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Game Development Software - Global Market Trajectory & Analytics

  • ID: 5139788
  • Report
  • September 2020
  • Region: Global
  • 136 pages
  • Global Industry Analysts, Inc
Global Game Development Software Market to Reach US$269.2 Million by the Year 2027

Amid the COVID-19 crisis, the global market for Game Development Software estimated at US$203.9 Million in the year 2020, is projected to reach a revised size of US$269.2 Million by 2027, growing at a CAGR of 4% over the analysis period 2020-2027. Game Engine, one of the segments analyzed in the report, is projected to grow at a 3.8% CAGR to reach US$130.6 Million by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Audio Engine segment is readjusted to a revised 4.2% CAGR for the next 7-year period. This segment currently accounts for a 23.9% share of the global Game Development Software market.

The U. S. Accounts for Over 29.4% of Global Market Size in 2020, While China is Forecast to Grow at a 3.9% CAGR for the Period of 2020-2027

The Game Development Software market in the U. S. is estimated at US$60 Million in the year 2020. The country currently accounts for a 29.43% share in the global market. China, the world second largest economy, is forecast to reach an estimated market size of US$47.9 Million in the year 2027 trailing a CAGR of 3.9% through 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 3.7% and 3.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 4% CAGR while Rest of European market (as defined in the study) will reach US$47.9 Million by the year 2027.

Gaming Tools Segment Corners a 14.4% Share in 2020

In the global Gaming Tools segment, USA, Canada, Japan, China and Europe will drive the 4.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$23.6 Million in the year 2020 will reach a projected size of US$33.1 Million by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$30.1 Million by the year 2027. We bring years of research experience to this 6th edition of our report. The 136-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others:
  • Adobe, Inc.
  • Amazon Web Services, Inc.
  • Blender Foundation
  • Corona Labs, Inc.
  • Epic Games
  • Microsoft Corporation
  • Playtech Plc
  • Unity Technologies
  • ZeniMax Media, Inc.
Note: Product cover images may vary from those shown
I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
  • Impact of Covid-19 and a Looming Global Recession
  • Global Competitor Market Shares
  • Game Development Software Competitor Market Share Scenario Worldwide (in %): 2020E
2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: World Current & Future Analysis for Game Development Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • TABLE 2: World Historic Review for Game Development Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 3: World 15-Year Perspective for Game Development Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
  • TABLE 4: World Current & Future Analysis for Game Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • TABLE 5: World Historic Review for Game Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 6: World 15-Year Perspective for Game Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • TABLE 7: World Current & Future Analysis for Audio Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • TABLE 8: World Historic Review for Audio Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 9: World 15-Year Perspective for Audio Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • TABLE 10: World Current & Future Analysis for Gaming Tools by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • TABLE 11: World Historic Review for Gaming Tools by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 12: World 15-Year Perspective for Gaming Tools by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • TABLE 13: World Current & Future Analysis for Physics Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • TABLE 14: World Historic Review for Physics Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 15: World 15-Year Perspective for Physics Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
  • Market Facts & Figures
  • US Game Development Software Market Share (in %) by Company: 2020 & 2027
  • Market Analytics
  • TABLE 16: USA Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 17: USA Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 18: USA 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
CANADA
  • TABLE 19: Canada Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 20: Canada Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 21: Canada 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
JAPAN
  • TABLE 22: Japan Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 23: Japan Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 24: Japan 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
CHINA
  • TABLE 25: China Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 26: China Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 27: China 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
EUROPE
  • Market Facts & Figures
  • European Game Development Software Market: Competitor Market Share Scenario (in %) for 2020 & 2027
  • Market Analytics
  • TABLE 28: Europe Current & Future Analysis for Game Development Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • TABLE 29: Europe Historic Review for Game Development Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 30: Europe 15-Year Perspective for Game Development Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
  • TABLE 31: Europe Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 32: Europe Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 33: Europe 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
FRANCE
  • TABLE 34: France Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 35: France Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 36: France 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
GERMANY
  • TABLE 37: Germany Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 38: Germany Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 39: Germany 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
ITALY
  • TABLE 40: Italy Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 41: Italy Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 42: Italy 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
UNITED KINGDOM
  • TABLE 43: UK Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 44: UK Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 45: UK 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
REST OF EUROPE
  • TABLE 46: Rest of Europe Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 47: Rest of Europe Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 48: Rest of Europe 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
ASIA-PACIFIC
  • TABLE 49: Asia-Pacific Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 50: Asia-Pacific Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 51: Asia-Pacific 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
REST OF WORLD
  • TABLE 52: Rest of World Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
  • TABLE 53: Rest of World Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
  • TABLE 54: Rest of World 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
IV. COMPETITION
  • Total Companies Profiled: 35
Note: Product cover images may vary from those shown
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