candy Co., Gym Group PLC, City Sports & Recreation PLC, Club de Futbol Intercity SAD, Guangzhou Jinyi Media Corp. A, Guangdong Jinma Entertainment Corp. Ltd., Grupo Sports World S.A.B. de C.V., Creative China Holdings Ltd., China Tangshang Holdings Ltd., Herschend Family Entertainment Corp., Hall of Fame Resort & Entertainment Co., Guild eSports PLC, Country Club Hospitality & Holidays Ltd., Maruhan Corp., City Pulse Multiplex Ltd.

Asia-Pacific was the largest region in the recreation market in 2023. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the recreation market report are Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa.

The primary categories of recreation include amusements, arts, and sports. Sports services involve presenting live sporting events to a paying audience or managing entities such as golf courses, country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. Age groups targeted by these recreational activities range from 35 and younger to 35-54 and 55 and older. Various revenue sources, such as media rights, merchandising, tickets, and sponsorships, contribute to the diverse financial aspects of recreational activities.

The recreation market research report is one of a series of new reports that provides recreation market statistics, including recreation industry global market size, regional shares, competitors with a recreation market share, detailed recreation market segments, market trends, and opportunities, and any further data you may need to thrive in the recreation industry. This recreation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The recreation market includes revenues earned by entities by operating amusements facilities, operating facilities or providing services for cultural, entertainment, and recreational interests, providing live sporting events before a paying audience, and operating golf courses and country clubs, skiing facilities, marinas, fitness, and recreational sports centers, and bowling centers. Gambling, except casino hotels, can also be considered to be part of the recreation market. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.


The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary2. Recreation Market Characteristics
3. Recreation Product/Service Analysis -Product/Service Examples
3.1. Recreation Supply Chain Analysis
3.1.1. Recreation Resources
3.1.2. Recreation Manufacturers
3.1.3. Recreation Distributors and Retailers
3.1.4. Recreation End Users
3.2. Recreation Customer Information
4. Recreation Market Trends and Strategies
5. Recreation Market - Macro Economic Scenario
5.1. Impact of High Inflation on the Market
5.2. Ukraine-Russia War Impact on the Market
5.3. COVID-19 Impact on the Market
6. Global Recreation Market Size and Growth
6.1. Global Recreation Market Drivers and Restraints
6.1.1. Drivers of the Market
6.1.2. Restraints of the Market
6.2. Global Recreation Historic Market Size and Growth, 2018-2023, Value ($ Billion)
6.3. Global Recreation Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
7. Recreation Market Segmentation
7.1. Global Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Amusements
  • Arts
  • Sports
7.2. Global Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Aged 35 and Younger
  • Aged 35-54
  • Aged 55 and Older
7.3. Global Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Media Rights
  • Merchandising
  • Tickets and Sponsorship
8. Recreation Market Regional and Country Analysis
8.1. Global Recreation Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.2. Global Recreation Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. Asia-Pacific Recreation Market
9.1. Asia-Pacific Recreation Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
9.2. Asia-Pacific Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.3. Asia-Pacific Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.4. Asia-Pacific Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10. China Recreation Market
10.1. China Recreation Market Overview
10.2. China Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.3. China Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.4. China Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
11. India Recreation Market
11.1. India Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.2. India Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. India Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Japan Recreation Market
12.1. Japan Recreation Market Overview
12.2. Japan Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Japan Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.4. Japan Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Australia Recreation Market
13.1. Australia Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Australia Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Australia Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. Indonesia Recreation Market
14.1. Indonesia Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.2. Indonesia Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. Indonesia Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. South Korea Recreation Market
15.1. South Korea Recreation Market Overview
15.2. South Korea Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. South Korea Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. South Korea Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. Bangladesh Recreation Market
16.1. Bangladesh, Recreation Historic Market, 2018-2023, $ Billion
16.2. Bangladesh, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
17. Thailand Recreation Market
17.1. Thailand, Recreation Historic Market, 2018-2023, $ Billion
17.2. Thailand, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
18. Vietnam Recreation Market
18.1. Vietnam, Recreation Historic Market, 2018-2023, $ Billion
18.2. Vietnam, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
19. Malaysia Recreation Market
19.1. Malaysia, Recreation Historic Market, 2018-2023, $ Billion
19.2. Malaysia, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
20. Singapore Recreation Market
20.1. Singapore, Recreation Historic Market, 2018-2023, $ Billion
20.2. Singapore, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
21. Philippines Recreation Market
21.1. Philippines, Recreation Historic Market, 2018-2023, $ Billion
21.2. Philippines, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
22. Hong Kong Recreation Market
22.1. Hong Kong, Recreation Historic Market, 2018-2023, $ Billion
22.2. Hong Kong, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
23. New Zealand Recreation Market
23.1. New Zealand, Recreation Historic Market, 2018-2023, $ Billion
23.2. New Zealand, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
24. Western Europe Recreation Market
24.1. Western Europe Recreation Market Overview
24.2. Western Europe Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. Western Europe Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. Western Europe Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. UK Recreation Market
25.1. UK Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.2. UK Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. UK Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. Germany Recreation Market
26.1. Germany Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.2. Germany Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. Germany Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. France Recreation Market
27.1. France Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. France Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. France Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Italy Recreation Market
28.1. Italy Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.2. Italy Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Italy Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Spain Recreation Market
29.1. Spain Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.2. Spain Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Spain Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Austria Recreation Market
30.1. Austria, Recreation Historic Market, 2018-2023, $ Billion
30.2. Austria, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
31. Belgium Recreation Market
31.1. Belgium, Recreation Historic Market, 2018-2023, $ Billion
31.2. Belgium, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
32. Denmark Recreation Market
32.1. Denmark, Recreation Historic Market, 2018-2023, $ Billion
32.2. Denmark, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
33. Finland Recreation Market
33.1. Finland, Recreation Historic Market, 2018-2023, $ Billion
33.2. Finland, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
34. Ireland Recreation Market
34.1. Ireland, Recreation Historic Market, 2018-2023, $ Billion
34.2. Ireland, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
35. Netherlands Recreation Market
35.1. Netherlands, Recreation Historic Market, 2018-2023, $ Billion
35.2. Netherlands, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
36. Norway Recreation Market
36.1. Norway, Recreation Historic Market, 2018-2023, $ Billion
36.2. Norway, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
37. Portugal Recreation Market
37.1. Portugal, Recreation Historic Market, 2018-2023, $ Billion
37.2. Portugal, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
38. Sweden Recreation Market
38.1. Sweden, Recreation Historic Market, 2018-2023, $ Billion
38.2. Sweden, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
39. Switzerland Recreation Market
39.1. Switzerland, Recreation Historic Market, 2018-2023, $ Billion
39.2. Switzerland, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
40. Eastern Europe Recreation Market
40.1. Eastern Europe Recreation Market Overview
40.2. Eastern Europe Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.3. Eastern Europe Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.4. Eastern Europe Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41. Russia Recreation Market
41.1. Russia Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.2. Russia Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.3. Russia Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
42. Czech Republic Recreation Market
42.1. Czech Republic, Recreation Historic Market, 2018-2023, $ Billion
42.2. Czech Republic, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
43. Poland Recreation Market
43.1. Poland, Recreation Historic Market, 2018-2023, $ Billion
43.2. Poland, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
44. Romania Recreation Market
44.1. Romania, Recreation Historic Market, 2018-2023, $ Billion
44.2. Romania, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
45. Ukraine Recreation Market
45.1. Ukraine, Recreation Historic Market, 2018-2023, $ Billion
45.2. Ukraine, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
46. North America Recreation Market
46.1. North America Recreation Market Overview
46.2. North America Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.3. North America Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.4. North America Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47. USA Recreation Market
47.1. USA Recreation Market Overview
47.2. USA Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.3. USA Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.4. USA Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48. Canada Recreation Market
48.1. Canada Recreation Market Overview
48.2. Canada Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.3. Canada Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.4. Canada Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
49. Mexico Recreation Market
49.1. Mexico, Recreation Historic Market, 2018-2023, $ Billion
49.2. Mexico, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
50. South America Recreation Market
50.1. South America Recreation Market Overview
50.2. South America Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.3. South America Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.4. South America Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51. Brazil Recreation Market
51.1. Brazil Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.2. Brazil Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.3. Brazil Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
52. Chile Recreation Market
52.1. Chile, Recreation Historic Market, 2018-2023, $ Billion
52.2. Chile, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
53. Argentina Recreation Market
53.1. Argentina, Recreation Historic Market, 2018-2023, $ Billion
53.2. Argentina, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
54. Colombia Recreation Market
54.1. Colombia, Recreation Historic Market, 2018-2023, $ Billion
54.2. Colombia, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
55. Peru Recreation Market
55.1. Peru, Recreation Historic Market, 2018-2023, $ Billion
55.2. Peru, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
56. Middle East Recreation Market
56.1. Middle East Recreation Market Overview
56.2. Middle East Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.3. Middle East Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.4. Middle East Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
57. Saudi Arabia Recreation Market
57.1. Saudi Arabia, Recreation Historic Market, 2018-2023, $ Billion
57.2. Saudi Arabia, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
58. Israel Recreation Market
58.1. Israel, Recreation Historic Market, 2018-2023, $ Billion
58.2. Israel, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
59. Iran Recreation Market
59.1. Iran, Recreation Historic Market, 2018-2023, $ Billion
59.2. Iran, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
60. Turkey Recreation Market
60.1. Turkey, Recreation Historic Market, 2018-2023, $ Billion
60.2. Turkey, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
61. United Arab Emirates Recreation Market
61.1. United Arab Emirates, Recreation Historic Market, 2018-2023, $ Billion
61.2. United Arab Emirates, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
62. Africa Recreation Market
62.1. Africa Recreation Market Overview
62.2. Africa Recreation Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.3. Africa Recreation Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.4. Africa Recreation Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
63. Egypt Recreation Market
63.1. Egypt, Recreation Historic Market, 2018-2023, $ Billion
63.2. Egypt, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
64. Nigeria Recreation Market
64.1. Nigeria, Recreation Historic Market, 2018-2023, $ Billion
64.2. Nigeria, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
65. South Africa Recreation Market
65.1. South Africa, Recreation Historic Market, 2018-2023, $ Billion
65.2. South Africa, Recreation Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
66. Recreation Market Competitive Landscape and Company Profiles
66.1. Recreation Market Competitive Landscape
66.2. Recreation Market Company Profiles
66.2.1. The Hong Kong Jockey Club
66.2.1.1. Overview
66.2.1.2. Products and Services
66.2.1.3. Strategy
66.2.1.4. Financial Performance
66.2.2. The Walt Disney Company
66.2.2.1. Overview
66.2.2.2. Products and Services
66.2.2.3. Strategy
66.2.2.4. Financial Performance
66.2.3. China Sports Lottery
66.2.3.1. Overview
66.2.3.2. Products and Services
66.2.3.3. Strategy
66.2.3.4. Financial Performance
66.2.4. Cheil Jedang Corp.
66.2.4.1. Overview
66.2.4.2. Products and Services
66.2.4.3. Strategy
66.2.4.4. Financial Performance
66.2.5. China Welfare Lottery
66.2.5.1. Overview
66.2.5.2. Products and Services
66.2.5.3. Strategy
66.2.5.4. Financial Performance
67. Recreation Market Other Major and Innovative Companies
67.1. Sociedad Estatal Loterías y Apuestas del Estado S.A.
67.2. Flutter Entertainment plc
67.3. Cinemark Holdings Inc.
67.4. Tabcorp Holdings Ltd.
67.5. Cineworld Group plc
67.6. Compagnie du Mont-Blanc S.A.
67.7. Compagnie des Alpes S.A.
67.8. Oriental Land Company Ltd.
67.9. Hyland Ranch Inc.
67.10. Cinplex Inc.
67.11. Jelly Belly Candy Co.
67.12. Gym Group plc
67.13. City Sports & Recreation plc
67.14. Club de Futbol Intercity SAD
67.15. Guangzhou Jinyi Media Corp. A
68. Global Recreation Market Competitive Benchmarking69. Global Recreation Market Competitive Dashboard70. Key Mergers and Acquisitions in the Recreation Market
71. Recreation Market Future Outlook and Potential Analysis
71.1 Recreation Market in 2028 - Countries Offering Most New Opportunities
71.2 Recreation Market in 2028 - Segments Offering Most New Opportunities
71.3 Recreation Market in 2028 - Growth Strategies
71.3.1 Market Trend-based Strategies
71.3.2 Competitor Strategies
72. Appendix
72.1. Abbreviations
72.2. Currencies
72.3. Historic and Forecast Inflation Rates
72.4. Research Inquiries
72.5. About the Analyst
72.6. Copyright and Disclaimer

Executive Summary

Recreation Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on recreation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Type: Amusements; Arts; Sports
2) By Age Group: Aged 35 and Younger; Aged 35-54; Aged 55 and Older
3) By Revenue Source: Media Rights; Merchandising; Tickets and Sponsorship

Subsegments Covered: Amusement Parks; Gambling; Museums, Historical Sites, Zoos, and Parks; Independent Artists and Performing Art Companies; Sports and Arts Promoters; Spectator Sports; Participatory Sports

Key Companies Mentioned: The Hong Kong Jockey Club; The Walt Disney Company; China Sports Lottery; Cheil Jedang Corp.; China Welfare Lottery

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • The Hong Kong Jockey Club
  • The Walt Disney Company
  • China Sports Lottery
  • Cheil Jedang Corp.
  • China Welfare Lottery
  • Sociedad Estatal Loterías y Apuestas del Estado S.A.
  • Flutter Entertainment plc
  • Cinemark Holdings Inc.
  • Tabcorp Holdings Ltd.
  • Cineworld Group plc
  • Compagnie du Mont-Blanc S.A.
  • Compagnie des Alpes S.A.
  • Oriental Land Company Ltd.
  • Hyland Ranch Inc.
  • Cinplex Inc.
  • Jelly Belly Candy Co.
  • Gym Group plc
  • City Sports & Recreation plc
  • Club de Futbol Intercity SAD
  • Guangzhou Jinyi Media Corp. A
  • Guangdong Jinma Entertainment Corp. Ltd.
  • Grupo Sports World S.A.B. de C.V.
  • Creative China Holdings Ltd.
  • China Tangshang Holdings Ltd.
  • Herschend Family Entertainment Corp.
  • Hall of Fame Resort & Entertainment Co.
  • Guild eSports plc
  • Country Club Hospitality & Holidays Ltd.
  • Maruhan Corp.
  • City Pulse Multiplex Ltd.

Methodology

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Table Information