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Digital PC Games Global Market Report 2020-30: COVID-19 Implications and Growth

  • ID: 5023171
  • Report
  • May 2020
  • Region: Global
  • 200 Pages
  • The Business Research Company
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts
  • GungHo Online
  • King
  • Microsoft Corporation
  • Nintendo
  • MORE

Digital PC Games Market Global Report 2020: COVID-19 Implications and Growth covers this critical market and the impact on it from the COVID-19 virus. It provides strategists, marketers and senior management with the critical information they need to assess the increasing demand for digital PC games as a consequence of the secondary effects of COVID-19.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is experiencing rapid growth due to the coronavirus and how it is likely to stabilize as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3 working days of order.

Description:

Where is the largest and fastest growing market for the digital pc games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Digital PC Games market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider digital pc games market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The digital pc games market section of the report gives context. It compares the digital pc games market with other segments of the digital pc games market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, digital pc games indicators comparison.

Scope

Markets Covered: 1) By Game Subscription Model: Premium; Freemium

Companies Mentioned: Tencent Games; Ubisoft; King; Activision Blizzard; Zynga

Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


This report will be delivered within 1-3 business days.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts
  • GungHo Online
  • King
  • Microsoft Corporation
  • Nintendo
  • MORE
1. Executive Summary

2. Digital PC Games Market Characteristics

3. Digital PC Games Market Size And Growth
3.1. Global Digital PC Games Historic Market, 2015 - 2019, $ Billion
3.1.1. Drivers Of The Market
3.1.2. Restraints On The Market
3.2. Global Digital PC Games Forecast Market, 2019 - 2023F, 2025F, 2030F, $ Billion
3.2.1. Drivers Of The Market
3.2.2. Restraints On the Market

4. Digital PC Games Market Segmentation
4.1. Global Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
  • Premium
  • Freemium
5. Digital PC Games Market Regional And Country Analysis
5.1. Global Digital PC Games Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
5.2. Global Digital PC Games Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

6. Asia-Pacific Digital PC Games Market
6.1. Asia-Pacific Digital PC Games Market Overview
6.2. Asia-Pacific Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

7. China Digital PC Games Market
7.1. China Digital PC Games Market Overview
7.2. China Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,$ Billion

8. India Digital PC Games Market
8.1. India Digital PC Games Market Overview
8.2. India Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

9. Japan Digital PC Games Market
9.1. Japan Digital PC Games Market Overview
9.2. Japan Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

10. Australia Digital PC Games Market
10.1. Australia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

11. Indonesia Digital PC Games Market
11.1. Indonesia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

12. South Korea Digital PC Games Market
12.1. South Korea Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

13. Western Europe Digital PC Games Market
13.1. Western Europe Digital PC Games Market Overview
13.2. Western Europe Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

14. UK Digital PC Games Market
14.1. UK Digital PC Games Market Overview
14.2. UK Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

15. Germany Digital PC Games Market
15.1. Germany Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

16. France Digital PC Games Market
16.3. France Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

17. Eastern Europe Digital PC Games Market
17.1. Eastern Europe Digital PC Games Market Overview
17.2. Eastern Europe Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

18. Russia Digital PC Games Market
18.1. Russia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

19. North America Digital PC Games Market
19.1. North America Digital PC Games Market Overview
19.2. North America Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

20. USA Digital PC Games Market
20.1. USA Digital PC Games Market Overview
20.2. USA Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

21. South America Digital PC Games Market
21.1. South America Digital PC Games Market Overview
21.2. South America Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

22. Brazil Digital PC Games Market
22.1. Brazil Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

23. Middle East Digital PC Games Market
23.1. Middle East Digital PC Games Market Overview
23.2. Middle East Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

24. Africa Digital PC Games Market
24.1. Africa Digital PC Games Market Overview
24.2. Africa Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

25. Digital PC Games Market Competitive Landscape And Company Profiles
25.1. Digital PC Games Market Competitive Landscape
25.2. Digital PC Games Market Company Profiles
25.2.1. Tencent Games
25.2.1.1. Overview
25.2.1.2. Products and Services
25.2.1.3. Strategy
25.2.1.4. Financial Performance
25.2.2. Ubisoft
25.2.2.1. Overview
25.2.2.2. Products and Services
25.2.2.3. Strategy
25.2.2.4. Financial Performance
25.2.3. King
25.2.3.1. Overview
25.2.3.2. Products and Services
25.2.3.3. Strategy
25.2.3.4. Financial Performance
25.2.4. Activision Blizzard
25.2.4.1. Overview
25.2.4.2. Products and Services
25.2.4.3. Strategy
25.2.4.4. Financial Performance
25.2.5. Zynga
25.2.5.1. Overview
25.2.5.2. Products and Services
25.2.5.3. Strategy
25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Digital PC Games Market

27. Digital PC Games Market Trends And Strategies

28. Digital PC Games Market Future Outlook and Potential Analysis

29. Appendix
29.1. Abbreviations
29.2. Currencies
29.3. Research Inquiries
29.4. About the Publisher
29.5. Copyright And Disclaimer
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts
  • GungHo Online
  • King
  • Microsoft Corporation
  • Nintendo
  • MORE

Major players in the digital PC games market are Tencent Games, Ubisoft, King, Activision Blizzard, Zynga, GungHo Online, Microsoft Corporation, Sony Corporation, Nintendo, and Electronic Arts.

The global digital PC games market is expected to grow from $4.9 billion in 2019 to about $10.5 billion in 2020 as people are staying at home for self-quarantine or due to lockdown and there is the availability of an ample amount of free time. This has led to a surge in the demand for digital PC games as people tend to look for options to spend their leisure time indoors. The market is expected to stabilize and reach $9.3 billion at a CAGR of 17% through 2023.

The digital PC games market consists of the sale of digital PC games and related products. Digital PC games are programs designed to provide an interactive experience to the player. The virtual environment provided by the digital PC games does not limit players by physical space or by hands-on access but considers a wide range of cultural and media activities based on digital technologies. Digital PC games have integrated different features such as voice recognition, 3D gaming, GPS tracking and many more to provide players with real-life experiences.

The global digital PC games market has been geographically segmented into North America, Western Europe, Asia-Pacific, Eastern Europe, South America and Middle East & Africa. North America was the largest region in the digital PC games market in 2019.

In 2018, Tencent, the largest video game company, acquired 80% stake in Grinding Gear Games. This acquisition will help Grinding Gear Games to expand their games and increase their employees in order to do so. Grinding Gear Games is a New Zealand based video game developer company.

The digital PC games market covered in this report is segmented by game subscription model into premium and freemium.

The piracy of the digital PC games majorly restrains the growth of the market. Piracy is the unauthorized reproduction of the content. Pirating the digital PC games will result in a loss in revenue and will hamper the growth of the market. For instance, Irdeto disclosed that there were 355,664 torrent downloads of a major sports title on pay-to-play (P2P) network. This brings in a potential loss of $21.34 million. Piracy is a major threat in the digital PC games industry if the games are compromised within 2 weeks of their launch and burden with huge revenue losses. The piracy of digital PC games is thereby an obstacle to the market.

The emergence of cloud gaming is a major trend in the digital PC games market. Cloud gaming is a disruptive platform where the provider runs the game on its servers and then streams back the display and expands the users for premium games. The advantage of streaming games from the cloud increases the number of users for digital PC games as it eliminates the need for upgrading hardware. For instance, in November 2019, Google has launched Stadia, a cloud gaming service capable of streaming video games in 4K resolution at 60 frames per second, in 14 different countries with 22 games during the launch.

The increasing demand to avail of PC games digitally is contributing to the growth of the market. The advantage of convenience, cross-buying and easy-to-store that are provided by digital distribution compel the players to access PC games digitally. The gamers can get pre-loaded games when they are pre-ordered and will have immediate access to the games the moment they are launched in the market. According to a survey conducted by GameIndustry.biz along with Ipsos, 30% of respondents considered buying digitally due to the low price that is being offered and 20% bought them for discount. 15% responded that they will have access to the games as soon as they see it on any other platform and 7% responded that they would pre-order to get the access to the game when it is launched in the market. The increasing demand for digital distribution will drive the digital PC games market.

Note: Product cover images may vary from those shown
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  • Tencent Games
  • Ubisoft
  • King
  • Activision Blizzard
  • Zynga
  • GungHo Online
  • Microsoft Corporation
  • Sony Corporation
  • Nintendo
  • Electronic Arts
Note: Product cover images may vary from those shown
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