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Role Playing Games Global Market Opportunities and Strategies to 2030: COVID- 19 Implications and Growth

  • ID: 5025059
  • Report
  • May 2020
  • Region: Global
  • 326 Pages
  • The Business Research Company
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FEATURED COMPANIES

  • 99Games
  • BUKA Entertainment
  • Elex Technology Co., Ltd.
  • Kiro'o Games
  • NetEase, Inc.
  • Square Enix
  • MORE

"Role Playing Games Global Market Opportunities And Strategies To 2030: COVID 19 Implications and Growth report provides the strategists, marketers and senior management with the critical information they need to assess the global role-playing games market.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Understand how the market is experiencing rapid growth due to the coronavirus lockdown and how it is likely to stabilize as the impact of the virus abates.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Gain a global perspective on the development of the market.

Description:

Where is the largest and fastest-growing market for the role-playing games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global role-playing games market opportunities and strategies to 2030 report answers all these questions and many more.

The report covers the following chapters

1. Executive Summary – The executive summary section of the report gives a brief overview and summary of the report.
2. Report Structure – This section gives the structure of the report and the information covered in the various sections.
3. Introduction – The introduction section gives the segmentation of the role-playing games market by type of services covered in this report.
4. Market Characteristics – The market characteristics section of the report defines and explains the role-playing games market. This chapter includes different products/services covered in the report and basic definitions.
5. Product Analysis – The product analysis section of the report describes the leading products/services in the market along with key features and differentiators for those products/services.
6. Supply Chain – The supply chain section of the report defines and explains the key players in the role-playing games market supply chain.
7. Customer Information– This chapter covers recent customers’ trends/preferences in the global role-playing games market.
8. Trends And Strategies – This chapter describes the major trends shaping the global role-playing games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
9. Implications of COVID-19– This chapter describes the implications of COVID-19 on the role-playing games market.
10. Global Market Size And Growth – This section contains the global historic (2015-2019) and forecast (2019-2023) (2023-2025), and (2025-2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods.
11. Regional Analysis – This section contains the historic (2015-2019), forecast (2019-2023), (2023-2025), and (2025-2030) market value and growth and market share comparison by region.
12. Segmentation – This section contains the market values (2015-2030) and analysis for different segments in the market.
13. Global Macro Comparison –The global role-playing games market comparison with macro-economic factors gives the role-playing games market size, percentage of GDP, and average role-playing games market expenditure.
14. Regional Market Size and Growth– This section contains the region’s market size (2019), historic and forecast (2015-2023) (2023-2025), and (2025-2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
15. Competitive Landscape – This section covers details on the competitive landscape of the global role-playing games market, estimated market shares and company profiles of the leading players.
16. Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
17. Market Background – This section describes the video games market of which the role-playing games market is a segment. This chapter includes the video games market 2015-23 values, and regional analyses for the personal services market.
18. Market Opportunities And Strategies– This section includes market opportunities and strategies based on the findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
19. Conclusions And Recommendations – This section includes conclusions and recommendations based on the findings of the research. This section also gives recommendations for couriers and messenger service providers in terms of product offerings, geographic expansion, price offerings, marketing strategies and target groups.
20. Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • By Game Type: MMORPG; Action-Based Role-Playing Games; Turn-Based Role-Playing Games; Puzzle-Based Role-Playing Games; Tactical Role-Playing Games
  • By Platform: PC; Console; Mobile; Others
  • By Distribution Channel: Online Microtransaction; Digital; Physical
  • By Gamer Age Group: Below 18 Years; 18 – 35 Years; 36 – 49 Years; Above 50 Years
  • By Gamer Gender: Male; Female

Companies Mentioned: Activision Blizzard; Nintendo Co, Ltd.; Bethesda Softworks; Electronic Arts; Square Enix

Countries: China, India, Japan, Australia, Indonesia, Singapore, South Korea, USA, Canada, Mexico, UK, Germany, France, Italy, Spain, Russia, Argentina, Brazil, Colombia, Saudi Arabia, Egypt, Nigeria.

Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Time-series: Two five-year periods, one three-year period and one six-year period.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes."

Note: Product cover images may vary from those shown
2 of 6

FEATURED COMPANIES

  • 99Games
  • BUKA Entertainment
  • Elex Technology Co., Ltd.
  • Kiro'o Games
  • NetEase, Inc.
  • Square Enix
  • MORE

1. Role Playing Games Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction
6.1.1. Segmentation By Geography
6.1.2. Segmentation By Type
6.1.3. Segmentation By Type Of Platform
6.1.4. Segmentation By Type Of Distribution
6.1.5. Segmentation By Gender Of Gamer
6.1.6. Segmentation By Age Of Gamer

7. Role Playing Games Market Characteristics
7.1. Market Segmentation By Type
7.1.1. Massively Multiplayer Online Role-Playing Game (MMORPGs)
7.1.2. Action-Based RPGs
7.1.3. Turn-Based RPGs
7.1.4. Puzzle RPGs
7.1.5. Tactical RPGs
7.2. Market Segmentation By Platform
7.2.1. PC RPG
7.2.2. Mobile RPGs
7.2.3. Console RPGs
7.3. Market Segmentation By Distribution:
7.3.1. Online Microtransaction
7.3.2. Digital
7.3.3. Physical
7.4. Market Segmentation By Gender Of Gamer:
7.4.1. Male
7.4.2. Female
7.5. Market Segmentation By Age Of Gamer:
7.5.1. Below 18
7.5.2. 18 – 35
7.5.3. 36 – 49
7.5.4. Above 50

8. Role Playing Games Market Supply Chain
8.1.1. Hardware Manufacturers
8.1.2. Developers
8.1.3. Publishers
8.1.4. Distributors
8.1.5. End-Users

9. Role Playing Games (RPGs)Market Product Analysis –Product Examples
9.1.1. Activision Blizzard
9.1.2. Nintendo
9.1.3. Bethesda Softworks
9.1.4. Electronic Arts
9.1.5. Square Enix

10. Role Playing Games Market Customer Information
10.1. Emotional Responses Of Gamers
10.2. Platform Preference of Gamers
10.3. Time Spent On Video Games
10.4. Most Played Tabletop Roleplaying Games
10.5. Elderly Population Believe Video Games Are A Contributing Factor To Gun Violence In The USA

11. Role Playing Games Market Trends And Strategies
11.1. Increasing Demand For Streaming Games
11.2. Use Of Players’ Data
11.3. In-Game Advertising
11.4. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies
11.5. Independent Developers And Publishers
11.6. New Game And Business Models Aim For In-Game Purchases
11.7. Subscription-Based Gaming
11.8. Use Of Artificial Intelligence For Gaming

12. Implications of COVID-19 On The Role Playing Games Market
12.1. Video Gaming Reaches An All-Time High Since Lockdown Initiation
12.2. Positive Impact
12.2.1. Increase In Video Game Sales
12.2.2. Consumers Are Opting For Digital Versions Of Video Games
12.2.3. The Need For Socializing Has Benefitted Video Game Streaming During Lockdown
12.3. Negative Impact
12.3.1. Hardware And Software Delays Due To The Virus

13. Global Role-Playing Games Market Size And Growth
13.1. Historic Market Growth, 2015 – 2019, Value ($ Million)
13.1.1. Drivers Of The Market 2015 – 2019
13.1.2. Rise In Disposable Income
13.1.3. In-Game Purchases And Freemiums
13.1.4. Live Streamers And Gaming Influencers
13.1.5. Cross-Platform Publishing And Play
13.1.6. Restraints On The Market 2015 – 2019
13.1.7. Stringent Regulations
13.1.8. Growing Privacy Concerns
13.1.9. Overshadowing By Other Genres
13.2. Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
13.2.1. Drivers Of The Market 2019 – 2023
13.2.2. Increasing Use Of Internet
13.2.3. Technically Advanced Platforms
13.2.4. Increasing Gamers Involvement
13.2.5. Restraints On The Market 2019 – 2023
13.2.6. Regulatory Restrictions to Curb RPG Games Addiction
13.2.7. High Cost And System Compatibility
13.2.8. Supply Chain Disruption Due To The Impact Of COVID-19
13.2.9. Global Recession

14. Global Role-Playing Games Market Segmentation
14.1. Global Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.1.1. The MMORPG
14.1.2. The Action-based
14.1.3. The Tactical role-playing games
14.2. Global Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.2.1. The PC based RPG
14.2.2. TheConsole based RPG
14.2.3. TheMobile based RPG
14.2.4. TheOther
14.3. Global Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.3.1. The RPGs market through The RPG market through online microtransaction distribution
14.3.2. The RPGs market though The RPG market through digital distribution
14.3.3. The RPGs market through The RPG market through physical distribution
14.4. Global Role-Playing Games Market, Segmentation By Gender, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.4.1. The Male Role-Playing
14.4.2. The Female Role-Playing
14.5. Global Role-Playing Games Market, Segmentation By Age, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.5.1. The Role-Playing Below 18
14.5.2. The Role-Playing 18 - 35
14.5.3. The Role-Playing 36 - 49
14.5.4. The Role-Playing Above 50

15. Role-Playing Games Market, Regional And Country Analysis
15.1. Global Role-Playing Games Market, By Region, Historic and Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
15.2. Global Role-Playing Games Market, By Country, Historic and Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)

16. Asia-Pacific Role-Playing Games Market
16.1. Asia-Pacific Role-Playing Games Market Overview
16.1.1. Region Information
16.1.2. Market Information
16.1.3. Background Information
16.1.4. Gamers Statistics
16.1.5. Number Of Internet Users
16.1.6. Regulatory Bodies
16.1.7. Regulations
16.1.8. Associations
16.1.9. Taxes Levied
16.1.10. Investments
16.1.11. Major Companies
16.2. Asia-Pacific Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.2.1. The MMORPG role-playing games market
16.2.2. The Action-based role-playing games market
16.2.3. The Tactical role-playing games market
16.3. Asia-Pacific Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.3.1. The PC based RPG market
16.3.2. The Console based RPG market
16.3.3. The Mobile based RPG market
16.3.4. The Other platform RPG market
16.4. Asia-Pacific Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.4.1. The RPG market through online microtransaction distribution
16.4.2. The RPG market through digital distribution
16.4.3. The RPG market through physical distribution
16.5. Asia-Pacific Role-Playing Games Market: Country Analysis
16.6. Australia Role-Playing Games Market Overview
16.7. Australia Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.7.1. The MMORPG role-playing games market
16.7.2. The Action-based role-playing games market
16.7.3. The Tactical role-playing games market
16.8. Australia Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.8.1. The PC based RPG market
16.8.2. The Console based RPG market declined
16.8.3. The Mobile based RPG market
16.8.4. The Other platform RPG market
16.9. Australia Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.9.1. The RPG market through online microtransaction distribution
16.9.2. The RPG market through digital distribution
16.9.3. The RPG market through physical distribution
16.10. China Role-Playing Games Market Overview
16.10.1. Country Information
16.10.2. Market Information
16.10.3. Background Information
16.10.4. Gamers Statistics
16.10.5. Number Of Internet Users
16.10.6. Regulatory Bodies
16.10.7. Regulations
16.10.8. Associations
16.10.9. Taxes Levied
16.10.10. Investments
16.10.11. Major Companies
16.11. China Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.11.1. The MMORPG role-playing games market
16.11.2. The Action-based role-playing games market
16.11.3. The Tactical role-playing games market
16.12. China Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.12.1. The PC based RPG market
16.12.2. The Console based RPG market
16.12.3. The Mobile based RPG market
16.12.4. The Other platform RPG market
16.13. China Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.13.1. The RPG market through online microtransaction distribution
16.13.2. The RPG market through digital distribution
16.13.3. The RPG market through physical distribution
16.14. India Role-Playing Games Market Overview
16.14.1. Country Information
16.14.2. Market Information
16.14.3. Background Information
16.14.4. Gamers Statistics
16.14.5. Number of Internet Users
16.14.6. Regulatory Bodies
16.14.7. Regulations
16.14.8. Associations
16.14.9. Taxes Levied
16.14.10. Investments
16.14.11. Major Companies
16.15. India Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.15.1. The MMORPG role-playing games market
16.15.2. The Action-based role-playing games market
16.15.3. The Tactical role-playing games market
16.16. India Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.16.1. The PC based RPG market
16.16.2. The Console based RPG market
16.16.3. The Mobile based RPG market
16.16.4. The Other platform RPG market
16.17. India Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.17.1. The RPG market through online Microtransaction distribution
16.17.2. The RPG market through digital distribution
16.17.3. The RPG market through physical distribution
16.18. Indonesia Role-Playing Games Market Overview
16.19. Indonesia Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.19.1. The MMORPG role-playing games market
16.19.2. The Action-based role-playing games market
16.19.3. The Tactical role-playing games market
16.20. Indonesia Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.20.1. The PC based RPG market
16.20.2. The Console based RPG market
16.20.3. The Mobile based RPG market
16.20.4. The Other platform RPG market
16.21. Indonesia Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.21.1. The RPG market through online Microtransaction distribution
16.21.2. The RPG market through digital distribution
16.21.3. The RPG market through physical distribution
16.22. Japan Role-Playing Games Market Overview
16.22.1. Country Information
16.22.2. Market Information
16.22.3. Background Information
16.22.4. Gamers Statistics
16.22.5. Number Of Internet Users
16.22.6. Regulatory Bodies
16.22.7. Regulations
16.22.8. Associations
16.22.9. Taxes Levied
16.22.10. Major Companies
16.23. Japan Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.23.1. The MMORPG role-playing games market
16.23.2. The Action-based role-playing games market
16.23.3. The Tactical role-playing games market
16.24. Japan Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.24.1. The PC based RPG market
16.24.2. The Console based RPG market
16.24.3. The Mobile based RPG market
16.24.4. The Other platform RPG market
16.25. Japan Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.25.1. The RPG market through online Microtransaction distribution
16.25.2. The RPG market through digital distribution
16.25.3. The RPG market through physical distribution
16.26. Singapore Role-Playing Games Market
16.27. Singapore Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.27.1. The PC based RPG market
16.27.2. The Console based RPG market
16.27.3. The Mobile based RPG market
16.27.4. The Other platform RPG market
16.28. South Korea Role-Playing Games Market Overview
16.29. South Korea Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.29.1. The MMORPG role-playing games market
16.29.2. The Action-based role-playing games market
16.29.3. The Tactical role-playing games market
16.30. South Korea Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.30.1. The PC based RPG market
16.30.2. The Console based RPG market
16.30.3. The Mobile based RPG market grew
16.30.4. The Other platform RPG market
16.31. South Korea Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.31.1. The RPG market through online microtransaction distribution
16.31.2. The RPG market through digital distribution
16.31.3. The RPG market through physical distribution

17. Western Europe Role-Playing Games Market
17.1. Western Europe Role-Playing Games Market Overview
17.1.1. Region Information
17.1.2. Market Information
17.1.3. Background Information
17.1.4. Gamers Statistics
17.1.5. Number Of Internet Users
17.1.6. Government Initiatives
17.1.7. Regulations
17.1.8. Regulatory Bodies
17.1.9. Associations
17.1.10. Investments
17.1.11. Major Companies
17.2. Western Europe Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.2.1. The MMORPG role-playing games market
17.2.2. The Action-based role-playing games market
17.2.3. The Tactical role-playing games market
17.3. Western Europe Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.3.1. The PC based RPG market
17.3.2. The Console based RPG market
17.3.3. The Mobile based RPG market
17.3.4. The Other platform RPG market
17.4. Western Europe Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.4.1. The RPG market through online microtransaction distribution
17.4.2. The RPG market through digital distribution
17.4.3. The RPG market through physical distribution
17.5. Western Europe Role-Playing Games Market: Country Analysis
17.6. France Role-Playing Games Market Overview
17.7. France Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.7.1. The MMORPG role-playing games market
17.7.2. The Action-based role-playing games market
17.7.3. The Tactical role-playing games market
17.8. France Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.8.1. The PC based RPG market
17.8.2. The Console based RPG market
17.8.3. The Mobile based RPG market
17.8.4. The Other platform RPG market
17.9. France Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.9.1. The RPG market through online microtransaction distribution
17.9.2. The RPG market through digital distribution
17.9.3. The RPG market through physical distribution
17.10. Germany Role-Playing Games Market Overview
17.11. Germany Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.11.1. The MMORPG role-playing games market
17.11.2. The Action-based role-playing games market
17.11.3. The Tactical role-playing games market
17.12. Germany Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.12.1. The PC based RPG market
17.12.2. The Console based RPG market
17.12.3. The Mobile based RPG market
17.12.4. The Other platform RPG market
17.13. Germany Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.13.1. The RPG market through online microtransaction distribution
17.13.2. The RPG market through digital distribution
17.13.3. The RPG market through physical distribution
17.14. Italy Role-Playing Games Market
17.15. Italy Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.15.1. The PC based RPG market
17.15.2. The Console based RPG market
17.15.3. The Mobile based RPG market
17.15.4. The Other platform RPG market
17.16. Spain Role-Playing Games Market
17.17. Spain Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.17.1. The PC based RPG market
17.17.2. The Console based RPG market
17.17.3. The Mobile based RPG market
17.17.4. The Other platform RPG market
17.18. UK Role-Playing Games
17.19. UK Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.19.1. The MMORPG role-playing games market
17.19.2. The Action-based role-playing games market
17.19.3. The Tactical role-playing games market
17.20. UK Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.20.1. The PC based RPG market
17.20.2. The Console based RPG market
17.20.3. The Mobile based RPG market
17.20.4. The Other platform RPG market
17.21. UK Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
17.21.1. The RPG market through online microtransaction distribution
17.21.2. The RPG market through digital distribution
17.21.3. The RPG market through physical distribution

18. Eastern Europe Role-Playing Games Market
18.1. Eastern Europe Role-Playing Games Market Overview
18.1.1. Region Information
18.1.2. Market Information
18.1.3. Background Information
18.1.4. Gamers Statistics
18.1.5. Number Of Internet Users
18.1.6. Government Initiatives
18.1.7. Regulations
18.1.8. Regulatory Bodies
18.1.9. Associations
18.1.10. Taxes Levied
18.1.11. Investments
18.1.12. Major Companies
18.2. Eastern Europe Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.2.1. The MMORPG role-playing games market
18.2.2. The Action-based role-playing games market
18.2.3. The Tactical role-playing games market
18.3. Eastern Europe Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.3.1. The PC based RPG market
18.3.2. The Console based RPG market
18.3.3. The Mobile based RPG market
18.3.4. The Other platform RPG market
18.4. Eastern Europe Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.4.1. The RPG market through online microtransaction distribution
18.4.2. The RPG market through digital distribution
18.4.3. The RPG market through physical distribution
18.5. Eastern Europe Role-Playing Games Market: Country Analysis
18.6. Russia Role-Playing Games Market
18.7. Russia Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.7.1. The MMORPG role-playing gaming
18.7.2. The Action-based role-playing gaming
18.7.3. The Tactical role-playing gaming
18.8. Russia Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.8.1. The PC based RPG
18.8.2. The Console based RPG
18.8.3. The Mobile based RPG
18.8.4. Others
18.9. Russia Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.9.1. The RPG market through online microtransaction distribution
18.9.2. The RPG market through digital distribution
18.9.3. The RPG market through physical distribution

19. North America Role-Playing Games Market
19.1. North America Role-Playing Games Market Overview
19.1.1. Region Information
19.1.2. Market Information
19.1.3. Background Information
19.1.4. Gamers Statistics
19.1.5. Number Of Internet Users
19.1.6. Regulations
19.1.7. Regulatory Bodies
19.1.8. Associations
19.1.9. Investments
19.1.10. Major Companies
19.2. North America Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.2.1. The MMORPG role-playing games market
19.2.2. The Action-based role-playing games market
19.2.3. The Tactical role-playing games market
19.3. North America Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.3.1. The PC based RPG market
19.3.2. The Mobile based RPG market
19.3.3. The Console based RPG market
19.3.4. The Other platform RPG market
19.4. North America Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.4.1. The RPG market through online microtransaction distribution
19.4.2. The RPG market through digital distribution
19.4.3. The RPG market through physical distribution
19.5. North America Role-Playing Games Market: Country Analysis
19.6. Canada Role-Playing Games Market Overview
19.7. Canada Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.7.1. The PC based RPG market
19.7.2. The Console based RPG market
19.7.3. The Mobile based RPG market
19.7.4. The Other platform RPG market
19.8. Mexico Role-Playing Games Market
19.9. Mexico Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.9.1. The PC based RPG market
19.9.2. The Console based RPG market
19.9.3. The Mobile based RPG market
19.9.4. The Other platform RPG market
19.10. USA Role-Playing Games Market Overview
19.10.1. Country Information
19.10.2. Market Information
19.10.3. Background Information
19.10.4. Gamers Statistics
19.10.5. Number of Internet Users
19.10.6. Regulations
19.10.7. Regulatory Bodies
19.10.8. Associations
19.10.9. Investments
19.10.10. Major Companies
19.11. USA Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.11.1. The MMORPG role-playing games market
19.11.2. The Action-based role-playing games market
19.11.3. The Tactical role-playing games market
19.12. USA Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.12.1. The PC based RPG market
19.12.2. The Mobile based RPG market
19.12.3. The Console based RPG market
19.12.4. The Other platform RPG market
19.13. USA Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.13.1. The RPG market through online microtransaction distribution
19.13.2. The RPG market through digital distribution
19.13.3. The RPG market through physical distribution

20. South America Role-Playing Games Market
20.1. South America Role-Playing Games Market Overview
20.1.1. Region Information
20.1.2. Market Information
20.1.3. Background Information
20.1.4. Gamers Statistics
20.1.5. Number of Internet Users
20.1.6. Government Initiatives
20.1.7. Regulations
20.1.8. Regulatory Bodies
20.1.9. Associations
20.1.10. Investments
20.1.11. Major Companies
20.2. South America Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.2.1. The MMORPG role-playing games market
20.2.2. The Action-based role-playing games market
20.2.3. The Tactical role-playing games market
20.3. South America Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.3.1. The PC based RPG market
20.3.2. The Console based RPG market
20.3.3. The Mobile based RPG market
20.3.4. The Other platform RPG market
20.4. South America Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.4.1. The RPG market through online microtransaction distribution
20.4.2. The RPG market through digital distribution
20.4.3. The RPG market through physical distribution
20.5. South America Role-Playing Games Market: Country Analysis
20.6. Argentina Role-Playing Games Market
20.7. Argentina Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.7.1. The PC based RPG market
20.7.2. The Console based RPG market
20.7.3. The Mobile based RPG market
20.7.4. The Other platform RPG market
20.8. Brazil Role-Playing Games Market
20.9. Brazil Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.9.1. The MMORPG role-playing games market
20.9.2. The Action-based role-playing games market
20.9.3. The Tactical role-playing games market
20.10. Brazil Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.10.1. The PC based RPG market
20.10.2. The Console based RPG market
20.10.3. The Mobile based RPG market
20.10.4. The Other platform RPG market
20.11. Brazil Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.11.1. The RPG market through online microtransaction distribution
20.11.2. The RPG market through digital distribution
20.11.3. The RPG market through physical distribution
20.12. Colombia Role-Playing Games Market
20.13. Colombia Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.13.1. The PC based RPG market
20.13.2. The Console based RPG market
20.13.3. The Mobile based RPG market
20.13.4. The Other platform RPG market

21. Middle East Role-Playing Games Market
21.1. Middle East Role-Playing Games Market Overview
21.1.1. Region Information
21.1.2. Market Information
21.1.3. Background Information
21.1.4. Gamers Statistics
21.1.5. Regulatory Bodies
21.1.6. Regulations
21.1.7. Associations
21.1.8. Taxes Levied
21.1.9. Investments
21.1.10. Major Companies
21.2. Middle East Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
21.2.1. The MMORPG role-playing games market
21.2.2. The Action-based role-playing games market
21.2.3. The Tactical role-playing games market
21.3. Middle East Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
21.3.1. The PC based RPG market
21.3.2. The Console based RPG market
21.3.3. The Mobile based RPG market
21.3.4. The Other platform RPG market
21.4. Middle East Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
21.4.1. The RPG market through online microtransaction distribution
21.4.2. The RPG market through digital distribution
21.4.3. The RPG market through physical distribution
21.5. Middle East Role-Playing Games Market: Country Analysis
21.6. Saudi Arabia Role-Playing Games Market
21.7. Saudi Arabia Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
21.7.1. The PC based RPG market
21.7.2. The Console based RPG market
21.7.3. The Mobile based RPG market
21.7.4. The Other platform RPG market

22. Africa Role-Playing Games Market
22.1. Africa Role-Playing Games Market Overview
22.1.1. Region Information
22.1.2. Market Information
22.1.3. Background Information
22.1.4. Gamers Statistics
22.1.5. Number Of Internet Users
22.1.6. Regulatory Bodies
22.1.7. Regulations
22.1.8. Associations
22.1.9. Taxes Levied
22.1.10. Investments
22.1.11. Major Companies
22.2. Africa Role-Playing Games Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.2.1. The MMORPG role-playing games market
22.2.2. The Action-based role-playing games market
22.2.3. The Tactical role-playing games market
22.3. Africa Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.3.1. The PC based RPG market
22.3.2. The Console based RPG market
22.3.3. The Mobile based RPG market
22.3.4. The Other platform RPG market
22.4. Africa Role-Playing Games Market, Segmentation By Distribution Channel, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.4.1. The RPG market through online microtransaction distribution
22.4.2. The RPG market through digital distribution
22.4.3. The RPG market through physical distribution
22.5. Africa Role-Playing Games Market: Country Analysis
22.6. Egypt Role-Playing Games Market
22.7. Egypt Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.7.1. The PC based RPG market
22.7.2. The Console based RPG market declined
22.7.3. The Mobile based RPG market
22.7.4. The Other platform RPG market
22.8. Nigeria Role-Playing Games Market
22.9. Nigeria Role-Playing Games Market, Segmentation By Platform, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.9.1. The PC based RPG market
22.9.2. The Console based RPG market declined
22.9.3. The Mobile based RPG market
22.9.4. The Other platform RPG market

23. Global Role-Playing Games Market Competitive Landscape
23.1. Company Profiles
23.2. Activision Blizzard
23.2.1. Company Overview
23.2.2. Products And Services
23.2.3. Business Strategy
23.2.4. Financial Overview
23.3. Nintendo Co, Ltd.
23.3.1. Company Overview
23.3.2. Products And Services
23.3.3. Business Strategy
23.3.4. Financial Overview
23.4. Bethesda Softworks
23.4.1. Company Overview
23.4.2. Products And Services
23.4.3. Business Strategy
23.4.4. Financial Overview
23.5. Electronic Arts
23.5.1. Company Overview
23.5.2. Products And Services
23.5.3. Business Strategy
23.5.4. Financial Overview
23.6. Square Enix
23.6.1. Company Overview
23.6.2. Products And Services
23.6.3. Business Strategy
23.6.4. Financial Overview

24. Key Mergers And Acquisitions In The Role Playing Games Market

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FEATURED COMPANIES

  • 99Games
  • BUKA Entertainment
  • Elex Technology Co., Ltd.
  • Kiro'o Games
  • NetEase, Inc.
  • Square Enix
  • MORE

This report describes and evaluates the global role-playing games market. It covers two five-year periods, one three-year period, and one six-year period including, 2015 to 2019, termed the historic period, 2019 through 2023, the forecast period, 2023-2025 forecast period, and 2025-2030 the forecast period.

The global role-playing games market reached a value of nearly $15,793.3 million in 2019, having increased at a compound annual growth rate (CAGR) of 6.84% since 2015, and is expected to grow at a CAGR of 9.22% to nearly $22,471.3 million by 2023. The market is expected to grow at a CAGR of 6.06% to nearly $25,275.4 million by 2025, and at a CAGR of 6.11% to nearly $34,001.7 million by 2030.

Growth in the historic period resulted from a rise in disposable income, in-game purchases and freemiums, live streamers and gaming influencers, and cross-platform publishing and play. Factors that negatively affected growth in the historic period were stringent regulations, stringent regulations, and overshadowing by other genres. Going forward, increasing use of the internet, technically advanced platforms, and increasing gamers involvement will drive the growth. Factors that could hinder the growth of the role-playing games market in the future include regulatory restrictions to curb RPG games addiction, high cost and system compatibility, and supply chain disruption due to the impact of COVID-19.

The role-playing games market is segmented by type of game into MMORPG, action-based role-playing games, turn-based role-playing games, puzzle-based role-playing games, and tactical role-playing games. The MMORPG market was the largest segment of the role-playing games market segmented by type of game, accounting for 39.8% of the total in 2019. It was followed by action-based role-playing games, turn-based role-playing games, and Puzzle-Based. Going forward, the MMORPG segment is expected to be the fastest-growing segment in the role-playing games market segmented by type of game, at a CAGR of 10.7%.

The role-playing games market is segmented by type of platform into PC based RPGs, mobile-based RPGs, console-based RPGs, and other platform-based RPGs. The PC based RPGs market was the largest segment of the role-playing games market segmented by type of platform, accounting for 43.9% of the total in 2019. It is also expected to be the fastest-growing segment in the role-playing games market, at a CAGR of 10.1%.

The role-playing games market is segmented by type of distribution channel into online microtransaction, digital, and physical. The online microtransaction market was the largest segment of the role-playing games market segmented by type of distribution channel, accounting for 83.3% of the total in 2019. It is also expected to be the fastest-growing segment in the role-playing games market, at a CAGR of 9.3%.

The role-playing games market is segmented by type of gender into male gamers and female gamers. The male gamers market was the largest segment of the role-playing games market segmented by type of gender, accounting for 54.0% of the total in 2019. The female gamers segment is expected to be the fastest-growing segment in the role-playing games market, at a CAGR of 10.2%.

The role-playing games market is segmented by age into gamers aged below 18, gamers aged between 18 – 35 years, gamers aged between 36 – 49 years, and gamers aged above 50 years. The 18-35 market was the largest segment of the role-playing games market segmented by age, accounting for 32% of the total in 2019. The below 18 segment is expected to be the fastest-growing segment in the role-playing games market, at a CAGR of 16.2%.

The Asia Pacific was the largest region in the global role-playing games market, accounting for 51.3% of the total in 2019. It was followed by North America, Western Europe, and then the other regions. Going forward, the fastest-growing regions in the role-playing games market will be Eastern Europe and the Asia Pacific, where growth will be at CAGRs of 11.6% and 9.9% respectively. These will be followed by the Middle East and North America, where the markets are expected to grow at CAGRs of 9.7% and 9.1% respectively.

The role-playing games market is highly concentrated, with a small number of large players. The top eight competitors in the market made up to 80.80% of the total market in 2019. Major players in the market include Activision Blizzard, Nintendo Co, Ltd., Bethesda Softworks, Electronic Arts, and Square Enix.

The global video games market, of which the role-playing games market is a segment, reached a value of nearly $167.2 billion in 2019, growing at a compound annual growth rate (CAGR) of 13.0% since 2015. It is expected to grow at a CAGR of 7.5% and reach nearly $ 223.1 billion by 2023. The role-playing games market was the fourth largest segment in the global video games market accounting for 9.4% of the total in 2019 and is expected to grow the fastest at a CAGR of 9.2% during 2019-2023.

The top opportunities in the role-playing games market segmented by type of platform will arise in the PC based RPGs segment, which will gain $3,251.8 million of global annual sales by 2023. The top opportunities in the role-playing games market segmented by type of game will arise in the MMORPG segment, which will gain $3,150.7 million of global annual sales by 2023. The top opportunities in the role-playing games market segmented by type of distribution channel will arise in the online microtransaction segment, which will gain $5,599.6 million of global annual sales by 2023.

The role-playing games market size will gain the most in China at $1,638.1 million. Market-trend-based strategies for the role-playing games market include offering streaming video game services, providing in-game advertising to increase revenues, integrating AR and VR technologies in games, offering game software services on the cloud with pay-per-usage payment models, providing subscription-based gaming or pay-as-you-go model, and adopting new-age technologies to improve the product portfolio and to attract newer users. Player-adopted strategies in the role-playing games market include expanding reach through customer engagement strategies, expansion through new product launches, and investing in technological advancements.

To take advantage of the opportunities, the author recommends the role-playing games companies to focus on streaming games, offer in-game purchases, provide subscription-based pricing, leverage social media, collaborate with live streamers and gaming influencers, and to participate in events.

Amidst the unprecedented outbreak of coronavirus, governments across the world are advising people to stay indoors and practice social distancing, to reduce the spread of the pandemic. This has increased short term potential growth opportunities for the role-playing games industry. As more and more people across the globe are quarantined at their houses, they are looking for other ways to keep themselves occupied within the confines of their isolation, and are playing or streaming video games, driving the market for role-playing games.

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  • 99Games
  • Activision Blizzard
  • Aiming Inc.
  • Alawar Entertainment
  • Alderac Entertainment Group
  • Ambidexter LLC
  • Apar Games
  • Babil Games
  • Bandai Namco Holdings Inc.
  • Behold Studios
  • Bethesda Softworks
  • BUKA Entertainment
  • Capcom Co., Ltd.
  • Celestial Games
  • CodemastersSoftware Company Limited
  • Creatures Inc.
  • Daedalic Entertainment
  • Dedalord
  • Dream Publishing
  • Efecto Studios
  • Electronic Arts Inc.
  • Elex Technology Co., Ltd.
  • Evil Hat Productions
  • Frontier Developments plc
  • Game Freak Inc.
  • Game Power 7
  • Gameloft
  • Griptonite Games India Private Limited
  • GSC Game World
  • Happy Elements Technology (Beijing) Limited
  • Headup Games
  • Hinterland Studio
  • Kiro'o Games
  • KLab Co., Ltd.
  • Klei Entertainment Inc.
  • Koei Tecmo Games
  • Kuluya
  • Leti Arts
  • Mail.ru Group
  • Meridian'93
  • Microsoft Studios
  • NetEase, Inc.
  • Nezal Entertainment
  • Nintendo
  • Nival Interactive
  • Nova Gaming Ventures Private Limited
  • OKAM Studio
  • PUBG Corporation
  • Quirkat
  • Radical Entertainment Inc.
  • Sega
  • Shanghai Everstar Online Entertainment Co .Ltd.
  • Sony Interactive Entertainment
  • Space Rhino Games
  • Square Enix
  • Supercell
  • Tahadi Games
  • Tamatem
  • Tasalla
  • Team17 Digital Limited
  • Tencent Holdings Ltd.
  • Ubisoft
  • Valve Corporation
  • Virtuos Holdings Pte. Ltd.
  • Xbox Game Studios
  • XSEED Games
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